Catwhoorg

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  1. On the flip side

    Any 'gated community' that doesn't actively solicit new blood will itself wither away, as members do leave over time. Any channel/coalition has to have some level of recruitment ongoing if they want to survive in the long run.
  2. Something like Absorp pain would be hugely over powered at a 1:1 ratio.

    Near zero end cost, recharge 15secs base (down to 8 ish with 3 SO) and 669 base heal (so 1304 with slotting)

    For comparison headsplitter has a similar recharge, 13.5 end cost and 163 base damage (318 with slotting)


    Empaths have attacks as their secondary, there is no need to 'heal' the enemies for damage.
  3. Catwhoorg

    Drop Rate

    There was an issue with an uninitialized variable, which had been existing since I9 and inventions had come along (and maybe before but who was tracking drop rates closely before)

    The chances of that bug being re-introduced are slim to none, and there are plenty of folks tracking drops in an objective, statistical manner that any bug will be spotted fast and the data presented objectively rather than shown as a perception issue.
  4. Catwhoorg

    Respec Clutter

    there is the /cleartray command you can use afterwards
  5. Catwhoorg

    Drop Rate

    Random numbers are random (and streaky.)

    Check out my post at:
    http://boards.cityofheroes.com/showt...82#post2506082

    which summarises my recent drop rates, and I am seeing drops within expectations.
  6. I'll be running a 10K this year. Maybe if that goes well a half marathon as later in the year.
  7. Its an MMo thing that pre-dates CoX.
  8. Didn't Guild Wars have some sort of similar Idea.

    An area that unlocked for the world region that was currently the 'champion'. I recall seeing a lot of 'Asia/Europe/Americas have won the ...' there was something about a Hall of Heroes too.

    <edit>
    Hmm a whole series of PvP tiers.
    http://wiki.guildwars.com/wiki/Heroes%27_Ascent
  9. You should be able to soft cap versus ranged, but most of the +ranged def will be coming from attacks/travel powers

    Thunderstirke 6 slotted gives 3.75% ranged def
    Blessing of the Zephyr 2 slotted gives 3.13% ranged def

    3 single target attacks, plus CJ and SJ gives 17.5% from those set bonuses alone.

    http://wiki.cohtitan.com/wiki/Catego...Ranged_Defense
    Lists all sets with +def

    on Stealth and PvP: Most serious PvP will involve people who are at/close to the perception cap, making stealth of limited use.

    If you want to sit in a lowbie zone and snipe folks, you should be just fine, if you want to use it as a tool in RV or arena, then think again.
  10. Catwhoorg

    The Accolades

    Leave out the gold farmers are ruining the economy bit next time, the economy is fine.
    The biggest problem is player hoard redside (of which I am as guilty as anyone), preventing items from reaching the BM, rather than rampant inflation.

    http://wiki.cohtitan.com/wiki/Invent...nt_Set_Bonuses

    The very best +endurance power available through IOs theoretically is (0.90%x 4) or +3.6 End

    http://wiki.cohtitan.com/wiki/Catego...rove_Endurance
    The actual biggest ones available in the game currently are 2.25 End

    Each of the +End accolades is 5 end, and there are 2 of them, so they are much more significant than the +End from sets.

    +Health sets are more common, but still cap out at 3% versus the 5 or 10% for an accolade
    http://wiki.cohtitan.com/wiki/Catego...improve_Health

    As far as accolades that increase recharge and accuracy there is one (Geas/Force of Nature) that is kept as a click power on a long recharge. Maybe the devs could consider low powered autos, but they would be significantly less powerful than this click.
  11. Here is an example of factual output, looking at the last batch I have yet to send to him for his big Purple drop rate analysis project. (I have to check each one for non-level 47+mobs ie a TF)

    Thanks to Archie Gremlin for the Dropstats program

    Code:
    ----------------------------------------------------------
                Archie Gremlin's Drop Stats v0.5.2
                http://www.glasspaw.com/dropstats/
    ----------------------------------------------------------
    Analysing C:/dropstats/chatlog 11-15-2009.txt
    Analysing C:/dropstats/chatlog 11-17-2009.txt
    Analysing C:/dropstats/chatlog 11-18-2009.txt
    Analysing C:/dropstats/chatlog 11-25-2009.txt
    Analysing C:/dropstats/chatlog 11-27-2009.txt
    Analysing C:/dropstats/chatlog 11-28-2009.txt
    Analysing C:/dropstats/chatlog 12-01-2009.txt
    Analysing C:/dropstats/chatlog 12-02-2009.txt
    Analysing C:/dropstats/chatlog 12-03-2009.txt
    Analysing C:/dropstats/chatlog 12-06-2009.txt
    Analysing C:/dropstats/chatlog 12-15-2009.txt
    Analysing C:/dropstats/chatlog 12-16-2009.txt
    Analysing C:/dropstats/chatlog 12-17-2009.txt
    Analysing C:/dropstats/chatlog 12-18-2009.txt
    Analysing C:/dropstats/chatlog 12-19-2009.txt
    Analysing C:/dropstats/chatlog 12-21-2009.txt
    Analysing C:/dropstats/chatlog 12-22-2009.txt
    Analysing C:/dropstats/chatlog 12-23-2009.txt
    Analysing C:/dropstats/chatlog 12-24-2009.txt
    Analysing C:/dropstats/chatlog 12-25-2009.txt
    Analysing C:/dropstats/chatlog 12-28-2009.txt
    Analysing C:/dropstats/chatlog 12-29-2009.txt
    Analysing C:/dropstats/chatlog 12-30-2009.txt
    
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
     12,682   9,510  1,786    839    187      6    207     147
    ----------------------------------------------------------
    147 rewarding mobs of unknown rank
     
      7th Generation Paragon Protector (38) failed heuristic rank check
      Bedrock (3) failed heuristic rank check
      Crey Cryo Tank (15) failed heuristic rank check
      Crey Power Tank (8) failed heuristic rank check
      Crey Voltaic Tank (19) failed heuristic rank check
      Guardian (3) failed heuristic rank check
      Possessed Scientist (1) failed heuristic rank check
    
    <Snip> the rest were assigned a rank and pruned to keep the list short
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A          399    303       64     31         1
    Pool B           14
    Pool E            5
    Pool C/D          6
    Salvage       1,157    917      211     29
    Inspirations  1,483    948      490     45
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards     14,038 (70,940,371 inf, 0 xp, 2,079,000 debt)
    Prestige        474,653
    Reward Merits       515
    Vanguard Merits     130
    Enhancements         84 single origin enhancements
    Inspirations          1 special inspirations e.g. Present, EoE
    Other             1,004
    ----------------------------------------------------------------------
    
    Pool       Drop Rate         Range   Drops        Expected    Mobs
    -------------------------------------------------------------------------------
    Pool A         2.45%   2.22%-2.70%     382         378-457  15,599 min. equiv.
      minion       2.56%   2.26%-2.89%     243         225-286   9,510 minions
      lieutenant   4.70%   3.77%-5.79%      84          78-115   1,786 LTs & snprs
      boss         6.56%   4.98%-8.45%      55           53-84     839 bosses & EBs
    Pool E         0.05%   0.02%-0.12%       5               ?   9,510 minions
    Pool C/D       0.36%   0.07%-1.04%       3               ?     839 bosses & EBs
    Salvage        7.74%   7.32%-8.19%   1,123     1,098-1,226  14,507 min. equiv.
      minion       8.12%   7.59%-8.68%     772         711-814   9,510 minions
      lieutenant   9.52%  8.20%-10.97%     170         166-217   1,786 LTs & snprs
      boss        21.57% 18.83%-24.51%     181         186-235     839 bosses & EBs
    -------------------------------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    The Bolded Pool A line should be 2.67% I'm seeing a touch low, but that number is within the 95% CI
    The Bolded salvage line should be 8.00, and again I'm seeing a touch low but within the statistical noise.

    The Other in the drop list is candy canes.
  12. Which Independence day ?

    http://en.wikipedia.org/wiki/Independance_Day


    Remember, this game is not just played in the US
  13. Quote:
    Originally Posted by jacktar View Post
    Edit to include: So with "No XP - Double Inf", does a Double XP weekend now mean in effect a quadruple Inf weekend, hope this makes sense ie 4 x Inf for a normal non 2xp weekend defeat?
    We haven't had a double XP weekend since the fix, but logically it should
  14. Keep the damage the same, but swap to entirely new (slow) animations to reduce the overall DPS.

    BABS, make it so...
  15. Endwise, I can happily run sprint + Ninja run at the high levels, and exemped down to 15 on Posi, Im fine as long as I dont leave a travel power on.

    a 3% def is a maybe, the other idea I was toying with was a 10% slow resist IO, by grabbing CJ at 49 and dropping vengeance.
  16. I like that twist on the idea
  17. Another thought would be to increase the 'prep time' available to make sure people can get to the flier event in time.

    When the flier is triggered, have an announcement that the 'flier is being scrambled' maybe 5 mins before the flier actually appears, with the 'Flier patrol has commenced' message at that time.

    Similar to the way the Rikti waves come along. Or the prep time for the Banners event, or the timer on the LoW present.


    Something like this, along with a slight increase in the timer at each drop zone, would keep the existing flavour but make it much more manageable.


    Blueside monsters are on a random timer, but they basically don't despawn, so the window to take them down is very open.
  18. One point I would make

    A Mind perma-dom trivialises the final mission
  19. May I present the reason why I have so few billionaires in actual inf terms

    Last night I slotted the final piece in Catwhoorgs build. (A Panacea +heal recipe bid went through so a HUGE thanks to the person who listed it)

    Out of curiosity I went to Wents a priced out what these would sell for at todays pricing (based on last 5).

    Approximately 13.5 Billion inf, though I know I paid much much less than that.

    Every set bonus stays until level 22, and then I lose my 2 LoTG leaving me with only +65% at the Positron levels. All the others stay down to level 1.

    Its not softcapped or anything fancy, but brings defeat to my foes very fast, and I rarely run into anything I need use insps for.

    =====================

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Catwhoorg: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Gladiator's Strike - Accuracy/Damage
    • (3) Gladiator's Strike - Damage/Recharge
    • (3) Gladiator's Strike - Damage/Endurance/Recharge
    • (5) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (5) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Healing IO
    • (7) Healing IO
    Level 2: Slash
    • (A) Hecatomb - Damage
    • (9) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    • (13) Touch of Lady Grey - Chance for Negative Damage
    Level 4: Reconstruction
    • (A) Panacea - Heal/Endurance
    • (13) Panacea - Endurance/Recharge
    • (15) Panacea - Hea/Recharge
    • (15) Panacea - Heal
    • (17) Panacea - Heal/Endurance/Recharge
    • (17) Recharge Reduction IO
    Level 6: Quick Recovery
    • (A) Endurance Modification IO
    • (19) Endurance Modification IO
    • (19) Endurance Modification IO
    Level 8: Follow Up
    • (A) HamiO:Nucleolus Exposure
    • (21) HamiO:Nucleolus Exposure
    • (21) HamiO:Nucleolus Exposure
    • (23) HamiO:Membrane Exposure
    • (23) HamiO:Cytoskeleton Exposure
    • (25) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Air Superiority
    • (A) Gladiator's Strike - Accuracy/Damage
    • (25) Gladiator's Strike - Damage/Recharge
    • (27) Gladiator's Strike - Damage/Endurance/Recharge
    • (27) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (29) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (29) Touch of Death - Chance of Damage(Negative)
    Level 12: Dull Pain
    • (A) Panacea - Heal/Endurance
    • (31) Panacea - Endurance/Recharge
    • (31) Panacea - Hea/Recharge
    • (31) Panacea - Heal/Endurance/Recharge
    • (33) Panacea - Heal
    • (33) Recharge Reduction IO
    Level 14: Fly
    • (A) Flight Speed IO
    • (33) Flight Speed IO
    Level 16: Integration
    • (A) HamiO:Golgi Exposure
    • (34) HamiO:Golgi Exposure
    • (34) HamiO:Golgi Exposure
    Level 18: Focus
    • (A) Apocalypse - Damage
    • (34) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Damage/Endurance
    • (36) Apocalypse - Chance of Damage(Negative)
    • (37) Explosive Strike - Chance for Smashing Damage
    Level 20: Swift
    • (A) HamiO:Microfilament Exposure
    • (37) HamiO:Microfilament Exposure
    • (37) HamiO:Microfilament Exposure
    Level 22: Health
    • (A) Healing IO
    Level 24: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    • (39) Endurance Modification IO
    Level 26: Eviscerate
    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Instant Healing
    • (A) Recharge Reduction IO
    Level 30: Spin
    • (A) Fury of the Gladiator - Accuracy/Damage
    • (42) Fury of the Gladiator - Damage/Recharge
    • (42) Fury of the Gladiator - Damage/Endurance/Recharge
    • (43) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (43) Fury of the Gladiator - Chance for Res Debuff
    Level 32: Shockwave
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Damage/Endurance
    • (46) Ragnarok - Accuracy/Recharge
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 35: Assault
    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Tactics
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    Level 44: Petrifying Gaze
    • (A) Unbreakable Constraint - Hold
    • (48) Unbreakable Constraint - Hold/Recharge
    • (50) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (50) Unbreakable Constraint - Accuracy/Recharge
    • (50) Unbreakable Constraint - Endurance/Hold
    Level 47: Resilience
    • (A) Resist Damage IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1425;679;1358;HEX;|
    |78DAA593EB4E1A4114C767058AC82252BC223705414556696BA3A8F583E02D9218D|
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  20. When I was listening to the podcasts from Herocon today, I came across this comment

    Castle (I think it was his voice, apologies otherwise) said that the defender AT is and remains the most balanced AT. However, the comment was followed that they are aware there is a little bit that needs to be looked at, and they are monitoring the situation.

    Overall defender remain good (indeed great), one possible tweak I would suggest in this theme that is in line with the suggestion here would be to keep vigilance more or less as it is but extend the same principle to recharge as well as endrec (maybe on a different scale).

    That still doesn't help solo defenders though.
  21. Quote:
    Originally Posted by Karl_Rove_Man View Post
    Looks like I'll be wearing my Scarlet Lettered dress to this wedding...
    fixed
  22. Im listening to the podcasts from Herocon today (http://www.cityofheroes.com/media_an.../podcasts.html).

    A recurring comment so far has been a zone revamp done properly takes as much effort as a new zone.

    The Devs lean towards adding new, rather than replacing.
  23. I missed those podcasts going up, Im streaming them now whilst running missions.

    Good stuff in there.
  24. Catwhoorg

    Puzzles

    Quote:
    Originally Posted by Le Blanc View Post
    Well, not to slam Posi, but that seems like a bit of a cop-out. Many puzzles could be randomized so the actions you take are not "always" the same. While I think it would take programmer man hours to do this, it could be done. So when the newbie says "Which wire do I cut in this mish" everybody says, "It's random, check your clues." Oh well.
    How is this significantly different from 4 glowies to click, only 1 of which completes the mission ?