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Posts
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Joined
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I won't go down that easily! *dashes off int othe night!*
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*Shuts forum door*
*throws deadbolts*
thinks then *changes locks*
That should keep him out of you hair now. -
*catches Ban stick*
Uses Ban stick on Samoa -
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Phssst
Cricket the sport pwns the heck off of any bug, just ask Mantid.
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Already dissin' the new prison-- err, friend.
Don't mind Catwhoorg.. he's such a troll. In fact, you should ban him. Right now. Do it!
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Cat *SMASH* Sammy.
Cat has body by Supradine -
Phssst
Cricket the sport pwns the heck off of any bug, just ask Mantid. -
*Chirps*
*chirps*
Tumbleweed blows by
*chrips*
Welcome, let me just untie you.
*Shoots Samoa*, its the only language he understands I am afraid.
Now digs out any references to senior GM's to begin the pool on real names.
(also Cuppa any chnace of y'know a GUY in community relations over here for us to drink beer and fart with)
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;waits for Thread Necromancy to be add to the rules
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Afterhours? What makes you think that they were doing it after hours?!?
He did it on company time, instead of working on Issue 7!!!
I for one am outraged!
...and not at all surprised that Kronos owned
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But we got the hard piece of data that Kronos does have -regen, which I did suspect.
Not a waste AT ALL. -
Neither- they combine forces and rip down the steel cage and haul it off to make more Clockwork.
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Kronos Won.
His blasts have a -regen component, plus babbage wasted a lot of time summoning cogs that were promptly one-shotted by the Kronos footstomp
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*Grabs a box to throw over pohsyb*
See this is what being a great Dev team is about. Wasting company (dont say it was personal) time to check the answer to a completely irrelevant question. -
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I dont know if this was brought up already but to me it seems
like now we can store a load of BFs in these containers for PvPing
in WarBurg etc .
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I zone out of Warburg and about 200-300 yards away there is a contact who will sell me a full tray of break frees if I wished to buy them.
Or ic an zone into the base, and retrieve ones placed there in a bin.
This really doesn't affect the situation at all. -
Well, prior to this trailer, I was under the impression that empowerment stations were part of the whole invention system.
Now it has been made clear they they are seperate from that I will take them for what they are, limited value buffs for tricky situations, with the knowledge that some sort of power/enh/insp crafting is coming down the pipeline in addition to them.
My own fault for having the wrong expectations. -
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But, better to start at "too weak" and buff as needed, rather than "too strong" and nerf it, right?
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Bingo.
Making the buffs be Inspiration or Click-power like is just ASKING for abuse. Besides, that's the type of stuff the Invention System should deal with.
Empowerment stations are instant buffs. You are bathed in radiation/magic/etc. on the spot and get a bonus to your travel speed/lethal resistance/attack speed/endurance recovery/knockback protection/whatever you need at the time, right then and there.
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Empowerment != Inventions
that explains a lot.
Temp powers still to come, any timeframe ? -
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Trust me on this one, having craftable temp powers would be great IMHO, but they would be either exploitable or basically useless.
I'm an advocate of pushing the envelope, and you have to look at the synergies involved.
Work out what would be worth crafting as a holdable temp power, then consider it at the damage cap fighting a foe weakend by a chemical burn.
There has to be a constraint or limit to these, else they can become too good.
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You mean like inspirations are now?
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Arguabley- yes. on the inspirations.
Most folks consider the nuke blast warburg rocket for example to be pretty weak - thats because its enitrely unenhanced.
Once I7 comes through (for correct buffing of drop powers) eat the right number of rages, drop a chemical burn (and if teamed say a tar patch and/or EF freezing rain) for a huge -res.
THEN drop da bomb.
You will be able to take a sizeable chunk off of an AV with one shot. -
Trust me on this one, having craftable temp powers would be great IMHO, but they would be either exploitable or basically useless.
I'm an advocate of pushing the envelope, and you have to look at the synergies involved.
Work out what would be worth crafting as a holdable temp power, then consider it at the damage cap fighting a foe weakend by a chemical burn.
There has to be a constraint or limit to these, else they can become too good. -
yep Ambrosias would be great stored. I knwo I had 4 left after one trial - dropped em off on a team who were just forming up.
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*jumps for joy*
hits knee of desk.
Owwwwwww
Like those looks, love the idea of insipration stores and empowerment stations.
Go Hunt. Farm Kora! -
Have we got the "bare legs" option for men listed here yet ?
I didn't see it. -
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Statesman is on my side, nyo.
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*shoots Statesman too, then*
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Could be worse, could have been "Kupo". Kupo -
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100 times out of 100 Longbow will beat Arachnos in the street fights in Siren's Call, if left to their own devices. I don't know what kind of tests you need to run to see that. I think I have seen the villain merchant in SC open once since CoV launched. And I go there almost every day.
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Nah I have seen arcahnos win plenty of hotspots.
I'd say its closer to 60/40 in favour of longbow, but thats a real WAG. -
Pssst
Banninate Anti-Cat until Cuppa gets back - would be a giigle indeed
*sniff*
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Yeah the defense scaling chnages things.
I'm re-working the plots right now, in anticipation of I7 hitting test. -
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<headsmack>
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You are welcome...
and I1 was the worst issue EVAR,
Peregrine Island ?
Powerlevel Island more like
Make PI a 40+ hazard zone.