Catwhoorg

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  1. * Eight configurable new power trays let players customize their User Interface by placing them anywhere on the screen.

    Wonderful and much requested.

    * Contact display redesign: Contacts are now listed separately as Active and Inactive, and players can sort contacts by a range of criteria including Name, Zone, and Level Range.

    Long past due and very welcome

    * Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

    Interesting, any chance of expandign this system to allow condensing into tier 2s and maybe even 3's ?

    * Level Up Boost: Upon reaching enough XP to level up (at all levels), one of each type of large inspiration is immediately cast upon your character, and health and endurance bars are immediately filled.

    No biggie to me. I have seen it requested, by other though.

    * Chat improvements: Right click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.

    Wewt. Hopefully we will have ignore AND ignore spammer though

    * More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats

    Great. This was more than a little hinted at and very very welcome.

    Out of 6, 4 greats 1 interesting and 1 meh for me.
    Thats a batting average to be proud of.
  2. A level 50 can use a level 40 recipe.

    Some 50s specifically build with lower level recipes for set bonuses when exemping.
  3. This is the one my boss uses on her laptop and she is very happy with it.

    Me, I get by with the touchpad, or if Im doing a lot I have a full sized cordless mouse I take. I cant adjust to the smaller ones.
  4. You would get 2 verisons of the 2 slot bonus.

    In that case the 3% recovery
  5. [ QUOTE ]

    The question is, how much "vet reward time" do you have listed in your account, and does that match up with how far ahead are you paid? Mine does.



    [/ QUOTE ]

    My billing is due in 2 weeks, so I cant make a good reply for you, sorry.
  6. Yay. Thanks for the heads up LH.

    Now to convince my brother to change his wedding date in August....
  7. I'll be checking this tonight for myself, but have no reason to doubt it.
  8. [ QUOTE ]

    You did see the part where you can /kick <playername> right? Even if they are logged off?

    [/ QUOTE ]

    Now THAT I didn't know.
    I'll get that added to the wiki when I edit in the task force spawn chnages to the TF page.

    Thanks for the tip.
  9. [ QUOTE ]
    [ QUOTE ]
    My guess, from looking at my account issue which has different vet reward time from account time, is that for folks who pay in 3 or 6 month blocks, the vet reward time is calculated for the end of the current block. Thus, if you're paid through April 28th, and that's your four year anniversary date, you get the reward when it goes live.

    That's a best guess. It is by no means confirmed or based on official information.

    [/ QUOTE ]

    It could be it, but I would want to hear from someone that pays in 3 month blocks to know for sure.

    [/ QUOTE ]

    Nope. I pay annually. My vet rewards come in once per quarter and not in a rush.
  10. [ QUOTE ]
    [ QUOTE ]
    I'm concerned about the SS TF, specifically Quartermain. Will there be a fix for this TF. Given the extaustive length of the TF, I find it hard to believe that a full team of 8 will be willing to spend all of the time required to make it to the end where multiple clicks are required. I've never done it, but have only read about the length required and some of the mission objectives. Will this TF be reduced or changed so that if a team decides to quit down, that it will be completable with any Team size? Perhaps have the required sychronized clicks pare down to be equal to the actual team size? I really want to get that badge one day, but I dont see it run often in the current state, and I'm sure it will decrease in frequency in the new state.

    [/ QUOTE ]

    I was on a Quaterfield team on Saturday with a team that varied between 5 and 7 online. Spawns were for 8, anyway, since this was before the patch was applied. We finished in a little over 11 hours, including a 4 hour break.

    Granted, if the spawns were smaller it would have gone faster - but the Inf payout was worth the extra trouble.

    [/ QUOTE ]

    I was on the same TF.
    My Blaster loved the large spawns for throwing his hails of bullets and fire into.
    There is no real reason for this one especially to require 8
  11. Apply an AR/DEV chainsaw.... Its not a hammer.
  12. [ QUOTE ]

    The Eden TRIAL does not give a Pool D TRIAL recipe. It gives a standard Pool C. Right now the only way to get a Pool D TRIAL recipe is the Respec Trial on the hero side.The Eden trial can not be started by someone beyond the level range.

    [/ QUOTE ]

    That was changed to equalise availability redand blueside.

    From patch note 5-24-2007:
    Its the Woodsmans TF these days.

    [ QUOTE ]

    Woodsman’s Task Force (the “Eden Trial”) and the Maren MacGregor Task Force (aka the “Sewer Trial”) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your “once every three hours” Task Force recipe reward for that character.

    [/ QUOTE ]
  13. [ QUOTE ]
    So, would you rather have the Lady Gray TF or a revamped Positron?

    I'd rather have a revamped Positron.

    [/ QUOTE ]

    If both isn't an option, I'll take the newer shiney TFs please.

    Posi really isn't bad on a 3 person team.
  14. One of the best lasagnes i have ever had used cottage cheese.

    I loved it, but my wife hated it so i didn't get to enjoy it very much
  15. Spam is definately down since the E-mail fix.

    Keep up the good work.

    One suggestion is to actually have a slash command that is reactive

    We have /tell and /reply
    We have /ignorespammer

    we could use a "/replyignorespammer" type function. Bind to a key of your choice. Get the tell, hit the key and done.

    Pulls the /reply username and adds the /ignorespammer in one swift motion.
  16. [ QUOTE ]

    In fact ran a SF just yesterday with 4 people, and one DC'd right before second-to-last mission.

    Not spawning for 3 because of connection instability?

    [/ QUOTE ]

    Live version or test version, it would spawn for 4 in this case.
  17. This is a much better system than the force to minimum team size.

    Thanks for listening.
  18. Top ten list didn't include IBTEOTWAWKIt ?

    Thats one of the best CoX memes.
  19. [ QUOTE ]

    OK...Here's an example of why this is a bad idea. Running Numina with 3 SG mates. That's the minimum required to run the TF (4). 1 (50) exemped Spines/Regen, 1 (38) Ill/Rad, 1 (37) Fire/Devices, and 1 (38) Grav/Kin. Not even a gimped team right?

    Well we have been unable to kill Jurassik. The scrapper can't hold aggro after the Blaster open's up, the Ill/Rad is getting beat around for debuffs, heck the Grav/Kin is getting killed just for throwing heals


    [/ QUOTE ]

    This change has zero impact on this situation.
  20. The afk timer doesn't work on TFs.

    The person logged themselves off.
  21. Swoons at Weekly and asks for an autograph.
  22. [ QUOTE ]
    [ QUOTE ]

    2. Reduce the minimum number of players required for a TF or SF to a maximum of six. Only exception: STF and LRSF, since they are meant to be endgame challenges and "hardcore".


    [/ QUOTE ]

    Just to quickly touch on this (since I'm on the Training Room with the Wedding Event, but reading here too) - most Task Forces and Strike Forces have a requirement of 4. I was looking over documentation on the list of SF/TF.

    [/ QUOTE ]

    Unless it changed yesterday:

    Positron 3
    Synapse 4
    Sister Psyche 5
    Moonfire 6
    Hess 6
    Citadel 6
    Katie Hannon 6
    Manticore 7
    Numina 4
    Eden 4
    Doc Q 8
    Sara Moore 8
    Justin Augustine 8
    Faathim 8
    Lady Grey 8
    States TF 8

    Virgil Tarikoss 4
    Silver Mantis 4
    Operative Renault 4
    Ice Mistral 4
    Lord Recluse 8 45 to 50

    Respec Trials 4
    Cavern 8
    Sewer 1

    4 Hero TF with 3-4
    4 Villan SF with 4

    11 Hero TF with 6 or more (6 with 8)
    2 Villan SF with 6 or more (2 with 8)
  23. Or say 'afk kid issues'

    We have never had a problem in our SG with someone being afk for that.

    Just do it outside a mission, (or log off inside one) so that the team can move onto the next mission.