Catwhoorg

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  1. I still dont see the difference between an event of group of players getting togther once a month and a once per month Super Group.
  2. Dev or community team appearances and Gold names awarded are frequent occurrences for SG anniversary events.

    This is not a good indicator of the strength of a case.
  3. I dont think it is any more plaque worthy than the many 5 year old Super Groups still running round. They do so on usually a Daily basis.

    <edit>

    just to expand as I was questioned as to if I have even read the thread. Running an active Super Group for 5 years, takes as much if not more organization than a once per month event. Singling out TT in this manner to me is not appropriate without at least considering recognition of long term Super Groups in the same way.

  4. So defence being a joke in PVP is OK, but being slightly Over adjusted (and tweakable) is ruining PvP ?
  5. [ QUOTE ]
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    No to rocketman for villains.

    It is bad enough that there are time spent and explore badges in the PvP zones used for accolades. I can only imagine the outcry if rocketmand was included.

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    Ever tried to get Fire Chief (without a natural way of dealing Ice damage)?

    Can you think of anything equally difficult/time-consuming for Villains?

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    Yeah I have it on Cat and at least one other. Neither dealing ice damage.

    Its not a question of 'difficulty' but that people do not like accolades tied to PvP badges. The complaints are bad enough when it is a simple explore or time in zone. 10 Warburg rocket launches is just not reasonable in a PvP optional game.

    As for an alternative - Illusionist would be right up there.
  6. No to rocketman for villains.

    It is bad enough that there are time spent and explore badges in the PvP zones used for accolades. I can only imagine the outcry if rocketmand was included.
  7. [ QUOTE ]
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    If no pet powers can be affected by recharge buffs, does that mean that all pet powers were balanced by this when they were designed? Powers available to players can enhance effect (damage, heal, mez, etc) and recharge. Simply enhancing both by +100% yields a theoretical 300% increase in effectiveness. If we no longer allow the recharge to be there, the increase can only be 100%.

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    You will be able to summon the pet twice as often. So +300% effectiveness. (A total effectiveness of 400%, since the recharge stacks with the damage)

    MM henchmen excepted. (Unfortunately)

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    Yep.

    Slotting for damage in an typical attack power ups both the DPS and DPE
    Slotting for endrec keeps DPS constant and ups the DPE
    Slotting for recharge keeps DPE constant and ups the DPS (though the amount is not consistent and depends upon attack chains etc)


    The bug of allowing recharge to affect the pets powers means that recharge slotting (through these partial rehcrage IOs) is upping both DPS and DPE.
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    Honest question; why would they lie?

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    Because they are human. However, I didnt say they lied. They could also be mistaken, as could I.

    I do remember the recharge inheritance and buff inheritance and the like being mentioned in the patch notes when it went into effect. When that patch went live, I knew because of the patch notes. I did little else aside from running around, eating as many reds as I could, clicking hasten, and then letting fly with Cages, LS and Tornado.

    [/ QUOTE ]


    Issue 7 patch note 06-06-2006
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    Many Location based powers (Such as Rain of Fire and Blizzard) can now be affected by the casters Buffs (for example, using Build Up will now increase the damage of Blizzard).

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    I went through each pacth note between I7 and I8, there is nothing further. Certainly no specific mention of recharge inheritance.
  9. [ QUOTE ]

    All availible for merits, BUT a warning, you cant get a regenative tissues
    from ANY roll, its a lv 10-30 recipe thats either end mission or mob drop
    (one of those dont remember witch) so for that one youll either have to
    buy it of market or buy it outright with merits. Miracle and numina unique
    are pool c (tf/sf pool)


    [/ QUOTE ]

    Mob Drop - Pool A rare.
  10. Drop rates are a function of mob type and con.

    Kill a Freak minion, its the same as a mook minion.

    There is zero difference in earning potential, based on which side you are on.

    For every fire/kin, there are the fire/psi farming doms, or the SS/fire brutes.... Really the top farming builds if that is your argument are so close as to be indistiguishable. Ask Smurphy for his numbers on this.
  11. [ QUOTE ]
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    and failing positron? LOL- that stupid TF doesn't even have an AV in it- a 3 person team even at lvl 10 will wreck it if the players are half competent.

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    Half-competence can apparently overcome the purple patch. I'll write that one down.

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    *makes a note to lose half my competance if it makes me this good*
  12. Co-op has been confirmed. Not sure if it was via an onsite comment or in one of the off-site news pieces.
  13. "We Wish You Wouldn't"

    Another excellent column by GM_Lloyd. Thanks for the insights
  14. Wow.

    Thats a full press room you got for the event. I had seen many of those, and am glad most are as excited as I am about the MA feature
  15. or roll randomly..

    20 merits is easily achievable in 1-2 play sessions for a casual player. If you force yourself to only chose specifics, you have only yourself to blame.
  16. Shift Awesome ?

    CONTROL AWESOME.


    Loved the video.
  17. [ QUOTE ]
    Can I do something like, put Mary in a missions. Or put the Romen guy in my missions, or whatever villian/hero I want to? : O

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    The reason for I14 being split from I13, was to ensure that players had full 'boss customisation'. So whilst no-one who knows (unless a Dev chimes in) can answer, the likelihood is Yes.
  18. [ QUOTE ]

    And by the way, rednames, where's YOUR trailer for Issue 14?! Come on, how am I supposed to know what my benchmark is?


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    Look down, its obviously beneath you.
  19. [ QUOTE ]
    I knew making my teaser would get them to hurry up...



    [/ QUOTE ]

    Carp - THATS what I forgot to look at when I got home today (Been traveling all week with flakey and slow interwebs)
  20. *cough* the 4 Euro Servers are connected to the same market as well.
  21. Hero 15-19:

    Vahz Plague (arc) 8 (+4)
    Vahz Wasting disease (Plague stopper badge) 1 (0)

    Both Ann Marie Engles

    Tsoo Shenanigans 12 (+7) Kong Bao

    Thats my last test tonight. Cya tomorrow
  22. [ QUOTE ]
    Hey everyone,

    Wow, you've compiled quite a list here guys. Very nice, I wanted to let you know that I've been given the thumbs up to share the new merit values with you all, we'll try to get you a list of all the arcs in the game complete with their old and new values and I should have this for you by early next week. This should help fill in any gaps you may have by then. I just thought I would pop in and let you all know that I am working on this.

    Regards,
    Synapse

    [/ QUOTE ]

    Awesome Synpase.
    Thanks.