Catwhoorg

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  1. I dont think limiting them to 1/spawn is necessary

    I would like to see them pulled from the level 1-10 range spawn tables.

    When you have only 2-3 attacks and those without any reasonable slotting, the -recharge make things much more unfun than it needs to be.
  2. My only character with it has both architect and professor.

    But he also has some other day jobs so I cant pin it down 100%
  3. http://wiki.cohtitan.com/wiki/Recipe_Drop_Pools

    Bronze = uncommon and rare pool A
    Silver = rare Pool A and Pool B
    Gold = Pool C/D combined
  4. Going by other charged day job accolade powers.

    For each FULL DAY offline you get one charge.

    23 hours 59 mins = 0 charges added
  5. [ QUOTE ]
    It's common salvage. If you're doing any real amount of crafting or selling, you're statistically much better off taking the random roll, even if it's only about twice as much per item to pick what you want.

    Make it too expensive and I don't think it would have the effect on the markets and people's paranoia levels I'm hoping for. I'm not sure exactly how much "too expensive" is, but... again, common. Is it really that bad if people generate 60 alchemical silvers at 15 a pop than instead of ~19 alchemical silvers and 93 other pieces of common salvage at 8 a pop?

    [/ QUOTE ]

    Actually if people are looking for specific salvage, yes it is.

    The whole common random roll is to keep the market supplied roughly in even amounts at each tier. If you thought prices were crazy now, then having cheap specific choices would make things many times worse.
  6. at 8 per roll, and 6 in the pool, the minimum sensible price would be at the 50:50 likelihood point of 24.

    Make em 30 and its possible.

    15 is simply too cheap.
  7. [ QUOTE ]
    How about taking Freedom and breaking it between Infinity and Triumph?

    hahaha.

    [/ QUOTE ]

    /em protest

    we dont want em...
  8. Badges earned badges are to me a joke.

    The actual in game count supplanted the need for them to help keep track a long time ago.

    (Im at 660 on my main btw, in case that skews my perspective.)
  9. Honestly, with the upgrades we have had, this is very nearly CoH 2.0

    Get true power customisation and we would be there.
    (old topic I know, but that is the only really big thing left out there to do)
  10. [ QUOTE ]
    [ QUOTE ]
    We have too many servers for COH/V. Drop em to 5 so theres a real population in each one rather than 2 or 3.

    [/ QUOTE ]
    How about, instead, we figure out a way to spread the population of Freedom and Virtue across more servers? Just a random thought I haven't given much consideration to.

    [/ QUOTE ]

    So close 2 servers and spread em out amongst the other 9 ?

    *ducks*
  11. <font class="small">Code:[/color]<hr /><pre>
    Offense 30-34 Drops A B C
    Melee 28 25 0.07 0.15 2.07
    PBAOE 16 8 0.04 0.05 1.16
    Ranged 27 16 0.07 0.09 1.37
    TAOE 12 13 0.03 0.08 2.51
    Sniper 12 2 0.03 0.01 0.39
    Pet 24 6 0.06 0.03 0.58
    RI Pet 4 0 0.01 0.00 0.00
    Defense
    Heal 23 13 0.06 0.08 1.31
    Damres 24 7 0.06 0.04 0.68
    Def 24 22 0.06 0.13 2.13
    AccHeal 4 1 0.01 0.01 0.58
    Mez
    Conf 16 3 0.04 0.02 0.43
    Sleep 16 2 0.04 0.01 0.29
    Slow 16 12 0.04 0.07 1.74
    Immob 16 2 0.04 0.01 0.29
    Holds 20 3 0.05 0.02 0.35
    Fear 16 3 0.04 0.02 0.43
    Stuns 16 5 0.04 0.03 0.72
    Travel
    Flight 4 2 0.01 0.01 1.16
    Leap 4 0 0.01 0.00 0.00
    Run 4 0 0.01 0.00 0.00
    TP 4 1 0.01 0.01 0.58
    UT 1 1 0.00 0.01 2.32
    Other
    Taunt 11 4 0.03 0.02 0.84
    KB 9 1 0.02 0.01 0.26
    EndMod 10 9 0.03 0.05 2.09
    THBuff 10 5 0.03 0.03 1.16
    THDeb 10 3 0.03 0.02 0.70
    DefDeb 10 2 0.03 0.01 0.46
    ADefDeb 4 0 0.01 0.00 0.00
    ATHDeb 4 1 0.01 0.01 0.58
    </pre><hr />

    I have generated many, and am happily tracking my Bronze rolls for 30-34

    30-34 Column represents the raw data of all 399 drops possible
    Drops is my 172 drops so far - more many more to come
    Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
    Column B respresents that observed by my own drops (same caveat)

    Column C is the weighting factor that I personally am seeing in my drops.

    172 is less than 10% of the data needed for a decent stab at this, but already there are some patterns coming out. (I want about 2000 data points, but that takes time)

    Melee and targeted AOE appear to be weighted heavier than ranged and PBAOE
    Defence seems to have a higher weighting than Damres.

    I get a lot of slows ... So mad...
    I obviously am going to have to buy up Trap of the Hunters at this drop rate for my new controller who wanted that set.

    Take everything with the whole salt cellar rather than just a pinch until I acquire much more data.

    If anyone has a data dump of all their Bronze 30-34 rolls, I'd be happy to compile that data with my own.
  12. [ QUOTE ]
    [ QUOTE ]

    (NOTE: AFAIK, there were no server lockouts today for anyone.)

    [/ QUOTE ]

    Yes, there were. Both Freedom and Virtue were grey around 3 pm-ish pacific time.

    [/ QUOTE ]

    I certainly saw Freedom greyed out when I swapped characters a little after 8 Eastern
  13. Then you get a lot of annoyed players who have groups on those two.
  14. Commons are available with tickets under random rolls.

    Pick the group of 6 you want to roll (low/mid/high and arcan/tech), and spend your 8 tickets
  15. What would free transfers do ? Make freedom even worse, and not address activity anywhere.

    People PL a new alt up, then park it somewhere else. Shifitng it onto their prefered play server when they want to use it.

    Want to play on a busy server, eat the $10 for a transfer or roll a new character for free. It really is that simple.
  16. Globally luckcharms drop as commonly as:

    Ancient Artifact
    Clockwork Winder
    Spell Scroll
    Spiritual Essence
    Runebound Armor


    Differences in their pricing is down to demand. luck charms are used in both accuracy and defence IOs from 10-25, as well as many uncommon and rare sets

    Other commons
    # Invention: Interrupt Duration for levels 10-25
    # Invention: Jumping for levels 10-25
    # Invention: Sleep Duration for levels 10-25
    # Invention: To Hit Debuff for levels 10-25

    Uncommon and rares


    * Adjusted Targeting: Rech/End Reduction for levels 20-25
    * Adrenal Adjustment: Endurance Modification/Recharge for levels 10-20
    * Befuddling Aura: Accuracy/Recharge for levels 10-25
    * Bonesnap: Accuracy/Recharge for levels 10-25
    * Brilliant Leadership: Accuracy/Damage for levels 15-25
    * Cacophony: Endurance/Confuse for levels 10-25
    * Calibrated Accuracy: Accuracy/Damage for levels 20-25
    * Call of the Sandman: Accuracy/Recharge for levels 20-25
    * Celerity: Endurance for levels 15-25
    * Commanding Presence: Accuracy/Damage for levels 10-25
    * Curtail Speed: Accuracy/Slow for levels 10-25
    * Dampened Spirits: To Hit Debuff for levels 21-25
    * Debilitative Action: Accuracy/Endurance for levels 10-25
    * Deflated Ego: To Hit Debuff/Recharge for levels 10-20
    * Detonation: Damage/Endurance for levels 20-25
    * Discouraging Words: To Hit DeBuff/Rech/Endurance Reduction for levels 10-20
    * Edict of the Master: Accuracy/Damage for levels 15-25
    * Enfeebled Operation: Accuracy/Recharge for levels 20-25
    * Essence of Curare: Accuracy/Recharge for levels 20-25
    * Executioner's Contract: Damage/Interrupt for levels 20-25
    * Exploit Weakness: Damage/Endurance for levels 10-25
    * Explosive Strike: Knockback/Accuracy for levels 10-20
    * Explosive Strike: Knockback/Damage for levels 10-20
    * Far Strike: Accuracy/Endurance for levels 10-25
    * Force Feedback: Knockback/Damage for levels 21-25
    * Force Feedback: Knockback/Damage/Endurance for levels 21-25
    * Freebird: Endurance for levels 15-25
    * Ghost Widow's Embrace: Accuracy/Endurance for levels 20-25
    * Gift of the Ancients: Endurance/Recharge for levels 15-25
    * Glimpse of the Abyss: Accuracy/Endurance for levels 20-25
    * Harmonized Healing: Healing for levels 20-25
    * Horror: Accuracy/Endurance for levels 10-25
    * Impeded Swiftness: Accuracy/Slow for levels 10-25
    * Impervious Skin: Resistance/Recharge for levels 10-25
    * Impervium Armor: Resistance/Recharge for levels 15-25
    * Induced Coma: Chance for Recharge Slow for levels 10-25
    * Jaunt: Range for levels 15-25
    * Karma: Knockback Protection for levels 10-25
    * Kinetic Combat: Knockdown Bonus for levels 20-25
    * Kinetic Crash: Knockback/Damage for levels 21-25
    * Kinetic Crash: Knockback/Damage/Accuracy for levels 21-25
    * Kismet: Endurance/Recharge for levels 10-25
    * Lethargic Repose: Endurance/Sleep for levels 20-25
    * Malaise's Illusions: Accuracy/Recharge for levels 20-25
    * Miracle: Healing for levels 20-25
    * Mocking Beratement: Taunt for levels 21-25
    * Multi-Strike: Accuracy/Damage for levels 20-25
    * Neuronic Shutdown: Accuracy/Hold/Recharge for levels 10-25
    * Pacing of the Turtle: Accuracy/Slow for levels 20-25
    * Paralytic: Endurance/Hold for levels 10-25
    * Perfect Zinger: Recharge/Accuracy for levels 21-25
    * Perfect Zinger: Taunt/Recharge/Range for levels 21-25
    * Performance Shifter: Chance for +Endurance for levels 21-25
    * Performance Shifter: Recharge/Accuracy for levels 20-25
    * Perplex: Accuracy/Recharge for levels 20-25
    * Positron's Blast: Accuracy/Damage for levels 20-25
    * Pounding Slugfest: Damage/Recharge for levels 15-25
    * Razzle Dazzle: Chance for Immobilize for levels 10-25
    * Reactive Armor: Resistance/Endurance/Recharge for levels 15-25
    * Regenerative Tissue: Healing/Endurance for levels 10-25
    * Rooting Grasp: Accuracy/Immobilize/Recharge for levels 10-25
    * Rope A Dope: Accuracy/Endurance for levels 20-25
    * Scirocco's Dervish: Damage/Recharge for levels 20-25
    * Serendipity: Defense/Recharge for levels 15-25
    * Shield Breaker: Chance for Lethal Damage for levels 10-25
    * Springfoot: Jump for levels 15-25
    * Stagger: Accuracy/Stun/Recharge for levels 10-25
    * Stupefy: Accuracy/Recharge for levels 20-25
    * Tempered Readiness: Accuracy/Slow for levels 10-25
    * Tempest: Accuracy/Damage for levels 15-25
    * Touch of Lady Grey: Defense Debuff for levels 21-25
    * Trap of the Hunter: Accuracy/Recharge for levels 20-25
    * Triage: Healing/Endurance/Recharge for levels 10-25
    * Triumphant Insult: Chance to Disorient for levels 10-20
    * Undermined Defenses: Recharge for levels 21-25
    * Unquestioning Loyalty: Damage/Endurance for levels 10-25
    * Unspeakable Terror: Accuracy/Endurance for levels 10-25
    * Unspeakable Terror: Fear/Range for levels 10-25
    * Volley Fire: Damage/Endurance for levels 15-25
  17. [ QUOTE ]
    Grey is not red. Grey is an artificial limit put in place BEFORE it hits red.

    [/ QUOTE ]

    The cap is an actual number of logins concurrently.
    Server load colours are not. (though they have tended to correlate)
  18. I make a prediction here and now. Tuesday at least 9 of the servers will hit heavy load.

    Probably all 11
  19. [ QUOTE ]

    The idea has NO merit,


    [/ QUOTE ]

    DAre I say Fixed.

    There will be a day when server merges will come, when the subs are low, no content is added and the population is dwindling.

    But today is not that day.

    New box on shelves. Huge new content added. Population levels rising (I see Freedom is full again tonight).
  20. Its more fun on a team, but perfectly soloable
  21. [ QUOTE ]

    But but you wont play with them and save the cat gurlz!!


    [/ QUOTE ]

    Will no-one think of the poor Cat Gurl band kidnapped by Ebil Robots ? (#116617)
  22. Catwhoorg

    Maintenance.

    [ QUOTE ]

    Well, duh. They're separate, non-interconnected, server farms, and essentially two different games. Euro market is not the same as US market. Same for global channels and AE.


    [/ QUOTE ]

    Market and AE are the same. Global channels are different.
  23. Catwhoorg

    Death to Disco!

    Definitely gets the two paws wayyy up.

    Very fun, solo or on a team
  24. Simple answer: Ever justified ?

    Yes.

    But the justification had better be good. That sounds like a fun one