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Just for reference:
My first field crafter redside got it before 25.
Before 40 is easily achievable -
I'm tracking crafts and sales over a period of a week on one character and will put the data here once complete.
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You're talking 15 a day, I'm talking about 20 an *hour* being reduced to 4.
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I actually wouldn't mind if base empoweremtns got pulled entirely.
Also I'm not talking 15/day, that 15 is in addition to the about 50 I sold Saturday. I'm going to run a detailed log for a week to get an exact number but 200/week is certainly fairly easy to get, and you don't even have to be logged on most of the time.
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As far as play time goes, each session is under the timer on the crafting table (which is 5 mins IIRC) 2-3 times/day
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Another 15 common IOs sold this morning, all for profit.
Im going to keep tabs for a whole week.
Fabricator certainly doesn't take 2500 hours when crafting and selling commons. Trying to suggest a change based on solely the use of empowerment buffs seems a littl odd to me. -
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Why does this option not exist? I could see possibilities for abuse if this was unlimited, but why not 1 rename token per account?
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In simple terms, the answer is the SG 'belongs' to all of its members, not just a single person. -
Is a year too much for a the highest badge ?
Just today on one character, I have sold 40 IOs of varying levels. (I think its 42 or 43 but lets call it 40)
Place bids up front on the salvage you know you need, and price to make a profit, but not too much of one. Someone listing even 1 inf below your price gets the sale ahead of you.
I have a set price I post at for most of the IOs I craft, which will almost always shift them inside of 24 hours. frequently inside of a couple of hours.
If I happen to have the salvage for something I don't normally craft, I will check the price history, and see if its worth listing.
But still 200/week is in my mind reasonable progress, on a long term badge. -
Are there any errors showing during your edit ?
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Having one character with Fabricator and three more close without using cheap means like a large amount of brainstorms, I disgree that 10000 is too much for that badge.
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what exactly is the 'friends and family' program supposed to be?
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I could come and say it plain as day, but that is not only not allowed, it's denied by all who are part of the friends and family program, plus a few goofy sycophants. Believe me if you are not a member of the friends and family program, and you try to use a few of the "features" of CoH often enough, and your not a sycophant fayboy, you'll find out what "not" being in the program means.
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Ah baseless rumour mongering.
Put up or shut up. My data is posted. -
With a level 50
Devs choice.
Level 51 Custom Lt 4515 inf
Level 51 custom minion 1317 inf
Non-devs Choice
Level 51 Custom minion 1317 inf
Level 52 Custom Lt 5939 inf
In PI
Level 50 Nemesis Dragoon 973 inf (same for CoT)
Level 50 Nemesis Colonel 3335 inf (same for CoT)
Council door mission
Level 51 minion 1317 inf
Level 51 Lt 4515 inf
Rather than suggesting a reading lesson, might I suggest a math and data check ?
Its so much easier, when you bring actual numbers when claiming a specific reduction rather than obviously mistaken impressions. -
You can invite people to AE missions without reforming.
People logging need to 'quit team' to clear their spot though, else they are still considered part of the team. -
It is (or at least was pre last patch) certainly possible, (I haven't verified it since the patch)
I have one in my 'Nation Goes Rogue' Arc.
The set-up is a specific small council map.
6 Glowies (not required) - Bodybags with a useful but not essential clue attached.
1 Glowie (required) - a Computer which has the data recording.
Triggering the glowie spawns 9 'boss' defeats in each of the 9 possible spawn points on that map.
Its a limited sub-section of the maps that can be set-up this way, you have to choose fairly carefully from the possibilities, to make sure every spawn point can be a 'boss' one. -
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If I wanted the kill some time by not getting any xp or influence I'll try your arc. Again, if you use custom characters xp and influence is only a 10th of what real mission will bring.
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It is ?
So if I go into an arc with a 50, instead of 2006 inf for an even con minion, I will get 200 or 201 ?
An custom Lt is worth only 688 inf, and a custom boss 6888 inf ?
That really does not tie with my own running of arcs through to yesterday. -
Its the way that random merits rolls work as well.
There are solid design reasons for mking it like this. -
Using specific site names is a no-no on the forums, I'd suggest you edit it out.
Incidentally have you noticed that ******.com is actually coming accross starred exactly like that via a text substitution now. -
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So this really is like talking to a brick wall.
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People keep writing that but I have yet to have a brick wall spout nonsense when I talk to it.
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Find one with graffiti.
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I heard a brick graduated summa [censored] laude from Mojave High School.
Should I acknowledge at this point the fact that I have actually BEEN to Mojave ? Or will that admission create guilt by association ? -
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Salvage price is fine. Its recipes that need work. And if one Lotg is on the market. Which right now theres more. But back when you would only see a couple at best. And there like 100mill. Then that is a monopoly on market.B/c they can set to what ever price they want
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A theoretical single item for sale (curse my lack of ability to chekc the market right this second and inventory LoTG +7.5%s red and blue) does not a monopoly make, when every single character in the right level range of every single player has the potential to earn the recipe via random drops, or specific merit purchases. -
Rachel you forgot a couple of key cons.
1) Dual code bases, which requires more time in programming, QA and on test and will slow the pace of development
2) Dual code bases, which requires more time in programming, QA and on test and will slow the pace of development
No I know technically thats only on con, but its such a big one its worth listing twice. -
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Which is why she said:
"Your RESISTANCE shortens the duration!"
So when you have a high resistance to Holds (through Mezz Protection), "Your RESISTANCE shortens the duration!"
This way, that ~11 second hold is reduced, because "Your RESISTANCE shortens the duration!"
So if you have a 65% resistance to Holds, and are hit by an 11 second hold, "Your RESISTANCE shortens the duration!" to 3.85 seconds.
This is because "Your RESISTANCE shortens the duration!"
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I use a Willpower and its one of the highest res's to mez you can get. And that Hold is still way to long. It needs to drop to at least 7 sec hold
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Willpowers resistance is 103.8%.
The hold should last roughly 5.5 seconds.
Wish granted. -
The Finale of the Mender Lazarus is close when played one way.
It felt like one of those levels in Doom where a room would open and enemies pour out when I ran it the first time and we did a knock down fight versus the 3 EBs together.
Pull the EBs individually and its just another set of ambushes at partial health *sniff* -
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I am wondering, do they not drop off of L1 characters or something? I'm going on 150 kills and nothing yet.
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According to testing posted in the PvP forums, the character defeated has to be within a few levels of the character who defeated them.
A level 50 should not ever get a drop from a level 1
edit to add
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Yes, I know this. Look at my reg date.
I'm just wondering how many mobs a person goes through on the way to 50. If that 50k is bigger than THAT, then there's a definite problem. Regardless of how the badge compares to previous badges.
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If you just killed minions solo, under the new XP curve, and with zero contribution from Patrol XP you have to defeat 49528 even con minions
Of that, the run from level 40-50 is 20 080 minions -
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I like that, bonus > nerf any day.
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Not really.
Have you seen how the bonus of half debt in missions fairly quickly became a "nerf" of double debt outside (even though the amount outside didn't chnage). -
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Have you fought Hero Hvy? The hold does not wear off. Are Hvy dont got that. We do good in melee but so does yours. Trust me enough vills have sent petitions that it would have been nerfed
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Longbow Heavy powers:
Air Bomb
Energy Barrage
Grenade
Plasma Blast
Resistances
Seeker Drones
Tear Gas -> This is the hold
The tear gas power summons a 'tear gas grenade' psuedo pet which sets an 11.92 second Magnitude 2 hold
The recharge on the power is 16 seconds, and I have no idea if the AI cycles to it as a priority whenevr it is recharged.
With an animation of 0.5 seconds the MAXIMUM proportion being held is 11.92/16.5, or about 72% of the time, in practice much less.
The arachnos Heavy has Web Coccoon with is also a ranged hold, but I don't have the exact data, but from experience it cycles similarly.
So in summary:
#1 its not a perma hold
#2 The arachnos heavy has a hold (which is broadly similar but may vary in the exact details)