Cathulhu

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  1. Quote:
    Originally Posted by Intussusceptor View Post
    Good point there. Yes, my original suggestion would yield a gross advantage to popular sets, regardless if they are popular for PL reasons, or just because they are on top of the selection list or appeal to a current trend. Worse indeed would be that rarely played powersets would yield far too little.
    But this might be solved by having the challenge score divided by the cumulated number of defeated enemies, aka a case fatality rate. It's like how doctors estimate how "challenging" a disease if for an individual.
    Note: the number of defeated enemies can't be lower than an arbitrary number (relatively low) in order to prevent divisions by zero.

    CLARIFICATION
    Sorry if I am misunderstanding you as I am unclear as to how the "challenge score" is now figured. If I am understanding you you are proposing that only a certain number of defeats per account will be counted towards the challenge score, and that those defeats would be divided by the number of enemies killed by that account in the same period. In other words now the PSDS (Power Set Difficulty Score) is a Player Deaths/Kills with a cap after X number of deaths.


    FARMERS CAN STILL FEED THE SYSTEM FALSE DATA
    The Farmers will simply die a few more times to up the PSDS. Bare in mind that Farmers have been using teammate deaths to boost their farming speed for the last 8 years by using Vengence, Rise of the Pheonix, Self destruct? and other Death based buffs and damage powers. Level 0-10 and 50 chars can in fact enter with rez inspirations and suicide multiple times to hit their Powerset Death Cap with little or no effect on their farming.

    The farmers will still cause an "easy" Power Sets to get a high PSDS ranking, while as I pointed out previously the normal power sets will get a low ranking in comparison.


    CODING, COST AND RESOURCES INCREASE
    Further more your code is increasing in complexity and requires more system resources, as well as time, money to develop, code, and test. Standard Code Rant of course applies but we are probably looking at something like this.

    Your first proposal required tracking a players account and upon death making a note of what killed them. This process only needs to run when the player dies so only uses system resources ~0-5 times per mission.

    Now your code has grown to the point where whenever the player kills an enemy the system must increment the "Power Set Mob Death Counter." This process will need to execute hundreds of times per mission in the middle of combat thus adding more load to the system during a time when the system is quite busy.


    YOU ALWAYS HURT THE ONES YOU LOVE.
    Even if you are somehow able to make this system work it will most likely hurt the non farmer (Story Teller and Story Player) far more then the Farmer. Farmers often use custom character builds combined with story designs and enemy Power Sets. Often these Missions and Power Sets are difficult or impossible for your average character and player to run. Should you succeed this will result in Power Sets that are difficult for the average player being ranked easy and giving less XP thus hurting those who run the stories and those who tell them. And in the end the Farmer will move on to the next easiest power set FOR THE FARMER.

    You can see this with all the nerfs to date. Many features have been reduced in rewards and therefore effectively removed from the AE Story tellers pallet, without seriously impacting farmers. The latest is the "Ambush Nerf" which has eliminated the classic comic storytelling device of swarming the hero. I used it in my HP Lovecraft inspired story to allow the NPC Deep Ones to swarm through the streets hunting down the characters. The Farmers have simply adapted by switching maps, adding patrols, and advancing into the next mob.


    IN THE FUTURE DO IT FROM THE GROUND UP
    I don't think fighting your average Farmer, MinMaxer or PLer is worth the Devs time and effort, but IF they are going to do so they must do so before they design any game add ons AND listen to those players who spend time testing stuff. Programmers know that it's far easier to fix a problem during development or testing phase then after the system has been released. Game master know you will hear far less complaints if you start a game with a rule that prevents players from abusing a system then if you try to add one later.

    Hopefully the Devs have learned these lessons and future content as well as player enjoyment will not need to be butchered in order to fight PLing.
  2. Quote:
    Originally Posted by Intussusceptor View Post
    That kind of abuse is probably addressed by having a hard limit on how many times an account can register a challenge score each 24 hours.
    You are not thinking like a Min-Maxer and this is leading you to the same problem the Devs face. Add a rule to stop an exploit and the Min Maxer finds a new exploit. Add a rule to stop the new exploit and the min maxer may well find a way to use your new rule to add an even bigger exploit.


    In this case you have decided to limit it to 1 defeat per 24 hours.

    The Farmers will thank you since The Power Level Set will have almost constant deaths and reward more while the Non PL sets which are played less and when played have fewer deaths will reward even less. The reason for this is as follows.

    The farmers simply do their war cry of "AE PL FARM!!!" to assemble thousands of players and has them all die at the start of the first run every day. Now the PLPowerset is ranked +8 in difficulty for every team of Power Levelers and quickly becomes the most difficult set in the game with Max rewards.

    Meanwhile the Non-PL sets outnumber the PL Powersets and so will not be played as often resulting in a low difficulty score.

    Even worse when they are run the NonPLpowersets will be run by normal players fighting to live and so on most runs the Power Sets will score no difficulty points since most people who play them won't die resulting in an even lower number of points.

    End result is that the tougher power sets will reward less then they do now, and the PL power sets reward more.
  3. Quote:
    Originally Posted by Rajani Isa View Post
    #1 This one I could see, but most just ask who has one while the setup period is going.
    On your server and the ITrials you participate in that may be the case, but not on the teams I run with. The general call out I see is "Give Grenades to X. Use acids at 18:00." or variations on that. On our server we have enough people who are used to that, that if you don't announce it someone will probably ask "Who gets the Grenades?", so either way the question needs to be answered.

    Quote:
    Originally Posted by Rajani Isa View Post
    #2 is relevant to Lambda temps how? You can't waste them.
    Sure you can waste them. All it takes is the people who have them not using them and they are wasted. This can result from new players not knowing to use them, Players who may know but in the heat of battle fail to do so, Players who's squishy character are dead, or players who disconnect.

    I have seen...

    "Team No Tell" runs into trouble when in the middle of the fight it turned out that 7-9 of the grenades were held by new players, the person who disconnected, or a griefer. I much prefer to see "Give the Grenades to John.", then screams of "For the love of god will someone use a grenade sssssweqssssss"


    "Team, who here has Grenades and how many?" wind up with the following worthless info and the leader thinking more grenades were accounted for then there were.

    Paul "I Do"
    John "2"
    Jack "I had 1 but gave it away"
    Jane "Same here"
    Joe "I gave 2 to John"

    It turned out John only had 2 and Paul a new player had some lovely "Frag Grenades" some of the others were with new players and likely would have gone unused, and a few never turned up. Thankfully this was caught at the last moment.


    "Team Give the grenades to John" requires one announcement and allows the team leader to focus on other issues and questions since his friend John can get an accurate count, disperse the grenades to players he knows will use them or have a low chance of disconnecting or dying. If there are not enough grenades he can track them down. In the end the leader receives one accurate, stress free tell from John to the effect of "8 grenades given to the regulars." Worst case scenario is John doesn't get enough grenades, But at least the leader knows this and can take precautions.
  4. As many have said there are a number of reasons that contribute to this. Two others that I know of are...


    1) It allows for a tally of grenades so that the leader knows that enough are available AND in the hands of a skilled player.


    2) Some leaders say this so the new or less skilled/experienced player doesn't feel bad. It sounds a lot better then "Everyone pass your grenades to John except players Al, Bob, Chuck and Dave who know how to use them." I see this happen with regards to other situations as well and more then once have seen the leader tell the league 1 thing but then privately tell me the opposite.

    "UG next, Level 51+ only..."
    "/t This doesn't mean your friend.";

    "Don't accept a Dez Rez"
    "/t Take one if you need to."
  5. I agree with almost everything you have to say, except what Dr Mechanico pointed out.

    I wish to add that the vast majority of PvPers are nice, polite, and helpful. Sadly it is the remaining 5% you mention who alienates the many players who might either be ambivalent, or actually join PvP and possibly give it the support it needs.


    PvP COMPARED TO BASES
    As Dr Mechanico pointed out Bases lack a lot of Dev support because the current Devs have no idea HOW to make changes that would make the Base community happy. PvP remains untouched because the Devs have no idea WHAT changes would make the PvP community happy let alone HOW to make those changes.

    If the Devs were to develop a Base System 2.0, without removing the current bases, then they would have an excellent chance that most of the base building community would be overjoyed for months, or years to come. Furthermore most of the non base builders would be happy or at worst ambivalent.

    I can't see the same being said for PvP. Even if they rolled back PvP to I-12, a move that would still get flack, I think most PvPers would still be upset over the state of PvP. Based on all the complaints I saw about PvP pre I-13, that means PvP would have gone from UberSuckTastic to just Sucky by reverting to I-12. Worse still further changes to make PvP better then Pre I-13 would likely split the PvP community as well as upset a portion of nonPvPers.


    REVENUE vs PAYOFF
    As for the revenue not being available to justify Bases 2.0, that was probably true Pre Freedom, but I would not make that claim now. After all Freedom means that Bases 2.0 would open up a market for a nearly infinite number of items for bases, which Paragon could sell and easily pay for themselves.

    The requested furnishings and skins alone could well outnumber costume pieces and may well (Standard code rant applies) prove to be simple compared to costumes since movement issues are not involved. Add in access to AE, Wentworths, Hazard Zones, Tailors, NPC (Programable or Not), and many other items and you can quickly see where a Base 2.0 could well pay for itself and keep subscribers paying for years to come.


    SOLUTIONS
    I'm not sure PvP could add such features since what PvPers tend to want and would pay for will quickly lead to calls of "Pay to Win" but would be curious if there are such items? This might be one angle to try to convince the Devs to invest resources in PvP. Compile a list of items and features, as well as how much you would spend for them.

    As an example. Dark Astoria Map for arena 200 pts.

    If the Devs can see that the community as a whole would buy stuff and that it would support changes then changes might well be made.




    Quote:
    Originally Posted by I Burnt The Toast View Post
    I'm pretty sure they understand pvp a lot more than you give them credit for. The changes to CoX pvp happened 3.5 years ago and the development team has seen significant changes since then. Frankly the reason nothing is done with pvp; just like bases, is because it is not financially feasible to devote time to something that has a proven record of not being financially profitable. There were NUMEROUS pvpers who had many issues with pre i13 pvp - so to say that reverting pvp to pre i13 would bring back ANY of those people is fallacious.

    Pvp has never been a huge focus of this game and rightfully so as this is a PVE game that had some pvp thrown into it.

    Here is a hint of how important pvp is to this game/development:

    PVP was introduced on May 4, 2005 in Issue 4
    PVP mechanics were changed on December 2, 2008 in Issue 13
    Today is April 20, 2012.........we are getting ready to test Issue 23

    You do the math....

    The financial NEED to revamp pvp to appease SOME of the current pvp crowd is not there. It has been said in numerous threads the past few days -and part of the reason why pvp will not be a focus of the game developers - you have NO community. You have a few people on the forums who get riled up when the acronym pvp is uttered and that's it. There are not enough of "you" to make a distinct difference or persuasive argument to have pvp be a top concern in the future of this game. Paragon is a business; they are here to make money and devoting resources to pvp; especially now since the "community" is such a small fraction of the user base...is an extremely unwise business decision.

    It is time to either adapt; after 3.5 years...or to not adapt and continue to watch the days pass by without any significant changes.

    *Is the pvp system flawed in this game? Absolutely!
    *Has pvp ever been flawless in this game? Absolutely NOT
    *Do many pvpers still arena, do tournies, etc etc - I can say on Freedom yes.
    *Does EVERY pvper want the changes from Issue 13 reverted back?? No
    *Is there a consensus among the pvp community regarding HOW to fix pvp; aside from the "bring back Issue 12 pvp?" No

    I am just trying to interject reality into this conversation. I'm not into the whole forum debate and screaming and telling people "strawman this" etc etc. Just stop... take a step back... and TRULY look at this from Paragon's perspective as a business. This is not rocket science, but it is reality.

    On a personal note: Do I wish they would devote some time to pvp - I am ambivalent. It wouldn't bother me if they did, but if I was asked to make a list of the top 10 things I would like them to spend time and money on - pvp would not make that list. The main reason I am so turned off by pvp anymore is the behavior of a lot of pvpers in zone pvp. It only takes a few to ruin it for everyone and unfortunately unlike pve - I cannot ignore them. Sure I can ignore someone's WORDS but it is their actions which make the pvp experience for me unbearable anymore. I pvp'd for approximately 3.5 years in CoX. I have played stalkers, doms, defenders, scraps, and trollers in pvp. I pvp'd before and after Issue 13. I used to love to pvp. I even did quite a few base raids back in the day. Issue 13 did not deter me from pvp. I adapted to the mechanics and simply learned a different playstyle. What turned me off was the actions of a lot of the "hardcore" pvpers in the various zones. So while a few years ago I may have been a lil more supportive of the pvp "community" ...now I simply do not care.

    Anyways... that is my thoughts on the subject. I am sure someone will come along and argue against every point I made. I am sure someone will try to make themselves look super important and intelligent and refute my personal beliefs. But you know what... you can't deny my beliefs. They are mine...from my experiences.

    YMMV
  6. Quote:
    Originally Posted by dugfromthearth View Post
    2. Have a setting for missions for type of mission, at least dividing between farming and story. I am thinking: story, experience, challenge, roleplaying. With roleplaying being personal/SG arcs that they do not intend for outside play. You can only set the arc to be one of these.
    This MIGHT work to allow easier searches but theres at least one problem.

    As long as "Farming" is perceived to be against the rules and if your story is considered one that you will be punished, than anyone who even thinks their story might be considered a farm will put it into a category other then "Farming."

    In order to break that perception the Devs would have to publicly state that farming was OK and also define the line that one must cross to be considered an exploit. The Dev's have said in the past that they will not define where the line is and so unless they change their minds, adding any such system would likely fail.
  7. Dark Energon pulls the ever popular "Argumentum ad populum"

    Quote:
    Originally Posted by Dark Energon View Post
    I understand that you do not like this, that is fine, but so far you are one of few who don't like it, and many other long term Vets have stated that they do like this idea.
    VoodooGirl counters that Dark Energon doesn't even have many people behind him.

    Quote:
    Originally Posted by VoodooGirl View Post
    Yay! Phantom Statistics Time! I also know hordes of long term veteran Tier 9 VIP players who absolutely loathe this idea.
    Dark Energon blocks with some hard data saying only Voodoo Girls and one other person don't like it.

    Quote:
    Originally Posted by Dark Energon View Post
    And ok, from the people who commented here, you are one of two who dislike this.

    Lets go to the Slow Mo Replay to get a ruling on this Johnny.


    Quote:
    Originally Posted by VoodooGirl View Post
    No. Tier 9 is for those of us who have played the game for a dedicated amount of time.
    1

    Quote:
    Originally Posted by HardRider View Post
    I think i understand your view and it tbh was expecting something like this when it came out, but im happy with the system as it is..ok yer im a loooong time vet, but in my view if it aint broke...
    2

    Quote:
    Originally Posted by GreenFIame View Post
    I feel somethings should be awarded through hard work, Either Hard work or spend too much money. Any how I do believe somethings should be earn, Just be Patience and you be Tier 9 Vip one day.
    3

    Quote:
    Originally Posted by StrifeFox View Post
    Here's the problem with that. Lets say they make it where anyone with a VIP current status can purchase any VIP tier 9. And lets say that 'bob' I'll call him. Player Bob who is a free player decides he wants those really bad.
    4

    That's Right folks 4 out of the 9 posters are against this, not just the "few" or "2" that Dark Energon claimed. Combined with Dark Energons very opening declaration "some people understood my view, some didn't, and some were against this." that suggests a majority did not even agree on the Global Chat and I think its pretty clear.

    Quote:
    Originally Posted by Dark Energon View Post
    I was talking about the following suggestion in one of my Global Channels, some people understood my view, some didn't, and some were against this.
    Dark Energons attempted use of the ever popular logical fallacy "Argumentum ad populum" wasn't even supportable.


    Game Over
  8. Quote:
    Originally Posted by warden_de_dios View Post
    That picture is from the fourth book of a limited series from the 80s titled Batman: The Dark Knight Returns.

    Frank Miller wrote and penciled all four books.

    If you were to look back at the history of Batman and try to figure out how and when Batman went from the camp of the 60s and 70s to the Dark Knight you see in the 90s animated series or the Bale Batman movies. The change all started in The Dark Knight Returns.

    The one handed guy is the Green Arrow, GA only has one hand since Superman took the other one.
    I agree. I consider it to be one of the 10 best stories DC has produced and quite possibly has had more of an impact on the main stream popularity of comic movies then any other single book.

    Released in 1986, I feel it influenced and opened the door for the Dark Comic Book Hero to enter main stream. From the death of Robin in 1988; the Jokers psychpathy including sexual violence found in "The Killing Joke" 1988; or the pure psychopathic portrayed by Jack Nicholson including the Gas bombs, attempted mass murder on a city level, in a disfunctional world seen in The 1989 Batman Movie; The Dark Knight Returns has all of these elements and blended them in a way that made them acceptable to the fans.

    A word of caution. If you are too young or not knowledgeable enough to understand 1980's culture, politics, and society then you might sadly miss out on many of the references, jokes and commentary.
  9. The question you seem to avoid is "Can a Wolf with a Sword in it's Mouth fight as well as Wolf using it's Natural weapons." You keep trying to make the case that the Wolf Sword has some options, yet fail to address weather these options are as good as Natural Wolf.

    Quote:
    Originally Posted by Leo_G View Post
    I addressed that in a later paragraph, saying that fight is only a demo for what it'd look like, not the be-all-end-all of how such a creature would fight...because if Sif weren't limited by the animations given to him, he could have easily stomped whomever got within his legs. The point was, him wielding a weapon has an advantage of mass and power but the disadvantage of any large sized creature.
    Yes and the videos of Sif are the only demos you have presented to show your point of view. Therefore I must judge the validity of your statements on what you present. You don't get to pick and choose what part of the video can be used to prove or disprove your point.

    Yes Sif could TRY (AFTER opening his belly up for attack) to stomp on something he can't easily see (look in the video and you will see this and notice that the SWORD in HIS MOUTH limits his head movement even further) let alone focus with both eyes so the odds of him hitting aren't good. Yet he would not even have a belly wound, nor needing to TRY to stomp on the knight if he had used his teeth.

    Furthermore he can only try to stomp after the swords momentum has slowed down and he regains his footing. Look at scene 2:33 for and example of this.


    Quote:
    Originally Posted by Leo_G View Post
    How many oversized wolves have you fought in video games? They'll always have a weakness, wielding a sword or not. One grave weakness of just a large wolf snapping at you is...they're snapping at you with their mouth...which is attached to their head...which has vulnerable points. Using a vulnerable point as a weapon leaves you open to be stabbed in the eye, through the mouth or having something shoved into the mouth, ultimately leaving the wolf unable to snap at all.

    So your points aren't even that a sword makes a wolf weaker to the knight, just that a boss foe has weaknesses.
    One grave weakness of a Wolf with a Sword in it's mouth is ...they have a sword in there mouth...which is attached to their head...which has vulnerable points.

    Talk to people who use swords. One of the more common places to be hit is on the limb holding the sword. With humans this is the hand or arm. On a Sword Wolf it would be the face. But unlike a human who with a deft spin of there wrist can bring the guard to defend the exposed limb, the wolf can not. Whether the wolf has a sword or not the face will be a target. And the mass of the sword will slow down the ability of the head to avoid blows aimed at it.

    Repeat after me. The Wolf with Sword in Mouth does worse then Wolf using teeth.


    Quote:
    Originally Posted by Leo_G View Post

    The video is to support the contention of what a wolf *looks* like should it wield a sword.

    Yes and as I have shown it looks like the wolf is at a big disadvantage over it's natural cousin. Adding a piece of Tech onto something may look cool, but it doesn't always make it work better, especially when the piece was not designed for it in the first place.




    Quote:
    Originally Posted by Leo_G View Post
    You can't be serious.

    How big was that wolf? Like, 5x larger than a regular wolf? The point is, a person 5x larger than a regular human (so something like 30-35ft tall) would have the disadvantage of fighting a very small and slippery target. Worse yet is, if the sword is regular sized, one simply has to get past their sword to stab at their legs.

    Have you fought giant people with weapons in video games before? Seriously?
    Misunderstanding. You said supersize the human so I thought you meant that we were discussing the wolf being the same size as a human. Notice that my argument is correct on that basis and that at equal size and close range the wolf is unable to use the sword to real effect while the human still can.

    As to your current example of a giant human vs a wolf, that sounds like a sword wielding man vs toy poodle. Since the sword is designed for humans it doesn't matter how close the poodle gets the sword can be speared down and through the poodle Shish-ka-bob! or treated as a golf ball FOUR! or as you pointed out just Stomp. But unlike a wolf a human can use a sword, see any point under it's body and aim using both eyes to easily skewer small animals around it's feet.

    Compare that to a wolf with a sword which limits its range of head motion trying to hit a small human at it's feet.

    A Natural Wolf would have an easier time dispatching the small humans than the Sword Wolf.

    A human does not have same disadvantages using a sword a wolf does!
    And a Natural wolf doesn't have them either!

    Quote:
    Originally Posted by Leo_G View Post
    This is...a bad and bias reply.

    So a human using a sword gets the theoretical benefit of using their other appendages (mainly their other arm) but the animal...magically doesn't have any other limbs?
    This in respose to the last part of the quote of "And unlike the human the wolf lacks a second appendage to choke up on and so the sword is useless compared to it's natural weapons of teeth."

    Please show me where my Bias is and point out the second appendage a wolf has that will allow it while in battle to "choke up on and use a sword effectively.

    And once again you have avoided the main point that

    "A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth, which sadly can't be used since it has a useless sword in those teeth."

    Is that because you can't think of a way that the Sword Wolf could grow another appendage and so must resort to claiming I am biased?

    Quote:
    Originally Posted by Leo_G View Post
    Because I can tell you haven't been clicking my links anyway. The 3 times I posted links, they were to 3 different videos of the same fight. You did post the 2nd link I put up which at least tells me you clicked that one.

    Here's a different one.

    It see the same sorts of flaws to your argument in that one that that I saw in the one I have quoted. What is the difference that is germain to this conversation?


    Quote:
    Originally Posted by Leo_G View Post
    I would more likely assume the larger side of the average sized wolf considering in CoH terms, everything tends to be scaled for larger sized avatars...so 6ft (around max for females) from nose to tail, 3.5ft from the shoulders and 150lb (they tend to reach 120lb on average).

    I'd save size or weight advantages should be about even for a human. That is discounting an above average trained human or the CoH-ified character but you can scale the dog similarly.
    A fit 6' tall human on average will weigh 20% more at around 180lbs, and a non fit American a whole lot more.

    Quote:
    Originally Posted by Leo_G View Post


    But you haven't proven anything except you can pick particular arguments and discard what doesn't support your claims. I never commented on the effectiveness of a wolf *ONLY* using a sword and nothing else like agility, footwork, speed or their other damned limbs...likely since it's not like one expects a sword wielding human to do the same thing (discarding their agility, sight, footwork, momentum and their other damned arm).
    I dealt with every point in the first half of the last post. We then had a point where definitions were unclear so I stopped for clarification since dealing with those elements listed means we need to agree on what normal is.

    I am unaware of any points I have dodged.

    There are however several places you have chosen to not answer questions and avoid my points. You even try to close on this by saying...

    Quote:
    Originally Posted by Leo_G View Post
    I suppose we'll just have to agree to...let Cathulhu limited examples and disregard all else.

    But still loving that 'shattered teeth' point you made earlier. Fraken hilarious and totally not even in the same ballpark as a shatter human wrist or fingers...those those totally absorb those cartoonish vibrations when you bang swords. *nods*
    Thanks for closing with this. It is an excelent example of you dodging questions and the issue. Here is that conversation for everyone to follow.

    I make a statement that a dogs mouth would be damaged if it fought with a sword in it.

    Quote:
    Originally Posted by Cathulhu
    Speaking of ‘impact’, imagine if you saw some guy coax his dog to pick up a metal pole in its mouth and then he started whacking the end of the metal pole with a hammer. If your imagination is at all good you cringed and wanted to throttle the SOB for doing that to the poor dog. Teeth are designed to work on soft material. Not hard objects. A sword hitting the ground or even its target would be like that hammer and the torque, impact and vibrations would shatter the teeth of the poor dog holding it.

    You try to dismiss it with a Strawman Argument of "cartoonish vibrations and amplifications" when I said "torque, impact and vibrations", then you imply that a dogs mouth can hold a metal pipe being hammered on and it would be OK.

    Quote:
    Originally Posted by Leo_G View Post
    -The point about shattering teeth? Dogs teeth and jaws are stronger than people. Just because you'd think hitting a sword with another sword gets you that cartoonish vibration when you hold it would be amplified by holding the weapon in your teeth greatly discounts just how strong and sturdy a dog's head is. They grab onto moving things with their teeth that you'd think would be extremely jarring when it is nothing of the sort.
    I point this out to you and ask you to back up that you honestly think that a Dog would not be harmed by this by asking you to verify that "If you saw someone coax their dog to hold a metal pole and then they hit the pole with another pole would you call the police or take some other action to stop them?"

    Quote:
    Originally Posted by Cathulhu
    Strawman Arument. I never mentioned "Cartoonish vibration." I said "A sword hitting the ground or even its target would be like that hammer and the torque, impact and vibrations would shatter the teeth of the poor dog holding it."

    If you honestly think that this would not damage a dogs mouth and teeth then please answer this. If you saw someone coax their dog to hold a metal pole and then they hit the pole with another pole would you call the police or take some other action to stop them?
    You dodge the question, i surmise because you know that if someone did that to a dog it would likely injure their teeth and jaws and instead try to divert the topic. to that of a human wrist.

    Quote:
    Originally Posted by Leo_G View Post
    Well, to 'shatter' a dog's teeth, it'd require considerable force that would probably just as soon sprain or shatter a human wrist...but then you'd have to have some odd mental image that what the dog does with his jaw is balance things on and only on their teeth. Their teeth simply lock things in place so that the sword doesn't slip away. It's the jaw that's actually absorbing the shock, not the teeth. To 'shatter' the teeth themselves would require direct force to the teeth. It's the same as a wrist, while it can take much of the trauma of impact, that's if you're doing it wrong. You don't punch with the wrist, you punch with the arm and you don't swing a sword with the wrist, you swing it with the
    arm and shoulder. Same with the dog-sword example, it's the jaw, neck and shoulders that are taking the stress.

    So I will ask once again very specifically. If you saw someone coax their dog to hold a sword in there mouth and then they hit the sword as hard as a real fighter would, are you honestly saying you would sit by and do nothing to stop them?

    I have seen Live Steel fighters hold a sword in their hand and block a real stroke with no injury. I have done the same with a hard wood sword. I know that if someone tried to do that to a dog that it would injure them and I would do my best to stop them.
  10. You quoted my first two paragraphs, but appear to have only partly responded to the first one and ignored the second. Do you acknowledge, as the first and more specifically the second paragraphs says, that if the wolf in the video had no sword and simply kept his body low to the ground and natural weapon of teeth barred towards the knight that there would have been little or no chance for the knight to get in and under the wolf in order to attack his vulnerable belly?

    If so then we have the following...

    "Super Sized Wolf with a Sword and Wolf has a glaring weakness to the knight." You have admitted this.
    "Super Sized Wolf without Sword and Wolf is stronger against the knight." I pointed this out and you have not refuted it.

    If that's the case then the Sword makes Super Sized Wolf weaker towards the knight.

    Thus YOUR video does not support the contention that a Wolf should use a sword.

    Quote:
    Originally Posted by Cthulhu Said
    Thank you for making my point. You acknowledge he is out maneuvered. But not because of his size. Watch the video and you will see that he is out maneuvered because he uses a sword. To swing the sword requires his head and body to turn away from the knight. All of the wolfs natural weaponry as well as the sword is facing away from his opponent leaving him exposed and vulnerable. That's when the knight jumps in and hits him.

    With his size, but without the sword the wolf could advance in a low crouch, chest low to the ground, teeth barred towards the knight at all times and grab hold of the knight, either chewing him up, or if the armor is to thick shaking the knight about until the knights neck broke. The knight would have no opening to et under the body. But because someone decided it is cool to give a wolf a sword they wind up making the wolf lame. You video shows that SWORD AND WOLF = FAIL!
    You replied

    Quote:
    Originally Posted by Leo_G View Post
    You were speaking that a 'anything harmless can be a threat supersized' or what not which is what I was commenting on. [B]Supersize a wolf using a sword and you get the glaring weakness of being unable to properly defend himself from smaller foes because there is a radius of lethality one has to cross. [B] Supersize a person with a sword and you get the same effect, get past the sword and the sword won't do anything to you.

    A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth.

    Additionally you are incorrect when you say "Supersize a person with a sword and you get the same effect, get past the sword and the sword won't do anything to you."

    Assuming such would make you quite dead. In a real fight the knight chokes up on the sword using the rissaro. You see this area in front of the hilt on most large swords, including the one in your video, for precisely this reason. It allows the knight to hold the sword at almost the mid point and they can now maneuver the sword for close combat. As an example they can position the tip of the sword against someones chest which can literally next to their own chest and thrust the blade in. You don't get any closer then that unless your in bed


    You also say "A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth." but you forgot to finish the sentence. It should read...

    "A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth, which sadly can't be used since it has a useless sword in those teeth.

    And unlike the human the wolf lacks a second appendage to choke up on and so the sword is useless compared to it's natural weapons of teeth.



    You also seem to have forgotten to post the video link even though you said "I'm just going to keep posting various links demonstrating this fight." I take it you simply forgot and still feel this shows what you want. I'll post it so others coming into this discusion can see it.

    http://www.youtube.com/watch?v=kJzQx_zEGoM



    Much of the rest of your post refers to a "Normal Sized Wolf" but I notice we may may have different views on what size is "normal size wolf". I assumed you were talking about a normal fantasy sized wolf 4-5 feet tall and 250-300 pounds, but you make statements that imply a "Normal non fantasy" size of 2-3 feet and 50-160 pounds" Please specify what size and weight of wolf you are talking about when you refer to "Normal Sized Wolf"

    Likewise unless you can refute what I said in the last post and have reiterated at the beginning of this one, that you admit that "super sizing a wolf with a sword gives you a glaring weakness", then I think I have proven my case.
  11. Why do you think it's stupid for a one armed archer to use their teeth to shoot a bow? Is it because you think a handicapped person can't overcome a disability and use such a weapon?

    If that's the case then you need to open your eyes and mind and realize that someone missing an arm can do just about anything that someone with two arms can. Check out this video of Tim Farmer who lost the use of his right arm as he teaches others to shoot with their teeth. Sure he's not hanging upside down but I wouldn't be surprised that if he had to do that that he could.

    http://www.youtube.com/watch?v=Z8HBsQipsdE

    A friend of mine has only one arm and I assure you I have seen her do everything that someone with 2 arms can do. The only exception I can remember is that she can't find a decent Digital SLR to use, since the controls are all on the right side and her hooks can't manipulate them as well as the fingers on her left side. Mind you she can still shoot one, just not flick through all the settings as fast as I can. Even with that I'm pretty sure if it was important enough she has the determination to get it modified or find a way to manage.


    Quote:
    Originally Posted by dugfromthearth View Post
    if he drew with his left foot he would win 2 oscars

    but I imagine that it would be considered too stupid to be acceptable here.

    So let's instead go with the stupidity of a one armed archer who hangs upside down and pulls the bowstring with his teeth.

  12. Quote:
    Originally Posted by Leo_G View Post
    Well if you want to get technical:

    -Sif had a major weakpoint: his size. You could easily maneuver yourself under him and he couldn't be able to cut you.
    .


    Thank you for making my point. You acknowledge he is out maneuvered. But not because of his size. Watch the video and you will see that he is out maneuvered because he uses a sword. To swing the sword requires his head and body to turn away from the knight. All of the wolfs natural weaponry as well as the sword is facing away from his opponent leaving him exposed and vulnerable. That's when the knight jumps in and hits him.

    With his size, but without the sword the wolf could advance in a low crouch, chest low to the ground, teeth barred towards the knight at all times and grab hold of the knight, either chewing him up, or if the armor is to thick shaking the knight about until the knights neck broke. The knight would have no opening to et under the body. But because someone decided it is cool to give a wolf a sword they wind up making the wolf lame. You video shows that SWORD AND WOLF = FAIL!

    Quote:
    Originally Posted by Leo_G View Post
    That wouldn't be if he was regular sized, so while he wouldn't seem as menacing, it would have more of a defensive edge against regular sized foes especially if you consider how fast he was despite that size.
    If you make him smaller then the fight is worse since now the sword and mass can be blocked by the knights sword. At normal scale the knight can block the swinging sword stopping it or worse still deflecting it in a manner that a mouth, unlike a hand, can't handle.

    Now when this happens between humans the human can keep his eyes on his opponent and possibly retreat a few steps all the while moving his sword INDEPENDENTLY OF HIS BODY to the side or even the rear to allow himself to do a powerful counter attack or parry. A counter attack can use the tremendous centrifugal force that a human arm with a length of two and a half feet or more and the ability to rotate 360 degrees can obtain. Watch any good weapons fight video to see how much flexability and force the human arm has.You even see these animations in CoH.

    The poor wolf trying to recover from his sword being parried can't do this. The appendage that holds the sword also contains the sensory system and so when the wolf moves the sword back to allow for a swing with any sort of momentum, the eyes face away from the knight. Worse still in order to get similar momentum to equal the humans arms the wolf must contort the entire body thus making movement outside of that being used to ready the blow nearly impossible. See your own video at 3:35 for an example and imagine how vulnerable the wolf would be if his opponent were the same size with a sword of equal length instead of 1/4 the size. Yep moves that work and look impressive when the scale is that of an infant vs an adult, quickly fail and result in a dead wolf.

    The sword in order to look deadly must swing and slice in arcs, but in order to do this the wolfs head and body must follow these same arcs and thus the fight looks phony since the wolf lacks the ability to do footwork and keep it's enemy in sight. Remove the stupid sword and the wolf becomes a deadly foe since the footwork can move independently of the snapping jaws and the sensory organs face the enemy as long as the weapon faces them


    Quote:
    Originally Posted by Leo_G View Post
    -The point about shattering teeth? Dogs teeth and jaws are stronger than people. Just because you'd think hitting a sword with another sword gets you that cartoonish vibration when you hold it would be amplified by holding the weapon in your teeth greatly discounts just how strong and sturdy a dog's head is. They grab onto moving things with their teeth that you'd think would be extremely jarring when it is nothing of the sort.
    Strawman Arument. I never mentioned "Cartoonish vibration." I said "A sword hitting the ground or even its target would be like that hammer and the torque, impact and vibrations would shatter the teeth of the poor dog holding it."

    If you honestly think that this would not damage a dogs mouth and teeth then please answer this. If you saw someone coax their dog to hold a metal pole and then they hit the pole with another pole would you call the police or take some other action to stop them?



    Quote:
    Originally Posted by Leo_G View Post
    -Major point. Sword grips. Duh, make a sword grip for teeth, thick and absorbent enough to be gripped by teeth, cause less stress on them and not be slickened by slobber.
    Are you confident enough that you would honestly encourage someone to test this by taking a metal pole and cover it in rubber, give it to a dog and whack it with fighting force?



    Quote:
    Originally Posted by Leo_G View Post
    Again, you can make more points but then you'd have to contradict your own 'beliefs'...I mean "Whoa, him switching his grip in his teeth makes the hilt pass *UNBELIEVABLY* through his skull! No way!" *ignores pulling Titan Weapons or any weapon for that matter, out of nothing*.
    Contradict what? I answered every point you made and have not done so.

    As for Titan Weapons and other items appearing out of nowhere I and many others have mentioned that it can be jarring and would like for these items to be on the character and an animation showing them being pulled out.

    But notice even in my criticism of it the difference between ""Titan Weapons" and "Hilt passing through Skull" becomes apparent.

    The lack of "Titan Weapons" being drawn is because the medium, in this case CoH game engine and budget, doesn't allow the attachment and drawing of weapons. As countless real life pictures, movies, and stories of people carrying and drawing such weapons shows it can be done in a believable manner if the Devs had the money.

    The "Hilt passing through Skull" IS animated. And it is the animation that makes it clear that it can't be done. That the move fails.



    Quote:
    Originally Posted by Leo_G View Post
    So yeah, basically it boils down to your fantasy is better than mine so has no place. Forgive me if I say to shove that.
    No it does not boil down to "My fantasy is better then yours." There are any number of elements in the game that I find cheesy, but that I accept. The chest size of females being one glaring example.

    For me it boils down to...
    CoH is a shared universe with shared stories, with limited Dev resources.

    1) Is your fantasy "Sword in Mouth Wolves" or mine of "realistic chest size" a common enough feature of the genre that it does not cause other players to have their suspension of belief shattered? In this case the answer is no.

    2) If it is not a common feature then does it at least not have elements that will cause other players to have their suspension of belief shattered? Me and a number of others here feel that the answer for yours is no. I think my desired universe would also have the same problem and a lot more opposition.

    3) Is there such overwhelming demand that we can ignore 1 and 2. Once again NO.

    Thus why should your fantasy or mine over ride that of the vast majority?
  13. Quote:
    Originally Posted by Leo_G View Post
    Lol have you seen some of the animations in CoH? Have we gone over the physics of how those are working? Just the thought of hanging in the air from a Total Focus/Thunder Strike/Tremor just to come slowly down again doesn't convey as much realism, impact or adherence to physics as a dog with a sword in his mouth and at the same time doesn't look as interesting...and that's just the more mundane examples.

    Game over indeed. You must be going easy on me...or running out of steam.
    Nope, I made a number of points and you mentioned only one.

    As I pointed out the wolf we would have would be small by comparison and so would not look as cool or intimidating as they do in the video.

    The wolf is less effective with the sword then without.

    It is those features combined with the others I mentioned as well as the one you addressed that when all pilled together overcome my ability to suspend belief. If you can then more power to you, but I am not impressed with the video.

    Mind you, I do find other parts of CoH and some animations to also strain credibility, but in most cases the number of issues does not reach the same level as I saw in that video.
  14. The wolf is about 20 feet tall and 40 feet long. As the Stay Puft Marshmellow man showed us even “the most harmless thing” can become a lethal threat when super sized. Scale the boss in that scene down to a normal height of 5 feet and those scenes would loose most of their impact.

    Speaking of ‘impact’, imagine if you saw some guy coax his dog to pick up a metal pole in its mouth and then he started whacking the end of the metal pole with a hammer. If your imagination is at all good you cringed and wanted to throttle the SOB for doing that to the poor dog. Teeth are designed to work on soft material. Not hard objects. A sword hitting the ground or even its target would be like that hammer and the torque, impact and vibrations would shatter the teeth of the poor dog holding it.

    Another problem with the video is that the moves are limited and many of them are faked and only achieved by blatantly moving solid objects through each other. Look at when the wolf switches the sword from the right to left side of his mouth and you can see that the hilt needs to impossibly pass through his skull to pivot like that. (1:14-1:16).

    A human has no such issues since a sword is designed for humans to use. we can switch a sword from left to right or straight ahead without ever letting go and a with just the flick of a wrist. A human wielding a sword can move it to almost any position be it front, sides, behind the back or even overhead without ever taking their eyes of the opponent. A human can Thrust, Parry, Sweep, Feint. We can switch to 2 hands to add more power to a swing or to better block a blow, or angle the with a twist of the wrist so the opponents sword slides down and harmlessly off the blade. A wolf will find almost all of these moves to be impossible to do without taking their eyes off the target and/or leaving them vulnerable.

    And that’s exactly what you see in the video. It shows that the sword rather then making the wolf a threat weakens it. The wolf continually must turn its head and body with the sword leaving it open to attack. Imagine the same wolf without a sword. The knight would not be able to roll in and under the wolf because the teeth would always be facing it. One good chomp from the wolf and the knight would experience the classic dog head shake that would snap the knights neck.

    Game over.
  15. The other side of the coin would be to ask how much influence did converters release back into circulation?

    Over the years the price of Purples and PvP recipes has risen. Many people put low ball bids in hoping to get them, but the market didn't dip down to fill those bids.

    Others stored tens of billions of influence in low ball bids thinking that there was no way a PvP +Def could ever drop to a billion.

    More people have left the game then are currently subscribed and at least some of them left these "Unfillable" bids effectively locking all of this influence out of circulation. That is until converters came along.

    We know of at least one person who still plays who accidentally injected 34 billion influence onto the market in this way.

    http://boards.cityofheroes.com/showthread.php?t=286373


    So how many billions have been released into circulation due to Converters allowing "unfillable" bids to be filled?

    One way we might get some insight (or not) is if anyone has data on how many bids were pending for the PvP +def one hour before converters went live and the hours and days since.
  16. Cathulhu

    Good news.

    I know this may be a strange concept in this day and age, but talk to your new neighbors.

    When I moved a few years ago I met two neighbors who gave me a lot of good information about the area and warned me that Comcast Cable went to heck any time it rained. Saved myself a lot of head aches. One of them even became a friend, but only Local not Global.
  17. I’m surprised people don't understand why the Devs are producing things like Lions, Ligers, and Panthers. They spent a lot of time and skill developing a 4 legged rig and cat movements to make a lioness. They can triple their sales for a fraction of the time already invested simply by taking the lioness and putting other feline graphics on her. As you should know by now, There’s more than one way to skin a cat.
  18. In France, the Captain America movie grossed just 5% of what it made in America. This was with professional level translations, something you admit CoH lacks. Even so one might expect that Paragon Studios would spend 5% of what they spend in the US to promote the game in France.

    I searched the forums for US advertising and as near a I can tell 5% of Paragon Studios US budget means they should send France $2.15 (Surprisingly Zwillingers claim of $43 to drive 20 miles to the Player Summit was approved), 3 T-Shirts (rounded up since sending 1/3 of a T-Shirt was considered impractical), and 7 Burger King coupons.

    Seriously if you read the threads on the lack of promotion here in the US you would see that France is being treated no differently then the US.


    http://boards.cityofheroes.com/showt...rtising&page=3

    http://boards.cityofheroes.com/showt...ht=advertising

    http://boards.cityofheroes.com/showt...rtising&page=2


    Even if Paragon Studios proportionally spent more on the US market, by your own admission, it would be the right decision. After all spending $100 to promote CoH to Die Hard US Comic Fans will generate far more players then $100 spent trying to convince "...a culture that's already less comics-savvy than the US..." to play a Super Hero Game.


    Quote:
    Originally Posted by Netphenix5 View Post
    ...And frankly, with the abysmal level of translation efforts and quality, I'm almost relieved you're giving up on atrocious (and too often weeks belated) attempts...


    On the other, I still feel that the marketing argument is fallacious. If I hadn't had Americans friends online, I'd NEVER have heard of CoX in France. It's virtually unknown, and (far worse) all-but-utterly UNADVERTISED....

    ...So I'm sorry, but if you expected to magically attract new customers with no marketing effort whatsoever in a culture that's already less comics-savvy than the US, all I can say is that you were delusional...
  19. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I've been posting the results very objectively and with detail covering exactly what I did and how long it took on both characters. Unless you're accusing me of lying, I'm not sure what you're trying to say.
    I doubt that Slythetic was saying you were lying, I certainly would hope not. However I have doubts for this sort of test, and they may be for the same reason.

    An observer can subconciously and with NO ILL INTENT skew the results. In this case you are also the performer which makes it even worse. The fact that you want one side to win means you are likely to give it your all with your preferred build. To make matters worse if you try to account for this you can over compensate and penalizing the side you want to win.

    As an example if the phone rings in the middle of a mission you may wait a half ring longer before answering it on your favorite build but not the other. Now that I have mentioned it, if the phone rings you may make sure you give the non favorite the benefit of the doubt. I suggest if it rings answer it on the 4th one so it's fair


    Even with these problems I am curious at your results and will be following your test.
  20. Quote:
    Originally Posted by Tutelary View Post
    I would also be interested in buying pre-made bases...
    I guess you probably mean you don't want to have to pay prestige for your base, but on the off chance you or anyone reading this has the prestige but don't want to mess with figuring out how to build I have noticed there are a number of players who will do it for free, or for some influence in the Base Forum

    Hope this helps.
  21. Cathulhu

    Is it justified?

    Over all I am quite satisfied with the new system. As much or more stuff seems to be released for free to VIPs as in the past. Combine that with my ability to purchase 6 additional power sets and 4 new costume sets, or some similar combo each year and I am a happy camper.

    I have only 2 complaints. The first was quite well said by Jet_Boy...


    Quote:
    Originally Posted by Jet_Boy View Post
    However, the issue I have with NCSoft is that they do not provide enough information for making educated purchases. For example, If I want to purchase a costume set, I currently have to look for it, either in a post somewhere on the forums or sift through the CC to find each item. Same with power sets.

    If they want to handle everything ala carte micro-transactions, then the market should have all that information (including lists and images) readily available.

    The other is the release of combat items that are superior to those available in the game. The new Enhancment Proc's and Enhancement boosters are two examples. I won't go in depth into this subject since if you want more info there are already several excellent threads such as this one...

    http://boards.cityofheroes.com/showt...=285538&page=4
  22. Quote:
    Originally Posted by Stromgard View Post
    EXAMPLE: The SG as a group make the new SG item they can junk/sell recipes, inspirations (all), enhancements, and salvage. The difference (or somewhere in the middle there of) is applied to a SG holding. (i.e. say for the month, 100,000 respites were sold thru the SG vendor. The value to buy new is 50 and the value to sell is 25... so say 25 influence per respite goes to the SG holding fund/reserve = 2,500,000 influence...just for the respites alone.

    Then that reserve can be converted to prestige much like at the Super Group Register.... can even set it to the same value ratio.
    Sorry but unless I misunderstood your idea this does not sound good.

    If I understand your proposal, then using your example this would increase prestige earnings by less then 1/20 of 1% (1000 extra prestige for every 2,000,000 made killing) of what is currently earned, and would require players to spend hours running to the base and selling just to see 5000 additional prestige.

    Lets use your example…

    100,000 respites AND OTHER INSPIRATIONS = 2.5 million influence which = a whopping 5000 prestige.

    In order for you to earn 100,000 inspirations, not just respites, you will need to kill somewhere in the neighborhood of a million critters. A level 50 killing just minions currently makes over 10 million prestige killing that much. So in the end this would add less then 1/2000 extra prestige (5K/10M) to what the level 50 would make before adding this feature.

    Worse still to make that ratio of 1/2000 you would need to go to the base whenever you had filled up 20 inspirations and leave the base with no inspirations, meaning as many as 5000 trips to the base for no other reason then to make 1 prestige per trip. In the minutes time it takes to go to the base and trade in 20 inspirations for 1 prestige most level 50s could kill 8 minions and earn 100 prestige, thousands of influence as well as a chance for recipes and other rewards.

    If on the other hand you only take advantage of this feature when you were already going to the base anyways then the ratio of 1/2000 becomes even worse, probably 1/20,000 and still requires you to leave the base with no inspirations. The only ones who might get a better ratio are those players who die A WHOLE LOT and never use an inspiration, which may explain why they die alot.

    I would much rather the devs spend their time on almost anything then to give us a system to allow us to work for 1/2,000 to 1/20,000 more prestige.
  23. IF it could be pulled off well I would LOVE to see it, but I see at least one major problem, and a possible way to make this better.


    PROBLEM
    Keep in mind that the AI controlling your character may very well make the NPC Lady Jane's stupidity look brilliant by comparison.

    Depending on the NPC AI used you currently have...
    ...misuses many powers or fails to use them at all.
    ...Runs into mobs even though ranged may well be better.
    ...Runs in and agros mobs you are not yet dealing with.
    ...Fails to buff, debuff, or heal the optimal targets.
    ...Seems to, if I understand Arcanaville correctly, have issues if recharge goes outside of a certain window.

    Picture if in front of an entire league, your favorite character pulls a Leroy Jenkins on the final boss. I'm not so sure I would want to summon our characters if they were played like the worse NPC allies we see in the game?


    SUGGESTIONS
    Make this a controllable Pet and not an NPC, so we could at least limit the chance of doing a Leroy and have some control over it.

    WAY OUT THERE SUGGESTIONS
    Give us another build slot that IF used would be the one summoned so we could make a build designed for summoning and allow us to tweak, remove powers that don't work.

    Consider also making this, or the extra build slot version an incarnate power (Hybrid slot?) so even if sales are less then desired the development cost is still worth it.

    as an example...

    1 time account summon temp power 400PP or 100 Astral Merits.
    or
    Unlock Hybrid slot allows summoning once every 4 hours of real time, Additional Teirs allow more customization, or shorter recharge time.
  24. Why should PLAYERS have to spend a Respec they have earned with time and money to fix character issues caused by the Devs changes?


    Quote:
    Originally Posted by BrandX View Post
    You have the power, you have it slotted, weren't respecs originally for changing powers, not keeping the enhancements?


    You know, back in the day when you didn't care if you lost your enhancement cuz you'd just buy a new one.
    The evidence suggests that Respecs were for changing powers AND keeping enhancements. After all they made the design decision and spent coding time to allow you to keep 10 of your enhancements in your enhancment tray during a Respec. If they had felt that saving enhancements was not part of the Respec it would have been easier and cheaper to not have put that feature in since this was "back in the day when you didn't care if you lost your enhancement." Why spend money for a feature nobody cares about?

    Quote:
    Originally Posted by BrandX View Post
    And just handing out free respecs, that just seems to go against the whole "Here we've put them in the market to make more money"
    I agree, and thats the point. They seem to be changing policy and withholding a Respec so they can force players to pay cash. That is the reason people are complaining. It appears we are now being charged for what used to be free. I support charging for new content that would have never been available pre Freedom. I may think a Frisbee Power is a waste of my money but I when I see someone use it because it means another happy player and more money to make stuff I might want. I oppose for what was once free since it will reduce the incentive to play and is one more step towards making other stuff no longer free.


    Quote:
    Originally Posted by BrandX View Post
    More so when there are free ones for being a vet, free ones to be found in game, and ones to be bought on the market.

    Not saying I wouldn't pass it up. But I wouldn't expect them anymore. And like I (believe I) said, re were reissued new ones with Freedom. With the game it is today, I have to ask, do people need /that/ many respecs?
    The Devs need to change powers to make the game better, both for player enjoyment and/OR player retention. However such rule changes penalize players in many ways, some not so obvious.

    They can change enhancement slotting for an effective build.
    They can change the order you take powers for exemplaring purposes.
    They can change the other synchronizing powers you take and when you take them.
    They can change the concept, looks, and feel of powers in ways that will make some Roleplayers tear their hair out.
    They can affect PvP.

    These issues and probably others are the result of the Devs actions, not the players.

    The Respecs you mention require time and/or money and that's assuming you have not already used those Respecs for one of the reasons they were intended for. And by using one you no longer have it available at a later date for when you do screw up and need it.

    And that's the point.

    Why should PLAYERS have to spend a Respec they have earned with time and money to fix character issues caused by the Devs changes?
  25. Quote:
    Originally Posted by BrandX View Post
    The arguement of "Well I don't want to lose those enhancements" is not a reason for a free respec.
    Why not? Respecs are to change your build. If they didn't consider enhancements to be part of that then why when they created the Respec and enhancements were cheap did they include a tray to save 10 of them?

    Now a days many players spend weeks and months to get a single "Purple" or HamiO or they spend REAL money to buy enhancements on the market. Far more time and money then is spent on the character. This may not be YOUR or my play style but it is the play style of many in the game and is in fact a play style encouraged by the Devs.


    Quote:
    Originally Posted by BrandX View Post
    Nor is the argument of "I don't want to lose my HO's that I used in a way that wasn't intended." more so if you knew it wasn't intended (which anyone who used them that way, I find it hard to believe they didn't know).
    Do you honestly find it hard to believe that players would come to the forums looking for a quick and easy build to make and then just follow the directions without hours more research?

    Or do you believe that all such builds would contain a disclaimer saying "WARNING THE BUILD CONTAINS EXPLOITS"?

    Check out "Local mans" highly popular (221 replies) very detailed guide "A Local Guide to Ill/Rad Controllers". Yet for all the detail no mention that this was an exploit! I'm SHOCKED.

    From the guide "O Sets: Defense Debuff, ToHit Debuff Sets. At levels 47-50, the ideal slotting for RI is 3 Enzyme Hami-O's. RI is the perfect power for Enzymes (ToHitDebuff/DefenseDebuff/EndRdx), and no other power makes better use of Enzymes than RI -- 3 Enzymes will cap all three aspects of this power. The other nice thing about using Enzyme HO's is that you can take 3 slots out of RI and put them in some other powers without any loss whatsoever (other than set bonuses)."

    Once again just because you knew it was an exploit, doesn not mean that every other player has the time, access and skill to know that.



    Quote:
    Originally Posted by BrandX View Post
    It's no different than you slotting the wrong enhancement into a power and regretting it.
    You honestly think that someone who slots a power and then later has the power changed on them is the same as someone who mis-slots a power?