Catharctic

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  1. I'll be excited when the build-naming feature is really live, not just in the patch notes.
  2. [ QUOTE ]
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    [*]Builds can now be renamed: the select build screen at the trainer includes an option to rename your build.

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    Does it? I'm looking for it, and can't seem to find it anywhere. Is it invisible?

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    It's not there. I had a thread addressing it for hours before this post was put up. :-/
  3. I get the feeling Mids' head is gonna asplode because of this.
  4. *Ideas moved to a more appropriate forum.*

    (Thanks for the information and inspiration. If nothing else, I can use the ideas for MA.)

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    Katie should be the exception to the rule and grant rewards like it use to and not merits.

    Seriously - Im sure the market wont crash with all the Trap of the Hunters and Pacing Turtles we end up selling

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    /Agree as long as it's done for Cap also.
  6. This guide is very cool. I'm swimming with that Coralax in Grandville right now. The devs should put Egg Hunter in this pond for villains.
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    Really need to put these out there. Much funnier and tongue in cheek than the WoW commercials.

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    I wonder how many times we have to repeat it.

    TV TV TV TV TV TV TV TV TV TV TV

    Great job again on #3 Stone Falcon!
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    Love it! These spots really should be on air.

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    QFT!
  9. (QR)

    For some reason, my new rig can't play COH without the latest driver for my card. When I try to rollback the driver to one of the ones listed, only the top left quadrant of the screen is used for the window. I tried typing my username and password blind, but it doesn't take. Has anyone heard of an issue like this? I don't mind a rollback, but it doesn't seem to be working.

    I've applied the hotfixes for my system, so I only get the "...has stopped working" error like once every 4 or 5 hours. It's fine, but I hope it doesn't happen while I'm in the middle of something "important". Thanks for this great thread!

    My specs:

    AMD Phenom 9500 Quad-core 2.2 GHz
    8 GB DDR2
    Vista Home Premium 64-bit
    GeForce 9800 GT 1 GB DDR3 Driver 180.48
  10. Catharctic

    ITF Weekdays

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    I'll Cobra Strike you.

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    LOL 1 second stun.
  11. Catharctic

    ITF Weekdays

    You know what you are Shard.
  12. (QR)

    " [Admin] Attention! In 30 minutes, the City of Heroes and City of Villains servers will go down for maintenance reasons. Further information can be found in the City of Heroes Forum."

    Which forum? :-p
  13. Catharctic

    ITF Weekdays

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    So we were pugging for an ITF and ran across Cath, and he was on a slow ITF on the "Stop Romulus" mish. So we said cath join us man do eet now do eet now!!! And he was thinking about it but decided not to. So we started it and got to the last mish when he got to the last mish, man it was priceless. That was our 28 min ITF

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    Poor Cath. Stop picking on him.

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    Nevah, he is mah neighbor

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    <3 Ninja

    ...with a knife.
  14. Catharctic

    ITF Weekdays

    Shard,

    You are so [3-letter word I won't say on the boards but I'll tell you on Skype this weekend most likely].
  15. [ QUOTE ]
    Why? Nice statments but where is the explanation? What's wrong with the way i currently do things? What am I exploiting? And where have the dev's said as much?

    Allowing characters owned by the same player to interact results in pathological behavior. Every character in any RPG is supposed to earn its own progress. That's the ideal. That ideal can't be reached in an MMO, even with draconian measures that are worse than the problem itself. SWG originally allowed only a single character per server, which even the designer had to admit wouldn't stop anyone willing to pay for multiple accounts. That does not, however, mean it is OK to just say "to hell with it" and make self-twinking easy. It can, and should, be made arbitrarily difficult. That won't eliminate the damage but it will contain it.

    Under i13 rules you can earn merits on one character until you get the desired reward, whether that's a roll or a specific recipe, then craft that recipe, leave the IO on a base rack and have another character pick it up, or get a friend to help you trade it over. It shouldn't be any easier than that. Making merits tradeable would mean they could be bartered for cash, which would essentially make them the same as cash. Part of the reason for introducing merits is that the cash economy in this game is beyond salvage by any means the developers would even consider implementing (we need a cash wipe, but that's not going to happen). Making them account based would mean either throwing out the diminished returns rule or applying that as account-based as well, which may not even be possible with their current architecture. I have 13 heroes on Virtue, e.g., meaning given RL time constraints I could run the same TF with them all as much as I wanted and pool all those merits instantly. Not just no, but HELL no.

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    I almost feel dirty for saying this, but...

    QFT
  16. Thanks for the vid! I see a new Tanker and Corruptor will be in my stocking this year!
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    According to the devs, your "second" build will be empty of enhancements, so you'll have to get new IO's/SO's for the second set of slots if you so choose to use said second build.

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    In comes the merit system, which should speed up completing your builds.
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    About the "Day jobs" feature...will it be retroactive?

    Say we have a character we haven't logged into in a couple of months...will the offline time be counted as "Day Job" time for wherever they were logged off at when I13 comes live?

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    Some are assuming it will NOT be retroactive. In other words, it will be like Epic Archetypes. If you had a level 50 villain before i12, you still had to log them in the day i12 went live to access VEATs.

    Basically, you may in fact need to "unlock" the feature for each character by logging them in after i13, but you can come back to them down the road to see what the status of their day jobs are.

    I imagine that will be the case. Hope that helps.
  19. Hey Triumph!

    I'm one of the new P.E.R.C. Reps for our awesome server. I'd love to hear some ideas you guys have for enhancing the PvE experience here on "The Friendly Server." Shoot me a PM here on the boards or visit the link in the OP if there's something you'd like to see more on Triumph.

    I'm happy to help you guys out any time I'm available!
  20. Blarg, this is such a great resource for the playerbase. Thanks for taking the time to put it together.
  21. Excellent guide!

    My crab is at 44 currently. I enjoy playing him. I'm going to throw some of the builds you posted into Mids for a closer look. I may post my build in this thread if it looks good compared to any of yours. So far, I've liked having all the passives at my disposal. That's the only adjustment I would personally make to your walkthrough. That means I have to sacrifice some things in the late game, but it's worth it so far.

    Again, great guide Lobster! Thanks for posting it!
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    Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.
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    Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?
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    Somehow I missed this the first time you said it BAB. Just for the sake of wild speculation, I'll assume you are talking about full power customization that will be implemented with an upgrade to the game engine. Thanks for the announcement!
  23. [ QUOTE ]
    It's all a Frostfire plot!

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    That would be so hawt...I mean kewl...I mean....