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Posts
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Joined
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LOL @ Barbie for enjoying man-on-man action.
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I have a real question pohsyb:
- Will Purple Recipes be available to purchase with tickets?
They are Ultra Rare Pool A drops. They would be expected to eventually drop when fighting level 50 enemies. Even if they are very expensive, having a guaranteed way of obtaining them would be a huge benefit for Mission Architect. (They should be available for like 500+ merits a piece, but that's a different topic.)
It makes sense for them to be there, though. We're supposed to be able to get any of the loot we would normally have access to in a mission. Purple drops, while Ultra Rare, are a natural occurrence for level 50 content.
Please say yes (and mean it). -
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Not sure if it's been covered, but since we are using existing map sets, is there any way to manipulate the mission's lighting?
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No, but good idea...
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That's actually a great idea. Tell Joe!!! -
I'd say one of the coolest things MA is bringing is account-based currency that can even be earned offline.
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LOL @ Yamato for playing on Freedom with all the n00bs.
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For those who are alarmed they didn't get an invite, I would think this 1st phase is for the "Friends & Family" group. The announcement was most likely a head's up for Arena Ladder players.
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LOL @ Vego for making about as much sense as the guy that Karl is talking about in this thread.
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LOL @ Shorty for getting distracted in PvP.
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LOL @ fallenz for spelling Amaan's last name right this time even though it's not fixed from the first time.
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Whoops! I posted this in the Fan Videos Thread already.
I uploaded the file to WeGame for you dude.
LOL!
If you create a WeGame profile, I'll delete it from mine. -
LOL Vego for not being able to spell "Throw".
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If you are getting the "Thanks beta testers! See you again soon!" message, refreshing the page a few times will workaround it in most cases. It's annoying, but you'll get where you need to go for the most part. -
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I made one character who used Atlas Park/Ms. Liberty as his starting point; everyone else starts in Galaxy City because I greatly dislike having to deal with much of the antics that other players do when they have an "audience". I am glad that they are "ignoring" Galaxy City in this way and I hope that they continue to keep Galaxy City in their "blind spot" so that those players who appreciate a less-traveled zone can still have one to start.
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I'm hoping they "balance" the game using the Coming Storm. Destroy several minimally used Hero zones. Galaxy City is actually one of the best candidates because of Freedom Phalanx HQ.
It's just a funny idea I had one night. -
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I did not realize beginning a second build as crab would permanently staple it to my back, is the only solution to delete the character?
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It's listed as a Known Issue. I'm not sure if that means there will be a workaround at some point or if they just want people to stop reporting it. -
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The 15 timer is also to much, for many of the reasons everyone else explained. Sometimes I would like to compare how my power tray is setup, to make them both the same but have to wait awhile before each change.
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/screenshotui 1
Print Screen
Now you've got a picture of it. Problem solved.
Changing builds automatically recharges your powers. The cooldown period is meant to account for the auto-recharge as far as I can tell. -
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I reported as a bug and petitioned the following as well:
Last night I stumbled across base to brainstorm conversions and brainstorm to invention conversions were not counting towards my crafting badges (Artisan, Master Artisan, etc.). No news there.
But what also happened was my villain who had done all that brainstorm work didn't get credit for 12 enhancements he crafted from his memorized list. I popped over to a hero on another server and crafted one enhancement from his memorized list which also didn't give him credit.
This afternoon the hero has his count increased by 1 but the villain's count remains where it was before I did my crafting last night. So while the hero may have been a lag issue, the villain remains a mystery.
Perhaps because he had done brainstorm conversions and the hero hadn't?
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Or they may have tweaked something, added bugs, and in the process, broke stuff, so it might all be a bug. Wish we could get an official answer on at least how it's supposed to now work.
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We are currently investigating this issue. It does look like a patch note was missed in regards to brainstorm ideas not translating to badge counts. We are looking further at whether the overall badges have been affected by this change.
I'll keep you updated.
Ex
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Patch note missed sounds like "working as intended". And let me guess, the devs will not choose to comment on this either.
Do the devs think that they've got a big bunch of new people coming in so they don't need the old players?
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It's not a huge leap in logic to assume that.
What's with beating up on badgers? They are typically people that play every aspect of the game to the point of occassional monotony. I'm not sure why they'd want to push that portion of the community away.