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I'd guess at around 9am their time. They are either 7 or 8 hours behind GMT (the clocks going back on Saturday confuses me) so around 16:00 to 17:00 GMT I'd guess.
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Well I've just had an IIS error page when trying to view the Forums.
Basically said "Database error" when I tried to view New Posts. Took a few minutes to resolve. -
Quote:1) Burn has a Target Cap nowadays of 5 targets. Well it always did do that but the nature of the DoT ticks ensured that it spread around. Nowadays because Burn does a lot of it's damage in an initial blast the 5 target limit is much more noticeable.I have a Brute I have been filling out with IO sets and I was curious, why place Armageddon in Footstomp over Burn. I have 3 buff powers, Justice, FE and Rage and to my knowledge, all 3 buff Burn while only 2 buff FS. I run the Axis America map alot at +3/8 and from what I can tell, Burn takes out the majority of the mobs I hit, with FS mopping up a few stragglers. Is it to leverage more DPS and the Fire Damage Proc in FS due to its better recharge and bigger radius? Would there ever be a reason to use it in Burn instead?
2) Fiery Embrace has been substantially changed now. It is no longer a flat +Fire damage power, instead it adds (well switches on) an additional Fire damage component to all attacks for 20 seconds. The damage the Fire attacks do is 45% of the attack which generates it (which makes it very good indeed for a Brute with high Fury and Rage as it's 45% of the final damage figure of any attack, not counting PROCs). So if you have Footstomp @ 50 slotted with 3 damage SOs you'd do 115 damage. With FE active you'd do an additional 51 damage for a total of 166. But if you've got a damage bonus of 100% from Fury and Rage also running Footstomps damage goes up to 221, plus if FE is active it will do an additional 100 damage for a total of 321.
I can't see any reason you'd stick the PROC in Burn compared to Footstomp. I suppose if you managed to keep something in the Burn Patch for 10 seconds it might have another chance of PROCcing but it still wouldn't be worth it. -
Quote:LOTG were changed ages ago, from their initial design of only allowing one which gave a much larger Recharge bonus into allowing 5 (that's your cap on them per character) which each give a 7.5% bonus. So you're safe enough getting 5 of them, it's by design.I'm an old player who came back, and rolled up a dark melee/shield defense. I last played DM when it was rather more garbage, and was quite happy with the larger Shadow Maul (I used to hit 2 with work, now I can hit 3 or 4), and Siphon Life actually being good damage. Shield Defense was great at 12 with the damage boost, too.
I just hit 35, and suddenly can oneshot orange spawns by going Soul Drain -> Shield Charge, without any enhances in Shield Charge beyond an acc/recharge. This made me look at this less as a solo char, and more as a main char.
I'm going to respec in the near future, and am mostly curious on slotting. What should be at what for level 36 to 38? Also, Dark Maul seems to be used a lot less often... with Midnight Grasp fully enhanced, I tend to go something like smite-midnight-smite-siphon-shadow punch with Hasten up. Shadow Maul is only to hit two or three things. Is it worth it DPS wise if it's not single target?
Last is Luck of the Gambler +Recharge. I only just now realized they don't have a one per character limit. Is this an oversight that is going to be fixed, or a long term thing? I spent hero merits on one, and don't want to start getting more if someday they will be patched out to only one per char.
Edit: Oh gosh darnit, I somehow ended up in the Stalker forum after registering. Can someone move this? Worst case, can a friendly Stalker answer the Luck of the Gambler question? -
Recovery Serum is a great, cheap Temp power which can go a long way to helping out. My BA/Fire scrapper soloed through Praetoria with one of them always with him for when the End Bar started misbehaving.
My Fort/Widow also carries around these two temp powers at all times. She rarely needs to use them but they can be lifesavers when she does.
Other long term options include using A-Merits to buy one of the +recovery uniques to stick into Health (Miracle probably, 2 A-merits to get it), or the chance for End proc for Stamina. They won't be as visually obvious as Consume is, but they'll mean you struggle for End far less. -
Quote:Why didn't you just ask him, via a PST if you wanted to avoid any unnecessary drama?I had died once, in the first or second mission, while still with the team, because someone slipped a mez through the gap in PB, before I realized I needed to keep a Breakfree handy. I never brought aggro to the team - if I was by myself, then I was on my own until the team caught up.
As far as the "token defender" goes, there were four defenders and corrs on the team. One of them regularly came in and threw some buffs and debuffs for me, but the rest stayed together, so I wasn't spreading support thin.
Nobody said anything about it in team chat either, in fact everyone was getting along and chatting amicably, which is why I never said anything. I've been on ITFs and LGTFs where other tanks have outright gloated about stealing the brutes' aggro; I was hoping this guy wasn't doing that.
I reckon he was just doing his job, as he saw it, and hadn't considered the ramifications on your Fury bar. -
I've mine coloured a dark yellow and dark purple and they look great and are pretty unobtrusive. My Fiery Aura Scrapper is much worse in terms of brightly coloured splodges making it hard to see, I just can't seem to colour Fiery Aura in a way to make the effects somewhat pretty.
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Why I hate Virtue :
You roll a new character, start the tutorial and almost immediately spot someone with a cooler name & cossie also running it
"Damn. Why didn't I think of that!!" -
I'd describe it like adding a Follow-Up effect to all of your attacks, or making your powers work a bit like Blaster Defiance.*
On a scrapper for 20 seconds every attack you make will add roughly an SOs worth of damage to all of your following attacks for 10 seconds. You can stack up to 5 of these damage bonuses.* -
Quote:This makes an excellent point. My FA characters are a Stone/Fire Brute (who I'm getting itchy feet to retry, especially once I19 comes along). He augments his defences with excellent AOE control via Fault, Air Sup and Tremor.it also matters as to what primary you're going to use.
something with a lot of mitigation, and it's less important to squeeze out every last drop of defense. Dark Melee works wonderfully............ i mean WONDERFULLY. two self heals, two end drains, two power boosts, a self rez, extra dam from FA, and added mitigation from -ToHit, can't go wrong.
but say you were going something like electric melee, then, probably +def and then recharge.
but tankiness is not what you should be using FA for, killiness is (i know they aren't real words, but we're talking about superheroes here). dude, you haven't experienced this game yet until you stand in the middle of a mob with blazing aura going and drop a burn patch with your fury near max....... it makes you all tingly in your naughty parts!
edit, i spelled fury "furry", which is inexcusable! NEVER drop a burn patch when you have a furry, they get all singed.
The other is a Broadsword/FA scrapper who can flatline in seconds, or if has a chance to stack his autofiring Parry can stand in the midst of a big pack of meleers laughing and let them burn to death.
Adding recharge to a FA helps a lot because it gets Healing Flames back up more quickly and that's probably your key power in terms of survivability (as well as meaning your big hitting attacks recharge more quickly so things die quicker). -
Quote:Aye, it really depends what you're playing with Rad. A Rad/NRG defender (*shudder*), I probably wouldn't bother. An Illusion/Rad, nope, probably not. I've no other real reasons to be in melee.staying out of melee on my fire/rad would be ridiculous.
I mean I could ...but why would I want to?
After a spawn has been neutered by my various toggles, immobilizes and holds....why NOT leap in and let Hot Feet work its magic?
There's no right or wrong to what different players enjoy, but from a practical standpoint any fire/rad who avoids melee is wasting a golden opportunity.
My Fire/Rad/Earth was build around the PBAOEs though. Flashfire > Run in > Fissure (or is it Fault, always confuse them) > Cages, plonk down some toggles and then stand there doing Seismic, Air Sup & char as things stand there, burn and choke and get eaten by Fire Munkies.
I miss that character
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It's how other pets work, if you become sked your pets dismiss. This is just to bring Ghostie inline I guess
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Quote:Being knocked around and stuck inbetween all that seething, mooing demonic flesh is going to give the Scrapper nightmares though (unless they like that sort of thing, who am I to judgeFire/Thermal Corr (or Controller) or Demons/Thermal Mastermind.
Scrapper AoE DPS isn't particularly sky high over time. Even on a Fire/. When combined with the damage from their primary, a second toon stacking Thermal Buffs on the Scrapper will beat out a second Scrapper in terms of damage as well as buff their survivability considerably versus enemies with major +ToHit such as Rularuu, Nemesis, DE and the new Preatorians.
As a bonus, you could take on AVs (faster) and GMs due to all Thermal's -Resistance and -Regen.
Personally, I'd probably go for the MM for "Easy Mode" - it'll also leave more power slots free for the support toon to take Leadership powers, which would transfer across to the Scrapper as well as the MM pets. And you'd gain extra -resistance debuffs from the whip attacks.
). I speak from experience playing a Widow when City of Demoos first came out about 6 months ago. I was mighty relieved to make it to Fort and be able to play a ranged character instead.
Thugs/Thermal might be a nice alternative. Decent AOE but mostly ranged henchies with smaller, quieter models. Only downside might be the sporadic knockback of the pistols (and the lack of extra -resistance attacks in the MM attacks). Bruiser would benefit from Grant Cover and add to Phalanx Fighting without overly cluttering up the Scrappers screen. -
Quote:*pokes head in nervously*Are you sure about that?
Smite (50): 90.8 base damage, 1.188 sec Arcanatime
MG (50): 189.9 base damage, 2.244 sec Arcanatime
Siphon (50): 134.9 base damage, 2.112 sec Arcanatime
Hecatomb: 107.1 damage, 33% chance
Toss in some basic +dam slotting (95%), and you get...
Smite + Hecatomb: 178.8 DPA = (((90.8 * 1.95) + (107.1 * .33))/ 1.188)
MG + Hecatomb: 180.8 DPA = (((189.9 * 1.95) + (107.1 * .33))/ 2.244)
Siphon + Hecatomb: 141.3 DPA = (((134.9 * 1.95) + (107.1 * .33))/ 2.112)
Siphon is the attack that pulls your DPS down, but that's to be expected considering its secondary effect. It's not apt to state, however, that Smite has better DPA that either MG or Siphon, since, once you actually factor in +dam enhancement, MG still maintains an obvious advantage.
But isn't the point that if you put it in Smite it can go off twice per chain compared to once in the other powers?
*flees* -
Seems like a good idea in my book. Have to thin the herd somehow and letting people get on with it themselves by hurling themselves off a cliff in a dustbin or whatever is as good a way as any.
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Quote:I've watched it happen every year for the last 3 or 4. Standing, pointing and laughing the mess it makes is generally the best way to deal with it, there's no point getting involved.I'm already looking forward to Halloween 2011 and the resumption of GG's jihad against the Malleus badge!
This, 3:45 in basically sums it up for me. -
Quote:1) I'm in agreement with this (and I don't even have Ninja Run because I think it looks silly). Most of the powers that come with the Super Boosters are forgettable (I forget I have them all the time). Cossie parts is what made me buy them (another reason I skipped the Ninja pack).strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.
Different strokes, and all that.
2) Since watching the Psychoville Halloween Special 2 nights ago I really wish you'd change your avatar. I keep getting flashbacks to an especially disturbing scene involving a goat... -
Quote:On paper this does look like it'd be the case but the knockback is all single target and it actually works really, really well, much to my surprise.
Energy Assault
Knockback = bad. There is really nothing in the way of synergy here and lots of knockback to get mobs out of your PBAoE and sleep. Not a good pairing.
The synergy is in allowing the entire group to sleep, running into the middle of them and then picking off the enemies one by one (Power Push quickly followed by a melee attack followed by the other blasts). The fact you're knocking Mr Target out of the sleep patch is pretty much irrelevant because you'd be waking him up anyway, and he's going to be dead soon. Knocking them away from Conductive Aura is more problematic but they spend so much time on their backs it really doesn't matter (plus you have the single target hold to slap onto them).
It's a surprisingly effective combo thanks to the now excellent single target damage you can do (probably the highest ranged single target damage chain available outside of Fire, and average to good melee damage if you can bear the slowness of Total Focus, Bonesmasher is gold). On teams it works well too provided you adopt a "I'm gonna finish that" approach, dropping the AOE mez and then focusing on individual targets, taking each down completely before moving to the next.
Well used Knockback is not a bad thing in the slightest overall. The worst sort of knockback is something like Explosive
Elec/Thorns on the other hand has a few issues, Elec Control is a busy set and relys on a sleep. Thorns redraws a lot (but its baked into the animation times) which is kinda annoying. But the biggest issue is a lack of synergy between the DoT of all of your attacks and the sleep patch. Thorntrops is also difficult to leverage well with Static Field.
I'm not sure Chilling Embrace from Cold Assault will wake sleepers either, normally debuffs don't.
And Psi Shockwave really doesn't deserve the moniker "one of the best PBAOEs in the game" now. It is one of the strongest Domi ones but the gap is pretty low nowadays, the PBAOEs are all fairly balanced. The damage is basically the same as Ice Sword Circle, Combustion and Thorn Burst both top it. The debuff is nice on it though, and the chance for stun is sporadically useful (basically the same as Whirling Hands one).
A few more things :
Tremor actually has the lowest damage of any PBAOE Domi power available, it does the same as your Tier 1, Stone Spears. The high chance for knockdown makes it very handy though.
Jolting Chains End Drain only affects the initial target. Chained targets won't loose End (but apparently WILL be affected by the Chance for -End PROC which is odd). You can verify this by looking at the Real Numbers description of the power, the -End is only mentioned once.
Other than those two wee things an excellent rundown of Elec/Earth with good emphasis on all the pros and cons of the sets and powers. -
Quote:10% chance. I have it in Jolting Chains but am unsure if it's worth it. Mind you it's dirt cheap and Chains doesn't really many slots (but Domis in general do).and its only like a 5% chance too.
I slotted one in conductive aura at level 10, im level 50, and its never saved my life or done anything really really useful. Its basically a waste of a slot in any power (probably in any power in the game) since theres always something you could be doing better.
Mines coming out when I i19 respec into my permadom/softcap build, and I don't think i'll ever look back.
For my Elec/NRG it was attractive on paper for the odd chance of stacking stuns, but overall it's not that impressive. Think I'll end up replacing it with a Devastation in Chains instead.
Overall if you like spamming Cages the chance for Stun is probably going to get more use there, but again it's debatable if it's worth slotting at all.
At least it isn't the laughable Debilitative Action Chance for Stun, which has got to be one of the most useless enhancements in the entire game (2% chance of triggering). -
Quote:I can't agree with your disagreement.Can't agree. If you find yourself outlevelling a contact that you really want to do you can do a number of things, including turning off XP, or even doing the arc again on a different toon, or there's also the Flashback options.
I've found that the pace of teaming works very well in Praetoria and the Devs learned a lot about providing choices - gone are the days of having to visit Frostfire 27 times on every toon just to get the XP. The strength of Praetoria - as someone who's played in it a lot - I'm still learning the stories there - and I usually find myself discovering it in a small team.
Any character I've played through Praetoria who has teamed even a small bit has ended up missing the end contacts and arcs due to outleveling them.
I'm also not sure Praetorian missions are available via Flashback, are they?
I'm in agreement with MonkeySpirit. If you want to make sure you get through the complete arcs in Praetoria you need to be solo (or otherwise counter the excess XP you get on teams which makes you outlevel the arcs before you've managed to finish them). The mission arcs in Praetoria are built around soloing the content (as is the morality mission at the end of each zone).
I got around it by making "Content" characters, who mostly soloed and were built towards it, and "Teaming" characters who joined PuGs at random and almost never did any of their own missions (my Fire/Dark Corrupter only ever did the Tutorial and the Portal mission at the end, everything in between was as a member of a PuG). -
Quote:OMG! Please look for these answers in the countless of old posts... :S Before all hell breaks loose in this thread.
Fast laydown...
- Yes there are more players in US but it depends on which server as there are actually servers there with less people then EU
- There are always a lot of people on 'hide' and you don't see the correct amound of people online
- Consider the change in community... You might like it... you might not. Try before buy!
- Are you a member of all active channels in EU?
- Which EU server are you on? As Union is often the most busiest EU server and Zukunf is almost dead.
Basically as Liz says, with an emphasis on the "Try before you buy" part.
I switched to Virtue after playing EU side for years, and US side does suit me. But I'm a pure PuG player who likes to run lots of alts, quickly get a team of randomers with said alt, run a few missions and then move on. I'm not a member of any SGs, don't have many global friends or anyone I team with regularly and I rarely see the same characters twice, purely of my own choice.
"Better" is a relative term, if I could play both sides with one subscription then I'd be all over that and playing EU or US side as the fancy takes me. -
You guys seem to be having the desired "ripple" effect on the other top SGs on Virtue, a few of whom seem to have responded to your rise.
Go ye and your "unnatural" methods of Prestige generation (you'll go blind from that you know, but can probably afford some pauper eyes if that does happen). -
Quote:Nowadays it also gives a 15 second Recovery boost and some End drain protection too (it doesn't technically "sap" either as it doesn't affect enemies Endurance, it does a bit of damage to them instead and gives you End back)Isn't consume just used to sap your foes endurance to you?
I assume the additional Recovery Boost is intended to be a -Recovery cushion which is why it doesn't apply any additional -recovery resistance. -
I'm in agreement with Sam here. I've found the Zombie invasions ranging from "Annoying" (for my level 32 BS/Fire scrapper who was Trick or Treating in Talos) all the way down to "Great, now the zone is unplayable for me" (for my new KM/Shield scrapper in Nova Praetoria) over the weekend.
They seriously need to scale those zombies down properly for anyone under level 10 somehow. It's just a bloodbath in Nova Praetoria and makes doing things like trying to level up a nightmare, not to mention waiting outside a mish for the rest of the PuG to assemble. So many Praetorian missions have weird twists to them going inside to wait can be a bad idea in case you trigger a 5 minute countdown or something.
Banners I find less annoying, mainly because I don't run Hunt missions, if I'm forced into one I'll auto-complete it instead.
Edit : The automated invasions are still better than the hopeless lagfests that are the Mod run "Invasion Events" though. Those are pitiful and really show how dodgy the game code can be. -
Quote:iPlayer is UK only (you gits)This is the link to BBC's iplayer and the 'Freak like me' programme I mentioned.
Dan (23) the language pedant is at 14:25 onwards.
BBC iplayer programmes are free to watch / download for a month after their 1st terrestrial broadcasting. May or may not work for some of you in the U.S though.
Although in my case I think it's actually RTEs fault I can't get it here (unless I use FoxyProxy of course...). They can't be having with people being able to watch Eastenders across d'interwebs, they have to have some barebones reason for charging us a License Fee over here even though most people pay and watch the UK channels via cable.
