Carnifax_NA

Legend
  • Posts

    3064
  • Joined

  1. Quote:
    Originally Posted by Memphis_Bill View Post
    Ah, ok. I see what you're saying - kind of the same suspicion I mentioned a few posts back. Anyway, fired off a note - we'll see what the word is.

    Today's word: Tintinnabulation.


    Here's Arbiter Hawks post about how Pseudos are supposed to work within Dimension Shift.

    http://boards.cityofheroes.com/showp...7&postcount=11

    He's talking about Dimension Shift only here and specifically uses the word "pseudopets" so i'd guess the fact that other Phase powers do the same thing is a knock-on effect and the fact that true pets are affected the same way is some sort of oversight / bug.
  2. I saw some weird glowing cracks/fissures cossie set I'd never seen before last night. I assume it's one of the Tier 9 sets or something? Person had it coloured as Ice (white with light blue glowing fissures)

    Parts of it would make a lovely base for some of my characters.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    It's not Dimension Shift that's being looked at, though - which is still fairly rare. It's the self-phase powers, which *used* to let your pets keep doing what they were doing (without Supremacy, of course, in the case of a mastermind) and which are paired with travel powers in the case of Khelds (QFly and Nebulous form - which I do use fairly regularly.)
    Yeah, I know, but it's most likely that this change is related to the changes made to Shift (specifically the ones posted by Arbiter Hawk in the Dim Shift feedback thread where he mentions that pseudos now share their masters state)

    I suspect it's an across the board change rippling from that (and which seems to be overzealous as the wording the Redname used seem to say that it was for Pseudos only). Hopefully it's not WAI since it makes no sense for a lot of other characters to force this change on them just for the benefit of one niche power like Dim Shift.
  4. The way it's supposed to work (I thought anyway) was that pseudopets were supposed to follow your phase state as it seems to be doing, but that true pets use their own.

    If that's not the case and pets like Singy or whatever are also following your state then it would seem to be borked I'd have thought (since if Singy wanders into your Dimension Shift he should be able to fight and be fought by the enemies contained within, regardless of your phase state).

    If all pets follow their masters phase state that makes Dimension Shift very annoying for both you and other Controllers, Dominators and Masterminds.
  5. Quote:
    Originally Posted by Codewalker View Post
    I do like having the separate servers because it opens up more naming options for players, and I don't like what some games do and display a ridiculous name like (Character @ Global).

    That said, I would really like to see cross-server teaming at some point in the future. Since most missions are instanced, I think it should be possible, once some tech hurdles are cleared. I could see it working where you send an invite to a global name, and while you are unable to go to the same open zone as them, you could enter a mission and end up in the same one. There are some questions of course, like how to deal with two teammates with the same name. However the game already has plenty of NPCs that share names so it might not be too big of an issue.
    This 100%. I like the community feeling having separate servers generates, it's like each is it's own town with it's own populations and ways of doing things. I don't like the idea of lumping it all into one giant faceless city.

    I've always been for the idea of Cross-server teaming though, possibly using Portal Corp as a means of jumping between "realities". But I'd accept just a purely mechanical way of doing it (ie join a team on a different server and be teleported to whatever map the leader is on)
  6. Quote:
    Originally Posted by gameboy1234 View Post
    This is a good point. Solo, I play my Fort a lot like I play my controller. Control first, damage second. It's ungodly safe, and that's on top of my very high defenses. Confuse does not break Mask Presence, so you can easily confuse a spawn of 3 or 4 before becoming visible to attack.

    On a team, you're more of a buffer plus damage. And you have some AoE control for emergencies. I try to hit as much of the team as possible with Mind Link (without the "group hug") and then toss AoEs at the spawn.

    This may be true, but I expect it's not out of the box for a NW. Probably a fairly high end build. It's fair to bring up, but it might be misleading to tell folks NW are higher DPS than Scrappers, because until you get all the buffs you won't be (I assume).
    I'm not sure to be honest. My NW isn't high end at all, middle of the road at best (frankenslotted mosly with a few set bonuses and one or two LOTG) and she's got excellent single target damage.

    I think the difference is the ridiculous single target DPA attacks she has. I mean you get most of the attacks from Claws, which all have decent DPA, and then you get Lunge on top of it.

    So I wouldn't say she's got better DPA than a scrapper, but it's very, very nice overall.
  7. Trick Arrow is a nice combo, at least once you get to level 20 or so. Plus there's rumours afoot that TA is the next in line for a pass from the devs (based on the "Make me an Ice/TA build" competition from last week).

    Grav/TA gives you a nice ranged Controller with some nifty tricks and Singy is relatively Oil Slick safe. TA isn't amazingly powerful but it's certainly soloable (wormholing one spawn into another and then holding them in place and setting fire to them is always fun, and now even easier thanks to Poison Gas Arrow being 100% change of a sleep).

    Grav/Dark looks interesting too.
  8. Quote:
    Originally Posted by Schismatrix View Post
    Fair enough. Admittedly most of my use of controls is single target hold and confuse when soloing, so on teams i do play my Fort more like a more durable softcapped Blaster with Defender level team buffs as well.
    To be honest there's not much point trying to separate between the two, Forts sit somewhere between Blasters and Domis (and where depends on playstyle), and then get the aforementioned Team Buffs lobbed in on top.

    Night Widows are again somewhere between a scrapper and a stalker in terms of playstyle (although in fairness the scapper/stalker playstyle gap has narrowed a lot recently). You do get the option of sticking some cone attacks on top of that too

    Both are pretty fun though, especially with Dual Builds allowing to to flit between them.

    All the SoAs get access to Tank and Brute APP/PPPs I think (or is it just the PPPs?). My Fort build has Gloom and Dark Oblit as well as Darkest night. Her NW alter-ego went with Mu (but honestly doesn't use it much)
  9. Carnifax_NA

    Chain Induction

    Quote:
    Originally Posted by PrincessDarkstar View Post
    I currently have an Elec/Shield/Fire scrapper and have figured a way to fit Chain Induction into my build (A power I have not used since levelling way back when) but I am not sure if it will be worth it.

    Basically I run an almost identical build at the moment but without CI and my endurance is almost exactly stable when counting the time it takes to bounce from recently-killed-spawn to about-to-be-killed-spawn but adding CI would throw that out.

    Looking at the numbers in mids it does 299.9 damage versus the 254.1 damage from Fireball, so in order to keep my endurance sustainable I would relegate Fireball to my opener (I cast it as I jump toward the spawn) and would use CI in my AoE spam once in the spawn (It has half the recharge and half the endurance so comes out about even).

    My main reservation is:

    Which makes it sound like only the base ~100 damage will actually hit targets other than the main one, which makes it a poor pick in my circumstances.

    My other worry is that it will jump too slowly to actually do much damage in practice, though I think the bug where it ended if the current jump target died has been fixed?

    Does anyone know how it works? And would you recommend it over Fireball?
    I'm pretty sure that Wiki information is very, very out of date. Chain powers have been inheriting buffs & enhancements for around 10 issues now as far as I'm aware.
  10. I'd personally give the forms the ability to "carry over" one or two powers from the Human set-up. I've only played Warshades though so can only suggest for them.

    Give Nova the ability to cast Gravitic Emanation in form. Reasoning is that Nova can better position itself for KB cones and that it could be a useful panic button when in Nova. Possibly give them to cast Unchain Essence in Nova too as a mini-nuke.

    Give Dwarfs the ability to use Orbiting Death, but with a Taunt added to it if possible using tokens & token checks if needed. Reasoning is that with its tauntless AOE it can be hard to maintain aggro in Black Dwarf form with just the 5 target taunt. Maybe give them the ability to cast Gravity Well as an occasional melee hard-hitter for when you're stuck fighting a boss.

    PBs would obviously have the same sort of things applied, I just don't them well enough to say which powers they should be.

    The reason behind allowing these powers to be reused rather than new ones being put into the forms is simply slot-crunch.
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    January> February>March>April 10th release date given. That is not quite NAO and it is intellectually dishonesty to describe it as such.
    4 months isn't an unreasonable amount of time for a piece of development to stay in alpha/beta. Especially considering they only got around to fixing / updating the sounds this week. Their big mistake was letting it get seen way too early, thus resulting in this orgy of want.

    I hope they learn from that and get better at withholding their secrets for longer going forward (but looking at the current leaks on beta I doubt it).
  12. Quote:
    Originally Posted by Zwillinger View Post
    nicholas

    (one of my 5 year old sons wanted to type his name, so I'm being proud papa and showing it off ;P)
    fghbbvcxzn
    zxdsaqwed
    (Now he's just typing gibberish)
    One of? How many 5 year old sons do you have?

    Incidently my 5 year old made her first CoH character over the weekend. As a responsible parent I do have to complain about the amount of skin the default Witch outfit setting shows : "You're not going out dressed like that young lady". Quickly fixed and 'Nessa the Witch' was born (Nessa being the name of her imaginary friend)
  13. Other than the APP, which is a flavour thing a lot of the time, Airhammers power choices and build seems pretty close to what I'd do although I'd take Temporal Selection much sooner and things like Distortion Field are way overslotted for my tastes (but I see why it's being done).

    If you're looking to take enemies out then slot Propel and Crush for damage (and/or replace something with Lift; replacing Crush with Lift wouldn't be a bad idea). At the moment any attacks you do have are unslotted, which explains why you can't solo.
  14. Quote:
    Originally Posted by Codewalker View Post
    That's correct, psuedopets use their own modifier table (usually Class_Minion_Pets) rather than the summoner's. Most of them do inherit temp buffs like Power Boost -- the buff itself still uses the caster's mods since once the effect is determined the numbers stay constant even when copied AFAIK.
    So essentially when the Pet is spawned it uses it's base value, but then gets an enhancement / buff modifier from the caster which is basically any applicable Enhancement values + other buff values like from Power Boost.

    That makes sense alright. I thought this was the case, but was confused by what I was seeing happening with Power Boost & Synaptic Confusion.

    So why do people give out about some sets not getting much from Domination if it's made up by the fact they're casting the Controller versions at all times? Is it just a perma-dom thing?
  15. Quote:
    Originally Posted by Zwillinger View Post
    You will all be pleased to know that Staff Fighting is coming next Tuesday.

    GOOD MORNING.
    No they won't

    I will though, gives me another week to play my Domi before I have to roll my next Controller alt (if the entire city is going to be filled with staff wielding melee types I'm going to roll a Plant/Dark so I can stand well back and do my own thing)

    And good afternoon, lazy bones. Some of us have done a full days work while you've been sleeping.
  16. Quote:
    Originally Posted by Miladys_Knight View Post
    Some of Dom issues could be solved by having domination affect the controls in psuedo pet and toggle type powers. The devs reduced the durations on those compared to controllers and then made Domination not work on them.

    Having Domination affect the confuse duration in AA would make a pretty big difference (or putting the fear [if it is terrorize] back into the Dom version). They should probably reduce the end cost of AA to .5 end/sec since it looks like we are still paying the end cost for the fear effect that isn't there any more. Inceasing the range in Flash Freeze to 80 and reducing it's recharge would also go a long way in helping Ice as would increasing the range of Ice Slick to 80.
    Pseudopets are the controller ones, for the most part. Certainly Ice Slick and Earthquake seem to be one and the same and I thought it was nearly always the case that Domis get Controller pseudos? Pseudos use their own modifiers (although I know from experience that Power Boost effects them so maybe I'm wrong here and misreading City of Data?)

    For Arctic Air The "fear" effect is still there, at least the old fashioned one (ie Afraid, which is the run away one which was the original Fear effect). But Arctic certainly needs a Domination effect to make up for the shorter duration of the Confuses. An extra Domination dependent 30% of a mag 3 confuse for 2.98 seconds would be fair (although due to the way they'd work it'd actually be slightly different to other Domination effects in practice and be more useful against minions and lieuts rather than bosses)


    As I've written elsewhere I'd make Flash Freeze far more available and useful by reducing the recharge and removing the delay and damage, making it a proper alpha move.

    I'd also stick some -damage into Slick and Shiver, probably 10% apiece. Between the two they'd equate pretty fairly to the AOE -10% ToHit quake gets and the AOE -18% ToHit Dark can stack up. It'd also make them useful in AV fights to some extent.

    I know Ice Slick is slightly better at making things fall over than Quake but it could still do with something extra for when it gets nullified or resisted.
  17. Quote:
    Originally Posted by Vimes_NA View Post
    I like the ice pool, but not for ice storm. It's on a 2min cooldown that kind of ruins its damage over time potential, in addition to being a psudopet and so not benefiting from containment and needing to keep enemies in the patch for 15s to do its thing.
    I'm fairly sure that Controller Ice Storm has a 50% containment rate. It being a pseudopet doesn't really matter as it's a Controller specific pseudopet (in the same way Corruptors have Scourging pseudopets for their Rains).

    Just checked City of Data and it still seems to be the case. Dominators get the same version, which I thought sucked until I looked further, it seems to be the Blaster version, but the Cold Damage also being Containment friendly.

    For a cone loving Dark/Dark I'd probably take Frost Breath over Ice Storm though.

    Overall I'd actually take the Stone epic personally, it's got some nice goodies (but the armour looks awfully usually)
  18. Quote:
    Originally Posted by Cardiff_Giant View Post
    IIRC, you have to answer those questions anytime/everytime you're not logging in on the computer you first logged in with after the new security went into effect...

    I think there is a way to manage it a bit if you're consistently using the same = "different"/ like a 2nd PC.
    No, incorrect. You have to answer them every time you log in via an IP Address which the server hasn't seen before for your account.

    So yes, basically you're whitelisting IP Addresses.
  19. Carnifax_NA

    Thorn Assault/?

    Quote:
    Originally Posted by Shadey_NA View Post
    I'll grant you that, due mostly to stalagmites, Earth/ does more outright controlling than Ice/.
    My reason for taking Ice/ was I'm a debuff kinda player and I've always liked debuffing conceptually. The other reason is that Artic Air is one of the more interesting powers I've seen in this game. It's such a good power and it can get you killed very fast. It's an odd sort of dialectic power that if leveraged right should produce an extremely good character.
    The reason for /Thorns was the fear in trops. added to what Ice already does it should be a wicked combo. Also, the obvious aoe potential.

    Plus, with a concept name like Rose in Winter, it was either plant/ice or ice/thorn.
    I've been quite down on Ice but Ice/Thorns is fun. Arctic Air & the melee & melee friendly cone from Thorns is a nice combo, as are Thorntrops.

    The main issue I have with Ice overall is how Domination unfriendly it is. Arctic Air should really benefit from Domination, Shiver should be given something and Flash Freeze should at least remove the damage and the delay. Ice Slick could also do with something.

    One thing you could do is give Shiver and Ice Slick -damage debuffs (10-15% apiece?), say it's the frigid cold sapping peoples strength or something, and maybe weasel in some Mez to Shiver (say 6 or 8 second mag 2 stun, dominationable).

    Also I'd love the holds to lose their -knockback (mostly to deal with locking down a boss on an Ice Slick without granting them 4-6 seconds of knockback protection).

    The -Damage would be unique to the set which would be nice too.
  20. Quote:
    Originally Posted by Parse View Post
    Also, on the subject of teleport:
    Stealth and a stealth io in teleport And Fire Controls Smoke power= win for stealthing Any mob.
    and,
    I use Teleport to switch ranges, its something that i started doing to counteract getting shoved my MM pets or melee, there by losing position. An off shoot of combat movement based off of teleport, is my standard combo for my fire/dark dom-

    Smoke, teleport to direct centre of a pack(using the one-click Teleport Bind), while Teleport is animating I queue up my Aoe Hold/Stun, then Aoe Immob, Engulfing Darkness. Take a second to ST Hold/Immob. any loose mobs, and fairly much anything outside of Bosses is dead within 8' of me. If not Engulfing Darkness is back off Rech.

    =D
    This is pretty much why my Fire/Dark has Spring Attack, it's my "tp in and knock em down" opener.

    The recharge on it is annoying but it just feels right for the character.

    Still at 29 but I'm planning to take all 5 powers from the Ice APP, the Rains are decent powers and hopefully Hibernate + Ice Shield + Hoarfrost will go a fair way to keeping me upright. The Mu set looks to be a decent choice as well though, God mode power and a resistance armour, a decent AOE, a pet which can heal you and an End recovery power.
  21. Quote:
    Originally Posted by Golden Girl View Post
    The revamped Shadowhunter has some unique doggy powers - think Anubis
    Sniff crotch?
    Hump furniture?
    Avoid b-a-t-h
  22. Quote:
    Originally Posted by Zwillinger View Post
    A great suggestion! My only concern would be that the forums are not frequented by the majority of the player base (less than 10%) and as such are not the ideal avenue to convey such information.
    Actually, assuming that a nice chunk of that 10% is active ingame and uses ingame channels like Help a lot (a reasonable assumption), 10% as a seed group for spreading information throughout the player base is pretty good.

    Word of Mouth (or Word of Keyboard) is a pretty useful marketing tool.
  23. Quote:
    Originally Posted by Zyphoid View Post
    Cat is out of the bag now, might as well put it back up. I really would have loved to have seen the costumes. :/
    We're getting Bag-Cat Assault in Issue 23?

    Sweet.
  24. Just give us a proper Public Teams system or some mechanism where the Team Leader can set his status to "Leader looking for more".

    I really, really wish they'd get around to doing this, it'd make things much easier for me both in terms of running and looking for teams.

    Nowadays I just start a team if there's none running. Shouting out on Help and Broadcast along with sending a few Tells to those looking in the search tool usually gets it filled pretty quickly. But I'd prefer being able to set a status when we're running with 6 saying "Open team, come and join" and let people find me rather than making those other 5 wait outside while I hunt for 1 or 2 more.
  25. Quote:
    Originally Posted by Aggelakis View Post
    My IP hasn't changed for over a year at least. (I found a tracert from an old troubleshooting issue from January of last year with the same IP I have now.) Thank god not all ISPs are crappy like your country's
    It generally doesn't matter in terms of the internet. Basing a security system upon IP Addresses is/was a laughably pointless thing for them to do. It's pretty much meaningless given that they can and do change and are often shared in an organization where multiple machines are using one gateway.

    Then going ahead and basing the security questions on the bog-standard ones banks have been asking for years just added to the Failheap really.

    A pointless irritation, nothing more, but I suppose the web munkies can tell the suits they implemented a dynamic, multileveled security system (technically true)

    The greatest part of the Failheap is whomever decided that forcing people to use the same password on the Forums and in-game was a clever idea. I hope that person was fired. From a cannon. Into the sun. Especially now considering peoples CCs are accessible ingame...