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Isn't this an old bug. There used to be an issue where you wouldn't aggro them, but you became the largest threat to them, so unless someone else opened with a Damage power or Taunt or whatever those left unmolested would see you as their logical highest threat and shoot at you once they'd been alerted.
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It really depends on which character I'm playing. My Warshade always loves getting bubbled though. I'm not too fussy as to what flavour of bubbles I get, although graphically the Ice ones are the ugliest ones IMO.
My Plant/Empath likes another Empath so I can skive off and not be expected to keep everyone alive
Debuff sets I'd always go with Dark Miasma, it's my favourite to play and my favourite to have on the team. -
Quote:My very first character back in i3/i4, a Fire/Stone Tanker, skipped Stamina, didn't have Burn and took Jump Kick over Combat leaping.During my first 6 months I used to skip Hasten on my trollers. More mortifyingly, I used to defend this strategy on the boards because Hasten was "situational."
I'm not proud
He ended up in dry storage for ages and eventually got vet-respecced in i8 or i9 to something slightly more sensible. Then I decided I still hated him and deleted him for ever more. -
Quote:Success? They pretty much broke any ranged pet when they introduced Demons and haven't made a change since.The Devs have been metaphorically bashing their heads against brick walls for years trying to improve pet AI. They've had some incremental (and slightly more than incremental) successes doing so over the years, but i don't expect a dramatic increase in pet AI "intelligence" any time in the near future.
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Quote:Congrats.Earlier tonight, my Warshade Starless Knight dinged 50 by killing Reichsman in the Kahn TF. I don't think I could have planned it better. Reichsman fell over, and BOOM! 50.
It's been a ton of fun leveling him. He's also the first character I've ever played that the idea of hitting 50 didn't diminish my interest in. Before logging out I unlocked the Alpha slot on him. Most of his IO build is done (just need 3 more sets). I have no doubt I'll spend a good chunk of the weekend playing him.
To anyone struggling with a low level Warshade: stay with it. The AT gets MUCH better, trust me on that one. Obscenely better. So much better you'll wonder why you ever thought the character wasn't a god.
Ah well. Off to bed now. I just wanted to gush a little on the boards before sleep.
I just rerolled a WS (my level 50 one is stuck EU side in an inactive account) and have gotten myself to level 14 pretty quickly (sewer team and then an 8 man Midnighters arc). Inherent Stamina makes a world of difference to my Nova form, Endurance was a total non-issue for them (even with Hasten running). Was on a Montague Castanella team last night with 3 tanks and a Brute on it which meant I could float above them and lob purple death down without any risk.
22 is where I feel it really kicks off for a WS as well (it will also be the point I run a vet respec in order to 'leverage' my level 1-6 slots). You get a huge variety of powers and tricks to mess with nearly every time and you have slotted Dwarf, Stygian Circle and SOs to mess with.
I'm in the process of writing a POPMenu for the Warshade, taking tricks from the Kheldian Bind thread, as I go, so once I've gotten it to a decent stage I'll post it up (the Menu and the Bind Files I have have some weird corruption in them which I cannot see but which means CoH misreads them, which I have to resolve). -
Quote:Subject Feedback : Is there any reason we cannot have a second version of this power with no End Costs and no run/jump speed gain?Subjective Feedback : Beast Run - too bad it can't be left on and/or slotted to offset the end drain. Going into battle with it on is very cool looking. To go from a Beastly crouch/run to fully standing up to fight and travel from spawn to spawn seems out of character.
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Quote:I'd never skip the Chain Confuse.Static Field is the one sleep you don't worry about waking people up. So long as they stand in the patch the sleep will tick again and back to zzz land they go.
For /earth assault take everything except mud pots and maybe hurl boulder (I took it on respec into inherent fitness and have enjoyed the extra ranged attack).
For electric control take everything except ST immob. Earth relies a lot on knockdown. Don't want to spoil that. You can also skip the AoE hold... I did. The other controls you have are going to get from your primary and secondary give you every mob mileage whereas the AoE is up maybe every two groups... with IO set slotting. Alternatively, you could take the aoe hold and skip the chain confuse. I'd say that power is the least useful as it takes awhile to skip around and hit enough targets. Now if you put a coercive persuasion in there, then you'd get a lot more bang for your buck.
Now if you're going for end drain, then taking Mu PPP would do the trick vs bosses and EBs just by virtue of power boosted power sink. Elec control on its own can sap, but it takes several seconds of intimate contact with static field and conductive aura running.
Take a look at the procs you can put in your powers, too. I managed to fit the stun proc from Effic Adapt into 3-4 control powers. That gave me an extra level of control that doesn't show up on the score sheets.
Yes, it takes a few seconds to take hold, but since it won't alert your foes you can cast it before the Tank/Brute/Whatever hits the spawn and by the time they do it'll have spread around nicely. My Elec/NRG domi will often skip ahead to the next spawn to set it going while the rest of the team are still finishing off the stragglers.
Mind you I never skip the AOE hold on a Control type either, frankenslotting works so well and so cheaply that it's a useful tool. -
As per usual I say "Dear [entity or generic focus of belief] please yes"
The Global thing don't bother me, but then I'm biased (I've got @Carnifax both sides).
Having two accounts would be a bit ouchie but I'd live with it if it meant reversing the idiotic NA/EU divide.
[Paging Red Name to materialize and say "We currently have no plans to do this" in 3-2-1...] -
Quote:* Indeed, my default setting is snark, but not doom levels of snarkMaybe some hyperbole because I was reading more snark than your response her implies was true. My apologies if I was wrong in my interpretation.
(for the record: I am also underwhelmed by the initial implementation, but put on my patience belt. round two better show improvement.
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I was sorely disappointed by the new animations, not just because what I was hoping for wasn't realised (eye and chest type animations across the board) but because in the case of my Elec/Energy domi they hadn't even provided new animations for his ranged NRG powers, only half of them which honestly looks a bit rubbish.
Hence "half-hearted", literally
I'll wait for round 2, hopefully the open beta thread for it where the majority of subjective feedback was negative in terms of how limited it was will give the animation department an idea of what people expect nowadays when custom options are added to powersets (along the lines of Weapon Customization and the original Power Customization systems).
They're the ones who set the bar high, even if the team has changed since then, they're the heights I expect from Paragon Studios.
(so yes there is snark there, but not Doom levels of snark, just a low level of background snark which is kinda my ground setting). -
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Quote:Conductive Aura: 1 Acc, 2-3 End Mod (depending on slot availablity).I guess I would like to know how to slot Conductive Aura and Static Field speaking in vanilla IOs.
Static Field, 2-3 Recharge (it's quick to recharge anyway). Sleep isn't needed. You can also add a End Mod or two if you have the slots (which is rare on a mid-level domi, they're almost as bad as Warshades for slots).
Jolting Chain is nice because you can get away with just the 1 Acc in it. So it's a slot-cheap soft-control which looks great (I love the chained falling down rippling through a spawn) and is useful early on. -
Quote:There is one difference here. When you get Freezing Rain at level 16 Static Field is your default control power, the one you leverage heavily both solo and on teams.But Cold's Sleet has the same issue as Storm's Freezing Rain -- both neutralize Static Field. And Sleet/Freezing Rain is one of the best powers in each set.
When you get sleet though it's level 35, and personally I've found Static Field is a lot less important to me as my primary form of AOE control at that level. Synapatic Confusion and the knockdown from sleet, coupled with your own knockdowns and single target holds, and the Gremlins knockdowns should be good enough by that level.
By the 30s Static Field is my cheap and cheerful "emergency" control which I either dump for the sake of it (and in fact I'm personally finding that a bad habit as I really should be leveraging the AOE confuse more) or stick on small bunches of enemies outside the main melee (like Council Marksmen) who will also be out of the AOE of Sleet. -
Quote:Erm, isn't poo the best way to attract flies? Or rotting meat perhaps?I'm frankly pretty sick of people getting bent out of shape because their suggestions weren't implemented the same day they suggested them.
It's not like they can just press a button and make these things happen, any suggestion has to go through several channels before the dev team decides IF they will implement it, and then (if the answer is yes) it has to go through several more channels to determine how and when.
And, just because they didn't do exactly what you asked for doesn't mean they weren't listening. They may have decided not to do it for some reason, or perhaps already had plans to do something similar, or maybe they had plans to do something completely at odds with it. The point of them being suggestions is exactly that, they are suggestions. Just because you suggested something doesn't mean they are obligated to do it.
Now, don't get me wrong, I don't actually have a problem with your ideas here, but the first part of your OP comes off very much as "I had this idea and you didn't do it RIGHT NOW! You don't care about our ideas!"
It's not as simple as "suggest an idea and the devs will do it immediately". You will probably get farther if your posts didn't have the tone of "I'm going to demand these things even though you aren't listening, and complain because you didn't do everything I asked for right away".
More flies with honey than vinegar and all that. -
Quote:With Fire the Fear is nullified so often (cos you keep setting the lot of them on fire) you're better off going ToHit debuff. Some Acc, some -ToHit and a bit of recharge is the way I go so you can have the -ToHit out as much as possible.Definitely not an expert with dark miasma but I do know fearsome stare will serve you much better if slotted with to hit debuff. The fear should last long enough considering you have a high damage primary.
2 Acc/Recharge/Fear, 2 -ToHit and a -ToHit/Recharge is a decent combo. If you've got space for the 6th slot I stick a Range in there.
I was pretty sure the Coralex Pet is regarded as pretty much useless. I'm aiming for the Dark APP instead, mostly for a Soul Drain which is up half the time (and a self-rez for spectacular time wipe recoveries).
Power Mastery also looks incredibly tempting for PBU (PBU > Fearsome Stare followed by Rain of Fire, Fireball and the cone. Yum) -
Quote:I like your ideas and wish to subscribe to your publication.Really, really hope Turnstile is added to normal teams soon. Make a simple Team Leader UI that would allow them to set "Looking for More" and maybe even a level range.
Then add an "Auto Team" option to the Flag menu, that way those in proper level ranges would be automatically added to a team.
Also, would love to see an Incarnate Trial for Dark Astoria, the idea of defeating some Cthulu-esque Banished Pantheon God sounds perfectly epic for those later stages of Incarnacy. -
Freezing Rain and Static Field don't play that well together though, nor do Hurricane and Conductive Aura.
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Isn't today Thursday?
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Actually a Dual Pistol / Martial Arts (or Sword) Assault hybrid as part of the secondary I suggested would work pretty well. With maybe some aspects of a few MM powers (for example a Gang War which created Syndicate members), that'd be interesting. For the primary maybe some of the Kinetics, Mind Control and some SR powers to represent the sorts of powers the Syndicate members tend to have
I'd also be in favour of the previously mentioned Praetorian Devouring Earth AT if the primary was build around chaining debuffs and regen buffs.
Since the EATs typically come in two flavours anyway I could certainly see there being a case for these being the two PEAT types. -
Quote:From a purely powers point of view we've had weapon wielding psychics (Forts and Widows) already. One thing we haven't had much of is a support EAT with a wider variety of team buffs and enemy debuffs.Not only this, but I'd rather have a Praetorian Epic AT that's a little more flexible in design.
HEATS = Alien shapeshifters
VEATS = Arachnos Soldiers
So why not make PEATS Syndicate! Origin therefore is open to any of them, as they're weapon/martial arts based psychics!
Not saying it needs to be a Corrupter / Defender rip-off but factoring in some new powers which are support based would be interesting. Say something which blended certain aspects of Team and self Regen buffs along with enemy damage debuffs in the primary along with Assault and maybe a pet or two in the secondary in some way.
I do tend to build my chars based on powers first and then thinking of a concept which works well with the powers they'd have though. I know a lot of other people work the other way around. -
Quote:The devs seem to be moving towards adding more content which shifts the softcap as well, via enemies having higher tohit values so it can be pretty useful for dealing with that.My thought on Elude is that while the +defense could be overkill, the +endurance part is very nice. I may respec it and spend less slots on it. I put 5 slots for Red Fortune +5% recharge. I may reduce it 3 with a mix of defense/+recovery/recharge.
Elude is great against big mobs of Longbows/Kheldians as their attacks can reduce so much of your defense.
If you don't have Cardiac alpha, Elude can be useful. You just have to remember to use it. I don't know how many times I forgot about this power. :P -
Quote:I didn't have the straight-out-of-the-box feel, but that was only because I was desperately looking at a Fort in Mids and wanted one straight away!!!Yes. I would agree that they have a "Right out of the Box" goodness to them. I don't feel lacking. Which is refreshing, because sometimes I feel that way about my other AT's.
Widow is just a really enjoyable change, just because she is effective for solo and group play.
Also it was around the time of City of Demons (or Rogue Isles of Demons) so being a claw wielding meleer in amongst all that braying, mooing demon flesh was nightmarish for the first 24 levels (of course it was also City of VEATs so there were some truly stunning most/all VEAT teams running too). -
Quote:Actually Quake is even better than Ice Slick, since Slick doesn't have the snazzy debuffs (It does have -run speed, but it's not like Ice is short of Run Speed debuffs besides it). Ice relies more on Slick though, which makes the lack of useful debuffs even more frustrating.Echoing previous comments...you really should not skip earthquake. That would be like an Icer skipping Ice Slick. This is one of your best powers in the set, and pretty damn close, if not being, set-defining.
OP if you skip Quake my Ice Domis are going to hunt you down
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Quote:That's pretty cool. I'll be trying this later.OMG I'm Back yet again! This time I bring you a slimmed down, cleaned up version of my ingame popmenu for your use.
If you want to nick my toggle buff commands from earlier in the thread to stick them in here feel free (link in my sig). Seems like a logical place for them.*

