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Quote:Procs in Hot Feet and Mud Pots proc once every 10 seconds, not once per tick. A normal proc in a toggle adds 1.4 DPS (which isn't very much) : That is 20% chance of 70 damage every 10 seconds. Incarnate Interfaces now follow the same logic.I was looking into proccing a Fire/Earth/Fire Dom for running Fire maps in the AE, I would like something other than a brute for this and I feel a dom has a little more style about it...
But does this AT posses the damage potential to make it viable?
I would 4 proc Hot feet and Mud pots giving 8procs per tick, and Incarnate powers would also be appliable, so T4 Muscular, Reactive Interface and Pyronic Judgement etc.
I would want to be fighting +4's but with a level shift they would con at +3.
Hoping someone that's good with numbers and calculation will pick up on this Q. :P
Thanks
The Proc Monster of Dominators is Plant thanks to Roots (big AOE, best damage of any AOE Immob and quick recharge) and especially Carrion Creepers (lots and lots of pseudopets making individual attacks: Posi Blast and the Slow Set one are gold here). Fly Trap can take a few -Defence ones as well and proc with them on 3 of her 4 attacks. -
We only got a firemans helmet last week, so there's a chance a Cossie Set is going to show up.
Not a hope in hell of Titan Weapons this week though, unless Marketing have totally lost it (which is always possible I suppose). You want to get people to buy and play a new set as much as possible before you release a direct "competitor" to it (ie another melee one) -
Gunslinger may get me to spend some of my cash. My Traps/Beam defender needs a new hat.
(please don't let THIS hat also be missing)
The only reason I'd look forward to Titan Weapons is that I like being on a team with a few meatshields (although StJ is currently fulfilling that for me). -
Quote:Sure we'll see when the prices come out. I'm in the happy position of not really having anything to spend my points on currently anyway.As a subscriber you can get those fancy IO's without ever spending an extra penny beyond your sub. That said... you will obviously have to decide WHAT to spend your points on if you don't ever plan to spend extra. I think alot of people have a problem with wanting more than the monthly stipend can accommodate
Even then it doesn't remove the fact that there's no ingame way to get enhancements of the same quality, the only way you can "earn" them is via the Market, which sits uneasily with me personally. -
Quote:I don't mind the new model, assuming that there is no advantage between those who play the game to earn things and those who can afford to buy the equivalents.I don't mind the pay part. I like having reasons to financially support a game I enjoy. Especially when those reasons improve my enjoyment of the game product. I can understand some folks not being thrilled with the new model but if you really stop to think about it... even if you personally dont ever buy these things, if others do those funds are going to turn around and improve the game you're enjoying. This is the primary reason I have no issues with the market making money in ways like this. It will sustain the game I enjoy and give the devs resources to improve it more. I secretly hope that this influx of funds will someday translate into base love >_>
However I do have a problem with it when those who can pay get better things than those who are active ingame doing things.
These new IOs, along with the forthcoming Attuned IOs which level up with you (and of which there are apparently lots more coming) are better than what you can earn ingame, which to me smacks of ******* out the best items for finanical gain.
NCSoft can of course do what they like with their game, but they should take a lesson from Eve Online in terms of what happens when Players decide a line has been crossed and make sure they don't accidently stumble across it. -
Now that I've seen those bonuses my main concern isn't the heal in the Defender one, it's that these "Pay to Get" items give a better Recharge bonus than any other Set Bonus in the game bar Purples.
Getting a mite sick of this new approach of PS and NCSoft. I don't mind comparable items being sold for real money, but better lewt if you pay is pretty much exactly why I lost a lot of respect for Bioware (and didn't buy their last game or it's DLC). -
I quite like them personally. I've liked them in both SSAs, I like them in other content too.
Mind you I tend to play characters which can prepare nasty surprises for them anyway.
"Why hello angry spawn, as you can see I've laid out a few welcomes for you." -
Quote:Actually this is one place where Titan Weapons makes some sort of sense to me too, that it's used for representing someone with superhuman strength using a stop sign or whatever was to hand as a weapon. Of course the downside is that the person carries it around with them, rather than just using whatever is to hand, but it actually sits a lot better with me personally than someone running around with a 12 foot sword.Honestly, I'm looking forward to the set, but not for the Giant Sword aspect.
I'm really hoping things like that Railroad crossing sign - and other such objects - are in the set.
You see, while it is a great set to play, I've always felt that Super Strength didn't exactly convey 'Super Strength' so much as 'I Punch Things Really Good!'
Someone swinging around a Streetsign/Lamp Post/Small Tree/etc, might finally give me that feeling of Super Strength that I've been missing.
(...note to self... if the devs do include a Stop Sign as a Titan Weapon... resist the urge to make a green-skinned zombie clown with it...) -
Quote:This would be true, except for the look of it. Either the model or the colour means I don't really have any characters where I'd say "yeah, this is a good match"Well as far as advantages vs disadvantages flight also has the potential to shut off if hit with -fly or if you detoggle from endurance zeroing. Each has their own advantages and disadvantages.
Rocket board in all honesty fits ALL character concepts except one's where your hero/villain completely rejects all technology for some reason (which is a valid story based theme) OR a very small % where powers themselves would conflict with the ability to ride the board (and couldn't be creatively thought around). I don't care where you get your powers from you can learn to use a rocket board same as you can learn to drive a car. Very very very few power concepts will prevent this.
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If I could colour it and/or choose a different model I'd be all over it like a rash though.
Ninja/Beast however is a great way to get about. Eventually I do pick a travel power at around level 30, but it's nice not having the pressure of taking it at 14 any more. -
Anyone got the entire list of bonuses?
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Quote:Electric Control has ranged chaining effects. Yes it was taken from Electric Melee but it's the first time it was applied to ranged control effects. Personally I'd call them elaborate power effects.Electric Control: Sure, it was good, but look at Kinetic Melee, Dual Pistols, Demon Summoning and everything after. Electric Control doesn't have any sort of unique gimmick, special mechanic or even elaborate power effects.
I just hope they don't resort to Dark Illusion.
Kinetic Melee has a pretty unique build up mechanic, Dual Pistols introduced the "Ammo type" concept which they are applying to Staff Melee (hopefully in a better way).
Demons is unique among Mastermind sets in both the attacks using all new Whip animations and in terms of the variety of minions with different powers & effects you get and the "make a demon poop tiny fire imps" power.
Personally I didn't enjoy Kinetic Melee as the first few powers are very samey to me and Demons are screeching nightmares but they did both try and introduce new things to the sets compared to older sets in the AT. -
Quote:Nope, this is false. It used to be bandied around as a truth but the Devs discovered they were wrong about it (BaBs and Castle tried to fix it I think but it broke lots of other things)Only in terms of perception, not actual effectiveness of the attack. The redraw animation is taken into account when the attack is fired off, and the firing animation is shortened by the same time that the weapon draw animation takes. If the weapon is already drawn, the full animation will play.
The end result is, if the perscribed animation time for an attack is 2.3 seconds, it will take 2.3 seconds regardless of whether the weapon is drawn or not.
Powers with "baked in" weapons like Fire Swords it is true, but any set where you pick a weapon model you can suffer from redraw. -
Quote:Well, except when new zone content has been released in the past there tends to be a glut of PuG teams running it anyway. That's what happened with Praetoria, even though half the teams one would join could be of an "opposite" alignment to you.One would assume the cool storylines are the reason there's a lack of teams. Team content and story content are generally mutually exclusive concepts. It's one thing to call in a few of your friends and coordinate missions, but you're not going to get that out of random pick-up groups, so if people want the story, it behooves them to stay solo.
But with First Ward it just isn't the case. The lack of any search tools (and no acknowledgement of the issue even) seems to have killed the zone off ridiculously quickly. -
Quote:You're doing "You're doing it wrong" wrong!Only tools who think defenders are just healing/buff bots don't take attacks. Every toon in this game can deal damage and should be dealing damage. If your not your doing it wrong!
(not being a grammar nazi by the way, it just amused me to type that out) -
Quote:Earth Assault was pretty lazy alright, it was a copy and pasta job, but I like the thought that went into Electric Control, the layered controls and quick recharging AOE control powers (or pseudo-AOE in the case of the chaining Confuse) work well with steamrollering teams.This.
It won't happen though because there's still Dark Control and Dark Assault to do, both of which will be as lazy (mechanically) as the last Control and Assault primaries added to the game.
Dark Assault and Dark Control I am worried about, there's a chance that Dark Assault could be everything I hate about Dark in one place (long animating 7 foot cone attack, a snipe early on, not very good Ranged Damage due to the lack of a proper Tier 3 blast, NightFail).
Mind you it could also go the other way (Siphon Life, some Soul Drain / Mire derivative, changed enough to avoid the "no duplicate powers" pseudo-rule, other interesting bits and bobs like Oppresive Gloom, Cloak of Fear or the damage aura in there somewhere). -
So far, soloing it with a Traps Defender I love the place. It's an incredibly interesting zone with loads of rather interesting groups in interesting dynamics. Haven't found anything too difficult to fight yet personally, but I am a Trapper.
The one criticism I'd have is that Nobel Savage is too much of a Mary Sue on missions. He hits ridiculously hard and totally removes the challenge on a few missions.
My jaw actually dropped when I looked up while ninja-running through the shark infested ruins in the middle of a map and a giant shadow fell over me... (followed by all my End suddenly leeching from me as I frantically tried to escape).
Oh, the fact /sea is bugged is really annoying too, and the lack of teams in it is a bit disheartening for such a cool zone and storylines. -
Quote:You appear to be getting mixed up here. I never said anything about time being wasted. I just said it looks daft and I'll probably be laughing at the swarm of people playing it next week. Which is sorta the point too, giant weapons are supposed to be tongue-in-cheekWhat he said was:
Just paraphrasing to the most typical denominator. I see it far too much on the boards, already.
Quote:I've personally no problem with Paragon Studios making it
1) They spent time designing a new powerset they though some players would like.
2) They were obviously right: some players are going to spend time building and playing Titan Weapon characters.
3) You're not going to waste time buying or using the set.
No one's time was wasted.
I just hope we don't have a bunch of people who buy it and then ***** about it not being the super-best-set-in-the-game like we had with Street Justice. -
I'm confused here. Summon Reinforcements is listed as summoning them for 240 seconds but having a recharge of 900 seconds (the same as the Patron version) and Spiderlings also hang out for 240 seconds but have a 600 second recharge.
So the Crab pets aren't in any way perma without some IOs getting involved (say in the way that Dark Servant or Extracted Essences are, although Extracted Essences require some Recharge SOs in the power to hit it). -
I thought it was just "Defender". I mean they have a whole 9 powers devoted to shooting things.
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Quote:I've personally no problem with Paragon Studios making it (other than it shows a bit of a lack of imagination, but we'll see what weapons they make for it) but I reserve the right to laugh at all the ridiculous anime style characters running around with oversized protuberances next week.Nope, I just have zero tolerance for the "I don't like it, so they shouldn't make it" twits.
[TODO : insert George Takei "Oh my" image here]
I wish they'd get out of this Melee set rut though. I want a funky Control, Assault or Pet set with some new mechanics in it. -
That's a pretty cool doggie.
I'm not bothered by non-combat pets, other than as a nice Tech Demo, but if it means Animal Masterminds then it's all good. (if it also meant Bug Masterminds I'd sell my first born to get it, assuming you accept sarcastic 4 year olds in the store) -
The other rule of thumb for Procs & Pseudopet powers is that for the most part Buffing procs are a waste of time (for the most part, there's always exceptions) as they'll try and buff the pseudopet.
That's why the Forced Feedback proc is pretty useless in Jolting (again only the initial blast has a chance of buffing you) -
Quote:I'm also in the "This is stupid" camp. The game is going to look daft for a few weeks while people run around with weapon models which look like Jay got the scaling wrong.I think they look bloody stupid.
They look bloody stupid in Anime, they look bloody stupid in Final Fantasy and they look bloody stupid here.
I'll probably still make one.
Roll on Staff Melee.
Quote:There are several powersets in the game I'd never use, for various reasons. I still don't waste energy complaining about them... least of all on purely aesthetic grounds... -
Quote:Only in the case of the End Mod one. Procs will carry down to Pseudopets if the Pseudopet also has the effect / accepts those IOs (Carrion Creepers being the best example of this)Pretty sure the proc will only check on the first target and none of the jumps. So not worth it.
I've seen Devestation proc on chains quite happily on my Elec/NRG Domi.