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Quote:You can stack Tornado, Lightning Storm and Freezing Rain. You cannot stack Creepers as the second summon kills off the invisible pseudopet (the wee chap who follows you around and spawns the Vines and Bramble patches at living and dead enemies)So, I've been playing a fair bit on a new Plant/Storm toon. He's a *lot* of fun and I've been quite content to blunder along and see how things go.
That said, as I'm starting to approach the pointy end of the content, I've started to think about a final build for him... and boy, am I struggling on MIDs to get my head around him. He's my first controller and I've really got no idea how to get what I want out of him.
I'd like to maximise defense and also maximise my recharge (and then, whereever possible, pick up +end, +recovery, +hp, +regen bonuses). Permahaste would be a dream, but I can't for the life of me recall how much +Rech I'm going to need. I don't mind spending the influence on this guy: he's a blast to play and quickly becoming my main.
As to defense... I can easily design builds that reach the S/L softcap (I've also got one that softcaps S/L/E). But with Hurricane, that seems pointless. I'd have thought Ranged/AoE would be the way to go, but maybe I should just focus on Range? Any thoughts?
Outside of defenses, one question related to the powers themselves:
How does +Recharge interact with the Storm pets? I'm not yet at a point where I can summon multiple tornados/storms,freezing rains, creepers, etc; how does recharge work on these things? Can you have multiples of the pseudopets out? Does Rain stack? I thought Tornado could stack but had no idea about the others...
Really appreciate any guidance! -
How can things which are only available through the Markets and which are Attuned so they cannot be traded be in the Market? Are they achievable in-game as well?
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Quote:Doing it without regard for or warning to the player base in general is shoddy and rather laughable.Basically, yes. It's a game-wide factory reset. For everyone complaining, to be perfectly honest it is INFINITELY easier to simply do a game-wide sweep rather than pick through individual player accounts to see who qualifies and who doesn't.
Besides, 50 merits isn't a terrible thing and if you were someone who was really into farming for tips for AMerits this isn't going to put a huge dent in your schedule, simply set it back a day or two.
I was assuming it would have to be an unforeseen bug, because the alternative is just too daft for words. -
Erm, not really. I'd buy that they are level 25-30 content scaled down. Certainly as you apprach the end of Praetoria they are much easier to handle. But there's no way they are scaled down level 50 content, unless you're talking about lolCouncil.
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Quote:Oh yeah, sorry. I got a bit lost, just like the Rhu-shin (or whatever they're called)Cheers for the advice. I'm not far off lvl 28, maybe if I level I'll have better luck. I'm in the Abyss, there aren't any floating islands.
Eco
You can also spend a wee bit of time loading up on some Temps in Steel to cover your weaknesses (Steel because Wnetworths is right beside the Uni). There's a Kinetic Shield recipe which is quite good and a +Recovery power. I used both in Praetoria to deal with the horrific End consumption and tricky fights with my Bs/Fire scrapper and my Widow/Fort runs around with 4 or 5 different temp powers. The Backup Radio might be useful for you too. -
Quote:Time shouldn't be too bad really solo. You've got the 30% damage bonus from soloing and decent defense from Farsight, two purples will softcap you (so you can ignore the minions entirely and focus on him).TIme/Ice Defender, lvl 27.
I could probably whittle him down if he didnt keep rezzing his minions.
Eco
Can you knock the minions off the floating islands with something like the Nemises Staff? -
Quote:5000 Quatloos says some well meaning developer will end up stamping out the work around for eye-glows on the ThinkTank in the next few weeks.The ThinkTank and contents are static. The aura eye glows move with the head animations that would be happening if the head/tank wasn't locked in place. (The "head bones/nodes" for the character model are present and still moving, but the ThinkTank is rigidly attached to the torso, not attached to the head nodes, so the only thing following the head bone animations are the auras.) As long as you don't have eyes in the tank the eye glows look pretty nice anyway.
I was trying to simulate Goldfish with it last night, or some form of beastie swimming around the tank. -
Quote:Some heroes might be able to defy the law of Gravity and use magic to soar into the skies.Some heroes, try as they might, simply can't defy gravity and fly, some can't leap tall buildings in a single bound.
Does this mean that they don't deserve to see what it's like on top of Paragon's tallest structures? I certainly don't think so.
I'd like to propose a wall running or climbing travel power. It would work by, while toggled, treating any solid surface as flooring (ie, something a character can attach to) It could be running, climbing or even crawling, like our friendly neighbourhood guy in red and blue.
But no hero can overcome the mysterious laws known as Game Engine Constraints. -
I seem to average out at 34.... As an end, not a start
Most of my alts stall around the 34-38 range as I get distracted by a new Shiny and play that for a bit (until it too is discarded for the next new, shiny thing).
I've been playing since 2005. I've 4 level 50s and 1 Incarnate. -
Quote:The first two are easy enough, the BAF is very easy to pick up and Marauders one is fine (except for the twisty-turny passageway bit in the middle but your team can cover that, I usually spend it dead, dying or return from the hospital). Haven't bothered with the other two, few people seem to, Keyes especially seems to be a confused mess of a Trial and thus is rarely ran.I have to say, this thread is worrying to me.
Are all incarnate trial goers going to expect me to know exactly what to do from the start? I mean I read up on the wiki but until I have actually tried this stuff out myself I'm going to be a little hopeless.
I really don't like to think I won't be welcome on incarnate trials just because I don't have experience in them -
Quote:Wait, what? What sort of half-arsed way is that to do things?It basically sounds like, as someone else mentioned, that they reset everyone's alignment status so you have to spend FOUR days not two doing tips. First morality to get the 50 merits and a second morality to reinforce and get the alignment merit.
One can only assume it's a bug and thus sloppy development and QA which has cause this (which is bad enough). The alternative explanation, that it was deliberately done to allow this change to the SSAs would be epically dumb. -
Quote:Immob Protection is pretty useful. Immob Resistance is pretty useless (as are most of the Mez Resist bonuses)Everyone benefits from Immobile protection, well, in theory. And all ATs can do damage with just their primary and secondary. No need to dip into a pool power even. Multiple defenders have no healing power at all, so it seems a very odd choice for a defender specific IO set
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Quote:No offense but that's a terrible sample rate to base such a judgement on.Since topics like these without solid info is all there is on this forum, I put the slow damage proc into distortion field. Used it 3 times on a pair of enemies. It never proc'd once. I would assume it can proc at casting and at no other time.
The best way to analyse these is to use 0x8 attackless enemies in the AE and have the Pet Damage window switched on (or you won't see the procs because they are cast by a pseudopet).
I used this method before with various procs in a Plant controllers powers, along with logging to a text file and stripping out the PROC reports which gave me some sort of indication of which procs fired and how often in a "best case" scenario so I could decide which were good and which weren't.
The Slow proc should average out at 1.4DPS per enemy in the area of effect, since it's a Slow patch, but I haven't confirmed it for that power. Personally the only proc I'm planning to slot is the Lockdown, unless you're really stuck for damage, although the purple knockdown one could be pretty good too, unless you're a controller with a -Kb AOE Immob which you like to use a lot. -
Mind you, given the frenzy and "When is it coming" and "Want nao" posts which StJ, Titan Weapons and Staff Melee have generated I can understand them being a bit low key with anything else they might have planned.
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Quote:Time Manipulation was free, and nowadays they always give access to a new set to all the ATs where it makes sense (Shield Defense is the last exception I can think of off the top of me head).I have to agree with DeepBlue many powersets can fill a variety of roles especially now that you can customize them. The only thing that holds people back is their imagination. Just because it isn't called Electric or Mind doesn't mean the set can't be used as a Electric or Mind set by YOU. My toon Cheap Pirate Santa is a corruptor with cold powers but I didn't like the cold sets so I made my own. Energy recolored white works very well for this for example.
Don't let the Devs tell you what you can and can't do!
It appears there will be a lot of new powersets and costume sets released now that the game is "free". So the wait for new sets will apparently be shorter. What I wonder is if the port say Time Manipulation to another AT would you get it with the purchase you already made or would it be an additional purchase? -
Quote:I find with Disintegrate having about a 10 second duration it's not about how soon it takes you to start blasting, its more about how much blasting you can do continuously in order to get some spread going so you can follow it up with the cone, without having to refire Disintegrate as I find the DoT and Animation a bit long.That's fine. And I think it's great you like traps. At the same time you just confess to a 'set up' period. That's my point... EVERY single set that isn't directly assisting your ability to 'blast' is going to take time away from the Beam Rifle aspect of your character.
Also the more chaining you can do without needing to holster to apply / reapply a debuff to someone (or use any power other than a Beam Rifle one) means less redraw penalty.
That's why I think Traps is the closest thing you get to a seamless pairing for Beam Rifle.
But again for the OP if you're enjoying the Beam/Poison combo then go for it, it's all good (except for the poor unfortunates you're covering in toxic goo and then hitting with a disintegration beam of course, but hey,. screw them, if they didn't want to be horribly disfigured by chemicals and plasma burns they shouldn't have taken up Crime / Crime Fighting [Delete as appropriate]) -
Quote:Yeah, we should have some sort of 20-30 zone, possibly based in Praetoria and maybe some sort of every monthly arc or something for those of us who don't care about Incarnates....Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
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Quote:Traps says hi!- Beam works best if you are working disintegration like a fiend. Now even though people complain about poison's animation times, and it's labour intensive nature, I really don't think there are 'seemless' sets that fit with beam. I just don't think it exists. They ALL interrupt your ability to work on Disintegrate. That is the bottom line.
It's silly how much blasting my Traps/Beam gets to do once she's dropped Acid Mortar, Seekers or PGT and maybe thrown Trops around myself.
When I find myself toebombing with Trip Mine I'm usually thinking "Yes, that was an entertaining *BOOM* but I could have spent those 5 seconds lasering things to death" -
Quote:Why would Masterminds laugh at Doms? Both got a Primary in i19 but since then Domis haven't seen anything new (not even Proliferation) whereas Masterminds got both a new Secondary (which was free) and a Proliferated one (Sonic)Also, if a server is slow, or downright dead, a player knows that they can log in as a scrapper or brute and still play
Doms should get some love? I bet MMs laugh heartily at that statement. I only play melee so the selfish part of me is glad that there are so many melee sets in the works. -
Personally I don't think I could do it past level 14 or so due to the loss of shiny powers.
It's a great mini-TF and all but once I'm level 8 or more starting it and I see greyed out powers when I start I start thinking "Right, onto proper things after this so" -
Quote:I highly recommend you don't. The slightly longer animation bites. I did this originally and was kicking myself come level 30 or so because it was hurting my Damage output directly and also because the longer recharge and animation times were affecting his ability to build Fury (building thru attacking is important to Stone since you'll be Controlling away a fair chunk of incoming attacks)I highly recommend you consider substituting stone fist for air superiority. Nearly identical damage, but the knockdown gives you even more defensive mitigation. A must for /FA
What I ended up doing once Stamina became inherent was to take both but only slot Air Sup for Acc. That way it's useful as an "upsie-daisy" soft control when needed (ie when waiting for Seismic to recharge) but I use Stone Fists as my standard attack.
Up to you of course if you feel you can spare the power pick or want to go for something else -
Quote:Hurrah for City of Pointless Treadmills.The Incarante system never ends - there'll always be more Incarnate stuff
Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill. -
Quote:On teams Domination builds really quickly anyway. On an 8 man you'll be at Domi Levels by the end of the first spawn. Or you can do what I do. Pick on Greys outside the mission while people are farting about, you'll probably be close to Domination by the time the mission starts.One thing worth mentioning is the fact that it is inadvisable to be a non-villain as a Dom and that sounds exactly what you intend.
The Frenzy alignment power is an absolute must have for a Dominator and it is pure villain only.
It gives you 100% domination so you can initiate perma-dom before you get into combat.
Frenzy is lovely for villainous Domis, but you're not gimped if you don't have access to it in any really meaningful way. -
Quote:The problem here is that the 45% recharge frequently isn't, because you're at ED levels of Recharge for important powers anyway. So it ends up being something like 15%-20% or something instead.If you ask me, +45% recharge enhancement > +45% endurance reduction enhancement > +45% damage enhancement > +45% accuracy enhancement .
Like, by, a lot.
Whereas with the End Reduction I find I rarely slot for more than 40% End Reduction anyway, so most of my powers get the full 45% End Reduction applied to them from Alpha.