Carnifax_NA

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  1. Quote:
    Originally Posted by Umbra View Post
    I was thinking to use snowstorm to keep my victims from moving away too quickly. I imagine an area immobilize is better but will snowstorm do the job?
    Snowstorm & FR are ideal for stopping things escaping the Rains. But they won't do anything to counter the knockback that Tornado & LS do unfortunately. It means that without an AOE immob which prevents knockback (which is only in the Mace Mastery set) Lightning Storm will knock things directly back out of your Patch Of Death and Tornado will scatter things to the 4 winds.
  2. Quote:
    Originally Posted by Umbra View Post
    Thanks again!

    I think I will try a Blueside Corrupter, Fire/Storm and Power Mastery looks good. I figure Assault would be good, and Hasten.

    My experience with enhancements is oldschool SO's, so I will have to learn about how that all works now.
    One word of warning, both Tornado and Lightning Storm do a fair chunk of damage, but come with knockback. Because of this Mace Mastery might be of use so you can AOE immob things in place and then let Tornado & LS whittle them down along with your Fire powers.
  3. Quote:
    Originally Posted by Granite Agent View Post
    What are the procs we're talking about?

    Boy do i miss MIDS.
    Because Shadow Field has a chance of holding after it's been cast any of the Psi Damage procs should have a chance of hitting anyone in the AOE once every 10 seconds (like any patch power) and additional one-off chance of going off when initially cast.

    A standard PROC at 50 slotted in a patch boils down to something like 1.4 DPS if I remember rightly?

    Living Shadows (or any AOE immob) is usually an excellent place for PROCs thanks to the wide AOE (Living Shadows is a cone, but a wide one) and low, low recharge.

    The Cloud Senses proc in Haunt looks to be a decent choice, as all of their attacks should benefit. Doggie only has two attacks which should inherit, but one is a cone.

    For Patches I'd usually recommend focusing on ones which recharge more often, in your case Tar Patch is a decent enough choice because it's always out. Fearsome Stare is a mixed bag, it gets fired a lot but the proc will allow any affected characters a shot at you.
  4. Quote:
    Originally Posted by Local_Man View Post
    I have been working on a Dark/Dark, much of the time duo-ing with my buddy's Dark/Time 'troller. We've done a few TFs, and have also done missions just the two of us. Neither of us have the single-target Immob, but we both have the vet attacks.

    While doing damage isn't fast, we've been doing fine, getting missions done in a reasonable time.
    2 != soloing

    I just find the lack of the immob very noticeable before I get the Epic blast on low damage controllers, even with the 2 Vet attacks.
  5. Carnifax_NA

    Bug Out!

    I still want a Giant Bug mastermind set. Bugs > Mammals (I use bugs here for any collection of creepy-crawlies).

    Ideally it would focus on smaller, more numerous pets compared to the current sets (ie the Tier 1s come in pairs and some of the other Tiers have chances to raise / summon additional bugs in combat).
  6. From my experience with Illusion/Storm and Fire/Rad (both being somewhat close to Dark/Storm and Fire/Dark) the Dark/Storm will be better at fewer, harder targets and the Fire/Dark again hordes of minions.

    I'd give the edge to the Fire/Dark myself, just because there's less messing about with immobs to get the maximum damage from them, especially if you're talking about harvesting drops (because Fire/Dark will melt 0x8 quicker)

    Both would have nice damage though.
  7. Actually I would love for Defenders to be Proliferated some Domi Assault sets like Thorns. I know it'd break the AT remit slightly etc etc but it would be fun. Say Thorns and Earth to start with (both fairly melee orientated as well).

    It'd also mean any Premium new Domi sets in the Market could be sold for both Domis and Defenders. I don't think I'd proliferate them to Corruptors though, just Defenders to start with to give Defenders some unique new options.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    After reading all this....I'm going to skip the ST Immobilize just to irritate Reppu.
    There's no harm in it if you're planning to team a lot. On an 8 man the trickle of single target DoT you're adding isn't anything to write home about.

    If you find yourself soloing you'll go nuts though.

    Quote:
    Originally Posted by Awesome_Clawsome
    (instead of Seismic Smash)
    Just to make your life even more difficult : Seismic Smash is also an awesome power.

    What are you spending your power choices on? Do you have a load of LOTG mules or something?
  9. Quote:
    Originally Posted by Lothic View Post
    That's fine because often I find people becoming "too easily offended" by lazy stereotypes to be in and of itself a lazy stereotype that I am all too easily offended by.
    I've become what I hate

    *Dons Leprechaun Hat of Shame*
  10. Quote:
    Originally Posted by Darth_Khasei View Post
    As above I provided a link to http://www.yourirish.com/culture/ where these people claim to not only be Irish but embrace the very things you say are stereotypes, as myth and folklore of the people of Ireland since the time before the Celts.

    Stereotypes are based on real life people not mythological/folklore created characters.
    Most of the items about Leprechauns in that article are not drawn from Celtic folklore. I'm afraid the internet is lying to you.

    Look, I'm tired of fighting about this to be honest, I find this item be be a lazy, sterotypical American trope of a Leprechaun and view of Ireland in general. You don't understand that.

    Can we just leave it there?
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    How is it this when the Irish created the mythology/folklore themselves about the character?

    I don't get how people are trying to call this character a Irish "stereotype" when it is a created figure from myth and folklore. If someone was making a RL comment about Irish people and then making up a character based on that sure, but this one from their own myths and folklore? No I don't see how that fits the box you and others are trying to put it in (ie. stereotype).
    Erm, the Irish didn't create most of the things now commonly associated with them, such as the red hair, shamrocks or even the fact they wear green all the time. It was more that all those things accrued to it in movies and other media, things like those Lucky Charms cereals you have over there and films like Darby O'Gill. They all fed in together to propagate this amalgam of sterotypes which comes out every 17th of March.

    But I still don't find it an offensive stereotype, just a tiresome one. They're basically a cringeworthy tourist trap which symbolise everything twee which people seem to associate with Ireland.
  12. Quote:
    Originally Posted by Darth_Khasei View Post
    Way way too sensitive for something that was not made to be offensive in anyway whatsoever.

    You must be going nutso over this page then:
    http://www.yourirish.com/folklore/the-leprechauns/
    Like I said I'm not that overly fussed really, I just think it's pretty terrible writing and a terribly lazy idea to be spending development time on.
  13. Quote:
    Originally Posted by Darth_Khasei View Post
    I don't quite understand this claim made by some here and if it is serious. The claim of the stereotype and it being highly offensive.

    As I understand things this was from "Irish" mythology and folklore? If that is so how is it offensive for other people to refer to mythology and folklore established by the Irish themselves. What am I missing?
    I pretty much summed it up at the top of the page. It's not really that the use of a leprechaun is hideously offensive but the whole thing is just one giant, unfunny, lazy sterotype, both in terms of the Pet itself and the post at the start of this thread. I mean really? That's the best you could manage?
  14. Quote:
    Originally Posted by eth_Nargy View Post
    My bad, I guess if they color swapped it to red it'd be fine and dandy, right?

    Seriously, I don't understand why people whine about a mythological creature's effect on their heritage. It'd be like a player from Egypt getting all miffed if they released a Living Mummy pet.

    Course the pet itself is still garbage.
    Actually it was the "sure and begorrah" Darby O'Gill speak I was more disappointed in.

    I'm not insulted in the slightest, I just thought Paragon Studios were more creative than resorting to tired old sterotypes of the laziest kind in order to try and be humorous when selling their tat.

    Have a look at how Valve do it Paragon Studios, their press releases for their releases are frequently brilliant (the Valentines Day one was genius).
  15. Quote:
    Originally Posted by SpyralPegacyon View Post
    Given my experience over the past week, I'm of the mindset that the set was put off simply so Double XP weekend wouldn't turn into City of Grav Control, Dark Control, and Beast Masters.
    It has happened that way in the past alright.

    Mind you Rogue Isles of Demons, Widows and Soldiers of Archnos was pretty cool (as long as you weren't in melee with the tide of howling demon flesh)
  16. Quote:
    Originally Posted by Scarlet Shocker View Post
    I'm just looking a that too... Zombie's dark misma is interesting. I was leaning towards a DM/Rad fender... I'm thinking that Rad will allow me to eat through defence and then leave Dark Miasma to just swallow all his other stats - but your notion of DM/DP is interesting. Wouldn't it make a better corruptor to eak out some extra damage?
    I found Dark/Rad to be somewhat underperforming. The damage is pretty poor overall.

    My Dark/Sonic was a dream though and was possibly the character I felt was most useful in an AV fight of any I've ever played.
  17. Quote:
    Originally Posted by LordAethar View Post
    I think I see how they came up with the 800 point cost. They took the 500 points that people paid for the other recent novelty pets, and added 300 points because of it's 10% Influence bonus.
    People paid for the other vanity pets? And can I ask, as a returnee, why there's a frisbee power mentioned in the launcher as well? What the hell is that about?? I'm enjoying the game, but I'm beginning to recall one of the main reasons I'd left in the first place, the plethora of overpriced crap which kept appearing in the store.

    Although given that in Ireland we use Leprechauns chiefly to make tourists pay over the odds for tat I suppose it is appropriate enough that Paragon Studios do the same (we also use them for slave labour in our underground Guinness mines).
  18. I'd avoid Thorns and Fire for Elec Control, just because the DoT has a tendency to interfere with the sleep patch a bit.

    My Elec/NRG has got great single target damage and is in melee a lot. However the single target damage focus can get slightly annoying (especially on teams) and the knockback takes a little getting used to (and exploiting, remember range is only checked when a power is triggered, so you can hit something with Power Push to send them flying and have a Total Focus queued up after it and it will still hit them).

    NRG feels powerful though, the attacks feel like they really hit hard.

    Dark/Thorns could be interesting actually. Thorns is melee friendly with possibly the best cone attack of any Dominator set thanks to the wide arc and quick animation.
  19. Leprechaun? Because it's St Patricks Day?

    As an Irish man I find that sort of sterotyping very insulting. I'm so outraged that I'm leaving my pint of black here in the snug, putting on my cloth cap, grabbing my shillelagh and storming on out of here.
  20. Quote:
    Originally Posted by ketch View Post
    Fear, unfortunately, doesn't set containment. Immobilizes, holds, stuns, and sleeps do.

    Fearsome Stare is an excellent power I'd encourage you to work into your build. It's a 15% to hit debuff in addition to the Fear. I find it safer to open with than Mind's Terrify.
    Yep, Fearsome Stare is your Alpha-B-gone move. I'd never remove it, it's the #1 AOE mez in the set. Plus ToHit Debuff IOs are relatively cheap and come with some nice bonuses.
  21. Mmmm. Scone of Shame.

    With delicious Residual Guilt Jam and the Butter of Remorsefulness.
  22. Quote:
    Originally Posted by Scarlet Shocker View Post
    Disruption Arrow stacks I believe. Not sure about the others. I don't think Flash arrow stacks from the same caster but does stack with other blinders... useful when my Fire/TA used 2 blinds for a 15% -to hit
    Flash Arrow and Acid Arrow won't stack. Disruption will because it creates separate pseudo-pets which apply the effect.

    Gas Arrow doesn't as far as I'm aware because it only uses a Pseudopet for the graphical fx, the actual power effect is direct from the caster and set not to stack (could be wrong about that though)
  23. Quote:
    Originally Posted by Thirty-Seven View Post
    I have to agree with the OP... of all the possible things they could have made... a wolf is the least pleasing to me (well, unless it had been really ridiculous like a big goldfish).

    I would even have been happier with just Dark-flavored Imps.
    Yep, I hadn't seen it until yesterday since I was away so I was just going on the description. I had in mind a vague, gorilla-like black shape, a bestial humanoid figure (like a giant Imp on Steroids), not GothLassie.

    And it's bloody huge. Even a more lithe, panther-like 4-legged mob would have suited the set better

    At least the Caspers look the part.
  24. Quote:
    Originally Posted by Golden Girl View Post
    Welcome home
    Well it's a new, refurbished home where the wallpaper and decor looks a million times better than it did 6 months ago (I love you new PC), but thank you GG.
  25. Quote:
    Originally Posted by Fugacity View Post
    One thing I noticed yesterday after I was defeated is that Haunt pets don't disappear when the summoner is defeated. Kind of odd and I'm not sure if it's WAI or not.
    A couple of pets do that. Spirits from Necromancy and the Warshade pets for example.