Carnifax

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  1. Carnifax

    8 OFFENDERS TEAM

    And heres the aforementioned build.

    Hope you guys have lots of AMs and Speed boosts going, this toon is gonna be gasping for End...

    Hero Plan by Mids' Hero Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Carrion Beetle: Level 19 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Radiation Blast
    Power Pool: Leadership
    Power Pool: Flight

    Hero Profile:
    Level 1: Twilight Grasp -- Acc-I:40(A), Acc-I:40(3), Heal-I:40(7), Heal-I:40(15)
    Level 1: Neutrino Bolt -- Acc-I:40(A), Dmg-I:40(3), Dmg-I:40(15)
    Level 2: Tar Patch -- RechRdx-I:40(A), RechRdx-I:40(7)
    Level 4: Irradiate -- Acc-I:40(A), Dmg-I:40(5), Dmg-I:40(5)
    Level 6: Assault -- EndRdx-I:40(A)
    Level 8: Darkest Night -- ToHitDeb-I:40(A), ToHitDeb-I:40(9), ToHitDeb-I:40(9)
    Level 10: Air Superiority -- Acc-I:40(A), Dmg-I:40(11), Dmg-I:40(11)
    Level 12: Fearsome Stare -- Acc-I:40(A), Fear-I:40(13), Fear-I:40(13)
    Level 14: Fly -- Empty(A)
    Level 16: Tactics -- ToHit-I:40(A), ToHit-I:40(17), ToHit-I:40(17)
    Level 18: Electron Haze -- Dmg-I:40(A), Dmg-I:40(19), Dmg-I:40(19)
    Level 20: [Empty]
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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    M=;LQT;M'^&lt;-3[NA=O9N&lt;L"W*=]S^2./H%)3[G.P``
    |-----------------------------------------------------------------------------|
    </pre><hr />
  2. Carnifax

    8 OFFENDERS TEAM

    Hey folks,
    I'm still on for Weds if this is still going ahead?

    My Dark/Rad is level 18 but as long as it doesn't affect you guys XP rate I'm happy to do your missions.

    I've to respec in the leadership pool still but thats Ok, I should have Fearsome Stare and Darkest Night
  3. Carnifax

    8 OFFENDERS TEAM

    If you've still got space I've a level 17 or 18 Dark/Rad Offender on Union who's been sitting idle too. If you decide on a regular day and time I'd love to join if I could.
  4. I'd say Fire for raw damage, Rad for synergy (and lots of AOEs), Sonics &amp; Ice for soloing and Dark if you want a more team-support build aimed at soft mezzing and accuracy debuffing. The two Dark DoT Cones seem to work well with Scourge though, each "Tick" of damage is checked for Scourge individually. The Rain of Orange is pretty cool. Plus if you can combine with a */Fire Brute or a Fire/* or Ice/* corrupter they'll love Tentacles for the AOE Immob combined with Burn or Rain of...

    Dark/Kin is depressing in the 20s though, the power choices seem to dry up.
  5. [ QUOTE ]
    [ QUOTE ]
    Or roll a Dark Melee/
    Touch of Fear is an awesome power for a stalker to have and its team utility is often noticeable, especially when its got a good recharge rate. I have managed to control entire mobs with this alone, an awesome power solo, in small teams or in large teams. Even if you dont have them all quaking, the amount of to hit debuff that gets applied on multiple applications to a boss is pretty awesome. Try going a whole fight, solo, vs a ballistae and get hit only a few times. ToF allows this to happen, my record was getting hit 4 times in the whole fight (lasting a few mins).


    [/ QUOTE ]

    IIRC ToF can't stack as (de)buffs from same power generally don't stack. Think you hardly getting hit was due to all the combined -accu from primary and +def from secondary

    [/ QUOTE ]
    Actually a lot of debuffs do. Sonic Blasts, for example, do. So do Dark Blasts. But their durations are so low its hard to ramp it up meaningfully for long.

    Generally its just very powerful debuffs but quickish to recharge powers that won't stack, Acid Arrow being a good example. A lot of Placeable Debuffs have it too, this means each instance of the Placeable Debuff can't stack but two seperate instances from the same caster casting it twice will double stack. So two Glue Arrows will do double the Slow &amp; Recharge debuff. The reason they have "Don't Stack" is that placable debuffs are applied every 0.5 seconds but the duration of the debuff is frequently a lot more.

    Touch of Fears 11.25% accuracy debuff will stack apparently. And it lasts a decent amount of time too, 20 seconds. Source. So with a decent Recharge bonus you should be able to spam it to double stack pretty easily.
  6. Slight bit of Threadomancy but I've started playing one of these last night and its great fun. Intended as a PvE build which is PvP friendly.

    Here's the build up to 40. Obvious mistake is the 2 recharge in Hasten, I'll squeeze another one in there from somewhere. I might drop Shriek for Combat Jumping and stick the extra slot from there...

    Also available Online

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: Thermin
    Level: 41
    Archetype: Blaster
    Primary: Sonic Blast
    Secondary: Electricity Manipulation
    +---------------------------------------------
    01 => Electric Fence
    Accuracy(1)
    Accuracy(5)

    01 => Shriek
    Accuracy(1)
    Accuracy(3)

    02 => Scream
    Accuracy(2)
    Accuracy(3)
    Damage(7)
    Damage(15)
    Damage(40)

    04 => Charged Brawl
    Accuracy(4)
    Accuracy(5)
    Damage(7)
    Damage(15)
    Damage(25)

    06 => Hasten
    Empty(6)
    Empty(9)

    08 => Shout
    Accuracy(8)
    Accuracy(9)
    Damage(11)
    Damage(11)
    Damage(25)

    10 => Hurdle
    Jump(10)

    12 => Amplify
    Attack Rate(12)
    Attack Rate(13)
    Attack Rate(13)

    14 => Super Speed
    Running Speed(14)

    16 => Havoc Punch
    Accuracy(16)
    Accuracy(17)
    Damage(17)
    Damage(19)
    Damage(19)
    Attack Rate(40)

    18 => Swift
    Running Speed(18)

    20 => Stamina
    Endurance Modification(20)
    Endurance Modification(21)
    Endurance Modification(21)

    22 => Build Up
    Attack Rate(22)
    Attack Rate(23)
    Attack Rate(23)

    24 => Stimulant
    Interrupt Time(24)

    26 => Screech
    Accuracy(26)
    Accuracy(27)
    Disorient Duration(27)
    Disorient Duration(34)
    Attack Rate(37)
    Attack Rate(37)

    28 => Aid Self
    Heal(28)
    Heal(29)
    Interrupt Time(29)

    30 => Thunder Strike
    Accuracy(30)
    Accuracy(31)
    Damage(31)
    Damage(31)
    Damage(34)
    Endurance Cost(40)

    32 => Dreadful Wail
    Accuracy(32)
    Damage(33)
    Damage(33)
    Damage(33)
    Attack Rate(34)
    Attack Rate(37)

    35 => Power Sink
    Attack Rate(35)
    Attack Rate(36)
    Endurance Modification(36)
    Endurance Modification(36)

    38 => Shocking Grasp
    Accuracy(38)
    Accuracy(39)
    Hold Duration(39)
    Hold Duration(39)

    01 => Sprint
    Empty()

    01 => Brawl
    Empty()

    02 => Rest
    Empty()

    +---------------------------------------------
  7. Original Hero:
    Carnifax (Ill/Storm)

    Most Notable Alias(es):
    Quantum Arrow (44 Grav/TA), Maloth (40 Fire/Rad), Soloth (30 Kin/Elec)

    Supergroup(s):
    The Forgotten Warriors, E.V.I.L. (Union)

    Account Created:
    9 Mar 2005

    Veteran Rewards Time:
    2 years, 4 months

    What Are You Doing Now?:
    Slave to the Tiny Dictator, playing Bioshock, C&amp;C3 trying various alts on Union

    What would make you return to CoH?:
    Haven't really left. Would like more co-op zones &amp; mishes though
  8. Carnifax

    Containment?

    Second, you get containment for them being under the mez effect (hold, sleep, stun &amp; immob in this case).

    If they aern't mezzed with one of these they aren't Contained.

    It doesn't have to be your own mez effect either, anyones mez will do. Some mobs in the game (turrets &amp; portals) are defined as being perma-immobed which means your own attacks always do double damage on them.

    Your Controller holds have a 20% chance of Criticalling too so that they can hold a boss with just one application 20% of the time.
  9. One thing with Crushing Field. It is an aggro magnet but combines wonderfully with Freezing Rain, stopping things escaping but still letting them slip over.

    I wait until the 20s to get it.

    With Damage PROCs &amp; Acc/End IOs it becomes a bit evil too.

    With Singy I put Damage in, 2 acc/3 damage.1 hold. He spams his holsd anyway and the extra damage is always useful.

    *Glances at Oktons build*

    Damn, I'm too slow again I'd build it more or less like that. Only difference is I prefer Crush to Lift for the slightly more damage Damage &amp; Containment aspects. But thats a minor difference. I'd probably swap O2 &amp; Snow Storms placements too (or rejig slightly, I find Snow Storm more useful than O2)

    Because Tornados knockback is difficult to counter on Grav I usually slot with Stuns rather than damage and use it as a control power.

    I'm also a massive fan of Teleport &amp; Hurricane so I'd try and take that as my travel power personally. I love TPing about to Hurricane herd mobs. Crushing Field will help here too, stops them moving but doesn't affect the knockback and pushback effects.
  10. Carnifax

    Healing.

    Theres no way a Taunting Tank should be letting the Empath get squished by a Fake Nemises, he should be taunting them constantly. They should never go for you.

    Nems are AOE heavy so stay well away from the tank to avoid the AOE attacks he'll be attracting. Same goes for your fellow squishies. Anyone standing beside a Tank vs Nems deserves to die.

    By the same token you should be avoiding using too many AOEs if you find yourself getting a lot of hate (although again with a decent tank &amp; controller you shouldn't have to worry about that too much).

    Nems are one of the trickiest foes ingame. Try dropping the difficultly helps too.

    (and just wait until you meet the Carnies, Malta and Knives in the 40s if you think Nems are bad )
  11. [ QUOTE ]
    [ QUOTE ]
    I dont see why some people say stamina is a Must, i personally think its only needed if you PVP as then you need the "stamina" to last a fight..

    &lt;snip&gt;

    I'm just speculating and gussing that i wont need stamina as i have a +end power. not to mention my imps to do most of the dmg.

    Any other questions on the "fire/kin with no stamina?" :P

    [/ QUOTE ]

    Gah! It scares me. Even with procs and accolades I'm not sure I could handle it.. The end usage is just incredible.

    I think it could be done but I'm guessing you would have to sacrifice many slots for end-reductions and pray that transference hits EVERY TIME, which of course it won't.. Also you might find yourself restricted to a much more passive playstyle.

    I have stamina, however I run out out of end very quickly if I don't watch my blue bar like a hawk.

    [/ QUOTE ]
    Contained Hotfeet (hence the Fire Cages spammage) ends up doing almost as much damage as the imps.

    Its actually better for the masses of Blues &amp; Whites that Fire/Kin thrives on than the imps (who get a bit unfocused at times, loopy little things).

    Weave and Tough on a Controller I wouldn't be fussed about at all to be honest. Flashfire &amp; Cage or Cinders them and they won't be able to hit you anyway (and the bonuses aren't the best really).

    Still the world don't move to the beat of just one drum, as a wise 80s Sitcom once said.
  12. A Fire/Kin with no stamina???

    How do you run Hotfeet, Flashfire &amp; Fire Cages?
  13. Dark/Sonic solos very well alright. You can build up some horrible -resistance on an enemy and you get the 3 main attacks very quickly. No decent AOE Attacks though, Howl ain't the best. You miss a bit pre SOs though (no -Defense and slots are precious early on). Pretty safe though, great debuffs and decent control via Fearsome Stare, the hold thingy and even Howling Twilight (which stacks with Sonics stun too). Plus a pet at 32!!

    Kin/Rad is a nice team combo with all those AOE -Defense powers of Rad working well with the To-Hit debuffs &amp; heals of Kinetics.
  14. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    So do the Seeker Drones do their debuff per drone?

    [/ QUOTE ]

    Yes.
    Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
    Where did you get the 30% debuff figure?

    [/ QUOTE ]
    Its 15% apiece for MMs. Red Tomaxes site only lists the Corrupters values as far as I know (under Pets).

    MMs buffs are 3/4 of Corrupters.

    [/ QUOTE ]

    Ah. I read the "load of old traps" guide on the US forums today and forgot it was in the corruptor section of the board
    15% is still sweet though, especially when you can stack it up to 60% in some cases!

    [/ QUOTE ]
    Just been looking on the American boards. You're right, apparently MM &amp; Corrupter Traps are actually the exact same (hence no listing for MM versions on Red Tomaxes site). They never did MM specific versions of the Traps set pets so the bonuses are as you said (up to -80% damage. Yikes!!)

    Source
  15. [ QUOTE ]
    Elerith was Extremus' empath if im not mistaken.

    [/ QUOTE ]
    Yep, I was teamed with him against 3 Blasters for one match.

    I thought my Illusion/Storm was gonna get sniped to pieces. I didn't die once thanks to the empaths back-up, it was frightening how effective it made me.
  16. Carnifax

    Brutes as Tanks

    [ QUOTE ]
    I think that Sitriels point (and correct me if I'm wrong) is that most of the time teams will be steamrolling through mobs so fast that a Doms AoE hold would only be ready once every 2 to 3 mobs - so you would need multiple Doms for the AoE hold to be a viable opener for every mob. But as you say, there's nothing wrong with starting with an AoE hold.

    [/ QUOTE ]
    A lot of AOE Holds are Point Blank! Can make it difficult to drop em.

    Better off opening with their alternate (and quicker to recharge) AOE Mez /Control power.

    In combination alternating the two should mean every group gets AOE Mezzed in some form (once you hit SOs anyway).
  17. [ QUOTE ]
    [ QUOTE ]

    And nice linky in your sig Phil

    [/ QUOTE ]

    I find it quite amusing hehe

    [/ QUOTE ]

    Isn't that a Calvin picture?

    Calvin : "This is so cool"
    Susie : "This is sooo dumb"
  18. Carnifax

    E.V.I.L. Returns

    [ QUOTE ]
    I'm new to playing on Union and could use a SG if possible am currently playing Hottest Chick

    [/ QUOTE ]
    If you're looking for a Lackey Hottest and I'm on as Johnny Moronic give me a shout. That goes for anyone else on E.V.I.L. too.

    I'm nicer than I appear on these forums. Honest
  19. Carnifax

    Brutes as Tanks

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    You might be surprised to hear that MMs are better equiped as tanks than Brute, well when they're in bodyguard mode
    anyway. The problem is brutes aren't designed to hold aggro so in that team situation you mentioned you should minimise the AoE attacks and focus on single targets and debuffing/healing until the mob are worn down then finish off with your AoEs.

    [/ QUOTE ]
    How do MMs hold the aggro? You've no taunt to keep them occupied or stop them siccing the Corrupter or Dominator spamming his AOEs.

    MMs are decent Alpha Absorbers via bodyguard or Pet Rushes alright but once Damage based aggro starts flying about how do you hold it?

    [/ QUOTE ]

    Two Words... Presence Pool?

    [/ QUOTE ]
    Thought of that alright, but I'd argue that if its in the Pool Powers then its not intended to be a primary function of that AT. It just means you could shoe-horn the ability into them (in the same way you could make an Ice/Ice Tank medi-bot with Aid Other since their HP means its does a decent heal).

    They do make unsurpassed Alpha Absorbers but when you need to drag a Mob off the Dominator to save him it can be very difficult (from personal experience last night )

    Maybe you can split "Tanking" into two parts? Alpha Absorbing and Taunt-absorbing aggro from specific threats after that, and that the heroes Tank function can be split over the two Villain ATs in different ways?
  20. Carnifax

    Brutes as Tanks

    [ QUOTE ]
    You might be surprised to hear that MMs are better equiped as tanks than Brute, well when they're in bodyguard mode
    anyway. The problem is brutes aren't designed to hold aggro so in that team situation you mentioned you should minimise the AoE attacks and focus on single targets and debuffing/healing until the mob are worn down then finish off with your AoEs.

    [/ QUOTE ]
    How do MMs hold the aggro? You've no taunt to keep them occupied or stop them siccing the Corrupter or Dominator spamming his AOEs.

    MMs are decent Alpha Absorbers via bodyguard or Pet Rushes alright but once Damage based aggro starts flying about how do you hold it?
  21. Carnifax

    IOing a MM

    This is my sorta planned build. Its going for Recovery, a bit of Regen, Accuracy and recharge mostly.

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Johnny Moronic: Level 40 Technology Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Speed

    Villain Profile:
    Level 1: Call Thugs -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Dmg:40(3), CmdPres-Acc/Dmg:30(5), CmdPres-Acc/Dmg/EndRdx:30(7), Acc-I:40(9)
    Level 1: Web Grenade -- TotHntr-Acc/Rchg:40(A)
    Level 2: Dual Wield -- Thundr-Acc/Dmg:40(A), Thundr-Acc/Dmg/Rchg:40(3), Entrpc-Acc/Dmg:35(5), Entrpc-Dmg/Rchg:35(7)
    Level 4: Triage Beacon -- Heal(A)
    Level 6: Equip Thugs -- RechRdx-I:40(A)
    Level 8: Air Superiority -- Mako-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:30(9), P'ngS'Fest-Acc/Dmg:30(40)
    Level 10: Empty Clips -- Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(11), Posi-Dmg/Rng:40(11), Posi-Dmg/Rchg:40(40)
    Level 12: Call Enforcer -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Dmg:40(13), CmdPres-Acc/Dmg:30(13), CmdPres-Acc/Dmg/EndRdx:30(15), ToHit-I:40(15), ToHit-I:40(31)
    Level 14: Fly -- Flight-I:40(A)
    Level 16: Force Field Generator -- S'dpty-Def:30(A), S'dpty-Def/EndRdx:40(17), LkGmblr-Def:40(17), LkGmblr-Rchg+:30(42)
    Level 18: Gang War -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Dmg:40(19), RechRdx-I:40(19), RechRdx-I:40(37), SvgnRt-Acc/Dmg:40(37)
    Level 20: Poison Trap -- NrncSD-Dam%:30(A), NrncSD-Acc/Hold/Rchg:30(21), NrncSD-EndRdx/Hold:30(21), NrncSD-Hold/Rng:30(23), RechRdx(25)
    Level 22: Acid Mortar -- RechRdx-I:40(A), RechRdx-I:40(23), RechRdx-I:40(37)
    Level 24: Aid Other -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(25), Mrcl-Heal/EndRdx:40(27)
    Level 26: Call Bruiser -- BriL'shp-Acc:40(A), BriL'shp-Dmg:40(27), Dmg-I:30(29), Dmg-I:30(29), EdctM'r-PetDef:40(31), SvgnRt-PetResDam:40(34)
    Level 28: Seeker Drones -- Dev'n-Hold%:40(A), Dev'n-Dmg/Rchg:30(34), RechRdx(34)
    Level 30: Hasten -- RechRdx-I:40(A), RechRdx-I:40(31), RechRdx-I:40(33)
    Level 32: Upgrade Equipment -- RechRdx-I:40(A), RechRdx-I:40(33), EndRdx-I:40(33)
    Level 35: Trip Mine -- Posi-Dmg/Rchg:40(A), Posi-Dmg/EndRdx:40(36), Posi-Acc/Dmg/EndRdx:40(36), Posi-Dmg/Rng:40(36), Posi-Acc/Dmg:40(40)
    Level 38: Detonator -- Posi-Dmg/Rchg:40(A), Posi-Dmg/EndRdx:40(39), Posi-Acc/Dmg:40(39), Posi-Acc/Dmg/EndRdx:40(39)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Clrty-Stlth:40(A)
    Level 2: Rest -- RechRdx-I:40(A)
    Level 1: Supremacy
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+34% Enhancement(Accuracy)[*]+13.8% Enhancement(RechargeTime)[*]+40.7 (3.38%) HitPoints[*]+MezResist(Immobilize) (Mag 2.2%)[*]+19.5% Recovery[*]+48% Regeneration[*]+4.73% Resistance(Fire)[*]+4.73% Resistance(Cold)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]------------
    [u]Set Bonuses:[u]
    [u]Blood Mandate[u]
    (Call Thugs)<ul type="square">[*] +1.5% Recovery[/list][u]Commanding Presence[u]
    (Call Thugs)<ul type="square">[*] +1.5% Recovery[/list][u]Thunderstrike[u]
    (Dual Wield)<ul type="square">[*] +2% Recovery[/list][u]Entropic Chaos[u]
    (Dual Wield)<ul type="square">[*] +10% Regeneration[/list][u]Pounding Slugfest[u]
    (Air Superiority)<ul type="square">[*] +8% Regeneration[/list][u]Positron's Blast[u]
    (Empty Clips)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list][u]Blood Mandate[u]
    (Call Enforcer)<ul type="square">[*] +1.5% Recovery[/list][u]Commanding Presence[u]
    (Call Enforcer)<ul type="square">[*] +1.5% Recovery[/list][u]Serendipity[u]
    (Force Field Generator)<ul type="square">[*] +4% Regeneration[/list][u]Luck of the Gambler[u]
    (Force Field Generator)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Blood Mandate[u]
    (Gang War)<ul type="square">[*] +1.5% Recovery[/list][u]Neuronic Shutdown[u]
    (Poison Trap)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +7% Enhancement(Accuracy)[/list][u]Miracle[u]
    (Aid Other)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Brilliant Leadership[u]
    (Call Bruiser)<ul type="square">[*] +4% Regeneration[/list][u]Edict of the Master[u]
    (Call Bruiser)<ul type="square">[*] +PBAoE (20ft) Pet +Def(All) 5%[/list][u]Sovereign Right[u]
    (Call Bruiser)<ul type="square">[*] +PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list][u]Devastation[u]
    (Seeker Drones)<ul type="square">[*] +12% Regeneration[/list][u]Positron's Blast[u]
    (Trip Mine)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Detonator)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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  22. [ QUOTE ]
    [ QUOTE ]
    So do the Seeker Drones do their debuff per drone?

    [/ QUOTE ]

    Yes.
    Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
    Where did you get the 30% debuff figure?

    [/ QUOTE ]
    Its 15% apiece for MMs. Red Tomaxes site only lists the Corrupters values as far as I know (under Pets).

    MMs buffs are 3/4 of Corrupters.
  23. So do the Seeker Drones do their debuff per drone?

    Because if they do, yikes! 30% damage debuff and a 7.5% unslotted Accuracy debuff!
  24. Hi folks.

    So my Thugs N Traps toon is now level 15. I was wondering about Seeker Drones after recommendations from MarquandDance. Basically he summons them in-spawn for an Alpha Absorber &amp; Debuff, which seems like a good idea.

    On the hero builder I noticed they take Ranged IOs, including the %Hold PROC. Yet according to Red Tomax they explode with a 15 foot radius of damage, 25% minion stun &amp; debuff. Would the Hold PROC be triggered on the AOE or how does it work?

    Any insight on how they work would be great.
  25. [ QUOTE ]
    eh. Acid mortar can be set just close enough to pull for you and its a tough little bugger to take down. Seekers have an awesome range and recharge. Drop them in the middle of a spawn to pull aggro, then charge in and drop everything else (traps that is). I think yer both bonkers but eh well

    [/ QUOTE ]
    Theres no way I'm skipping Acid alright, its like an Acid Arrow launcher from what I've read, which can only be a good thing.

    Seekers as an alpha absorber is a nice idea too actually. I was thinking of it as a Traps version of Flash Arrow (that stats are about the same except for the %Stun which is quite low).

    I've no room for it (I'm not sacrificing my shooters ). Unless I drop Aid Self maybe? That could be dodgy though.

    *Edit, I could drop Air Superiority and just go Haste &amp; SS but its a Keanu Tribute Toon so I gotta be able to fly!!

    If ye have builds easily available throw em up