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Posts
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Joined
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What's the difference between 1,111,000 and 111,111,000? 110 mill! lol. That's how much I accidentally overbid on a Pangean Soil a few months ago! lol
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Ya I know. Now I actually have to do some missions, and stuff! lol.
I wouldn't mind(much) normally, but I had just done a build up on Mid's for my dominator, and was about to start putting in my bids for her recipes etc...and now I can't bid or anything. Ahhhhhhh!!!!! -
I've gotten 3 purples in the last two days. First was an Armageddon : Dam/Rech/Acc with my fire/kin on the "Save warrior clan's village" mission. Second was a Hecatomb: Damage, on the same mission, but on the second day with that toon. The third one was with my spines/dark scrapper soloing the "Defeat Battle Maiden and Guards" mission - a Ragnarok : Dam/End
I was like waaaaaaaaah?! lol. All together it was about 5 farming runs. My fire/kin got his on the first run each day, and my spines/dark was on his first run too. I did two more runs afterwards to see if I could get lucky again, but no such luck. I guess now I won't get any more for a year! heh -
I like this idea! It would be neat!
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This is actually a great idea.
I've done it before with awakens, so I would never have to go to the hospital, but that was single one. I suppose using email could technically double my inspiration storage though. hmm...I like the sound of that. heh
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Quote:I'll agree that temporary powers are very helpful, although I rarely use them. I've got my own SG base, with the empowerment stations, but rarely remember to craft those powers. lolthe game is not unbalanced. being able to solo spawns of +4/x8 or solo AV's GM's is what happens when someone builds for it using io sets. having another row of slots for insps, while not game breaking, is not needed. you do not need to eat an insp everytime one wears off, just learn insps management. and you can get temp powers that are very helpful when playing also. so /unsigned to this idea.
This idea was mainly for toons that wish to push the edge. I'm not talking 0x1 mission difficulty here. I'm talking about trying to see what a single toon can do - either with or without sets. I've got several scrappers, controllers, blasters, MMs who are level 50 and can easily do 0x6 missions at the minimum. Some of those toons use IO sets, but others are all SO's with maybe one or two IO's - usually a -kb one, and possibly a universal travel +stealth sometimes. But like another poster mentioned, sometimes a build has a certain built in weakness to it. I try to minimize that weakness through inspirations to make the toon more well rounded and versatile.
I've got a decently IO'd /SR scrapper, who has great defence obviously, but very little damage resistance, and no self heal. In a large mob, most of the attacks don't get through, but if some do manage to get lucky and hit, or one of those hits is from a boss, it's not long before I start popping greens or oranges to stay alive. My /spines doesnt have that problem, because he has a self heal, and excellent damage resistance, but of course being weak on defence he has the opposite problem, and gobbles lucks like they are candy to stay alive in big mobs - until his AoE can cut enemies down.
My corruptor is fire blast/kin. She is all SOs except for a -kb enhancement. Even she can solo 0x4 missions now(0x6 is doable, if you count dying a few times a "success!" lol), although since she has no defence buff, and an annoyingly inaccurate transfusion(even with 2 50 acc SOs! lol) seems to go through about 1000 inspiration per mission just to stay alive. lol. Okay, I am exaggerating on the 1000, but she is always using pretty much anything that drops to stay alive with just her SO's since she has no real control powers to actually /hold anything. It gets pretty dicey after the first attack, and I have to counter the expected alpha strike from the mob. lol
My 50 Necro/Dark MM can easily solo 0x6 missions as well. She is all IOs now, but for the longest time was just SO's and was soloing 4 person team spawns on the old "Invincible" setting with only the same two above mentioned -kb, and +stealth IOs. It gets kinda boring: Power boost - cone of fear - tar patch - wide area web grenade - take a nap while minions take out goons, or toss out the occasional twilight's grasp to restore some lost hp to a minion. Repeat 20 times per mission until mission complete. Boss mobs just require a minor change in tactics. I still do the same thing, but use my two holds to continually stack them on the boss. Usually on the third one, thanks to the duration increase of power boost, the boss is held pretty much for the rest of the battle as the continually stacking holds keep him that way. The minions defeat the other enemies while the boss stays frozen looking up at the ceiling, and then he dies. lol.Wake me up when the mission is over will ya! lol
Honestly, after 54 months playing the game, I don't team much anymore. I've pretty much got the toons, and the cash to outfit them the way I want, and to be equal to an entire team of heroes by myself. For me, I find this style of play - trying to be equal to teams of heroes, to be very exciting, and an immensely fun way to play. There is a certain thrill and immense satisfaction for me to always being on the edge of death, but somehow making it through the mission.
I guess if you like having a total click-fest from start to finish, you do go through a lot of inspirations. I just wanted the ability to carry a few more, but not many people seem to think it's necessary. That's fine, everyone is entitled to their opinion, and I realize the idea is not for everyone, just like my playstyle is not for everyone. That's the main reason why I presented the idea as an optional expansion through the vanguard merit purchase. I never really expected this to one day be a part of the game, but was looking for some feedback on the idea, which of course I got. -
I'd say the game is fairly unbalanced now. We have toons soloing +4 x 8 missions presently, and doing so without even using an inspiration. If anything, some of the powers, combinations of primary/secondaries, and of course some of the high end enhancement sets is what makes the game pretty unbalanced already, in my opinion.
I don't see how adding the ability to carry 5 more 1 minute mini-buffs would have much of an effect on anything, or have mission altering power in the CoH/V universe. For me, it's a matter of convenience issue, and not a game-breaking issue.
It's also a decent payoff for those interested, and willing to actually go out and earn those vanguard merits, in my opinion. -
The problem is, they are random. Ya, they drop frequently, but having an enrage, catch a breath, and a sturdy all drop consecutively when what someone needs is a respite doesn't really help them so much. I like to have the type I rely on the most in my tray before I start the mission.
I always have a full tray of lucks when i start a mission. On particularly hard missions, I find myself combining 3 of the same in combat to make more to keep me alive. I'd just like to be able to store a few more of the ones I prefer, rather than getting a bunch of other buffs I don't really need at the time.
The idea is not for everyone - but then again the Vanguard merit cost means that only those who actually want this would pursue, and be able to get it - just like the extra salvage space, costume parts etc -
Was just thinking it would be cool if you could earn more slots to store inspirations. We already can trade vanguard merits to be able to hold more salvage. Maybe trading in 500 or 1000 vanguard merits would allow you to have an extra row of inspiration storage? 5x5 instead of the 5x4 we have at level 50 now.
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Quote:You can't go wrong with a 33% bid. lol If I see a purple selling regularly for say 300 mill, I'll put in a bid for like 100 mill or 112 mill or so before I go to bed. Sometimes I wake up the next morning and find one or two of them filled, on various purples. I usually keep one toon who is my lowball bidder. He is not active in the market much, but does have about a billion in cash on him which he uses to place various lowball bids on purples, respec recipes and the occasional miracle +recovery, or numina unique. I check him about once per week, and usually he's got at least a few(sometimes just one, or even none tho) bids that came in for an insanely low price. But for a guy I spend a few minutes per week playing...I like knowing that at least his money is actively working for me. I don't mind if only one or two fill...because making 150 mill on a flipped purple - once or twice in a week is a good inf/minute ratio on him.Re: Purples after a billion...
I still avoid these things like the plague. I've made a couple hundred million off of a few - but that market is extremely volatile and I'm not knowledgeable enough about what the "normal" price is to make my bids on recipes. So anyone wanting to jump into that market would probably do well to do a LOT of research on prices before jumping in. -
I agree it takes little to start. I once decided to see how much I could make without giving my toons anything. I did the tutorial...listed the large inspirations I got for cheap(they sold for a lot more) and that was enough to get me into the salvage game, and placeing and winning some sporadic lowball bids on some doctored wounds recipes which I crafted for decent profit. It all steamrolled from there.
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Well...this wireless keyboard is brand new, as of a week ago. I'm going to try to disable all my keymaps for any inspiration slots in the options menu.
I have them all set to "Not Set" for inspirations, although I have slot 4 set to F9 now. Hopefully it works. -
It just happened again, on my 50 MM. This time Ninja run was off. But it's always while jumping. I heard the audio tone, and saw I had consumed a "luck". Blah.
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Something was up last night. Inert Gas had only 4 left, and 13000 bidding! lol. I got 2 of the last 4 for 120k each(I needed them nao!) and I saw a few bids for 1 million! lol
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Hi everyone.
I've got a weird thing happening, but I've only noticed it happening with one character. After I exit a mission, and am travelling to the next one, using either ninja run, or super jump...the top right inspiration gets consumed at some point in the travelling process. At one point, the top right one, and the one beneath it got consumed. I didn't click them, and was just holding the up arrow to move forward, and the space bar to jump.
I did some checking around in the options, and I see there are keymaps for assigning inspiration slots. I find this unlikely as it is F5 for slot 5, and nowhere near where my hands would be at the time of movement. It's possible it isn't the top right inspiration being used, and that it is the bottom one, and all the others are dropping down leaving the top right spot open - but since it happens somewhat randomly, I never seem to be looking at the tray until after I heard the inspiration audio tone. I seem to only have the problem with this character - 50 MA/SR Scrapper. I haven't played this character for awhile, and did do a respec with him yesterday, and was testing him out when I noticed the problem.
I guess it's not a big deal, since I don't often need inspirations anyways, but I do like to keep a full tray "just in case". :-D
Any help, or insight would be appreciated!