Captain_Freak

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  1. Quote:
    Originally Posted by Venture View Post
    And we're probably going to keep advocating it, so if it bothers you I suggest you stick your fingers in your ears and hum real loud.

    Nothing is "settled". Everything is on the table. If Ultima Online could get elective PvP after its lead dev practically screamed at me on Usenet for a year that it was utterly impossible for the game to work with elective PvP, then there is still time for City's devs to come to their senses and realize this fire-fighting strategy they've been using has failed and will continue to fail. Constantly repatching AE to fight the latest exploit has not and will not stop the exploiters. It has and will continue to torque off the legitimate authors.
    youve been here a long time. Once the devs make up thier mind, they set about asking for advice...which they will blithely ignore.

    Seriously....this one like alot of everything else, Ed, pvp, markets....its already been done.
  2. Quote:
    Originally Posted by Arcanaville View Post
    That would be cool if we could. Perhaps one day. The critical issue is making "smarter" and "dumber" AI that were computationally inexpensive: AI burns limited server cycles. The trick is to make the AI seem smart without having to actually be smart, and I think that is theoretically possible. But probably a low priority for the devs, since "smarter critters" isn't something that improves the game in a visible way to most existing and prospective players.

    There are catches, though. Whenever I've brought up the subject of making smarter critters, one immediate thing that comes to mind is making them scatter more so that they don't all bunch up in stupidly obvious AoE bullseyes. But there are always players that respond that they don't *want* smarter critters: they want bowling pins they can just mindlessly vaporize with AoEs, and lots of them. Making smarter AI optional within the difficulty settings allows players to opt-out of that behavior, but it creates a conundrum for the devs as to whether that actually means the improved AI creates a leveling penalty on players that opt-in.

    If we were talking about a hypothetical sequel to this game, where there was no need to honor pre-established expectations, I know where I stand on this subject. Its a little more grey when we're talking about making changes to the game that will monkey with people's difficulty expectations without a balance-significant reason for doing so.
    if the Ai scatters Aoes have to be revamped...or you just force players to only take single target sets.
  3. Quote:
    Originally Posted by MunkiLord View Post
    I think you're overreacting to the potential change. Even if SC were to get it's damage cut in half, a fire/shield would still be a damage monster.
    problem is, this Dev team finds 3 ways to fix something, only one is needed then implements all 3.

    So youre looking at damage being cut in half, plus damage being lowered with a pet change and the radius getting reduced.

    The fix to Fa will probly be a slight increase in damage and a reduction in radius of burn. (for balance!!!)
  4. I would have to say that theres more to do blueside than red.

    Want to hazard zone? Blue has em.

    Want to earn +5 end without having to run a 40+ Tf? Blue has it

    Want to earn 5% hp without needing to farm damage? just do blue tf's

    Want to fight something besides Arachnos and Op'd longbow? Blue

    Want a bank mission that you can finish without the timer starting? Blue.

    Want new content? Blues will get it before red or they get it at the same time.

    Want a varied Respec mission? Blue has 3 factions you can fight where as Red has the annoying Cot with thier acc debuffing ghosts at low levels and acc and rech debuffing ghosts at later levels.

    Want a market that works for the most part? Blue.

    Want to start somewhere besides mercy? you get a choice on Blue.

    Theres many more reasons to go Blue than Red. I prefer the Red At's and the blue playground. Veats are much better than Squids but one At isnt enough.
  5. Quote:
    Originally Posted by Arcanaville View Post
    can I haz buffz 2? give buffz 4 all every1 b happy. den other stuff buffz make every1 sad. not supr anymore. devz hates us.
    Stick to the 'other' kind of talk...it took less time to figure out than 'this' kind of talk (type?).
  6. sadly the Dev team misses quite a few things. Game being complex and all. the real kicker is there are quite a few posters on here that the devs could 'trust' and actually listen too, but too often its the paintbrush treatment of 'my spreadsheets are right so theres nothing wrong'

    this applies to alot of things from blasters to markets.
  7. Captain_Freak

    My Spine/elec

    well like i said, i plan on playing this from about 30-50 and retiring. I dont see a point in making a 50 build......for no reason

    the aegis is cheap to get, while i can use tickets fo salvage....reactive is a cheap set, but kinda hard to get.
  8. Captain_Freak

    My Spine/elec

    like that? usually dont export builds
  9. Captain_Freak

    My Spine/elec

    This is a lvl 35 build. The recipe choices are based on what i most likely could get in a reasonable time and price and fairly close to 35.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1123;567;1134;HEX;|
    |78DA9D52CB6ED340141D13A76E1A3B8FA669D2348FB66201124420581458A0428B5|
    |4298640112B2072CD908EE43AC17611D9F101FC028205F003BC84F825DE7C80B98F|
    |4936880D23E59CF8CC997BCF5C8DFB64DB16E2E9656114AE065E1C0FF6FCC81B8F6|
    |59475BDA1F2852584A84EB5812B0329BB378F5410C49D99BA2D1FCA3096DD9D40FA|
    |49A4FCC15674388ACABBE1818C649874A77FECFE681474AFA9249471CC1F3DE98D5|
    |53874F4CEF02081AF327DED868F55ACF655A092497967ACFCEE95D183C9C0F5E244|
    |46933AE43A09BF171890569A113DA00D71CC65BA4E347783E88B036468DF190325F|
    |32CD339A2B9F3445FC167689F11D0D18543A690C81E11BD84BE19EE6B66C624CD3F|
    |628AD81713958E3805D8B35C56644F90B40C92A5258BA5EFD03CA7A5DC29920C70E|
    |5F5FDF27CBF02DFAFC0F72BF1FD2CF039FAA8739CA41F50ADC84745B1067B2DF10A|
    |5C657699654EBDC8A91739F512A75EE2D4F360AFE8A29535927E42D1AACE53DD84B|
    |DBA58DE6272A945638FE81BF86A7A8E359E779DE75DE7793778DEAFA1C58A9EE30A|
    |276A73A236276A73A2754E9401FBAA2EBBCA659B5CB6C965D7B9EC2F68DFD2C95BA|
    |7E9E81B38DAD19D3A6F495A7BC7F49EE90377FA48F4DBA1F153858D149648FFB59A|
    |E6EC0D0A7289DE5F4ADFD4CF0F1483948E397B9169AE34DBFDDFF5C99EB6CCDD5A0|
    |0BC8DD047B8837017E11EC27D040F611FC147483FCF4E173731D705848B089710AA|
    |904F3C43A7858F318F602338080584224209A182D040788E90FE016C8CF0B3|
    |-------------------------------------------------------------------|
    The posi blasts i already have. I do have -kb io and im fairly positive i could roll a +def unique off the 10-14 tickets so this build isnt terribly far fetched as far as what i can and cant get.

    The idea being getting to lvl 30 doesnt take much time but going from 30-50 will take the largest chunk and I avoid poorly designed malta and Koa at all costs.
  10. Quote:
    Originally Posted by Castle View Post
    This thread makes my head ache. I *really* don't want to look at Shields, do I?
    So basically Fire armor is the baseline and everything must suck as bad as it does or youll nerf it? Good job Castle.

    Youve got alot of work to do.....remember its easier to bring a bunch of other sets down then it is to bring one set up.
  11. We filled up our base, crafted some things, filled it up again and did Ae ticket grinds of NON custom mobs. I can hold far more tickets on two guys than the market can possibly be down. Thats blue side....sadly ive just stopped caring about redside till i see the god awful dev approved fix.


    Somedays i wish i had another blowtorch a pair of tongs and a room full of Devs.
  12. Quote:
    Originally Posted by The_Alt_oholic View Post
    The Cap is there for a reason.

    I'm against any cap increase.
    If you are too lazy to figure a way around it, then there is no reason to increase it.
    All an influence cap increase would do would be to allow inflation on high price items. There is no reason for it other than sheer greed.

    If you are that greedy, find away around it.

    The rest of us are fine. 90% of the players will probably never hit the 2 bil cap on a character.
    really did you ask the devs or did you Rp an answer from the devs? I realize in crazy world there is no difference but the rest of us dont live there
  13. ive noticed far less generic recipes and more temp recipes..... which is only a good thing or at least more interesting
  14. Quote:
    Originally Posted by Nethergoat View Post
    delete the junk (or vendor it if you're into that sort of thing), email the good stuff to yourself using the exciting new email system, bob's yer uncle.

    it ain't rocket science.
    so your saying delete the rockets, vendor the good stuff and eat the junk.....and totally post the science?
  15. Quote:
    Originally Posted by The_Alt_oholic View Post
    This again?
    It's not like it is unexpected - nor should my reply.



    There is a price to pay for being evil.
    These posts are always about the "evil" side getting shafted. So here we go again.
    Once more to explain why evil shouldn't benefit from the hard work of heroes.



    That's Infa not to be confused with Influ.

    By "robust side" you mean to take away the fact that Influence is for Heroes. It isn't Red and Blue. It's Hero and Villain. Good and Evil.
    Yes, it pays to be "good". At least here in our comicbook game world.

    I'm not sure why there is any difficulty involved with e-mailing Influence to a character that has decided to join the heroes and the "strait and narrow path". You can send your self e-mail and if you have a Hero they can open up an e-mail with Influence in it. No problem there.



    Once again, you try to demean being a hero or a villain. This isn't red and blue. This is Good and Evil.
    There are plenty of other games without Good and Evil as definite alighments. If it is really so hard for you to deal with the fact that this game is about Good and Evil (and soon a gray area separate from the two) then maybe one of those other games would be more desirable for you.

    The "draw" to return to the "path of darkness" is to be a villain. I would figure that is why some players are playing villains rather than playing heroes. Their incentive would be to return to playing a "dastardly evil" character rather than a "goody-two-shoes" hero.

    I'm not trying to pick on you. I'm being perfectly serious.
    Super hero comics are NOT about neutrality. Sometimes villains switch sides and sometimes heroes "go rogue", but you can almost always tell when it is intended to for a character to be Good or Evil at any given point - that is pretty much the basis of the comic book hero genre.
    I really don't know why you expect villains to be rewarded for work done by heroes in a comic book super hero game - and that is what anyone that wants to see the markets merged - or implying that they should be - is asking for.



    If the villain side turns into a waste lands, then maybe that is for the best.
    It isn't even clear if you can get villain contacts to run missions in the Isles if you are a hero going rogue. If you are going Rogue and running "evil" missions - I'm assuming you won't be earning Infamy until you flip that corner and become a villain; I'm assuming that you won't earn Influence for running "evil" missions either if you are still a hero.

    I certainly hope the DEVs just leave it alone. That would be the reasonable thing to do in this genre. Yes, this is a Superhero Genre game. If you don't like the polarity then find a game where there the sides really are only distinguished by the color of uniform that they wear - aka "Red and Blue" (though most of those games the side that you are on is Blue and the enemy is always red - or, at least, that has been my experience)
    Those that pick the path of Evil deserve their just rewards - which by your guesses will be a big pile of nothing! Yeah! The Villains loose. Boo villains! Boo!



    The "repair" isn't needed.

    Go for it. Crash the villain markets and soak up all the glory of your villainy.
    Evil is as evil does. And you deserve what you get if you relieve yourself in your own swimming pool.

    Face it. You are villains.
    Heroes worked to fill the hero market full of stuff.
    If the villains want a market full of more stuff then they have to work for it.
    Why should evil get rewarded for the things that Heroes do?
    They shouldn't.


    I think we have been over this time and time again.

    If it is so bad to be villain, the maybe you should stop being evil and become a hero.

    I'm certainly not going to give up trying to be a good person in real life simply because it seems that those that lie, cheat, and steal on various levels seemed to be getting ahead in this world.
    I certainly hope I can come to a comic book game and expect to see that the lines are drawn and I can stand tall for my heroic actions and not see my hard work go to the benefits of evil (characters).

    Of course, I'm still for stripping characters of all enhancements (and everything else) and starting them back of at "square 1" if they go "darkside" or "finally see the light".
    There should be a massive price to pay for switching sides in a game that is THE game about the Superhero Genre.

    Don't come crying to me if your Mastermind becomes a Defender when they finally become a hero.
    once again Rp is being confused with a game mechanic...

    Alt, I just Rped that youll never confuse this again.....wierd how that wont happen.

    I just Rp'ed that my Elec/elec blaster had the Exact same Defense that a Invun/Axe tank has.....wierd that the MECHANICS of the game wont let me do that in a real way.
    So why do you keep confusing Rp with GAME MECHANICS?

    Would you say that Rp is fantasy? Would you say that WW/Bm is a game mechanic? Say it with me....

    Your post is Fail
  16. Quote:
    Originally Posted by Zombie Man View Post
    How about slotting the upgrades for EndRedux and making this all a moot point?
    This kind of thinking started wars and made people cry about unicorns.

    or its the best idea this thread has.....hard to say. I mean convoluted ideas on how to accomplish the same job is much more interesting
  17. I like emp too.....putting heal aura on auto, pick someone and hit F...... its got to be the best secondary in the game and lots of people play it!
  18. too bad having sound on caused lag in previous issues that ive just kept it off to keep the game going. Maybe someday i'll turn it back on.
  19. it would be nice if this cool idea in concept actually worked.
  20. Quote:
    Originally Posted by EvilRyu View Post
    Dude I never said that. What I said was people who played redside tend to be better players. So whether thats you only playing CoV from the start or a player who started playing CoV from Coh. Its just that when you are strictly a CoH player you usually will not be as good of a player. Again thats just been my personal experience over the past 6 years. Thats what I said. Stop trying to twist things around.
    off tangent, i agree...you dont get as many follow tank, heal aura on auto defenders and the slew of something/i took EMP controllers on red side.....and its unlikely theyll goto redside.


    On tangent, lets crash the bm!!! Thatll show the devs that still after all this time they havent got a damn clue of what they are talking about. Maybe then they will actually listen to the players that know what the hell they are doing (not me, im sane) with regards to the market. Theyve sorta got Arcanaville as freelance tester, maybe theyll take Smurphy as a market consultant?
  21. Quote:
    Originally Posted by UberGuy View Post
    I'm saying this as someone who has very rarely PvP'd. What I know about PvP and PvPers comes from knowing PvPers through global channels.

    The quoted statement is a (pretty ignorant) stereotype. Are there PvPers like that? Yeah. There are also ones who mop up PvE because PvE isn't hard.

    In my experience, some of the better, hard core PvPErs learn how to eke out every last PvE advantage in terms of leveling speed, earning inf, earning merits and getting drops. They do this because they want those things for PvP builds and they often don't care so much about the PvE they have to blast through to earn the things they need for builds. The PvPers I know who do those things are some of the best PvEers I know.
    except the skillsets for one dont correspond to another.

    jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving.

    Does that help in the pve game? no. So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another.

    Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play)

    Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp. Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er. Doing Pve stuff doesnt help you PvP either. Two different games.

    Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from.
  22. Quote:
    Originally Posted by The_Coming_Storm View Post
    Rare, but they DO exist.
    well , since level 50 To's exist then that means everything is fine for the market.

    I like to build houses out of straw?


    OOOO so the FACT that half as many people play redside as Blue at any given moment on every server, means that teaming is easier redside than blue? Or was it the simple fact that you got on a team on redside but not blue( since youre on redside at that moment) mean that things are fine redside?

    You are in fact the worst troll ever. Even 4chan would be ashamed to add you to thier ranks.
  23. Quote:
    Originally Posted by Cold_X View Post
    I'm just happy you made this statement so I could stop reading the rest of your post, brush my shoulders off and file it into the "Extremely ignorant and wanting" Category.

    It is the "skillset" of the players in PvP that make them more valuable in a PvE environment, not a specific AT and build. Even implying that PvPers would bring those ATs and powersets to a TF suggests you know much less then you imply about PvP.

    I'm sure you PvP lol
    PvPmeh?

    What is it again that "doesn't make it right"? O' Morally correct compass wielding someone?

    edit: O god I lied and went back after posting this, hahahahah LMAO @ this:



    GTFO hahaha
    you mean jumping around like a moron and having 2-3 travel powers makes a good pve player?

    or the 'i r 1337' broadcasts?

    PvP'ers arent very good at the pve game. Theyre good at being bored and following AT trends and hanging out in pvp enviroments.
  24. can i just send love letters to your piles of inf?
  25. Captain_Freak

    Arbitrage in GR

    awesome, cant wait to get all my Redsiders away from that DEV awful BM.

    Of course the Devs are gonna Fix the markets....the same way they fixed pvp which is the same way people fix cats and dogs.