CaptainMoodswing

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  1. Quote:
    Originally Posted by Darkscar View Post
    Dammit, noticed I had $11 left on PayPal and in a moment of weakness - maybe I was hungry or just tired - I actually bought the damn thing! Oh well, least i've still bought that POS Party Pack!!!
    I can't hear you, I'm ;dance9 ing too loud. :P
  2. Having said all this...what in the HECK happened to the facepalm emote? Are we going to wind up paying for that one? Because that would just be...a little...too on the nose, I think.
  3. Quote:
    Originally Posted by Fluorescent View Post
    Can't you just give it to us for free? These packs are getting uber ridiculous.
    If it keeps the game running in the face of increasing competition and a dated engine, it's a small price to pay.
  4. Quote:
    Originally Posted by Tired Angel View Post
    Im kind of on the fence about Temp powers in TFs. I quite like them in the Hero Respec Trial and the hero side Khan TF but thats because they aren't overused.

    The thing is the diary said he wanted the aspect of coordination and didn't specifically say that would be down to temp powers. Also it made clear they didn't want to go the route of needing x AT to start.

    The thing about coordination is that it can come in many different ways. For example there is some team coordination on the cysts mission of the ITF, do you stay and fight the ambushes or do you leg it! Its happened a number of times where a team has split because, of no fault of anyones, it just hasn't been discussed and coordinated. Some people may be used to speed runs where you would leg it and others may be used to killing all the way through. Another example would be the Hero Respec Trial. There needs to be some sort of coordination about people intercepting the multiple waves and protecting the core. Its not one of the hardest trials out there but I have failed it once or twice because we just couldn't organise ourselves properly. And another example would be in the Khan TF blue side, there needs to be some coordination on how the team deals with the released AVs while fighting Reich.

    Anyway, my point is that coordination can come in many different ways. I am kind of hoping it won't involve overuse of temp powers but still will require the team to work together smoothly and have the same plan in mind.
    I think the Hydra trial is the best use of temp powers, ever.
  5. Quote:
    Originally Posted by Golden Girl View Post
    I like the way we have to help out both Paragon City and the Rogue Isles - that's one of my favorite parts of the RWZ arcs, the way we go to locations on both sides to help fight off the invaders.
    "If you don't want to save all lives, maybe you should join Longbow instead." lol
  6. Quote:
    Originally Posted by MTS View Post
    Bit of a threadjack, but that was the funnest mission ever.

    No one on the group I was playing with had done that mission before and knew what to expect. We figured probably an AV, maybe even a +4 AV, but decided to hang out after clearing the map and see if we could take him.

    Imagine our surprise when he showed up over 20 levels higher than us and proceeded to wipe the floor with our steamroller team. It took quite a while for all the laughter on vent to die down. The "Flee for your lives!" yellow text popup was the icing on the cake.

    It's moments like that that make this game worth playing.
    ...what is this referencing? O.O
  7. Quote:
    Originally Posted by Lothic View Post
    It's a new way for Primal characters to earn the Technophobe badge. Another way is to farm the first mission of blueside "The Instant Army" arc, but I19 will also make it pretty trivial since Primals will gain access to Praetoria directly.
    I thought the revised Tina arc was FULL of clockwork, no need to "farm".
  8. Quote:
    Originally Posted by Electric-Knight View Post
    I'd like the spam, spam, spam, spam and eggs without the spam, please!
    I had nothing to do with GG's addendum to my post.

    Quote:
    Originally Posted by Electric-Knight View Post
    I would like to sell you a piece of gum!!
    No, thanks. I already get paid in gum.
    :P
  9. Quote:
    Originally Posted by Golden Girl View Post
    You're zero from two so far
    To be fair, it is hard to verify numbers when you pull them out of your...!
  10. Quote:
    Originally Posted by Acroyear2 View Post
    Ten bucks is high for something that only contains 5 new capes and 10 new auras compared to the previously Origin Themed packs (where were very much worth $10). You would have thought Marketing would have learned their lesson with the failure of the overpriced Party Pack. Few bought it because it was overpriced. This pack will suffer the same fate.
    I can't help but notice you assume the party pack was a failure.
  11. Quote:
    Originally Posted by Angelxman81 View Post
    Magic, Nature and Science auras and capes are AWESOME. Pure AWESOME.
    Technology auras and cape are cool.
    Mutant... Well I dont like the cape at all, and maybe is the video but I see one aura that looks like Omega, and the other one I dont see it at all.

    This pack, at this price should come with a few costume pieces requested for the "original" Origin boosters, like Organic armor with skin, for example.
    I wish I can buy this... But not working right now, cant afford the montly fee and this
    Well, it's not like the packs are "limited edition" or anything.
    You can buy any of them still, at any time.
  12. ...and there is no such thing as "unnatural" since human beings are part of nature.
    So there. :P
    lol
  13. Quote:
    Originally Posted by TrueMetal View Post
    Seriously? Full super booster price? Wasn't expecting that. :/

    It does seem a little light compared to the other booster that are the same price. Very awesome, but light.
    [edit]I'm pretty sure my memory is wrong. :P
    I dunno why I thought everything was 20 all of a sudden lol
  14. Quote:
    Originally Posted by Lucky View Post
    i19 and i20 need Going Rogue to be able to use cause it's be stated that it's incarnate stuff, so ya not free just part of going rogue that they couln't release on time cause of a dead line I would guess.

    So really no new issues for people that just pay their sub in a while or any time in the near future, kinda makes ya scratch your head as to what excatly the subscription money goes to.
    That's not true. Issue 19 and probably 20 include content that do not require Going Rogue.
    More tip missions, merged Trains, inspirations in every hospital, 2 free auras, Calvin Scott Task force in oroborous, One brand new story arc for each side, alternate power animations, inherent fitness, the ability to log out to character select, and new badges are ALL FREE.

    [EDIT] Furthermore, if you continue to make the assertion that issue 19 is nothing more than tacked on additions that they couldn't add to the release because they "rushed it", then that logic also applies to the first 18 issues doing the same thing for heroes and the past 12 for villains. Which is just silly.
  15. Quote:
    Originally Posted by Vega View Post
    THAT I like!

    Too bad I don't see an option to get my own characters done

    Oops. Found it
    Where?
  16. My first thought about stopping the Praetorian invasion is: How strong are Primal Earth/Rikti relations these days? lol

    Also, someone tell Reichsman that there is a pretender to his power on the way. :P
  17. ""nothing screams “Good Time!” like Meat Doctors.""

    I think I just found a new battle cry.
  18. Quote:
    Originally Posted by Balanced View Post
    There is no Praetorian Nemesis. I believe Posi said at one of the panels that they liked to think the Praetorian Gerhardt Eisenstad had lived out his life contentedly as a toymaker; thus, he would likely have died a century or more before the Hamidon Wars.

    Also: Yay, animations! (Yay, other stuff, too, but the stuff about alternate animations is new info.)
    That's what Praetorian Nemesis WANTS you to believe! :O
  19. I'd really like to make it if there's a no show.
  20. Thank you for pointing this out, Lothic. And the settitle number was a helpful touch, as well.
  21. CaptainMoodswing

    Respec oddities

    Quote:
    Originally Posted by Eric Nelson View Post
    Upon not receiving any badge from the red-side respec (because my badge toon has done and claimed all respecs blue-side) I sent a petition as well, and the response I got was exactly opposite yours, Sadys. I was told that the devs do NOT intend for us to be able to earn all 6 respec badges from both sides.

    Go figure.
    Well, heck. Maybe we should have these guys talk to each OTHER. :P
  22. CaptainMoodswing

    Respec oddities

    Yes, the respec badges are behaving oddly at this time.

    This is partly because of how the respec badges are designed. Each respec badge is really two different badges with the same name. One for completing the trial, and one for using the respec that it grants you. That latter replaces the former. You can tell which you have by looking at the text.

    If you have all 3 respec badges from one side, but haven't used one or more of the respecs that have been granted, you can earn a respec badge from the other side. Just go to the Respec "guide" contact (arbiter Lupin in Nerva, or Jack Wolfe in Galaxy.) and use your earned respec. This will grant either the replacement badge for one you have earned, or the replacement badge for the other side. Depending on where you are at the time.

    I /bugged this and sent in a report. I was told by the GM that the Devs intend for us to be able to earn all 6 respec badges from both sides.