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It is low priority because it has such limited impact on the game as a whole, and there is an easy workaround. All the ranting and whining about how crippled this makes us is amusing.
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Well it doesn't cripple us, but the whole idea of the Stalker is attacking from a non-targettable enviornment. Hence the incredibly terrible melee Health (on par with Controllers!) strong presence of Defense sets, High AoE Defense on Hide, and the Assassination passive (which is more than likely the whole reason Stalker's Brawl index is so crappy) to strike from Hide or the *occasional* mez. I stress ocassional 'cause of the low Dom count in PvP.
If a Stalker can't strike from this position, the numbers aren't too good.
1) Lower melee damage than Blasters or Scrappers, and at times Brutes (depending)
2) Lower Health than Blasters, Scrappers, and Brutes
3) A "work-around" that involves retreating for 15 odd seconds, while your target recovers in whatever way they can, and otherwise breaks up any typical form of PvP.
Yeah, Stalker's aren't crippled, but why even bother playing if you can't do it the way intended, ESPECIALLY if certain power pools ignored the bug afflicting you? Would you want to play a Scrapper who has crappy Health, and has a permanent damage debuff of 20%, save for his ONE good leading attack while the rest of the Scrappers around you play without a handicap?