-
Posts
977 -
Joined
-
What happened to the thread, it says that Emmi deleted lots of stuff :<
-
I could imagine them doing this o.@ Thats the only thing. :P If my original vision was warped by users, wouldn't you want to kinda..make them less by straying off the path? o.@
But it's nice to know it's not real! -
Waaaait a minute. I'm all for balancing from the vision, but those numbers seem skewed o.@ Why not like maybe 5% maximum value?
Also where's the rationale behind this, just curious. Is it to keep the purists happy and the RPers in check? o.0 I can understand us veering off your guy's "Original vision", and even by penalizing those who chose "Black" to turn off their effects to fake out PVPers but that number is just too high o.@
-C.A. -
I THINK I figured a decent build out! Whatcha all think?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Knock%(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(34)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal(21), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(34)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Mocking-Rchg(37), Mocking-Taunt/Rng(39)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(36)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(40)
Level 18: Hurdle -- Jump-I(A)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(33), RctvArm-EndRdx(33), RctvArm-ResDam(45)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(40)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Total Focus -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg(46)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), Taunt-I(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Unstoppable -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(39)
Level 41: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Whirling Hands -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(48), Armgdn-Dmg(48), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Dmg/Rchg(50), Armgdn-Acc/Rchg(50)
Level 49: Spirit Shark -- HO:Centri(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.3% Defense(Smashing)[*]16.3% Defense(Lethal)[*]5.63% Defense(Fire)[*]5.63% Defense(Cold)[*]9.38% Defense(Energy)[*]9.38% Defense(Negative)[*]3.75% Defense(Psionic)[*]8.13% Defense(Melee)[*]9.38% Defense(Ranged)[*]6.56% Defense(AoE)[*]4.05% Max End[*]35% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]22% Enhancement(Accuracy)[*]10% FlySpeed[*]78.7 HP (5.25%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.2%[*]MezResist(Terrorized) 2.2%[*]9% (0.15 End/sec) Recovery[*]22% (1.38 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]6.26% Resistance(Toxic)[*]6.01% Resistance(Psionic)[*]10% RunSpeed[/list] -
How about, Commander Amazing's Rookery of Fluff! And puppies.
-
rawr! <stomps in>
-
Thanks for the advice so far, I was wondering a bit towards invul's set slotting o.0 Any advice?
-
Been browsing a bit, can't find any advice on end slotting for a EM/Invul, any one out there got one? I'm thinking the only hole I have is that darn Psionics one, and how to patch it with sets.
-
Morning, I must be off to work again though >< Lost my most senior officer to boredom I just found out...:/
<grabs some coffee and wanders off> -
I wonder if there's a badge for getting all 32 slots with 50's! O_O Congrats
-
I hope you get further then I did, everytime I spoke to them, they simply...repeated their last post. o.0
-
Oooo! <shiney>
-
Waaaait a minute you can have another gm look it over? They told me I had no recourse essentially o.@
-
On the spot ITF went wonders, thanks again all who came
-
Woot we won, again! Thanks to all that came, news article on the home page below
Will announce next run soon! -
I have, today was a LGTF, but no one is around yet, So I pushing back numbers for a few hours till more come on! Until then, my Red Skull/Captain America inspiried brute must level more! O_O
-
Whoohoo we won! Thanks everyone who came, news article generated on my site
Puppeh seems to get into mischief without any help at all! ^_~
-C.A. -
How is everyone? :3
<makes note to find Blazing Tiger on saturday o.o!>