Captain-Electric

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  1. After reading through this most recent page of posts, and without addressing any specific points (it would be a laundry list if I did, and tedious for everyone), I'm going to briefly just make a couple of blanket statements to address the core of the "gain/benefit versus loss/loss leading" arguments here.

    In a great many other venues, those might all be arguments worth having. But PEOPLE! In this specific case, with Steam, when ya'll say things like, "I wouldn't want to see Valve take a cut of the money I fork over to Paragon," you're overlooking one huge detail. STEAM. Because even after Steam does take its cut, an MMO's publisher STILL ends up with a crap-ton more money to fork over to its development studios than it had before Steam. The gains dwarf the cuts. Otherwise, it wouldn't be worth it for the many MMO publishers who've begun working with Steam over the past year. So, look, all I'm saying is that for the purposes of a fair discussion, maybe we shouldn't be avoiding this GINORMOUS FREAKING DETAIL.

    Comparisons to Google aren't technically accurate, but the spirit of the comparison is 100 percent accurate. In a discussion like this, people who don't use Steam or haven't used it in a few years, or who don't like it and avoid it (and avoid knowledge about it beyond hearsay), they're standing next to a colossal elephant in the dark--with absolutely no idea about the size and magnitude of the thing they're standing next to. Go post on the message boards for Star Trek Online or Fallen Earth and tell them that Steam doesn't do an MMO good. Or if you're worried about technical hurdles, post on forums for the handful of multiplayer games (especially well-aged war games) from the early 2000s AND BEFORE THE TWENTY-FIRST CENTURY who've made a small but profitable come-back, thanks to Steam integration and microtransactions.

    Then, come back here to these forums and report, when they're all done laughing at you.

    I'm typing this with a smirk and my tongue is planted firmly in cheek, by the way, in case any of the above reads a little more bluntly from your end of the intertubes. I can and do see where people are coming from with some of the criticisms in this thread, like for DLC, for instance. You love it or you hate it, and people have valid reasons for loving it and hating it. But when the discussion turns toward, "Pfft, what can Steam do for us?", those of us who know better just have to smile and try to formulate a polite and educational response.
  2. Quote:
    Originally Posted by Arcanaville View Post
    "Paragon Studios would love the initial burst of revenue associated with attracting new players through Steam, but because those people are likely to play the game for only a short time and then drop it they would most likely be disruptive to the existing long-term playerbase and cause a net loss in subscriber revenue over time."
    As in, like, kidnapping the rest of us on their way out?
  3. Quote:
    Originally Posted by Bronze Knight View Post
    Thus freeing those of us shackled with the burden of rationalizing everything within the game world to take hasten and be more effective numerically; while still allowing them to have their perfect little role play in their heads.
    Yes, please!

    (But the ability to color it OR disable it would be better. )
  4. I could be swayed toward agreeing with some of the criticisms I've heard here. And no one's even brought up, for instance, how some MMO publishers as well as single-player publishers have abused the microtransaction model, holding back on half their content at release and then essentially charging many times over what the game in its entirety SHOULD have cost, under the cover of "DLC". That's what we in the super hero world call "shady." But not all publishers do it, or at least not to such an extent that it's blatant cow-milking greed. I honestly don't mind if a company plans and develops DLC content even before release, if the game at release is a full meal on its own.

    But I will say this. Like some other things in life (sushi, cliff-diving, signature task forces...), someone had to talk me into Steam and nearly twist my arm to get me to try it out. I'm glad they did. Regardless of all the tiny details, and even a few large ones, I think the influx of players would be worth it. Contrary to some of you, I think if Steam brought them, Paragon Studios could keep them. For those of us who continued to ignore Steam, all we would see would be benefits. More zone revamps, more power sets, more story arcs, more cool stuff.

    Quote:
    Originally Posted by Xzero45 View Post
    wat
    I said calm down.
  5. And for the record...

    Errrr, no, I can't believe how long my post is, either.

    I'm sure I either deserve a high-five or a slap in the face, one of the two!
  6. I've done a little research into some of the bolder claims made against Steam (meaning I called/talked to a few of my dorkier friends about it over the course of the day and evening). And there are a few factors at work, as they see it, some of which I completely sympathize with; and some of which I actually find offensive.

    The Good
    Steam is great, and always has been, IN MY EXPERIENCE. But today, since ya'll saw me post last, I learned of its seedy, bug-ridden past. Steam suffered launch woes and in its first several months, the service suffered through a perfect storm of annoying and even harmful bugs. Many early adopters left and never came back, but those early adopters told their friends how horrible this "Steam" service was, who in turn told their friends. Some of the stories may have grown more horrible over time. Some were undoubtedly true. Meanwhile, Steam pressed on, ironing and squashing bugs. But the seeds of popular opinion had been sewn. Which is why today, I was put in the position of informing a couple of under-the-rock friends that the bugs they're still ticked off about were probably ironed out a few years ago.

    I will take this opportunity to mention that I actually played City of Heroes for a couple of months way back in 2004 (that account is still tied to my master account; I even blew the dust off of it one night after CoH: Freedom launched). There simply wasn't enough of it there to keep me interested, but that NEVER led to making false assumptions over the next several years. Online services grow and change. I can't believe this is news to people. I always expected that I'd come back one day, and I did.

    So, the good news, apparently, is that Steam is not what it used to be. If you haven't checked it out in a couple of years, then you should.

    The Bad
    The bad news is that Steam loves the DLC/microtransaction model. Now, I actually love the DLC model too, so this isn't bad news FOR ME. DLC is a great way to expand the life of a product, and many single-player games large and small are getting the sorts updates and patches you'd normally only expect from the land of MMOs. Coming from a Warhammer 40,000 franchise fan, I can assure you that this is good news for me (yes I know the gravy train has now stopped for Retribution, but hey, DoW III! Someday! *Shakes fist at Company of Heroes 2*). A lot of (seriously uninformed) people in this thread have claimed that MMOs don't have a place on Steam, but a quick look at their Massively Multiplayer category will reveal a large and growing pile of MMOs, mostly F2P. DLC and microtransactions make that possible. Unfortunately, a huge crowd out there simply feels like they're being nickel and dimed (never mind the fact that those nickels and dimes are what is allowing some of their favorite franchises to continue on). I can't really argue with them, because part of their argument is just the facts.

    But here's some perspective. When Fallen Earth went F2P and put their product on Steam last year, the insanely massive influx of new players actually crashed their servers. They made a quick recovery, and have gone from a flailing, drowning MMO to something else entirely. That's what Steam does. Like it or loathe it, it brings money to online games. Lots of money. Coupled with the fact that NO pre-existing MMO has ever REQUIRED its users to switch to Steam as their game's launcher (meaning none of this would effect those who don't use Steam), don't ya'll think City of Heroes could benefit from that sort of exposure? No? Well, okay.

    One thing I learned that isn't so bad is the fact that Steam doesn't actually take a cut off every microtransaction. That's pure rumor. In the case of some F2P MMOs it DOES take a cut whenever players buy the equivalent of Paragon Points to spend in their various MMOs digital marketplaces. But in the case of some MMOs (like STO for instance), it's STILL cheaper to buy points via Steam than via the publisher's website.

    But for many of you, the bad is still the bad: if City of Heroes ever went back on Steam, there would more than likely be some content available only to Steam users. That is just the reality of the market. It is a tactic (and a compromise between Valve and publishers) that gets more people to install and use Steam. I'll concede that this stinks for people who just don't want another service to subscribe to. But...

    The Ugly
    On the other hand, I have over 150 games on Steam, most of which I paid chump change for. POCKET CHANGE. I've only played a small fraction of them. Maybe I'll get around to the others. Some day. But that's not the point. With a little bit of patience, and a couple of Summer and Christmas sales, these are games that YOU paid twenty to sixty dollars for and I didn't. Mass Effect, Bioshock, Half-Life 2, Arkham Asylum, Borderlands and all DLC, Deus Ex, Freedom Force and Freedom Force vs. the 3rd Reich, Gratuitous Tank Battles, Dungeon Defenders + DLC, Civ V + DLC, the ENTIRE Dawn of War and Dawn of War 2 series + ALL DLC for 75% off a couple weeks ago (I was missing a few things), Red Faction: Guerilla, Spore + expansions, all of Tale Tell Games Back to the Future and Wallace & Gromit titles (and Ghostbusters), Every X2 game for 75% off, Torchlight, the Witcher, plus many, many more big names and dozens of smaller indie diamonds like Runespell: Overture, Machinarium, all the Majesty games, King Arthur, Legendary, Din's Curse, Braid, Armada 2526, Nuclear Dawn and so on.

    In comparison, think of what your games have cost you. But...wait, you DID pay for your games...didn't you?

    Remember I mentioned at the start of this post about being offended by some factors? Here is the worst thing I learned today from two friends and a co-worker who hate Steam the most. It has ruined "free gaming" for them. A.K.A. piracy. DLC, patches, achievements, Steam activation, all of these things are like iron bars for software pirates. Not to mention, Steam has been rumored not to play nicely on computers where it has come into contact with pirated Steam-ready games. When I flat out cornered them about it, when I explained how Steam as a digital content distribution platform was running smooth as glass these days, they had to admit that all of the squashed bugs and streamlining in the world was beside the point, and always would be: they just want everything for free, and the rise of digital distribution has rained all over their pirate parade. (They didn't exactly put it like that, but...)

    So behind all the ill-will and bad press they've thrown around over the years, there was this really offensive idea: Steam is "awful" because it keeps them from stealing.

    The one silver lining, I learned, is that when you put it like that to someone, any pirate with a conscience will frown (hopefully at themselves). Even if just for a moment. Not saying I changed anyone's mind (or behavior). But I think most people really do know better.
  7. Quote:
    Originally Posted by Xzero45 View Post
    Contrary to the massive over exaggerations some people are making about Steam being as bad as Hitler, I actually like it. Great place to get great games for incredibly cheap. Nice and organized. And, honestly, I could see CoH getting quite a few new players and some pretty good exposure if it were on the front page of Steam whenever a new Issue comes out. This game could always use some more advertisement.
    CALM DOWN, ROBOT NINJA. (Just kidding. But I liked how you slid that Godwin in there without anyone seeming to notice. )

    Seriously though, I have got to admit, this thread is slightly embarrassing. For me, I mean. I don't often create threads, or even post in them, for that matter; I'm a huge lurker, and honestly I thought I had posted something that would generate some positive comments. Instead I think I must have come off looking like a troll to many of you. But I assure you, I had NO IDEA that Steam had such a large anti-fan base. And I still don't get it. Steam has introduced me to SO many wonderful distractions over the past couple of years--games I never would have imagined existed, as well as some games I never would have imagined myself playing (and loving). It has proven to me that the indie scene has many jewels in the rough. It has never given me or anyone on my Steam friends list any problems, and that includes a couple of my bestest super friends from Virtue. And Steam sales have made Christmas shopping for my fellow nerds a breeze. (I actually added my City of Heroes friends to my Christmas shopping list last year--WHO DOES THAT??? )

    And I've noticed, too, that my fellow nerds tend to inquire quite a lot about what I'm playing when they see me racking up the hours on something unfamiliar on my online status indicator. So the biggest shame is that no one ever sees the game I play the most displayed on my online status. I tried adding City of Heroes to my library as a non-steam game, which does grant me the Steam overlay in City of Heroes, but does not display it on my status. I believe it is because we have to launch City of Heroes via its launcher (not the executable), so Steam never actually groks what the launcher is being used to launch. I spent about an hour researching this problem recently, to no avail.

    Anyway, rest assured that if I had suspected this thread's outcome at all, I would not have posted it. A few of you mentioned exposure, and yeah, when it comes to exposure, you cannot beat Steam, whatsoever. Several big companies out there are spending a great deal of money trying (and failing). But if the community doesn't want it, the community doesn't want it.
  8. CoX players hate Steam, got it.

    Well, not all CoX players--I have plenty of fellow CoX players on my Steam friends list. I have been using Steam for a couple of years now. It has made it so easy to keep track of my games and updates (and saved games across computers, go cloud!), and team up with friends, and yeah, I look forward to earning achievements. But it's possible for Steam to simply sync up with an MMO's already-extant achievements/badges (as other games have shown), but I don't expect that minor detail to change anyone's mind here.

    A couple of friends have claimed that Steam wreaked various forms of havoc on their PCs, but I've used it across three systems now with no such problems, along with many other people I know (and both of those friends were in the habit of pirating games instead of paying for them when they complained the loudest about Steam--wonder if that had anything to do with it? )
  9. Quote:
    Originally Posted by Dr Harmony View Post
    I'm more than willing to believe that its not electricity, if your bio says so, but I'd have to draw the line if you said you weren't shooting a beam of something out of your hands. Like you say, we all choose for ourselves where to draw the line.

    I'd dispute that Hasten being a power in the game sense (ie costs one power pick) makes it different from an inspiration. Its often not a power in the character's biography sense, ie it doesn't have to imply that the character has heightened reflexes or some kind of superspeed ability.

    What's your stance on the Leadership pool? That's very much meant to be a power for the non-powered types I would imagine. If asked for a comic character who uses these Captain America comes to mind, and yet its quite visually intrusive with the red jagged shapes, purple shields and yellow crosshairs. In some ways its worse than Hasten because it spreads to your teammates.
    (I did make a character with a telepathic barrier that manifested as purple shield symbols once, but that's another story. )
    More on this tomorrow because I'm about to log in and play for a few hours, but basically, here is the gist of of my play-style; and I'll call it a play-style instead of a complaint or design criticism or argument because it's not within me to build a serious argument around anything this subjective. You make an excellent point about Leadership, which a few of my characters possess; and for which I've made internal exceptions for, owing to the utilitarian effect of the powers beyond my own private benefit (allowing teammates to know that my Leadership abilities are toggled on).

    But, well, flaming hands. About that. Powers, unlike inspirations (or "level up" animations or any number of other effects), are conceptually inseparable parts of my characters. Powers are exactly like costume parts to me. Exactly the same. I used electricity blast above as an absurd example in my case; in the same vein of thought, I wouldn't put armor on a tight spandex-clad hero, and then ask you to ignore the armor. ("It's really thick spandex!")

    I'm not writing this to turn you around toward my view of such a non-priority matter. But this is how I came around to such a viewpoint (since you asked). Basically, I approach this game as a comic book nerd. I don't design characters with powers that make zero sense conceptually; and burning hands are probably one of the clearest examples of a very niche power in comic books, when compared to, say, super strength, fast (non-flaming) reflexes, or flight.

    I own games via Steam and GOG and GamersGate that I go maximize my efficiency on. City of Heroes scratches a different itch. It's an interactive comic book. Sometimes it's challenging, sometimes I even tailor it to be more challenging, or go looking for especially challenging missions and task forces; but held beside other games I play it's comparatively very casual. Most of the awesomesauce for me is the game world and its stories, and the way my characters and friends fit into all of that. OF COURSE people who don't come from that angle aren't going to have any problem with randomly flaming hands. But for me, it's like, why go and do that to a character that I took all that time creating? It would be like if I finished off a neat comic book sketch by drawing a silly mustache on it. WHY???
  10. Quote:
    Originally Posted by Dr Harmony View Post
    Do you also avoid the use of inspirations unless your character's head glows different colours as part of their concept?

    I'm happy treating the Hasten glow as an in-game effect not visible in the character's world. I'd much prefer it not to be there, but its not a game breaker for me.
    People who point it out in-character on the other hand can be really annoying
    Not to start an argument over personal limits or preferences (I do not think my perspective invalidates yours, and I guarantee yours does not invalidate mine ), but the difference is that Hasten is an actual power, whereas inspirations, and other various effects sprinkled throughout the game, are not. Here's a good example of the point I'm making: there would be absolutely no difference between your stance with Hasten, and a hypothetical situation where I say, for one of any multitude of conceptual reasons, that "I'm not really an electrical blaster, please ignore my electrical blasts, that isn't visible in the character's world".
  11. Sometime during my first couple of months in City of Heroes, I came to the realization that, creatively speaking, this isn't just a game about super heroes. It is also a game about super powers. Now, before you confuse me with Captain Obvious, I would like to remind you that some players, in practice, do not feel this way. They completely differentiate their heroes from their powers, almost as if one was made without any prior conceptual knowledge of the other.

    I'm not talking about about players who seem to have pressed the random button in the costume creator. I'm talking about the natural dual pistols blaster standing next to you at Wentworth's who looks like he put a lot of effort into his character, who possesses no fire powers and whose bio says he's just a regular Joe--and yet...he's standing there with his hands on fire, completely nonchalant about it. That is nothing short of a complete creative separation of one's character from one's powers. And it's not good enough for me. So a couple of years ago, I respecified all of my characters to remove hasten, except for one who actually does have fiery fists. I waited too long for a game world like this to make such creative compromises.
  12. Quote:
    Originally Posted by Demon_Shell View Post
    I'm the one that told you about it...

    *Sniff*

    It's pretty awesome having both Coralax costumes, but the green minion one is significantly shorter than the taller red one.
    Black Pebble, I'm sorry to say that in the interest of heroism, fairness, ???, and PROFIT, I'm demoting you to Demon Shell's sidekick.

    On a brighter note, I couldn't stand to choose between a second Coralax costume and the Freakshow boss costume, so I purchased both.

    (And yes the green Coralax is quite a bit shorter, and all the more amusing when I start clicking away and strobe-light switching between the two. )

    P.S. Now all I need is the blue one, and my collection will be complete.

    HINT, HINT.
  13. Quote:
    Originally Posted by Black Pebble View Post
    It seems there are two Coralaxes. Corali? Coralines?

    The one from the Paragon Market this week is this minion.
    http://wiki.cohtitan.com/wiki/File:GreenHybrid1.jpg


    The one from the Community giveaways should be this boss:
    http://wiki.cohtitan.com/wiki/File:RedHybrid1.jpg
    Do you realize what this MEANS?!

    Black Pebble, you're my new hero. Now if you'll excuse me, I have a Coralax collection to attend to.
  14. Quote:
    Originally Posted by Demon_Shell View Post
    To be more specific, it's the green minion model.
    One of you is mistaken then! TIME FOR A FLOGGING! (Just kidding.) The Coralax hybrid I received from last year's Facebook giveaway is red, not green, and has a leafy head, not a dread-like bone structure. Black Pebble, if I buy this and it's the red minion I already have, will you "exchange" it for the Freakshow boss? If you say yes, in return I'll come back to this thread and let you know exactly which Coralax Hybrid you're selling and if it's different from last year's Facebook giveaway.
  15. Captain-Electric

    Who is dead?

    Exactly. Vast and corrupt regimes (in fiction and also in real life, unfortunately) can be overwhelmingly competent, which is how they are able to do so much damage before their inevitable defeat. If it weren't for Nazi-Germany, I'm going to go out on a very short limb here and say that we would not have had an Empire in Star Wars or a Fifth Column in City of Heroes. Science fiction often does a worthwhile service in helping us to come to grips with how such an insanely large and evil organization could have come to pass, but it also helps us to imagine other forms of tyrannical corruption that might not be inherently evil, but end up at a similar result anyway through unchecked systemic problems. I've always believed Cole's empire borrows significantly from Philip K. Dick's dystopian futures. Praetoria is in its own way just as chilling, because such an empire could have come to pass slowly and for individually and socially acceptable reasons, as the populace willfully traded individual liberties away (their freedom) in return for increased safety.
  16. Quote:
    Originally Posted by Black Pebble View Post
    The one in the store this week is the same as the one given away through Community promotions.
    Aw, well, it's all good because I've got a plan B. I've always wanted a Freakshow boss character.
  17. Is the Coralax costume in this sale different from the Facebook code giveaway last year? I don't want to buy it if I've already got it, and I'd love to have two different Coralax costumes!
  18. Quote:
    Originally Posted by Black Pebble View Post
    I will need to check on that, but my recollection is that the number is fairly high.
    Mission Architect slots became unlimited with the release of Freedom. You can now purchase as many as you want!

    Quote:
    Originally Posted by Zwillinger View Post
    We'll be cracking it wide open. Our current plan is for players to be able to purchase an unlimited number of AE Story slots via the Paragon Market.
  19. Take the best parts of Paragon City with you. A hero's job is never done.
  20. Alright everybody just needs to cooldown, okay? For 20 hours or so.
  21. Smurch's base item suggestion shouldn't be overlooked, folks. It's the only suggestion that involves letting friends gaze upon your statue/plaque, while not cluttering up the primary game world in any way. All of the technicalities and logistics described a few posts up would be handled by a pop-up menu offering you a choice of character/costume slot/pose, and my personal suggestion: a choice between a stone/marble/iron/elemental/holographic statue.

    I highly suspect that this will be the only way this ever happens, if it ever happens. Benefits are obvious--you get to choose exactly where and how to display your immortal or memorial visage.

    They've also got statues in Ultima Online (stop snickering, it's my other virtual home), but they can only be displayed in/on player-made housing. There are various materials and hues available, and it is a 6-year veteran reward.