Captain-Electric

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Sure, we have people like Spider-Man who has the powers of a spider, Magneto who has the powers of magnetism, Storm who has control over storms and so forth. But for every Cyborg and Beastboy we have a Raven and Robin, is what I'm saying. It's why I don't have a good idea of how common the names are. Are they more common in this game?
    Quote:
    Originally Posted by Tenzhi View Post
    I find it interesting that you went through X-Men related characters and left out - just off the top of my head - Beast, Iceman, Angel, Blob, Phoenix, Juggernaut, Leech, Multiple Man, Toad, Magneto, Pyro, Quicksilver, Storm, Marrow, Strong Guy, Dazzler, and Colossus.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    It's obviously Friday.
    Well, in that case...



    ALL BETS ARE OFF AND IT'S ABOUT TO GET STICKY UP IN THIS THREAD.
  3. So, Dug, yes, I see the back-handed point you're making. But, it turns out that you're back-handing Paragon Studios while making some sly commentary on the forum community, and as amusing as it is, I don't think it's constructive at all.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Quite possibly. I don't have a very good view of comic books, but the characters I do know seem to have names that, while descriptive, aren't exactly metaphors for their direct powers. Superman, for instance, is pretty generic but he's old so we can skip that one. Batman, similarly, has the theme of a bat, but not the powers of a bat. Marvel's Cyclops has a name which refers to his eyes, not necessarily to his powers. Wolverine, similarly, has the fighting style of a wolverine but not necessarily the powers of one. Gambit's name has nothing at all to do with his powers, which are "make things explode, nor do Rogue's powers have much to do with her name. We have Bishop - a mutant able to absorb and redirect energy, who's named after a religious rank. We have Shard, who I don't even know what her powers are.

    Sure, we have people like Spider-Man who has the powers of a spider, Magneto who has the powers of magnetism, Storm who has control over storms and so forth. But for every Cyborg and Beastboy we have a Raven and Robin, is what I'm saying. It's why I don't have a good idea of how common the names are. Are they more common in this game?
    My very basic interpretation of this phenomenon has always been that people who haven't been exposed to comics in years or decades (or at all) are doing the best they can with the knowledge they have--they're basically playing "Freedom Force Online;" then there are the people whose knowledge of contemporary comics is just fine, and they're having fun with puns.

    On the flip-side are people with a penchant for contemporary comics or at least a substantive fourth wall (in your case), who like to build characters around origins that delve much deeper than a power set. Characters for which only their bios or Virtueverse pages could begin to explain the gist of their names. There are a WHOLE LOT of these people in the game, but I think threads about "punny" names probably translate better into the General Discussion culture than serious names and the origins that give rise to them--especially when you consider the veritable minefield of armchair critics that creators might be reluctant to expose their hard work to. You're welcome to join me on Virtue sometime, I could introduce you to a ton of cool folks who have spent a lot of time creating contemporary characters.

    I've always been genuinely relieved that the City of Heroes multiverse is a place where you can find everything above. From a comic book nerd's perspective, there's room for all of it and much more. I would love it if I stumbled upon a new zone some day in another dimension populated by truly cartoon-like characters, or a Fable-like dimension, or an alternate time stream similar to Freedom Force. I may lean toward the contemporary era, but City of Heroes, in places, is already an amalgamation of homages to various eras and memes. I know that that the fabric of the multiverse is partly woven with puns, even if my characters aren't aware of it.
  5. Quote:
    Originally Posted by WanderingAries View Post
    If possible, make it so I it's smart enough so I don't have to do this on each of the different branch sites when I login to them.
    I'm going to echo this suggestion. All of this sounds like a great idea, Tony, and I know you'll carry us over smoothly; but it would be nice if we only have to make one change that does the trick for all of the branch sites on the Titan Network.
  6. Quote:
    Originally Posted by Aura_Familia View Post
    Because it's the city of heroes forums, where even the silliest, most unrealistic things get a life cause everyone loves to pad their post count.

    Oh, and +1

    I know you're kidding, but that's not why I typed my Spidey synopsis, and I can sincerely say that I've never posted something in order to pad my post count. The reason I bring this up is because it made me remember something ya'll might find equally silly. I used to take my low post count as a matter of pride. None of my in-game friends frequent the forums and they don't understand why I do (I got made fun of when I said I'd surpassed one hundred posts). I remember when I surpassed 500 posts, I started to feel like maybe I was posting too much on the forums. I knew that every post I had made seemed like a damn good idea at the time that I wrote it, but what the hell had I managed to write about in 500 posts? If I had that much to say about anything important, what do I have to show for it now? What a depressing question to have to answer for. So as I edge up toward 1,000 posts, I'm just not sure what to think of myself. I certainly don't think a lot of forum posts on the Internet makes me more awesome. And to this day, I've never had as much fun on the forums as I have in the game. Not one single time. So, lately, I've finally stopped trying to squeeze productive feedback into every single post I write. Take Spider-man, for instance. Spider-man, Spider-man. He does whatever a spider can. Spins a web, any size, catches thieves just like flies. Look out! Here comes the Spider-man. Is he strong? Listen bud--he's got radioactive blood. Can he swing from a thread? Take a look overhead. Hey there! There goes the Spider-man!
  7. What I share a concern for is the welcoming experience for returning players in the sense that it could negatively impact reviews in the gaming press. I'm not thinking in terms of individual people and their complaints; I thought I was at first, but now I realize I'm thinking more in terms of collective feedback that we always ought to have our ears open to. For anyone reading along, I mentioned this earlier in the thread, much more briefly. But to explain further, Twilight Phoenix (the OP) represents something in this case that is larger than himself. For every one person who complains, I wonder if dozens could have turned away silently. When there are spikes in the number of people who are complaining, that wonder almost becomes paranoia.

    I'm a VIP with no plans to unsubscribe. Even when I take a short break--usually once or twice a year for a month or two--I stay subscribed. So you might think I've got no personal investment in the Free or Premium experience. You might think the same of yourself. As VIPs, many of us probably take for granted that our game's lifeblood is its existing subscriber base. Click around on different peoples badges and you'll see so many 6, 7, 8-year veterans in this game, it's crazy. That's unique for the genre. "Don't like it? Don't play." That's what we like to say around here. Right? I don't think that's a good thing to do, and I'm not simply getting at politeness. I'm getting at self-preservation.

    Because it's not so simple. We're all part of the same system. A system that brings VIP players new content and better features. The Free and Premium experience are links in that chain. If and when those links are weak, or even just when they suffer the appearance of being weak in the gaming media, the VIP experience suffers to some degree or another. That degree is measured not just in dollars and cents, but retention.

    Quote:
    Originally Posted by Ironblade View Post
    I would submit that someone who is not willing to shell out even $2 per month is not a customer that NCSoft should be eagerly pursuing.
    And then you have this morsel of wisdom. Everything I typed above needs to be tempered against this. I don't spend much time in newbie-centric channels like the Help channel, and I spend far less time in Atlas Park these days. But in the past year, I've tried out two other MMOs (each managed to keep me for a month or less ) and a handful of non-MMO multiplayer titles. Lurking in the newbie-centric areas for those titles, I discovered a completely new type of gamer. They pay for nothing, and their friends lists are not in-game, but programs like X-Fire and ICQ. They're nomadic and play several MMOs across the course of a day, teaming up for free missions in various games. The entire F2P market represents a single diverse game to them. They have no brand loyalty. They're a significant resource cost and part of the gaming experience for them is finding and sharing tips on where and how to find the most free content. The impression I received over the course of those two months was that this is a scarily large crowd of people, and we gain few benefits from their participation.

    At the same time, that doesn't describe most MMO players, who are just looking for fun (no nefarious scheming there). But still, brand loyalty is often not simply bought into from a point of sale on the purchaser's end. Sometimes, it's the other way around. TV, radio, soft drink corporations, internet browsers can all attest to this reality. A free player today might be a paid player tomorrow. In this way, a significant portion of free players are worth investing in. They're exactly that: investments. Tomorrow often doesn't come immediately, but the goal is to keep them here until it does. I can't count the number of times I've met someone in City of Heroes who picked it up on a trial or F2P basis because they were penniless, unemployed and playing a free game. I also can't count the number of times I've used this as a way to cheer someone up about their job search, so that they could subscribe for the benefits.

    TL;DR, there are layers of considerations here. This is not a black and white subject.
  8. Quote:
    Originally Posted by Texas Justice View Post
    You can stop rejoicing now. I'm not leaving.
    Glad to read that; when I read the title I realized, you know, in over two years of reading these forums, I've seen a lot of very informative posts by you. I'm always more likely to log into the game than I am to log into the forums, so when I'm here I appreciate a good signal to noise ratio where I can find it. I don't know if you're conscious of it, but you're one of the few forum posters who do well at the signal part.
  9. I forgot to mention his ability for super-fast regeneration, but in Spidey's case I think his regen is almost always owed to (the equivalent of) quick one-click heals than an always-on toggle. He's got nothing on Wolverine's famous regen, and "healing up" for Spidey comes into play far less often. He takes a lot more punishment before he needs to stop and rest.

    Quote:
    Originally Posted by Agent White View Post
    how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?
    Sorry, I'll stop if ya'll want.

    Quote:
    Originally Posted by Dr Harmony View Post
    My simple test - if they're better known for surviving damage than dishing it out, they're a Tanker. Spidey exhibits softcapped Defence to all positions, a general kind of muscly stringiness (Tough from Fighting pool) and an ability to really surprise you when the tide turns against him (scaling resists in SR). His defining moments are often him getting beaten up and keeping on going.

    Yeah, he can pick up streetlights as bats, and pull vault doors off their hinges with one hand, but he's not the first thing hero you think of for packing a punch.
    Exactly, although quite a handful of his enemies would protest that last part about packing a punch.
  10. Alright, alright, look. I've given this a LOT of thought over the past couple of years, okay? Probably more than you.

    Spider-Man wouldn't exaaactly fit into the City of Heroes universe, and that's not simply because of his web-slinging abilities. (Spidey doesn't actually NEED to web-sling when he runs out of web fluid, because he's also a super-speeder AND super-leaper.) In Civil War, for instance (I'm using it as a reference because a lot of us probably have that book within range), we really have some good displays of Spider-Man's versatility.

    Versatility. That's the biggest problem for anyone on Primal Earth who tries to pin Spidey down definitively. We don't have it--not like he has it. Only as teams do we approach and excel past Spidey's versatility. Scrapper or Tank? You know, it depends on the situation. The guy is the KING of taunt, but have you SEEN his furious kicks? He easily dodges bullets while wise-cracking, but have you SEEN him tear a thick steel door off its hinges while chatting idly on his cell phone? I have. I'm a comic book nerd.

    Remember the scene in Civil War when he gets into a fight with Iron Man, and when security shows up, he deftly jumps out of the window amid a hail of bullets? Scrapper, you think? Think again. Because Spidey is also impossibly tough. How about all the times he's been grabbed by giant robot claws, squeezed by super strong villains, smashed by giant monsters--all the while unable to shut up with his constant barrage of horrible puns? And don't forget. He's not merely fast and invulnerable, he's proportionately as strong as a spider, able to lift and leap many times his own weight (with ease), hurl, crush, break, and bend cars, trucks, steel beams, boulders. Spidey would take the hurl power. Need proof? Easy to find at your local comic book store, in just about any issue ever printed of the Amazing Spider-Man.

    So it might make you scratch your head to read this, but the biggest Spidey fans in Paragon City usually settle on Super-Strength/Invulnerable Tank. No, it's not accurate. But it just has the feel to it--"Throw everything at me, I'm still laughing." The fact is, Spidey would have to pick the Tank archetype in our neck of the woods, because Scrapping just isn't super enough for Spidey. He's not merely fast, he's proportionately as strong as a spider.
  11. I've spent a few nights during my life proving that bouncers won't kick you out of a nice club just for puking everywhere.
  12. Well, okay, that all sounds reasonable. Though I wouldn't ever worry about, say, Steam replacing the NCSoft Launcher. I've seen that concern crop up quite a bit in this thread and I just don't think it would ever be worth worrying about. Sure, I've seen new games built for Steam; but Steam has never replaced a pre-existing game's launcher that I'm aware of.

    I got into my first MMORPG as soon as there was an MMORPG to subscribe to. I have been paying attention to the genre or industry or whatever for well over a decade. Oftentimes we, as players and fans, misinterpret the strategies of the studios. In cases where Steam wasn't in the pipeline at all and the chances for it were completely void, community reps at other studios have generally (but not always) been forthcoming with their communities about it. If Steam integration was in the pipeline, or was at the very least under consideration, we wouldn't know about it until it was real close to happening; and the pipeline can be long and slow at studios that don't crunch (boy have I learned to prefer studios that don't crunch).

    I guess, what I'm saying is that none of what we've seen so far says anything definitive, or even close to definitive, to me, being someone who has read a lot of threads on a lot of forums for a lot of MMOs. People have made assumptions based on circumstances that weren't STRICTLY influenced by CoH's management, and weren't tinged at all by the fact that Paragon Studios wisely doesn't discuss the long-term when it comes to overarching business strategies.

    I'd much rather have read along as people typed about what they would like to see if Steam integration happened, and what they would wish not to see; suggestions for compromises that would make the mictrotransactions more palatable to a larger number of folks. There is some of that here, but probably not enough to count as good feedback.
  13. Quote:
    Originally Posted by Tenzhi View Post
    The biggest and most important detail that renders everything else moot is that the decision was already consciously made to take CoH off of Steam. Given that, any debate of Pros and Cons is just so much dust in the wind.
    Tenzhi, you keep saying that, but there are other factors closely tied to your claim that you are either unaware of, overlooking, or ignoring. Like, for instance, the fact that Steam's F2P program for MMOs had not even gotten under way when City of Heroes was pulled from Steam. Once it had gotten underway, the floodgates opened to all manner of MMOs (both F2P and various degrees of hybridized subscription models). Steam built it, and they came--a big pile of them in fact, including F2P MMOs utilizing microtransaction models almost mirroring CoH's (Fallen Earth, for instance).

    Just to throw this out there, by the way, I'm not trying to beat you in an argument. I am way more interested in the truth of the matter than I am in winning an argument on the Internet. Obviously, there is a reason why City of Heroes decided to pass up on massive exposure, but I am not convinced that your argument strikes close to the truth of the matter. In fact, I'm not convinced that Paragon Studios is done with Steam at all.

    Around the same time that Freedom launched, Paragon Studios stepped up its public relations channels all over the place in a big way. More social networking, and even more elbow-rubbing with the gaming press. Paragon Studios has often shown a willingness to experiment and those are very effective tools. Maybe they thought they could do it on their own. Well, they appear to be doing great, actually. So, depending on their goals, maybe they don't need Steam at all. But even long-time gaming press darlings like Eve Online are on the bandwagon these days. You don't have to NEED Steam to WANT all the extra exposure and profits it brings a studio.

    In a way, I suppose our entire argument is off-topic. The OP was very specific. In short, "Would City of Heroes on Steam be cool or what?" The reactions to that have been mixed. What we're veering into is behind the scenes crap that has very little to do with good, clean fan feedback. Furthermore, out of all of my City of Heroes-playing Steam friends (for which I've posted links to this thread on their Steam profile pages), absolutely none of them have bothered to come post here--so I'm wondering if people with an axe to grind may simply be more motivated to post in this thread than people who are genuinely pleased with Steam. There are related studies about online community behavior that I'm sure you're familiar with, in passing at the very least.

    Like I said before, if I had suspected the thread's outcome, I would not have posted at all. Not only because I loath watching my suggestions trampled upon. I do loath it, which is natural; but more importantly, I don't think this thread has been especially productive. A productive thread gives the development team useful feedback that they can use. And there aren't even that many people here, just a lot of posts. Unproductive threads drift into speculation about how the devs operate, which is information they already have.
  14. I know it's not the best knockback power, but my character Super Ant loves running around a corner into a gaggle of unsuspecting enemies with Repel activated while screaming "Boooowliiiing!" And seeing the whole group blown back in every direction.

    I usually only do it once per team. It's never funny after the first time.
  15. The OP makes a good point insofar as his return wasn't a welcoming experience, and he shared that with us. That kind of feedback is piling up. And so I think a more attractive compromise may be a good suggestion for the dev team, otherwise we'll start getting lousy reviews in magazines, basically, as reviewers begin making more comparisons to other F2P games.

    Huh. *Pang of self-realization ensuing*. I guess I'm more concerned about the image this is creating for the game than I am about freebies and fair treatment. Oh well. Sue me. I'm a VIP.

    Quote:
    Originally Posted by DreadShinobi View Post
    I spent far more money on CoH post-freedom than I did when it was a monthly sub. FAR more. Which is why I'm playing that other game you mentioned, because it's actually free, and I don't feel pressured into spending my money in their (also insanely overpriced) store.
    As much as I sympathize with the OP in my post above, I just can't wrap my head around this. And I'm not trying to say your perspective is wrong and you should be flogged for it--there are all kinds of friends and family and co-workers who hold viewpoints that make me go wha? But what is wrong with spending money on something that is fun and entertaining? Especially when it helps improve the quality and life of the product? I hear people say things like, "well THIS game is MORE FREE," almost like they're tisk-tisking at City of Heroes. Why? Especially when many of those "free" games are still relatively new and likely don't have 8 years of content and features going for them?
  16. Quote:
    Originally Posted by Haetron View Post
    Back on topic, this was posted to the coh facebook page.

    Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!

    Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.
    I've heard and read that some news was coming, but I didn't realize it was that close around the corner.

    I guess we'll all have something to talk about after tomorrow, then. I'm sure it will be good news, either way.

    As much as I want it, I'm honestly not expecting Power Pool customization. My gut tells me that other things are on the table right now, and you know what? That would be fine with me. I wouldn't be surprised by a curve-ball or two. Flight at level one or something.

    I think Paragon Studios wants customization as much as the rest of us. But they can't do everything at once, and it may be that they're working on it as we speak and it'll be done when it's done.
  17. I have to say, that video meant a lot to see. Thanks.

    I'm almost fully recovered from a car wreck I had a year and a half ago (the lingering problems are small and few between), but I experienced several months of what she went through. She went through it for even longer and I know her experience was much worse. I have a ton of respect for that woman. I wasn't expecting to feel the way I felt when she started talking about her accident and recovery. I don't even know how I felt. A mix of things. This woman understands me. For nearly a year, the most I could do was try to put into words what I was going through, but words were never good enough.

    Unlike Jane McGonigal, the spark inside stayed bright and I never wanted to die. But I was very scared that some parts of my brain, and my eyes, might not get better. During the first few weeks, when all I could do was lay in a completely quiet and dark room (to avoid as much sensory input as possible), I learned to just let my mind float away into the darkness, into nothingness, where things like boredom, happiness, or depression ceased to exist. It helped, it helped a lot, but as I began to gradually participate in the World over the coming weeks, life was often an exercise in frustration. I often came up with my own little challenges and games, but I would have been better off with Jane's "Super Better" game. Things like City of Heroes, reading, music, talking to people, things that helped me relax, all turned against me; I cannot express to you in words how much real physical pain these things caused when I was exposed to them for just a few minutes.

    One thing that was really surprising is some of my friends on Virtue who left me PMs here on the boards every few days. Friends who never even came to the forums before that. They signed on to wish me well and ask how I was doing. I'd log in for two or three minutes and type a sentence--even with my monitor's brightness turned almost all the way down, that was all I could do. They were genuinely worried about me. City of Heroes already meant something to me, helping me to wind down after so many long days at a previous job, but now it means even more.

    I honestly don't think the forum community here is the welcoming, friendly community it was once known as. Those days were already drawing to a close when I started in 2009. But it never mattered to me because I guarantee you that there are good people out there in Paragon City. Really good people.
  18. Okay, I...

    What...

    Errr...

    *Hangs head in defeat.*
  19. THAT cat is going to need a... CAT SCAN!

  20. Hey we just Catwin'd this thread.

  21. Quote:
    Originally Posted by VoodooGirl View Post
    Like this?
    More like this.

  22. I think it's probably a little bit of all the things that are being thrown around here.
  23. Twilight Phoenix, I don't think you're wrong. I'm surprised to see myself typing that. I'm a totally loyal VIP player, after all. No plans to unsubscribe. It should be my knee-jerk reaction to disagree with you, right? Well...no. Because I've seen enough posts like yours to know that Paragon Studios needs to come up with a workable compromise. Because I may not want you to have everything I have for free, but I also don't want you (and countless nameless others like you) to continue coming back and having your experience.

    I love you guys at Paragon Studios and I love this game. I think I have VERY few complaints compared to, oh, 99.9 percent of your forum population. But I can't help but sympathize with this guy's position a little bit. I hope you'll do something. Because you and I both know it's "not just this guy." Maybe let him have one or two of his characters fully IO'd out. Or at least a couple of the ones that were IO'd out pre-Freedom. I don't know. Just...I'm very politely requesting, think of something, because this is bad for you, and it's bad for me by extension.