CaptHitGuy

Apprentice
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  1. All 3 of my arcs in my sig feature a custom villain SG and the middle arc has a custom group that I have been told is a challenge. And if thats not enough of a challenge the final mission has a non-required AV... Dr.Apocalypse (NRG Blast/Will) BWAHAHA!

    From testing you will have to put it to max challenge level to get the AVs and EBs to spawn hard enough.
  2. I have a mission with a similar bug. I have a custom group as the base enemy for the map and a 2nd group that consists of a villain group of bosses and EBs. For some reason one of my bosses keeps showing the minion group under his name. I've tried to erase and reinsert him into the mish with no luck.
  3. Ah well not to worry then, since the player is saving Manta-Man from Mocker . Thanks.
  4. <QR>
    So I guess my contact turning into an ally in a later mission is a good thing? But how do I let the people that play my arc know that the villains and heroes I use are created from whole clothe and not from my character list? Will people just assume that Mocker and Manta-Man are mine and one-star me? Have I fallen into a reverse creativity trap?
    Ahhhh the angst of a starving artist.
  5. It's the tutorial map and it has both the outdoor and indoor sections. I have already used it in my 2nd arc.
  6. <QR>
    My 1st arc uses 5th Column as the basic group with custom bosses added in. I have only tested with duo'ed 25s and a solo 50 so not sure how tough it is at low level overall... but the 1st mish of the arc is a Defeat Boss to complete so it would be good to farm that a few times before continuing.

    My 2nd arc is NOT lowbie friendly since I used a custom group for that one (Mad Scientists 4 Hire) but if you ever wanted to be on the side of Longbow during the tutorial villain Breakout then here's your chance .
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    I was just wondering, when you make a custom boss in a custom group, if the player increases their notoriety or is in a team of a good amount of players and plays the mission, does the boss you made start spawning more then once?

    I ask because it would just be odd to see a person you made who is supposed to be unique to start popping up everywhere, i.e. the leader of a zombie army who you are only supposed to see at the end of the map. If the answer to my question is yes, is there anyway around this?

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    Put them in their own slightly differently named group. Like call the enemies "zombie soldiers" and your boss "zombie general" or something.

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    Hrm ok I guess I'll just do that. thanks alot!!

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    Or do what I did in my arc:
    I simply used a standard group (5th Column) as the spawn type in all missions and set up a custom group (it was a classic comicbook type villain group) of all EBs and Bosses which I used for Defeat Boss placement. And in the last mish I added Allies (SG members) that were in another custom group of all EBs and Bosses as well.
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    I have not played a controller, but I am a gamer and have been for some time. I think the issue that is being missed here is one of balance. You are complaining about losing something you never should have had in the first place. What is the point of having different power sets within an archetype if they are not distinct? You mention that other controllers don't need to hit in order to heal. And? If that is the type of controller you want, play that type. Perhaps they aren't all supposed to heal. Perhaps you should RTFM and decide the type of character you want to play. Further, realize that this is a game. Enjoy the challenge. If you want everything to be touchy-feely and full of transactional analysis, join a 12 step program.

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    Hear! Hear! DirtNap....well put indeed.

    I've been reading through this thread and realize that many of the complainers either don't read comics or choose to ignore them. Allow me to use Marvel for example:
    Who here can name the de facto (not necessarily official) leader of The Avengers?
    Why Captain America of course.
    How about the Fantastic Four?
    Mr. Fantastic
    And a bit more obscure (and old school), the Champions?
    Angel (pre-Archangel)

    What do these 3 leaders have in common?
    They are all pretty much useless in combat but are all incredibly good tactical thinkers that can use what few abilities they have to best effectiveness no matter what the circumstances. This is the true essence of being a super-hero, not the amount of damage you deal out or the efficiency of your powers, but the ability to transcend one's limitations to achieve things beyond that of mortal ken.

    This game doesn't require a massively powerful character to enjoy the game. You just must work and think tactically within the strictures of your chosen character concept. For example, I have a MA/SR scrapper (The Prime Minister) that I modelled after Captain America. In other words, I gave him powers that would not be beyond those of a normal (though perfect) human. This means it takes me forever to solo since I do very little damage with my kicks but my leadership and speed more than make up for this in a group. He is a gas to play! So what if he's feeble in combat, it just makes me think harder when playing. I guess you could say I nerfed him intentionally.

    Some people seem to forget that not only the costumes but the powers you choose make each character completely unique. WIth this in mind have the people that complain about the patch tried to think outside the box and tried even a different archetype? I see many complaints from Controllers and Defenders and EN/EN blaster but few or none from Tankers or Scrappers.

    Some would say that this is because the game is slanted towards those types but I believe that its more along the lines of a very vocal minority that keep whining again and again without attempting even to move outside their comfort zone. For crying out loud people, maybe you should just try a different archetype!

    As to the specific nerfing issues that are being brought up, I just took Hasten with an electric Blaster and it rocks! As long as I am careful with my END I can solo quite nicely thank you very much.

    Let me end this rant by stating that issues of game balance are far more important than how powerful you are and how fast you level. I have been dealing with Rules Lawyers since I started DMing D&D back in '79 and exploiting and enjoying the game are 2 very different things. Kudos to Cryptic Studios on the best MMORPG I have ever played and the best super-hero game for the PC (mind you thats in a field of only 2 ).

    Through the Power of the Fist!
    Capt. Hit-Guy