CaptAdam

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  1. CaptAdam

    The Kudos Thread

    With one week under my tights, I have nothing but compliments for the CoH dev's, staff, and all other personnel who came together to make an enjoyable experience. So it isn't really difficult to generate 5 pgs. of thank you's to those people. Here's a few:

    Art & Design: Awesome. I occasionally stop gliding down a street just to admire the view. The costumes will be part of game history; I have yet to see a genuinely ugly combination. Yes, I actually took time to read the bulletin board in the tram stations. Rock and Roll, people! Rock•and•Roll.

    Character Development: Wow, I don't envy you guys. (No, actually we all do. I and every one of the complainers would drop everything including their pants to get a shot at your positions.) I have only one character, a blaster, but I have come to appreciate most of the characters with whom I come into contact. I can tell that the idea of assembling a team of superheroes was an important part of the development. Each of the characters seem to be well-balanced and enhanced when assembled in a team. That alone must have taken months. Jolly good show!

    Writers: Busy much? This game has a lot of text. I feel bad scanning through the windows because I can't imagine writing that much background material, NPC info, weapons, and enhancements. (Tented hands) "Excellent"

    Music: Mr. Henry, very cool. More please?

    Programming: Since I know very little about programming my praise may be shallow but true. Good job all.

    QA & Testing : I wouldn't forget you. I know the reason why this game is so tight and seamless is because of 1) a good programming team, and 2) many, many hours of QA & Testing. Capital work, ladies and gents.

    Executives & Management: Well, I’m sure you're too busy cackling over the piles of cash they keep dumping on to your yachts to read this, so maybe someone will let you know that the price of the game was well worth it. I think you put together a great game crew and I hope you are rewarding them justly. Excelsior!

    Sound: Holy Harmonics Fledermausmensch! Very smooth. I appreciate the programmers who figured out how to keep the music playing smoothly on the tram transition load screens. CoH has a nice mix of SFX, from the '50's scifi movie inspired whooshes to the crackalating electricity blasts. And the Oscar goes to...