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If you're going to insist on a band-aid, then, why not make the band-aid actually match the size of the wound?
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I'm not insisting anything. I quite agree that things could have been done better.
So what was the point of re-posting all that? I have been following this issue very closely this whole time.
I never said that the current band-aid is adequate. I am aware of all the holes.
All I'm saying is I'd rather have a band-aid at this point. This is mostly because I don't have the faith that a complete re-work of the system will come out any better, with any less issue that we currently have. Remember, this all came about becuase they were trying to "fix" something.
Again, what was the point of re-posting all of that? To insult me? -
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As for changing the way defense works...eek. That's not really an option. There's simply too many things that would break...It's just not do-able.
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It was changed before.
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And look what happened...
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Right, my point is that history shows its not hard to change, so I don't buy what Statesman is trying to sell in that statement.
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It was easy to change in the first place?
It would not be hard to change again?
There would not be as many questions, irregularities, bugs, etc., as there was when they changed it the first time?
There is enough resources to shift effort into this area to re-work the game engine again?
C'mon, Circeus. You're way smarter than that. Sure there is a possibility that the answer to some or all of those questions is "yes". But how do you know that the answers are not "no"?
Your point is that history shows it's not hard to change. How so? Just because they did manage to change it, doesn't mean it was easy.
Hell, there was all kinds of bad crap (i.e. non-stacking defense issues) that came out of the change. How do we know that more of that kind of crap wouldn't be headed our way if they tried to "fix" it again. Personally, I would prefer a band-aid, rather than a shiny new leaky hose. -
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How hard is that?
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Apparently hard enough to not warrant the time investment at this time. -
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As for changing the way defense works...eek. That's not really an option. There's simply too many things that would break...It's just not do-able.
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It was changed before.
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And look what happened... -
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What about defensive powers such as Steamy Mist and Shadowfall? It's not enough that they have almost nil defense since the last patch, but they also are wastes of endurance once a good tanker joins the group?
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The main point of Steamy Mist and Shadowfall is their Damage Resistance, not the defence. I dont find a tanker being on the team suddenly makes everyone having quite nice resits to Eng/Neg/Psi or Cold/Fire/Eng pointless. I would think in the I5 world the added Damage Resistance that those two powers provide would even be valueable to tankers.
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It's true, a Tanker will get benefit from the resistances of those powers. Perhaps that's why they didn't feel the need to add any extra defense into them.
But some people do slot them for defense, and it's not fair that only characters with positional-type defense get any benefit from that part. -
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Why not have shadow fall defend against Energy and psi as well? Why shouldn't steamy mist protect against fire and cold?
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Good idea. -
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As some players have pointed out, Defense builds (Super Reflexes, Ice Armor, Stone Armor to a degree) have an inherent weakness in that there are a plethora of powers that debuff Defense in PvE and PvP.
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I quit. that fist line was the biggest load of bull cocky anyone ever tried to feed me with a straight face, so-to-speak. Do you devs actually PLAY City of Heros??! I mean with real players, who dont know you're devs and try to kiss your bottom for it? Cause my magic 8-ball says, "signs point to NO!"
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What? -
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Now can we "trade" influence for prestige?
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Not "trade", "trade-off". -
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I would like to point out something I strongly believe.
IMO, they will not datamine and award pestige for being in SG mode before CoV.
I believe as the badges were too much of an undertaking for this staff, this would be also.
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It's already been confirmed that they have been actively recording SG mode usage and prestige aquisitions, since probably Issue 4.
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link?
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There's no solid link that I know of. The info came from someone who posted what they heard from the Devs at GenCon in August.
Here's a link to that post. It's not proof because it's a my friend said that the Devs said kina' thing. But Recluse does post somewhere in the middle correcting something else, and he didn't feel the need to correct the original post. -
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Greetings all!
I'm new around here, and decided to use this build as a tutorial to the game to help me learn the ropes of grouping, how various game mechanics work, etc. etc.
I've read most of this thread, and have one simple question: Is this Build still viable after I5? I don't really care about it being optimized as I am just learning, but is it still all-around playable?
Thanks in advance,
-Insectar-
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You talkin' 'bout Havok's build on the first page?
As is, after I5, that build will be very different. Smashing/Lethal resists (most common) will be almost halved and Elemental/Energy resists will be almost thirded. That's quite a change in playability.
Remember that after I5 you will earn a free respec (re-specification), which will enable you to change your powers and slotting. So you don't have to worry about your current build will shape up in I5; you will have the opportunity to correct it.
What would I do to Havok's build to make it more playable in I5?
I would 6-slot Temporary Invulnerability with damres enhancers in order to cap my S/L resistances at (or near) 90%. I would 6-slot Invincibility with defbuffs because you will now need to rely more on defense due to the lack of Ele/Ener resists.
Where would I get those extra slots from? Resist Elements and Resist Energies. At a base resistance 7.5%, it's hardly worth spending 10 slots to fill them right up with slots. -
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With the changes in I5, I'm betting more on defense to help me out. So, my S/L resistance is around 82%, elemental/enegry at 46%, and toxic at 20%.
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You may want to check out this thread.
I think some of the numbers you are using are incorrect.
<ul type="square">[*] With 30% from TI and 5% from Unyielding, you will have about 47% S/L resistance.[*] With 10% from Unyielding, you will have about 22% Ele/Ener reistance.[*] With 5% from Unyielding, you will have about 11% Tox resistance.[/list]Not criticizing er anythin', jus' wanted to give you guys a heads up on the tested numbers in the Training Room. -
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3) If you are rezzed you have 50% less debt from that death, if you use an awaken you have 25% less debt from that death versus going to a hospital. It encourages players to actually stock up on supplies and bring healers on missions.
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This creates a situation where people lie face down for hours screaming over broadcast for a rez. Empathy (and other) Defenders start getting harassing /tells and get told that they suck (or worse) if they refuse to travel all the way across the map to rez in 10 minutes.
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This is exactly how it was in DAoC. Rez-begging was more prevalent than PL-begging. And I'll bet it's the same (or similar) as in EQ, WoW, etc. -
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I'm fairly sure North America (And I suppose Canada from the maps they showed at the time) didn't fight off an invasion of Snow-man like creatures recently...
(Or maybe the Canadians did... damn PLed hockey players!)
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Yeah. We did.
And we won in double-overtime after it was tied 3-3 in the 3rd period.