The build I settled on for my Fire/Dark Corr was based on Ranged defence and so far I have been very happy with the results.
I do agree that with any char without mez prot; a row of breakfrees is a good plan.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Fire Mire: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
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Level 1: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 4: Tar Patch RechRdx-I(A), RechRdx-I(15)
Level 6: Darkest Night DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
Level 8: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Flares Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 12: Hover Krma-ResKB(A)
Level 14: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 16: Shadow Fall RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 18: Blaze Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Fearsome Stare Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(27), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(37)
Level 22: Howling Twilight RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 26: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 28: Petrifying Gaze Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 30: Super Speed EndRdx-I(A)
Level 32: Combat Jumping DefBuff-I(A)
Level 35: Aim RechRdx-I(A)
Level 38: Dark Servant Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 41: Charged Armor RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Power Sink EndMod-I(A)
Level 47: Assault EndRdx-I(A)
Level 49: Vengeance DefBuff-I(A)
Level 50: Cardiac Boost
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Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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