Canine

Legend
  • Posts

    1245
  • Joined

  1. [ QUOTE ]
    I was thinking of wheeling Motor Mouth out to see how he does against those invasions. I could see traps being really useful since the rikti will just spawn right on top of them once they get going.

    [/ QUOTE ]

    Had Toybox on a raid on day one.

    Got myself up top, stood in the middle of the crowd, set the Bots to freefire mode, and then just stood there, making sure I had FFG running all the time, centred in the mass of people, dropping any traps I had recharged whenever I could.

    Didn't plant once.

    Life is going to be less straightforward now that the zone cap was reduced in the hotfix. Fewer people around means a larger share of the aggro per member of the raid.
  2. [ QUOTE ]
    I can't wait for next week! We're too young to get the Vanguard merits unfortunately, but it will be interesting to see how the Trappers fight Rikti.

    [/ QUOTE ]

    I'd suggest huddled together under all your FFG's personally. There is a metric truckload of AoE mez flying around now. Oh, and carry BF's to deal with the sleeps.

    And I reckon that Trappers are going to become damn useful in Mothership raids. Hold/Stun/Immob protection that doesn't drop when the character gets mezzed? Hell yes.

    I was on a raid last night that just couldn't get rolling. At one point the U'Kon had spawned and was stood on a carpet of orange names. I got passed a wakey, and a BF, popped them, and a purple or two, hit Howling twilight, and everyone came back up. For 5 or 6 seconds.... Then they all fell over again as all the Rikti that were stood around (including 5 or 6 Magus') unloaded everything they had in their direction. That was worrying
  3. [ QUOTE ]
    ST attacks, leaping pool and medicine pool mostly :P[ QUOTE ]


    Oh, and 6-slot RoA, use it whenever it's up, and love it.

    [/ QUOTE ]

    That's my plan!

    [/ QUOTE ]

    Build Up, Aim, Rain Of Arrows, Explosive Arrow, Fistful Of Arrows.

    That little sequence means that about all that's left standing will be bosses or heavily Lethal resistant Lieutenants.

    If you're /EM too, which I believe you are, then Boost Range before you start, and it all becomes a little more distant and a little safer.

    Of course, drop that sequence around a half decent tank, and you're laughing

    My Arch/EM blaster and his regular tank used to regularly duo 6-7 man spawns when we got bored waiting for people to come back from AFK...

    The AoE's in Archery may not look much individually, but when you add them all up, it means something over there -> and all of its friends are about to get hurt a lot.

    Oh, and when it comes to slotting Rain, you don't need to bother with accuracy Enh's, it's your single most accurate attack, equivalent to most of Fire Blast's ST blasts with two SO's slotted. So 3 Recharge, 3 Damage is a good place to start in my experience.

    Your mileage may vary, of course.
  4. [ QUOTE ]
    Sorry you couldn't make it Radio I hope your problem fixes itself real soon!

    [/ QUOTE ]

    ...But don't hold your breath.

    When I was getting constant packetloss, it took about 6 months before the issue went away all on its own, and that includes having been through the whole netinfotool -> Hijackthis -> Everest -> etc. etc. chore with support. (at one point, I was losing about one incoming packet every second, if not more often)

    It's likely to be a router issue somewhere between you and the game servers, and so unlikely to be easily fixable by NCSoft or you.

    Good luck, but don't necessarily hold your breath, or play any AT's requiring twitch reflexes (I was tanking for a big chunk of my high packetloss period last year, which was easier, as I was concentrating on defensive tanking, but is still got unpleasant.)
  5. Y'see?

    That's why it's always my policy to leave respecs until you're at the high end of their level range

    Trust me, with a few MM's, you should be able to walk all over the vines, especially once the MM's hit 32 and their final upgrade.
  6. [ QUOTE ]
    [ QUOTE ]
    Why? Has Echo been taking his name in vain or something? Do I need to plan my high energy laser/plasma/incendiary swarm missile and Web Grenade/Envelope/Cocoon based revenge?

    :P

    [/ QUOTE ]

    Nah I just remember him from when I was playing a MM on defiant

    [/ QUOTE ]

    That's interesting then, given that I'm a 100% Unionite

    There must be a pale imitation on on Defiant defiling my name!

    Mr. Stompy! Warm up the Plasma cannons!

    Now where'd I put that bulk Web Grenade Requisition form?
  7. [ QUOTE ]
    Where are your Imps?
    Your fire imps? The only pets that charge into combat and do not sit around being lazy and doing a bunch of ranged attacks?


    [/ QUOTE ]

    I'm assuming that because those are the powers he has left to choose from, that he already has the three little psychos.

    And from a controller viewpoint, at least, they NEVER lose their effectiveness. Dominators, I assume, will find them a little squishier than controllers do, due to the lack of buffing/healing secondary, but with the opposition locked down, such things will be less important.

    I think.

  8. [ QUOTE ]
    [ QUOTE ]
    I always did on Toybox

    [/ QUOTE ]

    Ah. so your toybox!

    [/ QUOTE ]

    Amongst other toons, yep.

    Why? Has Echo been taking his name in vain or something? Do I need to plan my high energy laser/plasma/incendiary swarm missile and Web Grenade/Envelope/Cocoon based revenge?

    :P
  9. [ QUOTE ]
    Seriously though, I remember the first attempt at the all-dom respec, the team was at level 24 and had similarly bad results. Super frustrating. We went back at level 30 (or 32?) and kicked butt though!

    [/ QUOTE ]

    And this is why I always like to do respecs at the top end of the level range for them. You've got more toys/slots to play with and even if the mobs are still at the same relative level to you, in general you have an easier time.

    I must say though, that I've never had a problem with the Villain respec mission, and a couple of MM's on your team should mean you have minimal trouble taking out the vines quick enough.

    [ QUOTE ]

    As for the Trappers, I'm sure we'll do fine. As specialised a team as we are, we still have the necessary tools. We have MMs, Shivans and lots of AoE to take care of the vines, then massed FFGs to protect us from the trial's AV. Plus we're going to burninate it with triple Ignite!

    [/ QUOTE ]

    Just don't necessarily expect to survive the Tree spitting at you whlie clearing vines. You're not going to have full overlapping FFG cover while taking out the vines, as ideally you want to split up and spread out in duo's (IME), and I suspec that the tree will be able to take out a FFG through two/three stacked bubbles pretty easily if it notices you, which drops your defences and makes it more likely the tree can take you out...

    When you're hammering the tree itself though, multiple overlapping FFG's and Triage Beacons should make you somewhat, umm, resilient

    I suspect that you'll walk it though (I always did on Toybox, but that's because Toybox never runs on missions. There's no need when it just leads to your fire support being left behind. )
  10. [ QUOTE ]
    Ah I see now thanks... what does Mag mean? Magnitude?

    You learn something every day

    [/ QUOTE ]

    Yep, magnitude.
  11. [ QUOTE ]
    Well anything that is bright, flashy and burns is fine by me.

    Incidently can anyone tell me how to get Web grenades to work against bosses, or is it completely hit and miss whether they work or not?

    [/ QUOTE ]

    Web Grenades, like most, if not all single target immobilise powers are mag 3. To get a boss in one shot you need a Mag 4 Immob.

    So generally, you either need to be a controller who gets a critical control on their immob, or you need to be a Dominator with Domination up.

    Nowadays on my /Traps MM, I use Web Envelope and Web Grenade on the boss, then let my pets unload their excess ammo at the spawn. (but that's not a viable option before level 41 )

    Council Warwolves are very immobilise resistant though, and it can take 3 grenades to stop a lieut running around, let alone a boss.
  12. [ QUOTE ]
    Hello there!

    Yeah we have 3 regular AR Trappers at the moment, all salivating over the potential of the triple-Ignite combo ((or was that just me?).

    [/ QUOTE ]

    No no no.

    What you're drooling over is the combination of multiple web grenades and Ignite, surely?

    But then I was Spoiled a little by Mr. Stompy throwing out regular supplies of dozens of burn patches. Got to Love Incendiary Swarm Missiles when combined with an AoE Immobilise
  13. [ QUOTE ]
    Weaken does, Envenom doesn't.

    [/ QUOTE ]

    Nope, the only part of either of those two powers (according to nofuture) that will stack from the same caster is the regeneration debuff from Envenom.

    Envenom info here

    Weaken info here

    And without trying to sound petty, but it's always worth looking on http://cox.nofuture.org.uk/powersets/powersets.php if you've got a query about how your powers funtion. The info may be a little out of date (it's I7 data), but in general terms it's likely to be pretty good.
  14. Canine

    Leadership pool?

    [ QUOTE ]
    Ive seen the +acc and +dam figures on sherks builder and im currently running assault and tactics what are resistance bonuses given by these powers i cant see the figures anywhere?

    [/ QUOTE ]

    http://cox.nofuture.org.uk/powersets/powersets.php

    (I7 data, but not a great deal's changed since then, AFAIK)
  15. [ QUOTE ]
    So, I have decided to take a chance with the Fire/Force field controller. I was wondering if there was any advice anyone could offer... good and bad powers, slots that have to be there, pool powers its best to take and so on.

    [/ QUOTE ]

    I've got everything from Fire bar Bonfire, all 6-slotted (except Smoke, which only has 3 slots, IIRC).
    I've got PFF, Force Bolt, Defelction Shield, Insulation Shield, Dispersion Bubble, and Force Bubble, at most 4 slotted (1 end cost, 3 def buffs in DS, IS and Dispersion)
    And as far as pools go, I've got Flight (including Group Fly) Fitness and Aid other.

    However, that's what I've got (at level 50). You build your toon how you want.

    I love ring of fire, and it's for a couple of reasons. the main one is AV's. Specifically, Diabolique. The next time you're struggling with Diabolique and you didn't take the ST immobilise, then slap yourself when she takes off at Mach 3 across the map, aggroing everything and its cousin on you.

    (OK a slight exaggeration, but the ability to stack lots of immobilise on a target rapidly is a strong point, especially later on when you start regularly encountering immob resistant opponents, like DE Boulders, Council Warwolves etc. Oh, and ring of fire has a pretty hefty Knockback resistance built into it too, which can help keep rad/dark/storm anchors where they're supposed to be rather than being scattered to the 4 winds by whatever KB happy loon you're teamed with at the time. )

    Stamina's a must IMO, mainly because Fire can be such an end heavy primary. After that, take whatever travel power you want and whatever else you feel like when you're at the trainer perusing your options. Building my toons that way hasn't led to any major disasters yet...
  16. [ QUOTE ]
    Bah you!

    The scrapper's on the back burner now, since the DW heroes team gets way too crowded in melee for me, the corruptor's also on hold until some DWs decide to be villains again - and the dom and other corruptor don't count, they're part of the weekly teams.

    But you did forget my lowbie tank

    [/ QUOTE ]

    <shrug>

    The current high 40's Talons will be started up again at ome point, once Tundra reappears and we're in the mood.

    And if you can't deal with a tank and a couple of other scrappers in melee (and the imps), then god help you. :P

    So there. <insert Neddy Seagoon Raspberry here>
  17. [ QUOTE ]
    I'll be on at the weekend too if you need a hand. Playing a lvl 17 Brute at the mo.

    [/ QUOTE ]

    Correction.

    Echo is playing any one of several alts at the moment, including, but not limited to, a scrapper, blaster, brute, corruptor, Dominator, or other corruptor.

    :P
  18. [ QUOTE ]
    I prefer entangling arrow. I use it with glue to keep mobs in the AoE debuffs. I used to have Flash and found that people thought i was attacking when i used it and one or two charged in too their deaths lol...

    [/ QUOTE ]

    That's a similar problem to Smoke from Fire Control. People see you waving your hands at the enemy, wreathed in flame and think you've magically locked them down so they're safe. Most players eventually learn, although it can take repeated explanations. At least the effects for Flash arrow aren't as subtle as Smoke, and it should take less explaining
  19. [ QUOTE ]
    10% unenhanced means about 15-6% with 3 SOs. So that's 120-8% for a full team. Fun! Is Maneuvres really necessary after that?

    [/ QUOTE ]

    Of course! You can NEVER have enough defence

    Plus, bear in mind that You're going to be moving around, and you can't guarantee being in all 8 FFG's bubbles at once. 8 Maneuvers running would plug those gaps
  20. [ QUOTE ]
    [ QUOTE ]
    Plus I should get my FFG tonight. Anyone know the defence rating on these things?

    [/ QUOTE ]

    I don't know the specific %, but I'm pretty certain that 8 of them is Enough%.

    [ QUOTE ]
    BTW. Was thinking of soloing the gangbuster badge so we can do the fruit machine hidden contact months later :P

    [/ QUOTE ]

    Why solo it? We could probably obliterate that badge in no time as a team. 200 Marcone bosses between 8, that's 25 bosses each.

    [/ QUOTE ]

    FFG is 10% unenhanced, according to nofuture. Love it. Slot is. Use it And 8, even unenhanced (80%) will take you past a /SR scrapper in Elude, IIRC. (assuming unenhanced SR defences, too (64.5%)

    And Gangbuster's a tedious, tedious badge to get. Worse than Toxic Tarantula's later, because they're harder to find.

    That said, the Slot Machine arcs are pretty good.

    And if you all take maneuvers, and run that, then you'll be well into the realms of never getting hit
  21. Canine

    Slotting Char

    [ QUOTE ]
    wow quite a range of replies, I guess everyone slots it according to their play style, I guess I have to experiment for myself.

    The question is: when you stack char on a bad guy, does the DOT component stack and does it stack with its containment damage?

    [/ QUOTE ]

    Yes, you can get it to stack (I have when speed boosted/AM'd), but you'll probably need an external recharge buff, since the DoT is over a 4.2 second period, whereas the base recharge on the power is 8 seconds.

    So, with 3 recharge, you'd get 0.2ish seconds of overlapping DoT, but add in hasten and other effects and you can get to to overlap.

    Personally, I don't rely on Char to Do damage. I've got 2/2/2 Acc/Hold/Recharge which, while pretty much default slotting works well for me, in that it's likely to hit most things, and if I do miss, then the recharges mean that it's back fairly rapidly to try again, and the duration's enough to stack on a purple boss to get it locked down permanently, barring streaks of misses.

    Slot it how you want though. It's not like anyone can see and criticise your slotting ingame
  22. [ QUOTE ]
    Did you just say you'll only give Deflection Shield to melee characters?

    Because I think most characters could do with it tbh

    [/ QUOTE ]

    It's entirely possible (and very desirable) to keep the whole team topped up with both bubbles even as a secondary bubbler on my Fire controller. And I'm not exactly known for being able to keep my blue bar above 30% most of the time (on any of my alts). 3 Defence Buff and one End Cost in DS and IS and the drain from bubbling a full team (plus imps) is minimal.

    http://herostats.org is especially your friend with a bubbler.

    And don't just give Deflection Shield to Melee toons, It's Melee, Smash and Lethal defence, so any ranged attack with a smashing or lethal component will use that shield instead of the Insulation Shield if you've not yet got IS slotted to the same point as DS. Also, the chance of a squishy being taken from 50% to next to nothing by a single swipe from a rogue enemy increases as you go through the game. One Spines/Claws Paragon Protector in MoG who's peeled off from the tank and become annoyed at a blaster, and the effort in keeping the whole team bubbled becomes worthwhile. Unless you're looking for Vengeance fodder, of course
  23. [ QUOTE ]
    DM looks more and more attractive, thx for the tips !

    On a differente note, are any of the 3 robotic attacks worth taking?

    [/ QUOTE ]

    I took Pulse Rifle Blast and Photon Grenade.

    I have the blast slotted 1 acc, 2 range, and took it purely for pulling unsuspecting mobs into Trap ambushes from a more or less safe range, and took Blast over Burst because it's cheaper on the endurance.

    Photon grenade is for the opening salvo on a spawn. Only slotted 1 acc, 1 disorient (IIRC), but 3 Photon Grenades (one from me and one each from the Protector Bots) in an opening salvo can earn you enough breathing space for most of the mobs to be dead before they can return fire. (Web Envelope, Hit the bind for 'Everyone Kill my Target', Photon Grenade, start Web Grenading individual mobs as necessary)

    So they can be useful, but if you're tight for space in your build (I'm a non-stamina /traps MM, so I've got 3 more powers to play with than your average stamina /dark MM will) you can skip them with no major drama. And besides, your playstyle will evolve to fit the powers you've got, so if you've never had them, you won't miss them.
  24. [ QUOTE ]
    I just don't understand what you want here X. When you summon a new FFG the old one blows up and the new one takes its place where you just cast... What exactly is the problem? Since it is not a valid pet I don't think there is a command to just make it blow up.

    [/ QUOTE ]

    There isn't a text command to dismiss just the FFG, I've checked (well, apart from /release_pets, which is a bit overkill if you've got all your other minions set up and shooting at stuff). And I'm still struggling too, to figure out why anyone would ever want to throw away an existing FFG without immediately resummoning a new one.

    Maybe I'm misintepreting your posts, sinergy, but could you try and explain again why just resummoning isn't acceptable?

    The only way I've found to get rid of just the FFG is to right click on it in either the pets window or on screen and select dismiss.
  25. [ QUOTE ]
    That's actualy the thing i'm doing now, but i was wondering if there was actualy a command that can destroy your FFG. Since i'm using a G15 keyboard, would been cool to have buttons assigned for it so i dont have to keep clicking.

    [/ QUOTE ]

    Sorry if this sounds 'off' but why exactly would you ever need to dismiss an existing FFG without immediately resummoning one?

    I can't think of ANY situation where I'd want to be rid of my Mez protection and a big lump of my general defences.

    On my MM, if I want a new FFG, then since I've got the power in slot 4 of the 3rd tray, I just hit Ctrl+4 and click once on the terrain somewhere.

    You could always just map one of the G15's macro keys to whatever keyress your FFG's currently on.

    Or you could get really fancy and map it to something like (I don't have a G15 so I'm not sure of syntax etc) :

    "<enter> /powexec_name Force Field Generator <enter>"

    Not sure if that'd work or not though.