Candlestick

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  1. Candlestick

    Energy Transfer

    Quote:
    Originally Posted by Talen Lee View Post
    :O leverage fan?
    Never seen it.
  2. Candlestick

    Energy Transfer

    Quote:
    Originally Posted by Leo_G View Post
    Okay. They're not. Consider yourself enlightened.
    You're adorable. Just adorable.
  3. Option 1 here. The costume creator menu is already getting pretty damn cluttered.
  4. Candlestick

    Energy Transfer

    Quote:
    Originally Posted by Leo_G View Post
    Ignorant player bigotry like this still exists?
    Let me know when Stalkers are not marginalized by every other AT in the game, and I will start caring.
  5. Quote:
    Originally Posted by SinisterDirge View Post
    My spines/fire runs behemoth at +3/8 with out much effort.

    Depends who is driving the toon.
    It's never much *effort*. /Fire just doesn't die on the Behemoth farm unless you are terrible. But I can pretty much assure you that a SS/Fire will kill faster on it, just due to the taunt aura.

    I've farmed with Spines/Dark scrappers and my SS/Fire brute. The SS/Fire is like pressing an easy button, because of the taunt.

    ...And the Spines/Dark had waaaaaay more IO investment then the SS/Fire.
  6. Quote:
    Originally Posted by Biospark View Post
    /Devices --> Trip Mine, Time Bomb

    I know Time Bomb is much maligned, but having mini-nukes in the secondary is not unheard of. Trick Arrow seems (based off numbers and watching in-game friends) to be practically tailor-made for manipulation. Some of the powers would need some tweaking for sure, but as a whole it seems the set is too weak as a defender primary and too strong for a manipulation set. Since I don't play it myself, I cannot even say what the main problems are.
    Time Bomb is NOTHING like Oil Slick.

    Time Bomb is a power that will pretty much never see actual use in normal gameplay? You know why? Because by the time it goes off, the team has already beaten the mob, and cleared half the map.

    Oil Slick is pretty much good all the time. Even without the damage component, it's a control power that is simply to good for Blasters. Imagine rather then /Ice getting Ice Patch, it got Ice Slick instead.

    Time Bomb is a freaking 9 second interruptible power that then takes FIFTEEN seconds to go off, unless you get lucky and an enemy throws a fireball at it. Assuming you were not already interrupted 3 times and the fight is over because it is a NINE SECOND INTERRUPTIBLE POWER!

    Oil Slick takes 1.16 seconds to cast. And assuming you are archery, an additional 1.83 seconds to light on fire. It's basically Ice Slick and Rain of Fire put into one power. And you are comparing it to Time Bomb.

    /rage
  7. Candlestick

    Energy Transfer

    Quote:
    Originally Posted by Talen Lee View Post
    The '**** stalkers' solution.
    Sorry, I tend to forget Stalkers exist. You really can't blame me.
  8. Candlestick

    Energy Transfer

    My fix to EM is pretty simple. Just make Whirling Hands a respectable AoE.
  9. Quote:
    Originally Posted by james_joyce View Post
    Seems like a stretch, but I wouldn't kick it out of bed.
    Yeah, it would need some adjustments. Half of the powers, like Entagling, Glue, Flash, Ice Arrow would need no changes. Emp Arrow would prob be fine as a tier 9 still as well.

    Disruption, Poison and Acid would prob need to be adjusted or replaced. Otherwise we have Blasters turning into psuedo corrupters.

    And Oil Slick would need to go. Just waaaaay to good for a Blaster.
  10. Quote:
    Originally Posted by Miladys_Knight View Post
    For a Psi/Fire I would go for ranged defense + hover. I'll echo that you would be better off with a PPP rather than Force Mastery as you'll want the AoE immob so that you can get the most out of your secondary without actually entering melee range.
    /Fires best powers always require entering into melee range, hence why I recommend S/L over Ranged.

    Fire Sword Circle, Burn, Combust, all PBAoE. And if you are not using those powers(Or at least FSC), there is no point playing Fire.
  11. Candlestick

    Stone armor?

    I'm not a huge fan. It has great survability, but the slooooow speed of it makes me cringe.

    I second going Inv. No, it's not as tough, but its tough enough for most of the game, and doesn't have the massive sideeffects of stone.
  12. Quote:
    Originally Posted by james_joyce View Post
    My biggest two are Super Strength and Ninjitsu for Scrappers.



    I don't follow.
    Reworked Trick Arrow for Blasters as a Manipulation set. Seems fairly straight forward.


    Personally, what I want the most....

    1. Dark Blast for Blasters.
    2. Ice/Ice for Stalkers
    3. Illusion of Dominators
    4. Stone, Energy for Scrappers(If they port Superstrength, it will need some major rebalancing, otherwise it will be stupid overpowered on Scraps)
    5. Radiation for Masterminds
  13. Quote:
    Originally Posted by LygerZero View Post
    I would hapilly run numbers about how FM or Claws or whatnot is higher DPS than EM but I'm sure you can mids it, however if you consider a base of 41 on whirling hands "Decent", when Fire sword circle is 76, and footstomp is 59 (Not to mention the stun is unreliable at best) then I'd hate to see what crappy AoE is.

    For reference, Bust from Kinetic Melee (The set everyone seems to think is so under powered) is 52, before even factoring in Power Siphon 5 stacked.

    EM, if not played for concept, is bested by almost every other set out there for brute.

    Edit: Not to mention a radius of 8, vs 10 and 15.

    edit 2: Claws actually has a base of 78 for spin, and a radius of 8 as well, but considering the recharge of 14s it too has better AoE

    No, I'm aware EM is not the best set in the game.

    But thats not why I facepalmed. I facepalmed because IT DOESN'T MATTER.

    Energy melee is not a bad set. It's not an amazing set, but it is not bad. It has good single target, and below average AoE, but has some great single target control.

    I don't go around telling everyone who rolls Mace, Dark, Axe or Dual Blades to reroll(Sets with similar level of performance), and neither should you. I assume the OP WANTS to play Energy melee, and I'm going to attempt to help him with that. Not tell him to reroll. That's just being... A feminine hygiene product.
  14. Quote:
    Originally Posted by LygerZero View Post
    I kept most the slotting the same, ditched whirling hands, picked up taunt, dropped tentacles, and picked up resist energies. Good place to slot another 1.25% defense.

    Also dropped the slotting from the resists (which was giving fire/cold defense) to add more S/L defense. Any Fire/Cold attacks are going to be covered by S/L cap anyway. All the F/C defense was doing was wasting set bonuses.

    I took the AoE's out mainly for set bonuses, and mainly cause as Energy Melee, you dont go EM for the AoE of it, you go with it cause it's SUPPOSED to be the ST king, which it isnt anyway. If ya want something with AoE go with SS or FM. Anything is better than EM for AoE attacks.

    Yes, because EM is a single target based set, lets totally ditch any AoE we have, just because we want it to suck even more.

    That's straight up idiotic. Whirling Hands and Dark Obliteration is decent AoE. Add Soul Tentacles, and it's actually not half bad. Ditching them just because you THINK you should be focusing on Single target because you are energy melee is just about the dumbest thing you could possibly do.

    Quote:
    I'd ditch EM if I were you for FM or SS. But if you have it rolled already, then go with it. It's managable.
    /facepalm.
  15. Quote:
    Originally Posted by LygerZero View Post
    Personally, I'd ditch whirling hands and move things around to work in taunt. If you want an uber brute, which invul is easilly with IO sets, then you want to tank. Tanking is pointless without taunt.

    Take taunt. It's essential.
    This is just silly.

    Taunt is totally unnecessary. Invincibility and Whirling Hands will catch 90% of a mobs aggro, and the other 10% you can catch with your Epic attacks like Dark Obliteration, or Ball Lightning, or whatever the heck you took. Brutes automatically taunt anything they hit with an attack.

    If you are facing an AV, you should have ZERO problem keeping its aggro by punching it in the freaking face.
  16. Quote:
    Originally Posted by Durakken View Post
    I eat an amazing amount of carbs. If I knew how to cook things other than pasta I would. I know how to cook chicken, but only one type of chicken and that get's boring after a while. And If I could find a place that sells good fruits and veggies within the distance i can get to. I would probably only eat fruits and veggies for the most part, but i don't have the ability to get to the places nor the knowledge of how much of that type of stuff i should be getting. I tried looking for a nutritionist around here but found that none i could locate via the net had credentials i could check out as I don't want to deal with woowoo idiots >.>
    Ok, well Carbs are the absolute first place to start. Get rid of pasta. Donate it to your local food bank. I'm serious. It's one of the absolute worst things for you. For all intents and purposes, a bowl of pasta is just about as bad for you as eating a snickers bar. It converts straight into sugar. Same with a baked potato. Just straight sugar.

    As for cooking chicken, well there are tons of ways to do it. It's not hard in the least to cook chicken, and there are millions of recipes online. Just make sure you are using a recipe thats not drenching the chicken in fat.

    As for buying veggies, here is a tip... You don't need to buy fresh veggies. Frozen works just fine. I like using frozen stir-fry veggies, and cooking some chicken with it with some teriyaki sauce. Or I snack on some edamame that you can just heat up in the microwave, and toss with a little salt.

    *Good* veggies are the simple stuff that any store around you will have. Baby carrots are great snack food. So is broccoli and bell peppers. Broccoli is actually really easy to find Frozen as well, and I always just steam some up, and eat it like that. Super high in fiber. Just get creative. Buy some cheap veggies at the store, and then figure out how to cook them.

    Fruits are easy. Every store has ye standard selection of diet fruits, Apples and Grapefruit.

    Light sandwiches are a great diet food. Whole grain bread, with some mustard, lettuce, tomato, and whatever type of lean meat you want(Try and pick whatever type of lunchmeat has the lowest sodium from the supermarket).

    The absolute most important thing to remember though, is self control. Eating healthy foods is pointless if you eat a ton of them. It doesn't matter if you only eat Broccoli and turkey sandwiches if you eat 2 sandwiches in one setting.
  17. Quote:
    Originally Posted by Durakken View Post

    I think the only way i can fix this is if I were to eat x amount of portion and then time myself so i don't take another bite for whatever amount of time...which kinda sucks cuz you know i'd rather enjoy my meal than concentrating on a timer ya know?
    .
    Honestly, eating fast isn't that big of a deal. Whats a big deal is HOW much you eat. People tell you to eat slow not because it's technically better for you, but because if you eat slow, you will feel full midway through a large meal, and then stop eating the rest. If you eat fast, you don't feel full until after the meal, and then it's to late.

    If you make your meal portions much much smaller, and just eat them, and then DON'T eat more, you will start feeling full about 10-15 minutes after you eat a small meal. You can eat fast, just as long as your portion size is small.
  18. Focus on the Defense. Regen is pretty *meh* on blasters, as is Resists. They are not bad ofter thoughts, but generally speaking, I focus on these three things the most...

    1. Defense
    2. Endurance(Recovery and Max End)
    3. Recharge

    Anything else is just gravy.

    I HIGHLY recommend switching to a S/L defense Epic, either Cold or Black Scorpion. (Black Scorpion is nice graphics wise, but cold has Hibernate)
  19. Slotting is kinda a mess on that build. You got underslotted powers(Invincibility, Dull Pain, Stamina, Health), and then waaay overslotted powers, as well as powers you don't even need(Taunt, Stun)

    Here is a much more streamlined build. I used Soul Mastery, cause I like it, but you can use really any you want. This build has you with Softcapped S/L defense with 6 enemies in Invincibility. If you want to reduce that number, you can replace Soul Tentacles with Gloom, and 6 slot it with Siphon Insight, which will softcap you with 2 enemies in Invincibility. Personally, I don't really find a NEED to be softcapped with just 2 enemies, but thats just me.

    This build also has a nice bit of +Recharge, +End, +Recovery, and some +HP and Regen.

    In addition, this build has high amounts of Fire/Cold Defense as well, cold typically has a Smashing component, but many fire attacks do not, so the defense is quite nice.


    *edit* You will notice Unstoppable is missing. Thats because with this build, anything that will kill you, chances are will kill you with Unstoppable running anyways(Aka, Psi). A Purple or two is all you need for these extremely rare occasions.

    *edit #2* Also, remember the Fitness pool is becoming an inherent in i19. When that happens, you can fit in some of the less important power choices that I skipped, like Resist Elements, Taunt and Unstoppable. None of these powers really need any slots though, so it's an easy change.


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(50)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/Rchg(7)
    Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9)
    Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(43), Mako-Dam%(43)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
    Level 8: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(25)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), Mrcl-Heal(27)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29), EndMod-I(31)
    Level 22: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(36)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(33), Rec'dRet-Pcptn(36), Rec'dRet-ToHit/Rchg(46)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Dam%(46)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(40)
    Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(48)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48)
    Level 49: Resist Energies -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 18.8% Defense(Smashing)
    • 18.8% Defense(Lethal)
    • 9.38% Defense(Fire)
    • 9.38% Defense(Cold)
    • 3.75% Defense(Psionic)
    • 12.2% Defense(Melee)
    • 4.69% Defense(AoE)
    • 4.5% Max End
    • 52.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 168.7 HP (11.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 24.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 12.5% (0.21 End/sec) Recovery
    • 30% (1.88 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 20% RunSpeed
  20. Quote:
    Originally Posted by Durakken View Post
    Also I've pretty much decided at the moment my eating habits probably aren't going to change. I eat one big meal a day...roughly 1700-3000 calories depending on what I'm eating that day. Which is more or less around the calorie count i need to be at my ideal weight.
    This absolutely has to change. If it doesn't change, you will not see any significant results.

    Eating 1 big meal a day is the absolute WORST thing you can do for your body. It puts your body into starvation mode, and that 1 meal a day is often converted straight into fat. Furthermore, your metabolism drops like a rock after you eat that meal and your body attempts to digest it. You MUST change your diet habits.

    Start eating small snack sized meals 3-5 times a day. Rather then eating 1 large meal when you get home, bring a granola bar, a light sandwich, an apple, stuff like that to work. Pack your own meals in the morning. The small meals keep your metabolism up, and keep your body from dropping into hunger/starvation mode.

    Drop Sugars/Carbs from your diet. I'm not saying don't eat bread, but try to avoid it, and ALWAYS get the highest fiber type of bread you can find. 9 grain bread, stuff like that. Never, ever buy white/potato bread. Avoid potato products, and pastas. The less fiber in a carb, the faster it converts into sugar, and the faster it digests, leaving you hungrier faster. Eating high fiber foods, like vegetables, and you will feel less hungry. Lean meats, like Poultry and fish(NOT DEEP FRIED!) are also excellent for dieters, as your body processes proteins much slower, leaving you feeling full for longer. Nuts, preferably ones that are unsalted, are also great, high in protein. I live in Oregon, so I often snack on unsalted Hazelnuts.

    Avoid unnecessary salt, since if you are overweight, chances are that means your blood pressure is also much higher then normal, and salt makes this worse. Processed foods are notorious for being *massive* in salt, so cut those out.



    As for exercise, focus on stuff that doesn't hurt your back until you start loosing enough weight for your back to start working right.

    Stationary Bikes would be my #1 choice for you, as well as any weight lifting/muscle training that you can do without hurting yourself. Aerobic activity, like stationary bike riding, is very important for your heart, and burning calories, but it should be noted that muscle training can burn a good deal for you as well, since muscle tissue increases your metabolism.


    And the number one thing to remember. This is not a diet. This is a lifestyle change. If you think of it as a diet, you will fail.
  21. Amazing boost for SoA, especially since they have alot of powers that require very few slots to work well, such as all the leaderships and the Auto's.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    He's a /Kin. Siphon Speed + Ninja Run will easily put him at the runspeed cap.

    I'd go Combat Jumping as well. Maybe try and fit Maneuvers in if you have room for another pool.

    I wouldn't be at all concerned about endurance usage with Transference being available every 30 seconds or so.
    Ah, missed the Kin part. In that case, I would recommend either Hover or Combat Jumping, but Hasten is still *very* good for Kins, especially since stacking Siphon Speeds makes it much easier to Perma.

    Combat Jumping gives you Immb protection, and a Mule for defense IO's. Hover+Siphon Speed=Flight with extreme maneuverability, as well as a Mule for defense IO's.
  23. I find Inv to be much more enjoyable then Stone. While stone is certainly a good deal tougher then Inv, it also has alot of drawbacks, and is painfully slow if you don't have a pocket Kin.

    And, if you don't mind investing in alot of IO's, Inv can actually reach Stones level of toughness.(But for general PvE, you don't really *need* that level of protection)
  24. Quote:
    Originally Posted by Psion1 View Post
    Even with Rage crash considered? SS/Fire Brute..Not even close-especially if we're talking a farm toon.

    SS/Footstomp + Brute survivability + Fury is just THAT good on a farm toon.
    Especially if you happen to be running the Behemoth farm. An un-IO'ed out SS/Fire can easily farm +2x6 without that much effort on Behemoth.
  25. Quote:
    Originally Posted by Carnifax_NA View Post
    That's pretty nice, basically gives your AOE immob a chance to "Crit-stun".

    Can you slot ranged sets in there too for the "Tempest : Chance for End Drain" proc? That'd be well worthwhile both in it and in Jolting Chains IMO and should be cheap as chips, especially ones under level 25 (since the salvage requirements are cheaper).

    The chain powers have lots of scope for offensive PROCing.

    Chain Fences takes AoE sets, not ranged, so no Tempest. I recommend slotting Chain Fences with endurance sets, since the main purpose of Chain Fences is to make sapping much, much easier.