Candlestick

Forum Cartel
  • Posts

    591
  • Joined

  1. Quote:
    Alas poor Sleet, I never took you, and I guess I never will.

    Uh....Just like to say, Sleet is still stupidly powerful for Doms. 60s Recharge was outright OP, and 90s is still "moderately OP".
  2. Thermal is not the best set for damage dealing. You don't get your debuffs till late game, and one of them is single target.
    It's a good set, and your pets are extremely tough and hard to kill, but its not the fastest.

    If you are going for damage dealing, you want the debuff sets. Dark, Traps and Storm are the three best for dealing large amounts of damage. All three work fantastic with Bots.
  3. Quote:
    Originally Posted by Miladys_Knight View Post
    This with the caveat that Rad/ is an even better pairing with /Sonic than Dark/ or Traps/
    Yeah, but the OP said he had an Ill/Rad, so I was suggesting something other then that.
  4. Quote:
    Originally Posted by seebs View Post
    I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?
    Both the Uniques from the Intensive Recharge Pet sets, as well as 4 more Expedient Reinforcements.
  5. Quote:
    Originally Posted by Direwolf21 View Post
    So what about the purple set for pet damage? 90% recharge in that overall, is that all wasted?

    Also, what about the set bonuses, like the 4% damage. Does that apply to the pet its slotted in, all pets, or you?
    Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.

    Set bonuses only apply to you. So the +damage stuff is pretty much wasted. However, slotting 3 purples in Demonlings is still a good idea. The Chance for Build Up proc is fantastic in Demonlings, and the first two bonuses, the +Regen and +HP are certainly good for a Mastermind. Also, Demonlings can afford to have a bit more +Recharge in them, because you are generally re summoning them the most.
  6. For primaries, I would recommend Dark or Traps. Dark is a bit more liked on teams, but Traps is certainly no slouch. Both have incredibly powerful debuffs that make them good for soloing as well as teaming.

    For secondary, I recommend Sonic. The stacking -res really increases the damage to a respectable level for a defender.
  7. Candlestick

    Why A Blaster?

    Quote:
    Originally Posted by DarknessEternal View Post
    I'm not.

    Blasters are categorically outclassed. What can they do? Damage and maybe some control. Surely they do the most damage then, since they only really have the one thing? This would be wrong, and Scrappers far and away exceed any Blasters' damage; Brutes too. And then we even have types of Corrupters and Defenders outdamaging Blasters at high levels since they are damage multipliers instead of damage adders.

    So those 4 must be worse in defense since they do more damage, right? Also no. The same ones can stay indefinitely aggroed to AVs or GMs.

    Go look in any of those AT forums. It's widely talked about.

    With all this being the case, what role does a Blaster serve at high levels? None.
    ....Brutes and Scrappers do not put out anywhere near the amount of damage my two blasters do.

    I have a Fire/Nrg and a Rad/Fire blaster. I have a Stone/Inv brute, a Claws/WP brute, and a SS/Fire Brute, as well as a BS/Regen Scrap and a Spines/Dark scrap.

    The only brute that comes close to the level of damage that the blasters put out is my SS/Fire brute, and even then, the Rad/Fire still outdamages it.

    My Fire/Nrg outdamages pretty much any AT in the single-target department, and still does fantastic AoE. My Rad/Fire outdamages everything for AoE.

    Soooo basically, your full of it.
  8. Quote:
    Originally Posted by DarkMaster View Post
    Would FM/SD really be better single target dps/dmg than FM/FA? I thought */FA's Fiery Embrace would have pulled it ahead of SD, but I haven't personally run the numbers, so I don't know.
    Possibly, but when you are aiming for high recharges, having Quick Reflexes helps alot.

    The problem with /FA is that its unable to really do stuff like soloing AV's and Pylons and such, due to its extreme squishyness. IO'ed out, /SR can handle alot more stuff.
  9. ...Actually that build has lower overall endurance, due to the loss of the 2nd performance shifter +end....
  10. I would say either Hasten, or Blazing Bolt. I don't actually recommend USING Blazing Bolt, but its a great way to fit in the absolute dirt cheap Sting of the Manticore set for an easy +7.5% recharge.
  11. Candlestick

    /Inv scrapper

    Yes, for the vast majority of content, that is tough enough. Especially with Dark melee's heal.

    Mind you, if you want to push yourself into the *unkillable* range, aim for 45% S/L defense with 3-4 people in Invincibility.
  12. If you don't mind getting hated on by your teammates, sure, go for it.

    Most people want SB for the +Recharge, not just the +Recovery. If you only give it to people low on end, your not using it to the fullest.
  13. Quote:
    Originally Posted by PhroX View Post

    *And, indeed, with the introduction of H/V merits, any character can pull in a decent amount of income just by doing 5-6 missions a day. Not up there with farming a Fire/Kin for 6 hours a day or anything, but certainly respectable none-the-less.
    I would just like to say, this is the way to go. Farming is fine and all, but doing Tips for A-Merits is nearly just as profitable, doesn't require a specialized build, is alot more interesting, and you get to pick what recipes you want.
  14. Not a bad build per say, but with the Inf, you can make yourself one that is alot tougher and better.

    Focus on Smashing/Lethal defense, cut out the unnecessary powers, and add in the fighting pool.


    Here is a build I just whipped up. It has a good mix of S/L Defense, solid resistances, high HP, good regen, and a decent chunk of +recharge. It is moderately spendy, but no purples, so not to bad. Many of the high end recipes in this build, can be purchased with 2 A-Merits.



    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(40)
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx(7), Numna-Heal(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(40)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal(23)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
    Level 20: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(29), EndMod-I(29)
    Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(25), Numna-Regen/Rcvry+(31)
    Level 24: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
    Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), EndMod-I(46)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 30: Boxing -- Empty(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(50)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 49: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 22.2% Defense(Smashing)
    • 22.2% Defense(Lethal)
    • 4.38% Defense(Fire)
    • 4.38% Defense(Cold)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 18.1% Defense(Melee)
    • 5.63% Defense(Ranged)
    • 4.06% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 18% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 275.5 HP (18.4%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 66% (4.13 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 15% RunSpeed
  15. Quote:
    Originally Posted by Jonas1974 View Post
    how does a fire/dark corruptor stack up against a fire/kin controller in terms of AoE farming effectiveness and fun?
    The Fire/Kin is waaaay faster.
  16. PvP Forums-------------->

    Generally, nobody cares in the normal forums about PvP.
  17. Quote:
    Originally Posted by BellyButtonJelly View Post
    As I said earlier I use 2 purple for defence when its a huge mob and I do just fine at that. I never pop a res insps ever and mostly just combine them into purple and I use reds and yellows all the time.

    And no I happen to love healing flames on auto and its been just awesome. I don't have to hammer greens to stay alive. A heal every 13 to 16 seconds is fine and does not bother me at all and the mobs die just the same.

    I can already tell its much more frantic for you than it is for me.
    Dude, you win troll of the week.
  18. Emp/Assault Rifle defender. Best farmer in the game.
  19. Quote:
    Originally Posted by BellyButtonJelly View Post
    I guess cause I can fit it in. But then I play elec/fire not SS.

    Hehe .. look if you wanna use insp all the time then go ahead.. I think its more work to fuss around with it.. and well.. I don't have to.

    I can play 54 +8 anywhere with my Brute and I do and all I need to pop for insps is 2 purples at the most when things get really busy.

    You are not telling me anything I do not know already and again this guy's build could probably use more room for purples than having to worry about his custom fire fightin toon also making room for taking more insps for fire res as well.. hah hah ok enjoy.. whatever.

    you know this game is all about give and take.. you can move the pieces around a few different ways and still get the same result. I guess if there was an ultimate way to build something then everyone would build it the same way right?

    ......
    Right. So you don't even play SS/Fire, and yet you are the total expert on it, rather then of course, all us players who actually DO have IO'ed out SS/Fire's and use them often.

    Lawlz.
  20. I got a better idea. Dear brute forum goers.

    When someone asks, "What is the best farm build?" just answer....

    "ss/fire"

    Nothing else. No elaboration, no build tips. Just ss/fire.
  21. Candlestick

    Energy Transfer

    Quote:
    Originally Posted by Bill Z Bubba View Post
    You forgot why it got nerfed in the first place, didn't you?
    Because of PvP. EM was never OP in PvE, due to the lack of AoE.
  22. Claws/WP is pretty much a mindless buzzsaw of death.
  23. Quote:
    Originally Posted by Angelic_EU View Post
    Does that make energy the best secondary to go with Mind?
    For a Solo dom that wants lots of single target damage and mitigation, yes, Mind/Nrg is top notch.


    For a team dom, pretty much any other secondary will do better due to AoE. Not saying that Mind/Nrg is terrible on teams, just not *quite* as good as say, Mind/Fire or Mind/Thorns.
  24. Candlestick

    Mind/Stone/Psi

    I 2nd Levitate over Mesmerize. That knockup is great for controlling a boss until you can stack a hold on him, or just kill them.
  25. Mind/Nrg vs Mind/Psi

    Mind/Nrg has fantastic single target damage, as well as Powerboost for additional control. It lacks decent AoE until you get your Patron/APP AoE's. Also, all the knockback is great for soloing.

    Mind/Psi has average single target damage, and great AoE, especially when you get Psi Shockwave. The attacks have a -recharge component in them, which gives you a little bit of added damage mitigation(Nrgs knockback is a bit better for overall mitigation though). Doesn't have Powerboost, but instead gets Drain Pysche, which gives added recovery and regeneration. The major downside of Mind/Psi is that all of your damage is Psi, which can make dealing with some enemies(Any robot) a pain.