Candlestick

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  1. [ QUOTE ]
    What ol Candleschtick fails to mention here while he's beating his own drum is that he actually lost to Tiger the day before, then made it up by beating him twice afterwards the next day. Ive now had at least 2 people tell me this is the case.

    Also- Im rather careful with the word 'skill' around Candle, Zen- an Invul Brute with the Dull Pain/Aide Self build is about the easiest build to play in the game, and one of the hardest to out-DPS the defenses.

    Ill give him credit for slotting a build thats about as carbon copy as it gets, but thats about as far as it goes.....

    [/ QUOTE ]

    ur a spines/Regen that runs at the slightest wiff of a challenge.

    gfy.

    And no, I never lost to this guy. Blood beat him 4-0.
  2. [ QUOTE ]
    I actually posted without reading the OP.

    Wow, I love this guy.

    He is the best 1v1'er on the server.

    Beat my Ice/rad 12-0. True story.

    [/ QUOTE ]

    My story with him covers 2 days..

    Day 1
    *OP* "Hey Blood, wanna duel?"
    *Me(Stone/Inv brute) "Sure"

    1 minute passes, and sure enough, I beat him without a sweat. Im used to killing regens by timing my attacks to kill them without them getting a chance to pop Recon.

    *OP* "Rematch plz"
    *Me* "Sure"

    Same thing occurs. I beat him easily.

    Day 2
    *OP* "Zomg, Im the best heir, nobody can b3et meh!"
    *Me* "I killed you both times we dueled yesterday"
    *OP* "No wai, I pwnd ur fase!"
    *Me* "Um.. No you didn't, but just to prove it, why don't you duel me again"

    We duel another 2 times. Both times ended up with him dead.

    In think its safe to say..

    DB/Regen sucks.
  3. [censored] it... NE corner is fun.

    And when you get bored of it, you can hop on your blaster and gank everyone in it.

    Justice pvp ftw.
  4. Globals!

    Honestly, I don't think I could ever play an MMO without globals. The ability to Gfriend people is just awesome. I hated trying to play WoW with my buddies, as it was virtually impossible to keep track. You HAD to all play on the same server, and you HAD to all be in the same Guild. It blew [censored].
  5. [ QUOTE ]
    Nothing quite like ASing, Placating, then getting hit with a Brutes ET. Funny thing is, the Brute wouldn't have known I had Placated had I not told them Placate was bugged.

    [/ QUOTE ]

    cept it don't work like that
  6. Candlestick

    Blaster Damage

    [ QUOTE ]
    [ QUOTE ]
    I believe you drudged this up.

    [/ QUOTE ]

    He didn't, the post was sitting there with no new posts for a bit. I believe who ever rezzed it deleted their post to avoid blame

    [/ QUOTE ]

    Well kudo's to whoever did rez it than.
  7. Candlestick

    Blaster Damage

    [ QUOTE ]
    Who drudged this old corpse up. It only serves as a reminder of statesman's promise to look into blasters.... and then not looking into blasters.

    [/ QUOTE ]

    I believe you drudged this up.
  8. This is being presented as a Win-Win-Win situation. Now we KNOW that this is TOTALLY impossible. SOMEONE has to loose.

    So who is the real looser here?

    The answer is clear
  9. [ QUOTE ]
    [ QUOTE ]


    Cryptic Studios is able to fully focus on their current project.


    [/ QUOTE ]

    .... Which is or is not CO*? Just wondering because I'm sort of confused about this. Just wonderin.

    ..... God I wish I had programming experience

    [/ QUOTE ]

    Im pretty sure this means Marvel Online.
  10. You could come up to Oregon and get rained on for 60% of the year.

    Flood season is only 4 months away!
  11. [ QUOTE ]
    Very nice, at least I am this comfirms I am not completely crazy. I told people that I didn't have 3 Dam in my attacks and that I had 2 End redux and they said that I was. IMO 66% enh end redux is the minimum for the single target attacks, I think with the CI and EndIO your at 74% which is what I will have for my Stn/Stn.

    [/ QUOTE ]

    Deffinitly not crazy.

    I can see lowering that Endurance redux for sets like Willpower, Electric and Energy, but for Fire, Inv, Stone and Dark, 60-90% end redux would be a requirement.
  12. [ QUOTE ]
    Candle?
    The runner needn't be a well built brute as you put it. I know stalkers that have the whole thing set up in 20 mins. Sometimes less.


    [/ QUOTE ]

    Oh I know, its just been easier for us to use Brutes, because most of the Stalkers I team with are PvP based.
  13. Ah, Stone Melee. That smash-tastic set that shakes the screen, makes cool noises and generly looks cooler than all the other sets. Unfortunately it has the reputation of being an endhog and subpar damage to Energy Melee and Superstrength. And this reputation is true. Stone Melee will not outdamage Energy Melee or Superstrength, but what it WILL do is make you the king of protecting yourself and your team using combinations of Knockdown, Holds and Disorients. Using Stone Melee, you can control the battle almost as well as a Dominator, while dealing tremendous amounts of damage.

    Stone Melee also has the advantage of very fast activation times. This allows it to build fury quickly, and allows it to PvP quite well.

    Now on to the powers!

    Stone Fist
    This is a power that many people choose to skip, attracted to the more damaging Hammer attacks. However skipping this attack will cripple you unless you happen to have another fast recharging attack. Unlike most 1st tier powers, Stone Fist does moderate damage, inflicting as much as most sets 2nd tier power. Considering its relatively fast recharge time, this makes an excellent power to build up and maintain fury, as well as doing sizable amounts of damage. Be sure to take and slot this power well.

    Stone Mallet This is your first major heavy hitter, and you have access to it at level 1. Like Stone Fist, this is practically a required power, doing very good damage as well as being the first power to show the real power or Stone Melee....Knockdown. Stone Mallet has a very good chance of knockdown and combined with other powers, can keep a boss flopping around the entire fight.

    Heavy Mallet The 2nd part of your Knockdown combo, Heavy Mallet does about 50% more damage as stone mallet, and has an even greater chance of Knockdown. At low levels this attack can also 1-shot most minions on fury alone, although at higher levels you will need to combine it with other attacks to quickly mow through enemys.

    Build Up I have seen recent guides advocating not picking up Build Up, and I could not disagree more. Build Up offers a damage boost that equals to about half of a bar of Fury. This means that you can either pop it when you have no fury to simulate having a bar of fury to quickly take down enemys, or pop it when full, for that extra boost of damage vs hard targets. Build up is also VERY important when dealing with high defense targets, or when you have your accuracy nerfed. Trying to bust through a Tsoo Sorcerers Hurricane with no Build Up is an exercise in pain. Build Up can be put off for a bit into a build, but I like to make sure I get it in the mid 20's.

    Fault This, my brutish friends, is the true gem of the Stone Melee set. Now when you first look at this power, most people go "meh, no damage, its pointless...Im grabbing Hurl Boulder." Yes it does no damage. However, this attack is the deciding factor in what allows Stone Melee brutes to take an alpha strike for a team of 8 with +2-+3 mobs AND SURVIVE. This is actually a very short-ranged AoE attack, not a Player Based AoE attack. It causes instant Knockdown to everything(thus giving you some extra breathing room) as well as a 100% Mag 2 disorient, with a 50% chance of a mag 3 disorient. This is massive. This basically allows you to hop in a mob, take the alpha, than put 90% of the mob out of the fight for 10 seconds. On bosses, use this to keep the bosses knocked up while waiting for your Mallets to recharge. Its this power that allows us to become the Controllers for brutes, and makes Stone Melee one of the safest sets to play. Fault does drain a sizable amount of endurance, so until it is fully slotted, be careful of how much you spam this attack.

    Taunt For the most part, I have never felt the need for Taunt while leveling. I can keep as much aggro as I want with my Aggro Aura, and with Fault. I would not recommend picking this up until very late into your build. I picked it up at 49 to use for the occasional Recluse Strike Force and Hami raids.

    Seismic Smash Seismic Smash deals as much damage as Knock Out blow and Total Focus, and does its animation 2 seconds faster than both of them. Oh, and it comes with a hold big enough to hold Bosses. This power will bust through Acrobatics instantly, something that Knock-Out Blow cannot do.

    Hurl Boulder One of the "Meh" attacks of the set. This power has an incredibly long activation and is simply not effective in the heat of combat. Its only uses are a pulling tool and to knockout flyers. Thats it. The damage, since it is rarely boosted by Fury, is not that great. I recommend skipping this power unless you really like it for concept.

    Tremor Tremor is a decent AoE, but due to its long animation, it feels wrong in the incredibly fast-attacking chain that is Stone Melee. It does have a large AoE, and causes Knockdown. It is an easily skipped power, but it is better than say, Hurl Boulder.

    Slotting

    For Single-Origin Enhancement Slotting, I recommend 2 Acc, 2 Dam, 2 End Redux in all of the single-target attacks. When you first start slotting, Acc and End redux are the most important.

    For Invention Slotting, I went for 5 Crushing Impacts+1 End Redux. This was to ensure that I have a very nice endurance reduction on my attacks, as well as good damage, acc and recharge speed. The +5% recharge from Crushing Impacts is a very good addition to the slow recharging Stone Melee attacks.
    For exact slotting, I went..
    1 Acc/Dam, 1 Dam/Rech, 1 Dam/End/Recharge, 1 Acc/Dam/Recharge, 1 Acc/Dam/End, 1 Endurance Redux IO.

    For Fault, I slotted 2 Acc, 2 Disorient, 2 End for SO's.
    For Inventions, I slotted 5 Stupefies+1 Endurance IO. I went with Stupefy mainly for the +6.25% Recharge it grants.
    My exact Slotting...
    1 Acc/Recharge, 1 Acc/Endurance, 1 Stun/Range, 1 Acc/Stun/Recharge, 1 Endurance/Stun, 1 Endurance Redux IO.

    Build Up should be slotted with 3 recharge SO's for the most of your career. After I reached 50, I began slotting it with Membrane Hami-O's.

    Tremor I respec'ed out of before Inventions, but a mixture of Multi-Strikes and Scirrico's Dervish can produce a very nice mixture of Acc, Dam, End redux and Recharge.


    Pool Powers

    The Fitness line is an obvious requirement for Stone Melee. In addition to the Endurance bonus from Stamina, Health allows you to slot those very precious IO's like Miracle and Numina uniques. These 2 IO's should be on every Stone Melee user's wishlist, as they help migate the endurance drain Stone uses.

    Air Superiority can fill in attack chains in Stone Melee, and allows you another Knockdown tool to keep bosses in Knockdown. Heavy Mallet and Stone Mallet are not quite enough to keep a boss totally flipflopped, but Air Superiority helps solve this.

    Hasten is a very usefull power for giving Stone Melee that extra boost of Recharge when needed. Be warned that it may cause you to drain out your endurance fast, so make sure your slotting is good! Thanks to IO's, Hasten can also be made Perma, or near Perma.

    Combat Jumping/Superjump. I mention this because Combat Jumping allows you to slot some of the Defense IO's that are so usefull. I love my Kismet+Acc, and my Luck of the Gambler+Recharge.

    IO goals
    The main goals with IO's you are looking for is +Recharge and +Recovery.
    Because of this, you want sets that boost your recharge, such as Crushing Impact, Stupefy, and Doctored Wounds, as well as any Luck of the Gamblers you come across. When you get your Patron Powers, you can also slot Decimation in your single-target ranged attack, and Positron Blast in your AoE for even more +Recharge.

    The Numina and Miracle Unique are the two most sought-after IO's in the game, and it is no different with Stone Melee. Getting these 2 IO's will help your endurance a great deal.

    The Kisment+Acc is a very handy power for Stone Melee, as it actually gives a +6% To-Hit Buff, not Acc, which is much better. Considering how much endurance and recharge Stone Melee takes, making your attacks HIT in the first place is very important.

    Secondaries

    Invurnerability Inv is a bit of a endurance hog for Stone Melee, but when combined, it makes an excellent tanking Brute that can handle large amounts of aggro, and still stand strong. Inv has the advantage of excellent Defense and S/L resistances, as well as a wonderful Tier 9 power, and Dull Pain. Stone/Inv makes you feel *tough*, and a real bruiser. But it does have endurance problems, especially in the late game, when you face alot of endurance draining opponents.

    Electric Armor An excellent combo with Stone Melee, Electric Armour offers stone a +Recharge power, Endurance drain protection, and the +Endurance of Powersink. Meanwhile, Stone Melee offers Electric Armour unmatched damage mitigation. This is quite possibly the most synergistic combo for Stone Melee.

    Energy Armor Similar to Electric armor, it offers Stone Melee great endurance, while Stone gives it great mitigation. This blooms a bit earlier than Electric Armour, as Energy Armour receives their endurance powers earlier. However Energy Armour does not have the endurance drain protection or the +Recharge of electric armor.

    Fire Armor Thanks to the boost to Healing Flames, Fire Armor is a very attractive Resistance/Regen secondary. It offers excellent damage with Blazing Aura, Burn, and Fiery Embrace, and decent damage mitigation through its shields and Healing Flames. It does tend to be an Endurance Hog, and Consume only goes so far. Fault allows a Fire Armor brute to use Burn without fear of the enemies running away from the Burn Patch.

    Dark Armour A Stone/Dark brute is the king of damage mitigation. By combining Fault+Oppressive Gloom, most of the mob will always be stunned, and Cloak of Fear adds even more damage mitigation. Be warned though, Stone/Dark is a TERRIBLE endurance hog, and requires a good deal of special slotting to be fully functional.

    Stone Armor Stone/Stone is the most *tankish* of the brute combo's. Stone Melee gives Stone Armor even more damage mitigation. However, this tends to be a very *slow* power combo, and I can only recommend it to players who enjoy teaming allot.

    Well I hope you enjoyed my guide, no doubt I will be updating it when Willpower is released during i11.

    I welcome any feedback, comments, flames, angry mobs, etc.
  14. Actually, there is an even simpler method of doing this.

    You start the TF, than everyone but a well built Brute logs on to a different toon. Than the brute proceeds to solo all of the missions, up to the AV mish.

    This cuts down a good deal of time during the first mish, and it means that you do not need a TP/Stealther for missions 2-5, as a brute can EASILY just run past the mobs without any worry for his health.

    In addition, another thing we like to do is run double or triple versions of this.

    For instance, we start 1 TF, log on to a different set of toons, and start another TF. Than 1 brute on each side soloes the missions, than we switch toons for the AV mish.

    We can usually bust out 3 TF's in 45 minutes.
  15. I would just like to say... This thread is awesome.
  16. [ QUOTE ]
    That my mighty Khador will turn all of yours into a meaty pulp resembling Spin-Art(tm)?

    [/ QUOTE ]

    Khador was mah first faction... Its fair.
  17. [ QUOTE ]
    LOL!

    On the bright side, many of your models look like they'd be great in a bonfire.

    [/ QUOTE ]




    ::edit:: On the ironic side... My Woldwardens are painted with fiery red runes.
  18. [ QUOTE ]
    *shakes fist at Candlestick*

    Curse you and your speedy posting!!

    Circle, bah. Blight is right.

    Also, fwiw, Descent is a really cool game.

    Positron, thanks for answering and giving us look into the fun things the dev's do there. Now, get back to playin....er, work.

    [/ QUOTE ]

    Nurf Legion!

    Damn seraphs and their shooting shootyness!

    *Teleports a Woldwarden in ur fase!*
  19. [ QUOTE ]
    Photo 1: One of the three mini's cabinets. This one is filled with mostly Warmachine/Hordes (there is a lunch-time tournament going on right now)

    Photo 2: The minis table. There are four 4'x4' playing areas set up currently for the WM/H games. (I play Cygnar, and not very well). Behind that is the company foosball table.

    [/ QUOTE ]



    Posi playes Warmachine/Hordes?! Dude, get yourself over to the Longest running thread on the entire Privateer Press boards!

    ...Circle ftw.
  20. It apears to be a second and a half. Deffinitly help... But its still 17%, which is really beggining to piss me off.
  21. [ QUOTE ]
    [ QUOTE ]
    I also think that Consume should be auto-hit, just like every other defensive based endurance recovery/drain power. Dark consumption from the Dark Melee set requires accuracy, and this makes sense, as it is in an offensive Primary power-set. Why consume requires a "to-hit check" when energy drain from the EA set does not, is beyong me.

    [/ QUOTE ]

    if they make Consume Auto-hit it will have to sacrifice the fact it does AoE damage, that is the same reason Dark Consumption is not Auto-hit due to it causing damage.

    I agree, the damage dealt is pointless compared to other powers in the set so making it auto-hit would be more useful

    Also I agree that HF needs fixed

    [/ QUOTE ]

    Thats a very poor reason. The damage from consume is pitiful, and the Auto-Hit powers have a MUCH better secondary effect in the form of end drain(which is insanely powerful in pvp).
  22. /signed.

    HF should be 25% heal with a 1-2 second activation.

    Not a 17% heal with a 4 second activation.
  23. [ QUOTE ]
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    FYI: Electric Shields' Grounding Power will have Immobilize and Knockback Protection added. The set will still not have a Heal power or HP Buff power.

    [/ QUOTE ]

    AUTO resist to KB and Immob? o.O

    Whoa. Elec Armor just became uber.

    [/ QUOTE ]

    Well, I don't know if it will be "uber", but its certainly going to be an interesting new twist.

    In PvP, it won't actually make any differance. If your mez protection is off, your going to be worrying about holds, not knockdowns.