Candlestick

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  1. Candlestick

    claws/??

    Claws/Elec and Claws/Fire would be my picks. Claws/Elec has a bit more "roundedness", with all their resists, but don't be fooled by them necessarily being *tougher* then Claws/Fire. The lack of a reliable self heal means that Elec can be put down just as fast as fire. What Elec *does* have over fire is pretty much unbeatable exotic resistances, and unlimited endurance.

    That said, Fire has damage. Lots and lots of damage.

    So in summary..

    Claws/Elec- Well rounded defenses, unlimited endurance, a real Tier-9.
    Claws/Fire- Damage juggernaut.
  2. Quote:
    Originally Posted by OneWhoBinds View Post
    They slowed the Recharge time and upped the damage on the individual powers, to better fit in with the Brute AT. The actual animation time of the powers remains unchanged.
    Which is actually a boost to the set overall. And the set is still ultra-fast, even without IO's, or +Recharge, or Hasten, or anything like that.
  3. Claws for Brutes is fantastic. Just downright awesome.

    Best secondary? Any(Cept Stone and Shield). Im going Claws/Fire right now, but really anything would work.
  4. I just consider this to be one small step for Ice to be proliferated to Stalkers...Chilling Embrace yessssss.
  5. Softcap all types of defense? No.

    Softcap S/L defense or Ranged defense? Yes.
  6. Candlestick

    Good Solo Brute

    Quote:
    Originally Posted by jcvaughn View Post
    Ok, good Advice thank you. In terms of noob friendlyness would you say KM is one of the better powers for a new player? If not, which ones are the best for someone that is still wet behind the ears?

    Also, off-topic a bit, Ive heard that scrappers tend to solo better than brutes, is there any truth to this slander? (lol)
    KM is what I would call an "average" set. It has slightly lower overall damage then some sets, but good damage mitigation. It will function just fine for nearly all solo work, as well as normal teaming with AoE's like Burst.

    As for Scrappers vs Brutes, they are roughly the same. Brutes tend to go faster then Scrappers in the 1-22 range, and around 22 scrappers catch up with brutes, and they go basically the exact same speed.
  7. Candlestick

    Good Solo Brute

    Anything/Anything


    Brutes solo like champs. It's pretty hard to go wrong. Right now I am doing a Claws/Fire. I've done Nrg/Elec, SS/Fire, and Stone/Inv. All have soloed well.
  8. Quote:
    Originally Posted by Wiggz View Post
    Are you planning on primarily teaming or primarily soloing? /Energy can be an odd bird in that it helps some primaries MUCH more than others... Fire/, for instance, despite being a very potent primary doesn't really benefit from it at all.
    Just pointing out here... Boost Range+Firebreath=Awesome.
  9. Quote:
    Originally Posted by Talen Lee View Post
    I just started playing a new brute today. Those who think Praetoria is hard are smoking crack, or just never learned to actually play the low level characters they've supposedly had.
    Yeah, I kept hearing people saying how hard Praetoria is, and well.. I didn't get it. I've made about 3 characters in Prat, and I havn't had issues with any of the difficulty.
  10. Candlestick

    Brute Question

    Quote:
    Originally Posted by DotCom View Post
    I just started a brute and totally love it, i am looking for a good primary/secondary that can solo, but also be useful in groups, i also may dabble in pvp but not that much.
    Nearly all brutes solo well. Some better then others, but generally speaking, any combination of brute will work well solo.


    As for sets that work well teamed, what you want is AoE damage.

    For primaries, consider...

    1. Super Strength- Footstomp is fantastic AoE, and decent mitagation, and soloes like a champ.
    2. Claws. Great AoE with Spin and Shockwave, and it basically acts like a buzzsaw of death.
    3. Stone. Low on the AoE, but acts almost like a Dominator on teams using Fault to mitigate a ton of damage for your team. Also soloes well.
    4. Fire Melee. Almost zero damage mitigation, but does amazing AoE and single target damage.
    5. Electric Melee. Fantastic AoE damage, but soloes a bit slower, due to lower single target damage.
    6. Kinetic Melee. Good mixture of AoE and single target, and some -damage effects.


    Avoid pure single target sets like Energy and Dark.

    For secondaries, it's hard to go wrong. Personally, I am a fan of /Fire, /Inv, /WP, /Elec and /Shield.
  11. Candlestick

    Claws/FA

    Personally, I think you are trying to hard for the S/L softcap, and making alot of sacrifices, and spending TONS of money on something that it is not really designed for.

    For instance, you are missing some great AoE in Shockwave and Ball Lightning.
    You still won't be able to tank an RSF or anything, because Psi damage will eat you alive still. I say focus on what Claws/Fire is really good at, killing stuff dead really, really fast.

    However, if you are dead set with going S/L softcap, my two recommendations are swapping Eviscerate with Shockwave, and Rise of the Phoenix with Taunt. Eviscerate actually slows down your single target DPS, and Shockwave is significantly better AoE. And Rise of the Phoenix actually gets decent use, prob alot more use then Taunt will.
  12. So I have been playing 3 brutes lately. My 50 SS/Fire brute, who is now godlike thanks to the Burn and FE changes, my 50 Stone/Inv, who is just as tough and awesome as he always has been, and my new 14 Claws/Fire, which I am leveling in Preatoria.

    Overall notice of these changes? Well, my SS/Fire has gotten better at everything, but this is due to the changes of Fire Aura really. I never noticed fury in the first place with double stacked rage.

    My Stone/Inv does feel the changes, but only a little bit. I notice that my damage is not *quite* as good as where it used to be, but again, only a very minor change to me. Because I use Fault on teams, I don't get quite the amount of incoming attacks that other brutes do, so again, a touch slower, but I still feel awesome.

    My Claws/Fire is one of the easiest characters I have leveled. Soloing through Preatoria, and If there is an increased difficulty in Preatoria, I haven't noticed it.


    Overall conclusions? The fury change is fine. Go QQ moar plz.
  13. Yeah, the DoTs will mess up Static Field a bit.

    If you want a set that has decent synergy and AoE, go /Psi.
  14. This set is incredibly easy, and cheap to Permadom.

    KB power, Sleep, and Confuse, all of which are powers you take anyways...

    Furthermore, you can slot many powers, like Conductive Aura and Chain Fences, with the dirt cheap Efficiency Adapter. which is actually a good idea anyways(Since the -End is actually better then the Immb effect for Chain Fences for an Elec dom anyways)
  15. I would prob slot that in Elec Fences, and Conductive Aura, and try to get it to fire more often.

    It's one of those procs that in a single power, will prob not do a ton, but if you get enough of them, it should start making a pretty big difference.
  16. 1. Brutes.
    2. Scrappers.
    3. Masterminds.

    Brutes generally are the fastest, they coast through the early levels riding on Fury, and then 22-50 they go around the same speed, or faster then scrappers, depending on set.

    Masterminds are slower then Scrappers and Brutes, but they are a bit safer as well.
  17. Spines/Fire
    Elec/Fire
    Elec/Shield
    Spines/Elec
    Elec/Elec


    In that order.
  18. Quote:
    Originally Posted by EvilRyu View Post
    I am not for the melee blasters. Blasters just dont do enough damage in melee in my opinion for them to even go there. Considering how defenseless they are compared to other range classes in other MMOs blasters are like light years behind. Is there a similar AoE monster combo that can do all of this but at range?
    Lol, tell that to my Rad/Fire, who makes ranged blasters look like chumps.
  19. Energy Manipulator:Chance to Stun in Electric Fences. It's dirt cheap, and available super early. A fantastic way to add extra control into a set that is fairly light on control.

    Also, put it in Jolting Chains as well.
  20. Quote:
    Originally Posted by Carnifax_NA View Post
    This is what I'd expect to be honest for two reasons. First the delay between jumps gives the 10 second suppression time to kick in. Second the invisible pseudopets which are responsible for the chaining mean they are the "caster" for the jumps so they'd get any recharge bonus.

    So as Jamie says it's ok in terms of it being in a fast recharging single target knockdown, but you may have better options in your secondary (Earth and Energy certainly do anyway).
    Actually, as far as I know, NO procs work with the Jumps. I havn't had a chance to test it, but I know Chain Induction was bugged so that procs never go off on additional Jumps. I assume Jolting Chain is the same.
  21. Demon Farm is still available?

    Damn, time for me to start moving my SS/Fire over.
  22. Psi for Kins is amazing. Mass Hypnosis, run into the mob, Fulcrum, and then obliterate.
  23. Quote:
    Originally Posted by Neogumbercules View Post
    The brute that never stops.

    QR
    Fast Healing
    Physical Perfection
    Superior Conditioning
    Health
    Stamina

    4 perf.shift procs
    Miracle and Numina unique

    All powers listed above slotted for maxium regen/recovery in enhancement value + set bonuses. Then throwing a bunch of +hp, +regen and +rec bonuses elsewhere as well as getting all of the passive accolades. After that, go for massive recharge.

    The question is... it sounds more fun on paper then it would be to play. Oh and it sounds like it would cost 5 billion influence...

    Go Claws with it. Seriously, you will never stop. Like buzzsaw of death.