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Posts
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Joined
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Hmmm the 22nd is a Wednesday. But a nice post anyways. =)
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No not really, the change to Sheild Charge wasn't that huge.
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This the build I used for my scrapper, it is expensive, and it is the build that was suggested for my tank.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Russian Belief: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(21)
Level 1: Deflection -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(9), GftotA-Def:40(15), GftotA-Def/EndRdx:40(31), GftotA-Def/EndRdx/Rchg:40(34)
Level 2: Battle Agility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(3), GftotA-Def/EndRdx/Rchg:40(9)
Level 4: True Grit -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(7), ImpArm-ResDam/Rchg:40(15), Numna-Heal:50(17), Numna-Heal/EndRdx:50(27), Numna-Heal/Rchg:50(34)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(13)
Level 8: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(17), M'Strk-Acc/Dmg/EndRdx:50(27), FrcFbk-Rechg%:50(39)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(50), Taunt-I:50(50), Taunt-I:50(50)
Level 18: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
Level 22: Phalanx Fighting -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(40)
Level 24: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(39)
Level 26: Boxing -- Empty(A)
Level 28: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx:40(40), ImpArm-ResDam/EndRdx/Rchg:40(42)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 35: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Acc/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 38: Combat Jumping -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(43), GftotA-Def:40(43), GftotA-Run+:40(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Weave -- GftotA-Def:40(A), GftotA-Run+:40(45), GftotA-Def/EndRdx:40(46), GftotA-Def/EndRdx/Rchg:40(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), Heal-I:50(48)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 8.63% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.8% Defense(Ranged)
- 9.25% Defense(AoE)
- 5.4% Max End
- 7% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 10% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 22% (0.37 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 11.9% Resistance(Fire)
- 1.89% Resistance(Cold)
- 25% RunSpeed
Set Bonuses:
Crushing Impact
(Charged Brawl)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Deflection)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Battle Agility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(True Grit)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(True Grit)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Thunder Strike)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)- 3% Defense(All)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Lightning Rod)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Shield Charge)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Combat Jumping)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- 7.5% RunSpeed
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- 7.5% RunSpeed
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Grant Cover)- 7.5% Enhancement(RechargeTime)
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I'll join up on this superteam, I have a Frad made already named Molten Char, he's level 10 so a little above the level 5. =)
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Thanks for the build Twilight Snow. I'm still learning how to slot better(You think after 6 years I could, lol). I never learned anything about the HOs because I was never a big raiding fan.
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Thanks for your build there Tux, I like it. As for funds I have none, but at 50 I can spent time getting the fund need to Build or buy the sets needed.
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Hi all, thanks for your time in looking at this. I'm looking at doing a complete rebuild of my DM/EA Brute for when GR goes live. This is what I have come up with. If anyone has any suggestions I would love to hear them. Thank you.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Furygorn: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/EndRdx/Rchg:50(40)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(37)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(19), Sciroc-Acc/Rchg:50(34)
Level 4: Dampening Field -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-ResDam/Rchg:50(23)
Level 6: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 8: Power Shield -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 10: Swift -- Run-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-EndRdx/Rchg:50(46)
Level 14: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Heal-I:50(46)
Level 16: Entropy Shield -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), Efficacy-EndMod:50(21)
Level 22: Energy Protection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/EndRdx/Rchg:50(27), Aegis-ResDam/Rchg:50(40)
Level 24: Dark Consumption -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx:50(25), M'Strk-Acc/Dmg:50(27), M'Strk-Acc/EndRdx:50(43)
Level 26: Super Jump -- Jump-I:50(A)
Level 28: Energy Drain -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(29), Numna-Heal/EndRdx:50(31), Numna-Heal/Rchg:50(40)
Level 30: Boxing -- Empty(A)
Level 32: Soul Drain -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg:50(33), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(43)
Level 35: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-Psi/Status:50(36)
Level 38: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Soul Tentacles -- Enf'dOp-Immob/Rng:50(A), Enf'dOp-Acc/Immob:50(42), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43)
Level 44: Darkest Night -- DisWord-ToHitDeb:20(A), DisWord-ToHitDeb/Rchg:20(45), DisWord-ToHitDeb/Rchg/EndRdx:20(45), DampS-ToHitDeb/Rchg/EndRdx:50(45)
Level 47: Dark Obliteration -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rng:50(50)
Level 49: Taunt -- Insult-Taunt:20(A), Insult-Taunt/Rchg:20(50), Insult-Dsrnt%:20(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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I believe BM/WW should have the power supression coding like the one room in AE.
Flame away. =) -
I use the "Looking for a team." channel. seems to work for me. =)
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Did a little rework and IO'd it out, I think it's a little pricey, not sure if you can use The PS +end more then once but left the ones in that you had.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(7), Numna-Heal/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam:50(43), S'fstPrt-ResDam/Def+:30(43)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 2: Power Slice -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 4: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx/Rchg:50(5), Aegis-ResDam/EndRdx:50(5)
Level 6: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(34), Achilles-ResDeb%:20(46)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/EndRdx/Rchg:50(9)
Level 10: Taunt -- RechRdx(A), RechRdx(23)
Level 12: Indomitable Will -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(15), RedFtn-Def/EndRdx/Rchg:50(37)
Level 14: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(15), P'Shift-End%:50(37)
Level 16: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(23)
Level 18: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Rchg+:50(19)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod/Rchg:50(40)
Level 26: Blinding Feint -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 28: Vengeful Slice -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(33), TtmC'tng-ResDam/EndRdx/Rchg:50(33), TtmC'tng-EndRdx:50(33)
Level 35: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-ToHit/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-End%:50(48), Numna-Heal/EndRdx:50(48), Numna-Heal:50(50)
Level 49: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 15% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 8.8%
- 4% (0.07 End/sec) Recovery
- 80% (6.26 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% Resistance(Psionic)
- 20% RunSpeed
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(High Pain Tolerance)- MezResist(Sleep) 2.2%
(High Pain Tolerance)- 3% Defense(All)
(Nimble Slash)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
(Power Slice)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Ablating Strike)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Rise to the Challenge)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Indomitable Will)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Typhoon's Edge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Heightened Senses)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.94 HP/sec) Regeneration
(Stamina)- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Blinding Feint)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Vengeful Slice)- MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Tough)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Sweeping Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(One Thousand Cuts)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Physical Perfection)- 12% (0.94 HP/sec) Regeneration
(Fast Healing)- 12% (0.94 HP/sec) Regeneration
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I would still like to have a TF that would remove the fog for 24 hours. But Then I think TFs should be zone specific, once you have completed them it would open up a City wide TF.
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Fury Flechette Has a good guide to both SD/EL and SD/FM: check it out. =)
It says scrappers on it, but can apply to tanker as well.
http://boards.cityofheroes.com/showthread.php?t=216944 -
Thanks for the helpful reply Fury, One question though, With Stamina, could I go with 2 slots and move the other 4 to different powers and not throw off the stats too much?
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Hi All, I was just using Mids' for the first time and was wonder if this build was ok for a Shield/Electric Tanker.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Canadian Belief: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(34)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(43)
Level 2: True Grit -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-Psi/Status:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(50)
Level 4: Havoc Punch -- Mako-Dmg/Rchg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 6: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(46)
Level 8: Super Speed -- Run-I:50(A), Run-I:50(13)
Level 10: Taunt -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(17), Mocking-Taunt:50(17), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Active Defense -- EndRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Against All Odds -- Taunt-I:50(A), Taunt-I:50(21), EndRdx-I:50(21)
Level 18: Phalanx Fighting -- LkGmblr-EndRdx/Rchg:50(A), Ksmt-Def/EndRdx/Rchg:30(23), Ksmt-ToHit+:30(23), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37)
Level 20: Hurdle -- Jump-I:50(A), Jump-I:50(25)
Level 22: Health -- Heal-I:50(A), Heal-I:50(25)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(29), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 28: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(46)
Level 30: Combat Jumping -- RedFtn-EndRdx/Rchg:50(A), RedFtn-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(37)
Level 32: Kick -- Empty(A)
Level 35: Tough -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(42), ImpArm-ResPsi:40(45), ImpSkn-Status:30(50)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- EndRdx-I:50(A), GftotA-EndRdx/Rchg:40(42), GftotA-Run+:40(42), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(45)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- Heal-I:50(A), Heal-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 4.38% Defense(Smashing)
- 4.38% Defense(Lethal)
- 11.3% Defense(Fire)
- 11.3% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 5% Defense(Melee)
- 3.75% Defense(Ranged)
- 8.44% Defense(AoE)
- 1.8% Max End
- 16% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 98.4 HP (5.25%) HitPoints
- MezResist(Confused) 7.5%
- MezResist(Held) 16.9%
- MezResist(Immobilize) 18.5%
- MezResist(Sleep) 13%
- MezResist(Stun) 13%
- MezResist(Terrorized) 7.5%
- 3.5% (0.06 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.89% Resistance(Fire)
- 1.89% Resistance(Cold)
- 6% Resistance(Psionic)
- 22.5% RunSpeed
Set Bonuses:
Aegis
(Deflection)- 5% RunSpeed
(Deflection)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Charged Brawl)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(True Grit)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
(True Grit)- MezResist(Sleep) 2.2%
(Havoc Punch)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Jacobs Ladder)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Phalanx Fighting)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Phalanx Fighting)- 1.5% (0.03 End/sec) Recovery
(Shield Charge)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Combat Jumping)- MezResist(Immobilize) 2.2%
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Tough)- 3% Resistance(Psionic)
(Tough)- Status Resistance 7.5%
(Lightning Rod)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Weave)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
(Weave)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
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Good to see see at your account is fine, and you are living in a National Park, but do they give you shelter while you are living in a national park? hehe.
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I'll go with April 29th. A Thursday release ftw. lol =)
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I always thought that MA should not have any exp(or Inf) since it is a holographic program. I also think that tickets should be increased as a offsetting point to the no exp(or Inf).
I have even thought of the break down of tickets given foor each as they are defeated:
2 tickets for minions
4 tickets for Lts.
6 tickets for Bosses
8 tickets for Elite Bosses
10 tickets for AVs/Heroes
Pets, Henchmen as in regular missions get you nothing.
You get the tickets upto the map limit of 1500, which I think is a fair amount. -
I always thought that MA(AE) should be devoid of any exp. It should just be tickets. I would even break it down to be 2 tickets for minions, 4 tickets for LTs, 6 tickets for Bosses, 8 tickets for Elite Bosses, and 10 tickets for AVs.
Tickets drops would not be random, but for every mob in the mission as they are defeated. Up to the map limit of 1500 tickets. -
Happy Birthday Outlaw, hope you have many more 21st. birhtdays. =)
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They are still testing it. I know I tried to make two new heroes.