Caemgen

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  1. Well I had to label things so people would know WTFudge I was attempting to draw!

    Can't tell from your comment if you got the reference or not... If not, the red stapler is a reference to Office Space. Hilarious movie. Rent it now!


    I SAID NOW!!!

    (or, at least give it a watch if it's replaying on HBO or something and you're bored...)
  2. Funny stuff... Wasn't here for the first run but that just means I get to read a ton all at once! Woohoo!
  3. Or Bubbawheat can just reassign hercules to komradekommunism???

    by the by... I didn't actually sign up but rather just asked a question. Still, I'll happily prticipate if Xzero45 contacts me... If not, I'll pass (but probably join next time.)
  4. Note sent...



    (Hope I'm not catching commissionitis...)
  5. Maybe if all you talented freaks had let more people like me post their scratchings people wouldn't have felt too outclassed to post!!

    Anyway, I figure some just don't want to be bothered, some are too afraid of embarassing themselves (they haven't seen mine yet?), some can't think of anything to sketch (Dude, just grab any image from Paragon wiki and take a crack at it!) and some kinda, maybe think they'll take a crack at it but haven't gotten around to it yet...

    Anyway, here's my latest batch... Most were under 5 minutes since I was just using Post-Its at work to do them on

  6. While bored at work I managed to turn this:




    Into this:

  7. Caemgen

    Gifts from Pyro

    Cool... what kind of stats you putting on back???
  8. Quote:
    Originally Posted by Coulomb2 View Post
    The Daybreak Patrol Needs Help! (ID#321834, 3 stars*)
    *If I am remembering correctly, this arc was sitting at 0 plays, so I gave it 5 stars in game, in the hope that it would get the ball rolling - or at least not discourage others from giving the arc a chance.
    Actually I think it had 1 play as I forced a member of my supergroup to play it


    Quote:
    Originally Posted by Coulomb2 View Post
    Pro Payne again rounded up the armors, and defeated the ringleader of the operation - who was apparently Countess Crey (or someone who looked very much like her and had all her powers).
    I wanted an AV at the end and didn't know how to design my own so edited one. Editing the Countess seemed the best choice since she was Crey after all...


    Quote:
    Originally Posted by Coulomb2 View Post
    Pros: The mission design was fairly good overall - the missions were fairly direct, without excessive numbers of objectives, and, although it did use 'chains' of objectives, they were handled just fine and didn't get annoying or otherwise detract from the gameplay. That made the overall pacing of most of the missions good. Put simply, the gameplay itself was good: I didn't get bored playing the missions, the story (mostly) made sense to me, and was presented in chunks at about the right pace to keep me engaged. Also, the Daybreak Patrol were pretty well done as well - very reasonable power choices, and their costumes looked like what the story suggested: power armor.
    I don't love how the chain objectives work but I liked them better than the possibility of stumbling across the hostages before it was time. I wish there was a better way to do it, like a locked door you cannot get through until you do X but if there is, I don't know it...

    The Daybreak Patrol is actually my supergroup and while I didn't copy anyones costumes exactly we did all go for the powered armor look so if I wasn't able to capture that then I really wasn't doing my job at all


    Quote:
    Originally Posted by Coulomb2 View Post
    Cons: First and foremost, this arc really needed some dedicated proofreading: typos, grammar errors, and some pretty awkward phrasing in places; some additional formatting on the mission briefing and debriefing text wouldn't hurt, but that certainly wasn't a deal breaker.
    Once I go back that will be one of the first things I look over and have someone else look over as well. While I'm pretty good at spotting typos others make, I tend to have a blind spot to my own errors...


    Quote:
    Originally Posted by Coulomb2 View Post
    In mission though, you might want to limit boss dialog that implies the boss is handily defeating the player (as was the case with that really big tank-like armor): this one really is just a minor nit (at least for me), but it did seem a bit silly that big tank-guy was telling me how slim my chances were of victory and how likely my defeat was while I was busy mopping the floor with him.
    The goal there was some mild humor... The intent was to have the guy being so egotistical that it was silly/funny. Obviously I need to work on that a bit more.


    Quote:
    Originally Posted by Coulomb2 View Post
    Okay, on to some other observations: I did notice some places where I thought the placing of mission objectives could be tweaked a bit (in either the first or second mission, almost every objective seemed to be in the same room - a bit of spreading the less critical objectives to the middle and front parts of the map: or, if the placement is a bug, it might be helpful to try out some other maps to see if the objectives get placed in a more staggered manner).
    I *believe* that I have them on random placement but that's certainly something easily fixed and sounds like it should be.

    Quote:
    Originally Posted by Coulomb2 View Post
    The fact that the last mission was an outdoor mission didn't quite make sense to me - it seemed more like if Crey was intent on smuggling this stuff out, that they'd be taking pains to not be as 'out in the open' as an outdoor urban map is - an abandoned or normal warehouse is one option, although even an outdoor map that suggests more 'outskirts of the city' would be better?
    I was going for variety in maps. I should probably put a bit more thought into it than just that though. The first two maps I did try were just too large (I hate uselessly humongous maps) and I finally settled on that one just to finish the arc.... Will be loked at once I redo.

    Quote:
    Originally Posted by Coulomb2 View Post
    And the Freakshow ambushing me in the last mission because they felt cheated seemed odd - I got the impression the Freakshow were hired by Crey at the beginning of the story, and nowhere did I get the feel Crey was later trying to cut them out of the deal, which is why it seemed odd that they were acting like they weren't getting a cut of the reward (perhaps just making it very clear that they're just flat out turning on Crey and betraying their contract just 'cause they feel like it would work better).
    Yeah, that needs to be explained a bit better. Basically at the last minute I decided to mix in someone besides Crey and did it that way. The basic thinking was what you figured, Crey hired the Freakshow and they thought they would be getting the armors, which of course was never Crey's intentions. I really need to spell that out better or nix it altogether.


    Quote:
    Originally Posted by Coulomb2 View Post
    Finally, I would recommend either just flat out making the mastermind of the whole thing quite obviously Countess Crey (rather than using the C.C. model but renaming it "Armor Thief" and giving it a new description) - or have a logical underling be the one directing the operation (such as Hopkins, or create another custom character).
    As mentioned above, I was looking for an AV and I think she is the only Crey one? I personally don't like using such "key" figures of the cannon which is why I edited her.

    Quote:
    Originally Posted by Coulomb2 View Post
    Oh and here's a bit a technical feedback - perhaps try it out in a 'test' version of your arc and see if you like it: instead of having the armors 'packed in crates' in the last mission, why not have them as rescuable allies (that stay non-combat, or just run away once you rescue them with a 'returning to base' dialog) - it would work for most of the armors, since all but one show no skin, so it's perfectly believable they'd be able to walk around under remote control.
    The first version I did actually had it that way with the armors set on the mildest help mode. Still, running it solo with 4 helpers (even slight) they took over the battles which I didn't like at all. Not sure why I switched to having them boxed up instead of just leaving...


    Quote:
    Originally Posted by Coulomb2 View Post
    This arc certainly has potential, but this time around I did feel like some pretty significant polish was needed. But make no mistake - the arc was still very playable, and I did have a good time playing it, in spite of the feeling that it needed some more work.

    I must admit, I agree with each and every point you made. I have a reason I did as I did for a few of them (as mentioned above) but still, you are spot on.

    I basically wrote that one night when I was tired of levelling and couldn't sleep. I figured I would putz around and see what making an AE arc was all about. If I had planned on making an arc I think I could have avoided at least a few of the problems. If I did it when I wasn't half asleep, maybe a few more. However, I think the number 1 thing I need to do before writing my next one (or even fixing this one) is find a good mission writing tutorial/guide (I assume there is one around somewhere) and giving it a read to see just what can and can't be done and how...

    I REALLY appreciate your review. AE isn't my main focus at all so it may be a while before I get around to fixing the problems but I tend to have a blind spot for my own errors so this is going to be a great guide on what to fix/modify once I do get to it.

    Thank you.
  9. Perez Park (and to show Pyro his was NOT that bad!)





    Fire Base Zulu





    Badges - Badges? We don't need no steenkin badges!



    I'll hold off on a new subject until someone tries Malta, Sewers and Shields...
  10. Caemgen

    City of Cute...

    Quote:
    Originally Posted by Amerikatt View Post
    YES! MUCH better, Caemgen!

    (*huggles*)

    (*gives Caemgen an antihistomene*)

    Huggles from Amerikatt???


    ((Dies happy))
  11. Caemgen

    Free art?

    Quote:
    Originally Posted by Pyro_Nympho View Post
    Yah...you need me to work on that sig...clutter bug!

    =P
    ((Nods sheepishly...))

    Your offer did come to mind. Before I take you up on it though, I figure I should straighten out my links and such so that they're organized... And I am amazingly lazy. Not quite wear Depends so I don't have to walk 5 feet to the bathroom lazy but I can't garauntee that's not just because of the effort it would take to go to the store and buy the Depends in the first place
  12. Caemgen

    Free art?

    ((Notices he has no reference links in his sig....))

    Errr... yeah... what they said, too!!




    And my avatar is the bestest ever... When I eventually do get around to redoing my sig I really need to throw something in crediting the artist, assuming I can remember who it was
  13. Caemgen

    Free art?

    My suggestions:

    Participate in the art forum here... Join in discussions, comment on art people show, etc. You don't have to fawn over everything but being around will help.

    Watch for posts offering free art. They pop up suprisingly often. Sometimes it's just someone who is bored, sometimes it's someone trying a new style... Or just getting started.

    Offer payment in something besides cash. What are you good at? Maybe someone would swap art for a sig banner or a story or who knows? I believe I saw someone offering Inf for someone helping them with a web sites art or such...

    But overall, I think my first suggestion is the best. I tend to think the artists would be more willing to gift art to a name they recognized than to someone who just strolled in with their hand out... I don't mean that offensively at all but who would you rather help, a friend or a stranger?
  14. Quote:
    Originally Posted by ChristopherRobin View Post
    I get what your saying about the chin and I did mention it in the caption text above the image...
    Yep... That's what got me giving it a closer look. Don't point out yer flaws and I'll be less likely to see them.
  15. If we're showing quickies then we're going to have to switch to video...

    I'm probably doing another sketch in a level or two
  16. Caemgen

    City of Cute...

    Quote:
    Originally Posted by Amerikatt View Post
    This from a guy with horns on his head?!

    Hmmm ...! What's wrong with *that* picture?!


    BTW, cute kitties, Miss Pyro!

    Errr, would it help if I admitted some cats are worth suffering through sneezing, puffy eyes and such??
  17. Quote:
    Originally Posted by FrozenDeath View Post
    Another nice thing about bondage is that it signifies defeat without having somebody beat to a pulp, burned, cut, fried by laser blasts, etc.
    I'm as big a fan of bondage as the next guy. Heck, bigger if the next guy is Father Mulcahy... But if I wanted to show defeat I'd be really tempted to just do a ruined landscape - Maybe a blasted Atlas Park - with someone like statesman standing off to the side with his head down. No need to have him beaten, bloody or even with torn clothes. I think just the fact that he failed to be there when he should have been... failed to prevent what he lived his life trying to prevent...

    Anyway, it occurs to me that perhaps we should let the competitors come up with their own ideas
  18. I have to agree with Kheldarn - I don't particularly like the Chibi style... They're cute in general, I suppose, but I'm just not that into cute like that.

    Still, I must admit I really like this piece. I think it's the detail, coloring and shading which won me over.... Nice job.
  19. Quote:
    Originally Posted by Pyro_Nympho View Post
    SUBJECT: CLOCKWORK


    To be honest, I cheated. I started the sketch, remembered the time limit, then checked the clock. From clock check to finish was 6 minutes... May have been 3-4 minutes into the sketch.

    My defense: I'm not an artist so I need some extra time so as not to completely embarass myself??

    ADDED SUBJECT: FLYING
  20. I don't play anywhere enough AE to vote but I think you're missing at least one categaroy... Best Custom Group (or something of the sort.)

    Even taken outside the storylines, some custom mobs really stick out more than others, be it for design, descriptions, or how effectively built.
  21. Quote:
    Originally Posted by tuter_king View Post
    I agree a cat girl would suit Caemgen very well.
    What is this cat girl phenomenon you speak of? I have heard many mentions (err, warnings) about them but much like the mythical Sasquatch I have never seen proof of their existance...

    Quote:
    Originally Posted by The Grand Cashoo
    Oh my.
    I meant juggle!! Yeah, that's it... juggle! And fence! Juggle and fence. That's all I meant. No needs for the confuzzled face!

    (That's my story and I am sticking to it.)

    By the by, your arts is fantastic as always....

    [quote-Amerikatt]P.S. Caemgen, FYI: Amerikatt is a cat NOT a catgirl! RAWR! [/quote]

    Hey now! Don't be all persecuting on me! I not once mentioned a cat girl until tuter-king brought it up out of left field!! Retract those claws and go after the true instigator!!!!

    ((Tosses catnip one way and runs the other...))

    Quote:
    Originally Posted by Suichiro
    That pile of sketches is surely the greatest booty mine tired eyes have set sight upon! Thar be rainbows and gold and zombies that vomit candy, I tell ya!
    Hey, Pirate Day is over... Didn't you get the memo???
  22. Caemgen

    City of Cute...

    I'm sneezing just looking at them!

    Katz iz efil!!!
  23. I was actually thinking that victory would be theme for the final too except it seems almost too obvious...

    (If BOTH me and you could see it coming then it HAD to be obvious.)