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yeah its that big old rock with the ledges and beaches. i knew it would be great for a meeting place to rp.
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filleted... like a fox!
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i just had to change it there... sorry i just had to. -
heres hoping there wont be 5 masterminds vs one blaster...
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If the same is planned again. could it be earlier. Like 2100 or some thing?
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ive thought of another one for an all out war in the middle of bloody bay. read "caling all units, calling all units!" on this forums, and "theyre coming..." on the union villain forum. we meet at 8, move out at 8:50 then fight at 9. -
in the bloody bay massacre earlier, both heroes and villains were having a lil taste of dirt. my level 15 blaster, sk'ed to 25, went up against a friend of mine on CoV who i know is level 28 (he helped me, i helped him, we be friends) and we were evenly mached. but i have to say, some of the CoV AT's can be a bit overpowered, you can stick a level 30 blaster and level 25 brute in a room, and i expect the only one to come out is the brute.
and i would agree, in the right situations, masterminds could be more dangerous then an 8-brute-team. well, slightly weaker but still, pretty powerful. if you find a group of 3 or more masterminds with everything summoned, then you could be in bit trouble. if you do the math, an 8-mastermind team would have 56 members when everything has been summoned at the highest level, so all i can say, if you like pvp, make a mastermind and get a big group of em. everything would die because of the damage output and the lag of the effects and numbers. -
noooo, boogoo! fladdy! lagat! yahap! bah! i missed it! i only just saw this thread, sad to see you go, especially you aerie. hope you do good. im saying this now coz i didnt get to go to this wonderful looking buhbyesies party.
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it was funny, whenever i got faceplanted and i had to fly back to the battle field (this happened ALOT of time, trust me) i always put my camera view as high as i can go and hit spacebar, coz i fly while looking down and i can see everyone below me, very handy when street hunting. i was looking down and i suddenly saw a small white blob... oh look, its majikman, ill go give him a snipe to the head..
sure enough, i did and you dropped to your knees begging for mercy, or were you just faceplanting... cant rememberbut we did have some fun beating on you, then you turning around with full fury and one hitting someone. but there was someone there who was very annoying.. dont know their name but they took me out in one hit, they were ninja/nijit stalker, and it bloomin hurt!
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after proving our worth ay bloody bay this evening, we have made all out war with the heroes, and shall be meeting with them to finally end this infernal fight!
a small group of arachnos soldiers met up with a small group of longbow to discuss a way to finally end this, once and for all. and we have come to and same idea, we shall have a war, a war like no other, a war to end all wars between good and evil. on the 26th of november, we shall meet, no funny buisness. to begin our plans, we shall meet at our lair at 8pm to figure out plans and put ourselves into teams, then at 8:50 we shall proceed to destroy those pathetic heroes.
if we are to finally take them out, we must first get large numbers of ourselves. if you want to get rid of them, come along between 8 and 8:50 pm on the 26th of november, and you shall fight. -
we need you.
on the 26th of november, the never ending battle between good and evil will go up a notch. from the success of the bloody bay massacre which started at 10pm, 11th of november, another event shall be happening. the villains shown great defensive and offensive powers, and their numbers have grown expenentionally.
this means war!
on the 26th of november, at 9pm, a war will begin. two sides, good and evil, shall meet and finally put an end to this battle.
so, heres the plan. for this to work properlu, at 8pm, we shall meet at the heroes base and make teams, then at 850pm we shall make our way out to the middle of bloody bay, where the villains shall be waiting for us... we shall wait for 9 to come, and we shall charge and fight to the end! an epic battle shall proceed, and we shall win! or will we.
so if your interested, just come to bloody bay on the 26th of november between 8 and 8:50, and you will be put up with the paragon city army. -
now that was loads of fun, right to the end.
but pvp'ing for 210 minutes was a bit of pain on the eyes and fingers. we had a good team going at the beginning, and wamdue, good lord were you kicking our butt. but still, we did manage to hold our own.
yet, i still cant believe i managed to get into the villain base on my hero... those drones are so blind!
edit: im currently thinking up another event to go with this. maybe a set war, two large teams meet up in the middle, no fighting beforehand. then we just charge. a good, fair fight... err war. shall be loads o fun if it works. well time to go off and do a couple of threads about it, toodle pip. -
that was fun. my internet went which is why i aint on a killing spree now, it is really fun and is still going on. if you go on now, you shall be in a huge way against a gang of 10 million enemies! ok, maybe not 10 million, but still alot.
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more inspirations (thanks to ExtraGonk for inspiring me):
over passive (not sure on name): these inspirations boost the effectiveness of your passive powers;
a scrappers critical hit would have a 10%, 25% and 33% chance to do triple damage and the normal critical would have an exra 5%, 10% and 15% chance to hit.
a blasters defiance will go up further per each hit you lose, it would go up 8% faster, 14% faster and 21% faster.
a controllers containment will create additional special effects. the lowest level inspiration will causing 3% more damage with holds, sleeps and stuns. the second level imspiration will make stacked holds last longer, the more holds that are stacked, the longer each hold holds them for and the last level inspiration will give every hold/sleep/stun a 10% chance to effect more then one enemy, but only the enemy you targeted will take damage.
a defenders vigilence will give a larger endurence reduction. the first inspiration gives a extra 8% reduction, the second gives an extra 13% (oo unlucky) reduction and the biggest gives an extra 18% reduction.
a tankers gauntlet lasts for an extra amount of time. the first inspiration makes it last for an extra 5 seconds, the second inspiration makes it last for an extra 15 seconds and the last inspiration makes it last for an extra 20 seconds.
i think thats it.
war!
a new pvp zone. there are four teams, which would consist of heroes and villains mixed in. this may sound strange, but it would be fun, ive seen it on another game. each team has a hostage, if your a villain they are there because they know something which would give you ultimate power, if your a hero you have them because they are a villain spy and have important information which the enemy must not get.
the object of the game is to destroy the forcefield agains the prisoner, then have the prisoner follow you to your base. if you are taken out when they are following you they will stay where they last where, if anybody talks to them they will follow them to their base so they get a point, or to the base they were just in. everytime the person gets taken out with the hostage, the hostage will stay in that location. when they are following you you cannot put on an invisibility power, he/she will run away shouting "help!" and anyone they come near they will follow them.
each time the hostage gets back to your base, you will score a point for your team. you can tell the difference between each team by different aura's around their body. the four teams have different colours, theres a red, blue, green and yellow team. after one hour, the points will reset and everyone on the team with the most points will get a badge called "capture one". each time you are on the winning team in this area, the badge will be deleted and be replaces with the next badge in line, for example;
you have won four times, so you have a "capture four" then you win another, you no longer have the "capture four" badge, but you now have the "capture five" badge.
with these badges, you can get passes to vaults in the lower section of your base. each base has a different "capture power";
the red team has a missle launcher, which will fire a large rocket causing superior damage to a group of enemies, and it will also causing knockback.
the blue team has an iceberg generator, which will freeze a large group of enemies in a large iceberg, which they will not be able to break out of if they use a breakfree. the iceberg will only let you go after 90 seconds, but while they are trapped, they cannot be attacked and will take minor damage over time.
the green team has a bone accelorator, which lets you grow spines. the spines come out of your skin and will cause constant minor damage to any foes within melee range of you, plus it gives you a 25% chance to cause a critical hit, no matter of your AT.
the yellow team has a body heat amplifier. this device will increase your body heat by several hundred times, making you internally combust. this power is a last resort type power which will take you out in one hit, and cause extreme fire damage to every enemy within 50 meters of you and heal every teammate within 100 meters. as i said earlier, this is a last resort power due to it instantly killing you when you use it.
with the badges, you can enter the vault which is down some steps under your base. enemies can go down there and destroy the vault door and obtain the powers of your team for themselves. the vault door respawns 1 minute after being destroyed. the powers are taken away from you every hour when the points are taken away and a winner is chosen.
this area could be a zone which comes off of talos island, and the minimum level could be 34, and everyone could be sk'd/exemped to level 40. but if not, it could come off of perez park, and the minimum level could be 10 and everyone would be sk'd/exemped to level 16.
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i teamed with an assault rifel/kenetics corruptor once, took out large groups in a few seconds. great fun.
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the best way to boost up your fury? a */fire or */dark armour brute. find a large group, jump into them with your PBAoE toggle attack, and dish out the pain! i find puting 2 accuracies and 1 end reduction enhancers into it makes it a great power. hmm, which brute has the most amount of AoE attacks? hmmmm. and i find that if you keep up a good cycle, you can take out your enemies in one hit.
the highest level one i have go is a level 6 dark/dark brute which, with fury nearly full, can take out a large group of blues just by jumping into them. ahh, PBAoE one hit wonder, perfect.
great fun seeing all of them falling over with the ragdoll at the same time, syncronised face-planting! -
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holy cow! Sister Psyche and Ghost Widow
[/ QUOTE ] Put "in jello" on the end of that sentence, and it really would be...
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oooooooo..ill give a prize to anyone who can come up with a picture better then sister psyche + ghost widow in a fight scene, and if anyone can do one of them "in jello" and ill double the prize!
edit: found a good pic here. not sure if tis relevant though, i just like it. -
in mercy, theres a small island off the east coast, its swimming distance from the start-out point.
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hoorah, that spots going to be used. see you there
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i was just going through google images (looking for a picture for school, still aint found one) when i decided to give up and i types in nerf. and i came up with this.
greatest picture ever? ive got another which is good. and here it is.
i couldnt find anymore (and couldnt be bothered) so, who else has a few pictures they would like to share with us?
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i once thought of this a while ago, and heres what.. unfortunatly.. poped out of my head;
kenetics(def)/empathy(def) khelidian (for the buffs when in a team)
ice blast(bla)/regen(stalker) brute (a brute, with hide. gets loads of damage and a critical with an ice blaster power)
robotics(mm)/energy blast(bla) tank (for defence and hitpoints)
broardsword/spines brute (for obvious reasons) with superjump + superspeed
and then i came up with this.. not sure if its alowed;
invul(tank)/iceblast(bla)/kenetics(def)/energy blaster(bla)/regen(stalk) brute (ahhhhh!) with the invisibility power pool, hasten, superspeed, superjump, health, stamina and, to top it all off, tp foe.
kwazee -
thanks all. ive got some more ideas now.
RGS: this might be a bit hard to impliment, i dont know.
RGS, or randomly generated scenarios. basically, my idea is that in portal corps, a portal went off and then went back on, but in a different location. the new dimension that it goes to is different, and nobody has gone to it yet to find out what its like. this is where you come in. create a team and go through the portal, now this area will load, and it will be completely random. this area will not be able to be replicated or made again after everyone comes out of the portal. when i say random, i mean;
<ul type="square">[*]random types of mobs of random sizes and random levels (1-53-giant monster)[*]the area will look strange. might have platforms in the air, holes in the ground which go very far ect. anything[*]possibly automatic temp powers for everyone[/list]
in these places, there could also be special rewards afterwards. for instance, you could be given a mission to map out the area, to do this you will have to clear out the "fog" on the map. or if you have to look for someone who went to explore but never came back, you will have to search the whole map for them. rewards could be special inspirations, like so;
[*]regenerate inspiration: heals 50% of your health and endurence[*]teleportal temp power: this is a small device which will teleport you through one of the RGS portals at portal corps. only you will be able to go there since its a self-power.[*]new emotes like: energetic: you do jumping jacks, a backflip, then a carwheel and a front flip ect.[*]new costume options: backpack: this is a shoulder option, it just looks like a backpack; light: you have a small light builb on your head which sends out a light.
thats it for now, toodle pip. -
aha, im at school and my brains working
secret missions: every now and then, someone will run out of a building and ask you to help. if you accept, you will have to go into the building they came out of and do what they say. the mission could be anything between a few thugs holding up a bank, to an av trying to do something to take over the world! in these missions, your on your own. you will have a limited amount of time to do this, like; 10 minutes for a small mission, one hour for an av mission, an hour and a half for a world crisis mission.
im not sure what missions could be like, but rewards would be large, and may even lead to new story arcs if you complete the mission in time.
temp power: i dont know how you would get these, but they would be useful in different situations.
grappling net: this is a net which you can fire from a small gun and will hold 1 or more enemies. this can only hold up to 6 enemies at a time for a maximum of 10 seconds, but it is very accurate; recharge: very long
ill continue this later.. gtg -
heh took a while to find this again, but my brain has been working its magic...
national crisis: once every feature update, is a national crisis which anyone can join into. each feature update would have a brand new and different national crisis. heres just a few that could happen;
tornado: a tornado is destroying paragon city and its up to you to save everyone in its path. there would be a tornado whih would cause knock-in towards to tornado every 5 seconds when your within 100 meters of it. if you end up within the tornado, you are immediatly knocked out and go to the hospital, because its impossible to be ressurected or teleported out of the tornado, there would also be random attacks from the tornado at completely random times. you could have a post box thrown at you causing minor smashing damage, or a car thrown at you for superior smashing damage and alot of knockback. to save people, you have to go up to them and walk, not sprint, out of the way of the tornado into a shelter. you can only help 2 people at a time and there would be anything between 20 and 200 people in the way of the tornado. when they are all out of the way, you have to get out of the way of the tornado yourself. the reward would be a tornado crisis accolade badge which will increase any attacks that do knockback by 10 feet, and give every attack a 1% chance to do 5 feet of knockback when they strike.
rampage: a troll has taken way too much superdine, and has grown beyond recognition. this troll would look like a supa troll, but would have large musles, have 3 arms (one on one side, two on the other) and be about 16 feet tall. this troll will attack anything that comes near it and will one hit anyone within range of its attacks. the troll will pick up objects, and even npc's and throw them at people 500 meters away, causing extreme damage and extreme knockback. if the gigatroll picks up a hero, they can throw them at another hero, instantly taking out both of them. gigatroll can also pick up a small building, and drop it at medium range ontop of up to 10 heroes, instantly taking them out. gigatrolls punch can cause enough knockback to make you hit a building/car and cause superior damage. gigatrolls has a 70% resistence against all types of damage. when you take gigatroll out you will get the gigatroll crisis accolade badge, which will give you a temp power which will give you a 70% defence versus all types of damage for 30 seconds, and it has a recharge of 20 hours of playing. you can only activate this power 5 times.
swarm: deep within the earth... a swarm has been preparing... the ground starts to the shake, and everyone, including the npc's, get knocked down. holes open in the ground and swarmers crawl out. swarmers are giant monsters, which look like humans but they crawl on all fours on the ground and are a murky brown colour. there will be an unlimited amount of swarmers that come out of the ground, they only have brawl and poison spit, which both do minor damage. but they have no recharge time and they have unlimited endurence. the holes would start up in the north, east, south, west and middle of every zone. they will keep coming out and will not stop untill 24 hours have passed. when you log in when the swarm is on, you will get a warning and a choice of whether or not you want to participate. if you say yes, then the swarmers will be able to attack you, and you will be able to attack the swarmers. if you choose no, you will only be able to see them and anyone thats fighting them, and they wont be able to attack you and you wont be able to attack them. each swarmer gives you 1 experience, 1 influence/infamy and 1 prestige (if you can get it). the reason why this would be so dangerous though, is because there could be 50 of them surrounding you, all of them attacking you at the same time doing minor damage, it all adds up... once the event is over, and if you have taken out at least 10 of them, you will get the swarm smashing accolad badge, which will give you 10 seconds of no recharge times and infinate endurence. this power can only be used once, so make it count.
gang war: the local gangs are fighting, and you have to put a stop to it. each of them are giant monsters, and groups of up to 25 of each gang will be fighting, and attacking any npc, building, car, anythign nearby. gang would include skulls and hellions, trolls and outcasts, tsoo and warriors and rikti and everything else... if you put a stop to it, you will get the gang war accolade badge, which makes the rival gang on the targeted enemy come along and fight them. if you are fighting skulls, a small gang of hellions will appear, if you are fighting outcasts, a small gang of trolls will appear ect. this power can be used 10 times, and it has a recharge of 94 minutes.
the death zone: this is a zone which can either be good, or apsolutely horrible. this zone has rewards and penalties, so be careful. this is a pvp zone where there are heroes, villains and some other things. the zone has bounty hunters which are scattered around the zone, and they will attack anyone which has attacked someone else. if you attack someone you will get a ! sign above your head, if you are anywhere near a bounty hunter, they automatically attack you until they are taken out, or untill your taken out. they are giant monsters with energy ranged attacks, fire melee attacks, and psycic PBAoE attacks which all do superior damage, bounty hunters are always in groups of two hunters, one game hunter and one big game hunters. the game hunters have fire ranged attack, psycic melee attacks and energy PBAoE attacks, and the big game hunters have all of the three damage types in ranged, melee and PBAoE.
if you get taken out in this area, you cannot revive yourself, or be revived by someone else so you will be automaticaly teleported to the hospital. if you are attack in this area, you will get a ? sign above your head, and if you go near any bounty hunters, they will follow you for 1 mile, then they will teleport back to their origonal location. while they are following you, they will attack anyone with a ! sign above their head. when you are taken out by another player or a bounty hunter, you will be teleported to the last area you were in because this area hasnt got any hospital teleporters. but, if you are taken out by a bounty hunter, they will take you to a prison which you have to break out of. first you have to break the door, which has 1000 hit points, then you have to get passed a bounty hunter by either stunning/disorienting/holding/sleeping ect. them. if you use invisibility they will see you and call for more and you will have to fight 7 bounty hunters, 4 game hunters and 2 big game hunters. if you cannot do any of the above, you can go a different way by attacking a small wooden door which has 50 hit points, once its down you have to go into a new part of the zone where you will have to get passed booby traps. these booby traps will hold you, stun you or make you sleep. the only to get passed them is to just over small black lines on the ground. if you superspeed/fly/teleport through there, you will not trip the trip wires and set off the booby traps.
this area is a hero vs villains zone, which all levels can enter. the rewards are good because there are 8 badges in this zone which, if you get them all, will give you a gladiator badge which will let you summon 2 bounty hunters, 1 game hunter and 1 big game hunter to fight for you. you can summon 3 of these groups at a time because they work as one. the badges you can get include;
bounty hunter hunter: defeat 50 big game hunters
escapee: escape from the bounty hunter prison 5 times to earn this badge.
most wanted: have a ! over your head for an alltogether time of 1 hour. each ! sign lasts for 10 minutes, at which point it wares out. each time you fight another hero/villain it will restart at 10 minutes. there would be a timer at the bottom right had corner of the screen to show how much time is left.
and i think thats it for now. any question/corrections then just post em, thanks for readint this long thread.