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i just looked at my desktop wallpaper then though "if i do this, then that.. hmm"
and that is what came out of it.
edit: ill just do some more.. -
in pvp zones, accuracy is reduced by 50% i think, not sure but i know there is a chunk of % missing from pvp accuracy which means alot of people tend to miss often when in a fight.
with stalkers, they do tend to miss when hidden, which isnt good i know (but is good t whoever your about to cut in half) but its incredible when it does hit, there was an energy melee/regeneration stalker who took nearly all of the health off of commander beet during that bloody bay raid a lil while back, big owie. not sure about ninja sword through, ive heard theres a slight + to accuracy to all of the attacks in that set.. can anyone say yes or no? i was hit by a ninja/* stalkers in BB aswell, but it only took off just under half of my health, i dont know what attack they used. -
ahar, another idea.
underling, minion, lieutenant, boss, archvillains, world threat
a new type of enemy, a world threat. ill put what a world threat is like so.
for those who watched justice league unlimited, lex luthor was the archvillain in the last few episodes, right? well, brainiac when fused with lex is the world threat.
or
theres a really really big tornado which destroys a few cities, thats an archvillains. theres a comet the size of italy coming towards earth, thats the world threat.
world threats would be like GM's, but nastier. hamidon would be classed as a world threat, can you see what i mean when i say that world threat classed villains are like comets?
basically, these villains would be like the hamidon, big, nasty, and full of surprises, but would have a good reward at the end. here is a suggestion for one world threat.
bombard: this is an ex-hero which can controll their size and shape, and likes to fly and bombard his enemy (think clayface, but just cant have parts come off, and is really really big, and can fly). bombard went insane after trying to infiltrate a group of vhaziloks, but saw how their zombies are made, from finding the victem, to the finished product/s.
the new zone he is in is like baumtown, but in worst shape, as in there are only a few buildings standing, and there are places with very large fires which do damage like lava. he is standing in the top left corner destroying anything left, so his animation when he aint fighting is him picking stuff up (whats left of a building, cars ect.) and throwing them far away.
this guy has a 99% resistence against all types of damage and is resistant against all after-effects (slow, holds, stuns ect.) and he has his own group of rogue heroes with different powers. these heroes could have non-set powers, which might be why they became rogue. so there could be assault rifel/spines tanker, or a broard sword/ice blast controller.
bombard is always flying, and you cannot shoot him out of the sky. he starts off at high as he can be made, as high as the sky can go, or as high as the devs can make him, either will do. all of his attacks are melee, but he can use a melee attack at a range due to his arms being able to stretch themselves. along with this, he could also turn his limbs into weapons, and bombard you;
giga-brawl: you arm streatches out and his hand gets really big, hitting anyone in a narrow cone for extreme damage.
double-brawl: both of his arms stretch out and his hand get bigger and he hits everyone within a wide arc for extreme damage.
double whammy: you puts his hands together and hits the ground, making a huge boom causing extreme damage and knockback to everyone around him.
bombardment: he flies really far into the air, makes himself into an inverted bullet shape, then bombards the ground causing instant death to anyone underneath, and extreme damage just outside of the bombardment zone.
throw debris: he picks up anything near him, a car/building ect. and throws it at you doing extreme damage and knockback/down.
roar: he roars, causing everyone in a narrow cone to have moderate damage, and everyone hit will be scared for a few seconds.
this is a timed mission, so if you do not take him out within a limited amount of time, you will fail. if/when you take him out, anybody behind him will be hit with extreme damage when he lands (timberrr!)
i think thats it, toodle pip. -
after many years working in the zig, donny gralt had met the baddest of the bad. he had met trolls who had tried to sell him superdine, and he had met freakshow who offered to replace his fingers for cutlery. and yet, in this place, there were still many more he had not met.
he was a prison snitch, and was one of the best. he had found out about a prison breakout which the council were planning, and had stopped a food fight which was going to be started by a hellion. a few epople cought onto his way of work, but they were removed and put into solitary confinement. he had made many a pretty penny out of his work, but the things he had to go through... some of them had injected him with unknown chemicals, he sometimes found foreign pills in his food, and he even was beaten by angry prisoners he was made to snitch on.
and it happened, very slowly, but it happened. he met some council and malta, they shown him some of their know-how, proberbly hoping they would help them out. they said that they had done some experiments with superdine, dinner and some other unknown chemical they had found. they asked him to try it out, but he refused. even though the two men that stood infront of him didnt seem happy, they didnt attack him or do anythin he might not have recovered from. the council member took the drug they had made, and injected it into him. nothing happened for a few seconds, but then he roared out with pain, he flung his arms around his rid, his skin on his face began to bubble up and swell, he looked up at donny and his face exploded.
this was his first experience... seeing someones face explode.
one month passed, donny was just released back into the prison after having psycological help. he was asked to spy on some vhazilok reapers and skulls which were in the same cell, they had reason to believe they had a way to get out of the zig. he entered the cell and the reaper stared at him, with cold, lifeless eyes. for three hours, he sat on the bench opposite the reaper, and next to the skulls. the reaper just stared at him, never blinked, didnt seem to be breathing. three hours... three hours... this is far too long for someone to stay still. a bell rang, the reaper stood up really quickly and looked at the bell, then turned to donny again, and said really creepily, "dinner time."
they made their way to the mess hall, donny spoke to one of the guards that was taking them there. he told them about the reaper, how he didnt move, kept staring, and how the skull did nothing, just sat there, sighing every now and then. they reached the mess hall, the reaper walked up to donny, "i saw you, i know what you did, i know who you are, you are mine."
they made their way back to the cell, donny went and spoke to the guard again. he told him about the threat from the reaper, and that he knew. the guard said he would get someone who was free to the cell as fast as he could. the cell was fast approaching, he saw the reaper a few feet away, he was staring... still staring.. they got to the cell, the skull wasnt anywhere to be found, and the reaper has a slight grin on his face, as he stared at donny as he sat down, he has his hand in a slit in his overall, he was fiddling with something, could be a weapon.
the skull came in, he had his hand in a slit in his overall aswell, did the reaper tell him? he hoped not, 2 to one, and he had no protection, this could get messy if nobody came. the coast was clear, no guards were around, and the reaper got up, took his hand out of his overall, in his hand was a fork. the skull got up and took his hand out of his overall, inside it was a small piece of cake. the skull took a step foward towards him, donny opened his mouth to call for help, but the skull shoved the cake into his mouth and the reaper got closer..
the skull grabbed him and held him down on the bench, "do it!" he ordered the reaper, so he went over with his fork, ripped a hole in donnies overall, and started to stab him in the back with his fork. "you stab us in the back, we stab you in the back." the reaper didnt stop, he just kept going and going, making a large hole in his back. donny was certain that he wanted to have his old uniform, a spine and skull, but he couldnt move.. the reaper found his spinal cord, he was paralized..
6 guards ran up to the cell door and saw the gory scene carry on, they opened the door and sprayed pepper spray into the reapers eyes, pulled him back and restrained him, the skull stood up and got a good punch into one of the guards, but since they were armoured it was to no effect. they took down both of them, but with difficulty. medics swarmed the small cell and put donny on a stretcher then took him out, strike two... being paralized by an insane reaper.
two years passed. he was in a wheelchair, and the pain was just bareable. he was given 2 million dollars of insurence from the zig incidence, which was just enough to help him. he lived in a bungalow since the incident, to help him due to his wheelchair. he has hired a hero to help protect him from villains that were released from the zig that knew he was the snitch. there were a few instances where hellions have come to burn down his building, but the hero managed to keep them at bay. some problems with vhazilok and council aswell, but he is still standing, so to speak.
he was just starting to get the feeling back in his legs, it had been so long since he had stood up without any help. he could now stand up without the assistence of anyone, but he still couldnt walk to sit back down without help. the people at the zig were asking if he wanted to come back to snitch, even though he had said no about 8 times. he was going to go to a conference to talk about "if you do crime, you do time" at a local school, he was looking forward to that after the time he had spent with people who had done that. his only problem was that the hero that was protecting him was sent on a mission 20 miles away, and wouldnt be back for a few days. he had to make his way there by himself.
the day came, he was in his smart clothes for them, he wanted to make a mark. he went up to the door, opened it, then had a thought, "did i forget anything?" when he remembered a few cards he was going to do a little game with them with, he turned around and went down the hall. he found the cards, but to his horror, a familiar voice came from behind him.. "hey bud, you might not remember me, there might be a hole in your memory." donny tried to run, he went forward to the kitchen, left to the bedroom, right to the back garden, but there were several cadavers there.. they turned to him and were sick on the wheels on his wheelchair, they melted, he wasnt going anywhere.
the reaper came over to him, grabbed his chair, turned it around, and shoved his face into his. "hey buddy, how ya doin?" the reaper reached for his belt, and pulled out a hack saw, "lets have a bit of fun!" he moved his hack saw in a cutting motion above his left leg, then slowly brought it down, the pain was unbearable and the saw had only just broken the skin, he wished the feeling in his legs hadnt come back yet.
the saw reached the bone, he was now screaming with pain, but nobody came to help. he could see some spots in the sky where heroes were flying above him, but nobody was coming. but there was a low rumble, he moved his head to the right, only to see a hero fly really low, with their fists glowing. the hero flew strait into the reaper, punching his in the head. if he didnt know better, the reaper had been killed, or was paralized.. he wished it was the first one. the hero took out all of the vhazilok in the area, before coming to donny. he looked at him, looked at his leg, then back at him, then he gave him a small device, patted himon the back, then flew away.
he looked at the small device, it looked just like a badge, what could he do with this? he grabbed it, and pushed the middle, a green glow came out from it, and his leg was healed, infact, all of him was healed. a papercut from that morning, and his spine, the feeling in his leg.. he could walk again.
why couldnt the hospital have done this? he was in hell for 2 and a half years, when they could have healed him in 2 seconds... this was the third strike, his brain was out.. this was it, this was too much for him to take... something went in his head, he went into his house and started a small fire, then he took all of his belongings which were made of metal and stuck them into the fire. it took me 3 days of blistering heat and no sleep to complete it, he made himself a sword out of spoons and modern art. he finished it off by wrapping the hilt with strips of designer clothing and cooking string. he went upstairs and grabbed some fabric, made himself a hat out of tin foil and carboard, then spray painted it all a bridge green and dark blue, put it on, and went out..
he ran up to some vhazilok and sliced them up.. this wasnt enough, he wanted someonething else, something that gives more of a thrill. because he wasnt stated as a villain, he went up to a police drone... he cut it in half, instantly destroying it, a few police drones came around a corner and took him to the zig... he was back, but he was also dangerous, more dangerous then he could have imagined... -
erm, yahh.. so much that i must share some more!
new arena match!
world domination: this is a villain only arena match which can involve up to 64 villain. you are put into a city zone (and if they all have city of heroes, it could be a CoH zone) and the idea is to destroy as many buildings as possible in 15 minutes, and to fend off as many heroes as possible. it would start off with all of you scattered around the city, then a 10 second count down, then random longbow would spawn in the area. you have to take out the buildings and the longbow. once all of the longbow are gone, a 10 second count down will begin and longbow will respawn, but this time they will be of a higher level and in higher ranks. this keeps going on untill pre-made heroes will start to appear to try and take you down, preferrably 1 of each AT first, then 2, then 3 ect. untill there are 5 of each AT, at which poing khelidians will come into play, and then at 7 of them, the freedon phalanx. the shortest game you can have is 15 minutes, but you can have it up to 45 minutes.
the same would apply to heroes aswell, but only you have to protect the city while the cities local type of villain tries to take it down. the villains get higher and higher and harder and harder untill arch-villains start to appear. if its atlas/galaxy city, dr vhazilok will appear ect.
this aint as detailed as i would like it to be, but i think it will do, whaddya think?
ive done way too many of these.. -
why? noggins such a great word.. noggin noggin noggin! but ive got some more ideas, one for a new zone and one for new costume options.
new zone!
conquereritonia. i think.
this is a big zone, like warburg, but with no pvp, and no missles... we have tanks insteadthis zone is slightly larger then skyway, but not as big as IP. in this zone are 3 ways to cause total insanity. you enter this zone by getting in a large plane, it then takes you to the zone and drops you with a parachute. you enter the zone falling with the parachute open, and there are guns shooting from below. they can do supeior damage to you, and they have a 25% chance to put a hole into your parachute, causing you to fall 300 yards.
right underneath you is a jungle, where everyone becomes invisible, villains and army. your job is to take over this area, when you do this, mobs of army will go down, but if they take out the villain that took the place over, or if they leave, the mobs will come back with a vengence. if they die, or they leave, the mobs will come back 20% larger then before, and will only go down if you take them out.
in this area, there is a new hero group called "army" and they will attack anybody, any level, anytime in this area. they are all immune to placate, hold, sleep and stun so are formiddable enemies to fight. there are 3 different members in army, in which 2 are GM's;
soldier: these are minions that carry assault rifels and have all of the powers that an assault rifel blaster has. they also have all of the powers in devices that a blaster has, along with all of the fitness pool, so are hard to fight.
commander: these are GM's, and have the same powers as a soldier, but also have a 25% chance to do a critical strike and the leadership pool. when their life is below 10%, they will call upon 5 soldiers and a tank to attack you.
tank: these are GM's which can fire large shells at you which do extreme damage and high knockback. they have a 30% chance to take away all of your health in one attack. they can also charge at you and run your over, and this does extreme damage, and has a 70% chance to instantly kill you. its shell shock attack has a very long recharge at 180 seconds, but its charge attack has a very fast recharge at 3 seconds. it has an 80% resistence vs all types of attacks, and is resistant to sleep, hold, disorient, knockback/up/down and teleportation.
every group of army has 1 tank, 10 soldiers and 2 commanders.
insanity: the area is in a triangle shape, and in each corner is a building with an insanity power inside which you have to earn. in the top building, you have to enter and fight your way through 15 soldiers, 12 commanders and 20 turrets to get to a bunker under the building. in this bunker, you have to find a computer, and hack it. there are turrets scattered near the computer, so you have to take them out first before you try to hack the computer. once in, you will get a temp power called "alpha destruct"
alpha destruct: this temp power gives you the ability to call upon 5 robotic drones which are kept in the bunker. these are prototypes that are army. these robots are completely invulnerable and can only be used in the area. after each one has taken out 10 enemies, they will turn on you and attack. remember, they are invulnerable so you have to run. once each robot has gone, you will have to get the temp power again, or get another one.
in the bottom left building, you have to make your way up 5 floors of the building to find a beacon. there are no army members in this building, but there are trip wires and motion sensors (spelling?) which you have to make your way around. there are 1 on each floor, and they are hidden. if you trip one, either 20 turrets will come out of the walls and attack, the ground will open and will make you fall and take superior damage from spikes underneath (if you stay in the spikes, you will take superior damage every 5 seconds) or there will be several blades which come out from the wall which will cause extreme damage to anyone in the hallway. to escape them, you have to 1) fly on the ceiling, the motion sensors are in the middle, so flying over them will make you out of reach 2) if you are invisible, you have a 90% chance to not be found by the detectors, any type of invis will work, from hide to phase shift, and 3) you can teleport to the other side of them, then teleport any that cant get over (if your in a team). once at the top, you can activate the beacon, which sets off a self-destruct device. you now have the temp power "self-destruct"
self-destruct: this temp power is a toggle, and when its on, you will explode if you are taken out and will cause extreme damage to all enemies within 50 meters of your death zone. there is also a 50% chance to instantly kill them.
in the last one, on the bottom right, is a small shack. all you have to do is get near this shack and get inside. but thats the hard part. surrounding this shack are turrets and mines. like so.
each turret can do high damage, and each mine can do extreme damage. the best way to get in is to take out the turrets first, then to teleport/fly/superjump over to the door, the enter. once inside, you can click on the table, and get your prize! a temp power called "mine field"
mine field: this is a toggle power, which will root you into the ground, and surround you with mines. if anyone gets within melee range of you, they will step on a mine and have extreme damage hit them. each mine that is tripped does extreme damage, high knockup, and small knockback. you have two rows of mines surrounding you, once all of them are gone, the toggle goes.
each temp power can only be used 5 times, and each temp power takes 180 seconds to recharge.
in this area, each AT gets a new power, these powers have special properties to help in this dangerous zone. and they are;
brutes: canage: this power makes you feel like a brute. it makes you attack anything within range, and there is a 95% chance to instantly kill them. this attack works differently against different foes, like this;
tank: you grab its turret, rip it off and use it as a hammer to hit the top of the tank, destroying it.
commander: you grab they by the leg, pick them up and slam them into the ground several times, then you throw them away for high knockback.
soldier: you grab their face, pick them up, then slam their head into the ground.
these attacks can be linked if there are a number of foes in your way, like;
theres a tank, 2 soldiers and a commander in front of you, you grab the commander, throw him into a soldier, both out, then you grab the tanks turret, and slam it into the soldier like a hammer, then into the tank.
or
there are 2 tanks, 3 commanders and a soldier in front of you, you take both of the turrets of the tanks and slam them into each other, then you take the soldier and slam them into the commanders, then you take the last commander and use him to knock away the nearly taken out commanders, then you throw him away.
corruptors: dead aim: you fire at your enemies with a really good aim. this has a 100% chance to kill them in one hit, but it can only take out 3 at a time. like so;
tank: you fire down the turret, making the tank explode, and making it damage all enemies near it.
commander: you jump on their back, and fire at the top of their head at point blank.
soldier: you trip them over, then shoot them in the head with your foot on their chest.
and yet again, these can be joined together when with a group.
there are 2 soldier, 2 tanks and a commander. you jump over the commander, shoot them in the head, then you shoot at a soldier and a tank, leaving a soldier and a tank left.
or
theres 1 soldier, 1 commander and a tank. you fire down th tanks turret, make it explode then you fire 2 shots at the same time (or as close as you can together) at the soldier and commanders head.
mastermind: swarm: this one was kinda hard to think of, but i think i go it in the end, each one has an 80% chance to take them out in one hit, but they will be held/stunned when the swarming is over.. heres what i came up with;
tank: you call upon every henchmen you can get, then you send them in to hijack the tank, when they do this, you have controll over a tank as a minion.
commander: you get all of your henchmen summoned, then they summon more henchmen, then they all charge at them, and get them down on the ground, where they pummel them into the ground.
soldier: you get all of your henchmen, which get more henchmen, which then swarm your enemy.
after they have taken them out, they will all still be there to attack any of your enemies. but they will only be there for 5 minutes after, in which time you can cause destruction upon your enemies
stalkers: hostage: with your natural invisibility, you can take controll and make your enemies do your bidding. like so;
tank: you climb into the tank and take controll of it, no enemies will do what you want, but you have got a tank! when in it, you have controll over the powers that tanks have, and you can move slightly faster then sprint/swift together. you will only be in the tank for 1 minute, but in that time you can do whatever you want.
commander: you sneak up behind them and take them hostage, when you have them hostage, any enemies in their group are under your controll like a mastermind. you have controll over them for 1 minute untill they turn on you, but the commander you took hostage will be immediatly taken out of the action.
soldier: if you take a soldier hostage, they will not do what you want, but they will give you a bonus. you will have a conversation with the nearest commander, and they will ask you to let them go or else, if you ask "or else what?" then they will offer you a trade. there are 3 things they can trade you for;
extra health: you will have 500 extra health for 1 minute
extra endurence: you will have 500 extra endurence for 1 minute
booster pack: this is a temp power which gives you a random boost, either you regain your endurence 3 times faster for 1 minute or you get a damage boost of 25% for 1 minute.
dominator: i dont know: unfortunatly, i havnt got a clue of what a dominator could have in this zone. any ideas out there would be appreciated.
the level to enter this zone would be 42-50, and this is a villain only zone so no pvp, only pve.
costume ideas!
a new costume option, back! this is an idea for a new option which could make costumes more unique, and these would be for your back. some options could be;
backpack: just a backpack.
guitar: a guitar which is fixed on your back, for those musicians out there.
ring: its like the ring you get on your chest, but on your back: and its slightly bigger.
spikes: these are a row of spikes which go up your back.
those are only a few ideas, but there could be many more.
i think thats it, toodle pip. -
powersets!
for dominators.
weapons assault:
stick: this is a stick which does lethal damage. minor damage, but really fast recharge, there is a 0.5% chance for a critical hit and theres a 12% chance to stun your opponant; recharge: very fast; damage: minor
throw rock: you have a rock which can do smashing damage. this is a ranged attack which has a 2% chance to hit a critical, and a 14% chance to stun your opponant; recharge: fast; damage: moderate
baseball bat: you have a baseball hit which does smashing damage. there is a 2.5% chance to hit a critical and a 16% chance to stun; recharge: moderate; damage: high
hand gun: you have a hand gun which can do smashing/lethal damage. there is a 2.7% chance to do a critical hit and a 16% chance to stun; damage: moderate
rikti blast rifel: you have a rikti blast rifel which can do energy/lethal damage. this has a 5% chance to do a critical hit and a 20% chance to stun. this attack can do knockback; recharge: long; damage: superior
sledgehammer: you have a sledgehammer which can do smashing damage. this attack has a 6.2% chance to do a critical hit, and a 22% chance to stun. this attack can do minor knock up/back; recharge: moderate; damage: high
machete: you have a machete which can do smashing/lethal damage. this attack has a 63% chance to do a critical hit and a 31% chance to stun; recharge: long; damage: high
sapper: you have a sapper which does energy damage. this has a 50% chance to stun. this attack also has a 80% chance to sap away all of your enemies endurence and stop them from gaining endurence for 1 minute. this attack has another ability to do damage equivilent to half the amount of endurence sapped to be dealt as damage to the enemy and added onto your own endurence; recharge: very long; damage: minor/superior (DoT)
battle axe: you have a battle axe which can do smashing/lethal damage. you swing your battle axe over your head and smash it into your enemies head trying to cut them in half. this attack has a 90% chance to hit a critical and a 60% chance to stun your enemy. this attack also sends out a small shockwave through the ground which has a 90% to stun all enemies which get hit, and a 90% chance to do moderate knockback to all enemies hit; battleaxe recharge: very long; battleaxe damage: extreme; shockwave damage: moderate
i dont know if this is a good idea, would like some feedback on it.
temp power awards!
for when only fighting is not enough..
baseball bat: you can get this temp power which allows you to use a baseball bat to attack an enemy once after you have taken out 100 hellions/skulls.
submachine gun: you can get this temp power which allows you to fire a submachine gun at en enemy once after you have taken out 100 hellions/skulls.
hurl boulder: you can throw a boulder make from the ground beneath you at an enemy once after you have taken out 100 trolls.
electrical blast: you can fire bolts of electricity from your hands at your enemy once after you have taken out 100 outcasts.
summon demon: you can summon a circle of thorns demon to fight your enemies for your after you have taken out 100 circle of thorns. (i cannot remember demons name?)
swiper arm: you can use a freakshow swiper arm to attack your enemies once after you have defeated 100 freakshow.
i cant think of any more right now. each of these attacks can do moderate damage and can only be used once. if you already have one of them, you have to use it before you can get another.
and.. i think thats it, toodle pip. -
wait a sec.. can everyone from rad rangers invite? if so, dam computer, it logged me out.
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ooh.. sign me up! see you on-game, im going to make another rusty bolt, my defender on snhs, rad/rad.
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ah man, he's dead? i liked him.. a real surprise for him to pateó el cubo so soon.
pepita de toodle guerrero de señor. -
i bid ye, farewell fine player, fighter, and most of all, enemy.. nah just kiddin, but you did whoop my but in bloody bay that time
hope you do well in this alternate reality called "real life", and that your many years to come bring great pleasure, all in all. all drinks on you! but it shall be bad to see you go
toodleoodles pipipsy. -
ive been having some thought, like the smoke bomb from ninjitsu, and the assasins strike attacks, and these have brought up some odd questions.
the best getaway: would this work; you throw down smoke grenade, stick on hide and superspeed and speed away. this one goes on to question 2.
a speedy kill: after running away, with hide on and superspeed, you wait for smoke bomb to recharge, then you go back in, drop the bomb and attack someone in range with assasings strike. would this be a good plan to take out enemies really fast, in pvp and pve?
(not sure..) instagib: would a team of 8 stalkers, all sneeking up on a tank, all executing build up then assasins strike then attacking at the same time be able to take out the tank before they get a chance to retaliate? my thought was, since they are the hardest to take out easily, that if there was a way to take them out quickly, there might be a way to make the ultimate pvp team/s..
highest: what the the highest thing a stalker can one hit with enough boosts? lets say fulcrum shift, siphon power, a load of red inspirations, build up, assasins strike? i know just the build up and a few reddies could one hit alot of things, but what the highest level (=/+1/+2 ect) or rank (underling/minion/leutenant ect) plus, how much damage can this do? i mean, could a group of 5 stalkers and 3 /kenetics corruptors be able to really hurt, or possibly one hit, an AV.
these might be a lil bit too much to ask, but i just feel like asking a few questions -
ok thats it, i am leveling up my stalker RIGHT NOW!
cool, so really you should be able to one-hit a leut/boss then? -
yeah, thats what they do around there... i remember seeing them at the shops when i was on holiday there a few years ago. personally, i think it looks like heroclix..
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well the first post is of my last thread, and all the rest is what i write when i got nothin else to do (city of heroes is on the fritz, and theres nothing on tv, thats why theres so many
)
and to put it all in the easiest form i can for those with short attension span, big things go boom, small things no room, good things might not, bad thing no plot.
edit: aha, more ideas.
the games room: for those who want to chill with people and do a bit of gambling.
the games room is a big building with alot of rooms.. and in each room is a different sort of game. in som rooms would be games like chess, draughts, connect 4 ect. and in others would be poker, black jack, slots ect.
this area would be in kings row, mainly because i dont mind many people there and it needs something interesting E=]
this area would have four different types of play style; free-for-all: where you make a game, and anyone can enter it; ranked: where you play against anybody who comes on and if you win, you will get a rank depending on your oponants rank (everyone starts out at 100); duel: you and a chosen player play against eachother, and whoever wins goes up by 1 rank, and the loser goes down by 1 rank; and tournament: 8 people join into a team, then they are random put against another player in the team, the winner of the first round will have their rank go up by 1 and the loser go down by 1, in the second round the winners has their rank go up by 5 and loser down by 5, and in the next round the winner goes up by 8 and the loser goes down by 8, then in the final, the winner goes up by 12 and the loser goes down by 12.
in a tournament, people can bet on who they think will win, this works by right clicking on a tournament, and choosing bet. a small box will come up with the names of whoever started out in it, then you click on one and click on "bet" at the bottom and you put in how much inf you want to bet. all of the inf is added together at the end, and devided to whoever chose the winner, if nobody chose the winner then the inf will go to them as prize money.
at any pint during the tournament, you can take back the inf you bet. the only time this will be not available is when the finals are in play. this may seem like a stupid idea and all, but i think it might work. -
i have got some more.
combining powers;
this is another thing that becomes unlocked at level 50 which allows you to create new powers by combining your own, this in turn would laos allot you to get powers which you didnt have before.
it would work like this, you hit level 50 on a char, now the power combining option is available for every character you have now, and will ever make. every power can be combined with another power, and will in effect make a new power, with the same properties as before, but better, like so;
fire ball/web grenade: if you combine these two powers from a blaster, you can now fire a web missle. this missle does high AoE damage, and excase all foes hit in a sticky web substence. so this is a powerful fireball and AoE hold.
spine burst/reconstruction: you fire out spines from your body, causing high damage to all foes nearby, but healing all allies nearby aswell. so it hurts and heals everyone near you.
rise of the phoenix/energy transfer: when you rise up, any fallen allies nearby will be ressurected and will set off a rise of the phoenix themselves, damaging all nearby enemies near them. your own will not hurt any enemies, but it will ressurect all allies and add on the same amount of hitpoints that you have, so if they have 1000 hitpoings, and you have 1225 hitpoints, they will now have 2225. also, the amount of damage they inflict on the enemies near them will be the same as if they had done energy transfer on them.
superjump/flight: now this is where it gets interesting... these are special combinations, where if you combine 2 travel powers together, you get a special travel power with a slightly special ability, and these are the combinations which there could be, and they slightly special ability;
superjump/fly: when you jump, you will remain in the air for a longer amount of time therefore increasing your jump distence, and have a 25% chance to fly through the air with a faster type of flight.
fly/superspeed: when these are combined, you can fly at the same speed as a superspeeder, but the endurence cost will be too fast to gain back normally, and you will have a small chance to fly at such a speed that you dont notice you have done anything, so your endurence will be regained and you will have infinate end for 15 seconds after.
superspeed/teleport: when these are put together... ohhh yes. you run extremely fast, so fast that it looks like your teleporting from one location to another. this is a toggle which drains the same endurence as superspeed, but when you hit forward, the target location circle will move away from you at a very fast speed, when its where you want to go, let go of forward. you will go into a starting race position then disapear and reapear in that location (no flashing light where you were) this travel power will only go up to 500 meters away from you where it will automatically teleport you there, if you put it on run you will automatically end up 500 meters away from you every 5 seconds untill you turn it off.
teleport/superjump: when this toggle is on, you will be phaseshifted because you are teleporting to where you are and so are out of sinc with time. because of this, this toggle drains edurence very fast. the phaseshift doesnt have a maximum amount of time, but will leave you drained if you turn it off. while on, you cant be seen, and your jumps have a 5% chance to teleport you 100 meters through the air when you are in mid-jump.
fly/teleport: this power is almost a getaway then anything else. when you turn this on, you teleport at high as you can possibly go into the air, and you go backwards by 50 meters. if you turn the power off while you are flying, you will teleport onto the ground directly beneath you. you will also teleport down to the ground if someone attacks you while in flight. this power is mainly a protection power and will help you when you are getting hurt. the main problem about it is that you cannot activate this while inside of a mission.
superspeed/superjump: this is a click power with no recharges. when you click on it you run forward really fast and jump really far. if you have a targetted enemy when you activate this power, you will charge for them, jump onto they shoulders, and jump off of them causing high damage and knockdown on them. while you jump far away. this power will send you up to 600 yards, but it had a moderate recharge, so might be a problem in very large areas. if you target an enemy while you are decending, you will land on them and jump again, therefore boosting your jump distence between 100 and 400 yards. there is a penalty if you do land on someone and jump again, 1) you will not be able to do it again in this jump and 2) it will cost you a large amount of endurence and might cause moderate damage to you.
some attack powers can also be combined with travel powers to make special attack powers. for instance;
fly/power blast: while you are flying, you surround your body with energy which cause damage and knockback to all foes which come in contact with it. if you target an enemy while you have this on, you will fly fast into them and hit them head first causing superior damage and high knockback, this also has a chance to disorient any foes around them.
telekenesis/teleport: if you target an enemy and click on teleport, you will teleport your enemy far away from where they were, if there is an object behind them, you will teleport them inside of the object. this will cause extreme damage over time, and this will hold them indefinatly. if anyone comes near them, they will be able to attack due to then not being able to use weapons while stuck. if there are no objects behind them, they will teleport as far away as can possibly be done, and will take superior smashing/energy/psycic damage.
smite/superjump: if you target an enemy and jump into their direction, you will go as high as you possibly can and land on top of them with your fist doing a shadow punch and causing extreme smashing/energy damage. this will also cause small knockback/down to any enemies surrounding the targetted foe.
to combine powers, you would have to get a char to level 50 first, then on another character (or same, dont matter) you can go to a trainer and ask if you can learn anything new and they will "give you a small gadget" which will now allow you to go to a new screen on your powers menue called "combine"
when in this menu, it will be like managing enhancements. you will have to choose two powers, then drag them into a small box and click "combine" and you will now, unfortunatly, lose both of the powers, but gain the shiny new one. because of this, you can now get a new power from the trainer which you couldnt have gotten before.
i think that covers it all. -
just got back from the thread about new GM's, and i just wanted to put my idea here.. and ere i go;
right, my brains been working and here is what it has released...
gigatron: i know, stupid name but i dont know what to call it, but if you got a better one, just say.
right, this is a huge 50 foot high robot with 4 arms, the top left is a big fist for powerful melee, the top right is a giant scyth type weapon like the freakshow have for short range, cone melee attacks, and on bottom left is a big missle launcher, which fires one big missle which does a huge extreme AOE attack, or fire about 20 smaller missles at 20 heroes causing superior damage. and for the finale, on the bottom right is a big gun, which has a brain in a jar at the end and fires a beam of psycic energy which causes extreme psycic damage against one enemy, or it can fires small bubles of psycic energy in a cone at any heros nearby.
this machine in the work of three villain groups working together in secret, malta, freakshow and clockwork. so this has clockwork king owies, malta biggies, and freakshow woahies. you find this in either IP, talos or faultline, and it destroys any hero/villain that isnt malta/freakshow/clockwork.
along with its fancy weapons, it also has some secret devices. a malta sapper gun, which is in its chest, a clockwork summoning machine which summons 20-50 gears, and a cloaking device, which will turn it completely invisible and it will stay invisible for 10 seconds and no be shown if it attacks. when it gets taken out, so does everything/one within 100 meters of it, because it explodes releasing a firey nova, hitting with extreme damage and causing knockback.
and another..
elementaliss; the circle of thorns have been at it again.. they have used alot of magical energy to enchant a death mage with elemental and psycic powers which are more deadlier then anything before. this member of the circle of thorns has every power in the following sets.
fire control
earth control
ice control
mind control
ice blast
fire blast
mind blast
icey assault
firey assault
mind assault
stone armour
stone melee
ice armour
ice melee
fire armour
fire melee
resistences (90% against all elements, psycic, toxic, energy, knockback/down/up, disorient/stun and holds)
because magical forces are at work, this death mage is now a gm (still same size though) and has unlimited endurence, and therefore can have all of the toggles available, and can set off any attack he wants whenether he wants. the only good thing is, that all of the powers take twice as fast to recharge. when he is defeated, a portal opens and circle of thorns of all levels pour out of them.
and this one, not sure bout it..
invader: a giant air ship in flying over atlas park, and people are getting scared, go and find out why its there. for anyone without flight, you will be given a jet pack to go up. the height of the sky will be extended, so that the air ship and go up and and for there to still be room. once up there, a gun will pop out and shoot you with minor damage. now, i suggest you fly away now! for every person within shooting distence of the ship, 5 small jets will come out from the bottom of the craft and 10 guns will come out of the side of the ship. so if there are 50 people around the ship, 250 ships will come out and 500 guns will be out. each gun turret and fire up to 100 meters at any hero that flies by and the ships go around, choose someone and attack them, then they fly away, turn around and shoot again, they will keep doing this untill you have taken them out of they have taken you out. the jets cause high damage, and have a 1% chance to knock you out of the sky.
the air ship's turrets can fire bullets, causing smashing/lethal damage, beams of energy causing energy/fire damage or a freeze beam which completely freezes someone and stops them from being able to fly. each turret can only cause minor damage, but they have no recharge and infinate endurence. each jet only hs 50 hp and a -50% resistence against everything, but since there would be so many, it would be easy to get taken out.
once all of the jets and turrets get taken out, the air ship will fire missles at people, causing extreme AoE damage and has a 50% chance to knock you out of the sky. the missles are slow, and can be targeted and destroyed. they have 1hp but a 99% resistence to all types of attack and there is an 80% chance to miss. because the missle is slow, whoever it is targeting can fly out of the way of a group and possibly save everyone in the group, of they could fly in circles while everyone else tries to take it out.
the missles are its only attack, so it should be easy to take out the air ship if there are two teams, one for taking out the missles, and one for attacking the air ship. the air ship has 27k hit points, and explodes when it has been destroyed and when it goes boom, everyone in atlas, hero and villain, will suffer knockdown and anyone flying will have fly turned off and will fall to the ground.
this idea was to have a proper dogfight in the sky, and to have one of those epic moments where a huge missle is coming for you, and you fly away, only to have it follow you everywhere you go... oh those are great moments on tv -
robotics are quite good in pvp i think, took me out in a few hits, but i was on my blaster. the knockback hurts. so far, only got a level 10 mastermind with robotics, so only 2 robots so it only takes about 15 seconds to upgrade them. cant wait till i got the whole collection, and trip mines... oooh