CBeet

Legend
  • Posts

    1447
  • Joined

  1. i woke up at 2am, so ive only been up for 4 hours.
  2. servers are going down at 6, you'll have time then!
  3. ahh... you just gave me a great idea, thanku!
  4. cool, nice opening mate, all i can say is.. cmon part 2!
  5. Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Stone Armor
    Secondary Powers - Support : Ice Melee

    01 : Frozen Fists acc(01) dam(11) dam(13)
    01 : Rock Armor defbuf(01) defbuf(3) defbuf(3) endred(9) endred(40)
    02 : Earth's Embrace hel(02) hel(5) hel(5) recred(37) recred(39)
    04 : Taunt tntdur(04) tntdur(36) recred(37)
    06 : Mud Pots endred(06) endred(7) endred(7) tntdur(9)
    08 : Rooted endred(08) endred(11) hel(15) hel(34)
    10 : Frost dam(10) dam(46) acc(46) conrng(43)
    12 : Recall Friend inttim(12) inttim(13) inttim(46)
    14 : Teleport endred(14) endred(15) endred(39) rng(43)
    16 : Brimstone Armor damres(16) damres(17) damres(17) endred(43)
    18 : Crystal Armor defbuf(18) defbuf(19) defbuf(19) endred(31) endred(40)
    20 : Swift runspd(20) runspd(21) runspd(21)
    22 : Health hel(22) hel(23) hel(23)
    24 : Stamina endrec(24) endrec(25) endrec(25)
    26 : Mineral Armor defbuf(26) defbuf(27) defbuf(27) endred(29) endred(42)
    28 : Ice Patch recred(28) recred(29) endred(37)
    30 : Build Up Empty(30) Empty(31) Empty(31)
    32 : Granite Armor damres(32) damres(33) damres(33) defbuf(33) defbuf(34) defbuf(34)
    35 : Hasten recred(35) recred(36) recred(36)
    38 : Greater Ice Sword dam(38) dam(39) dam(40) acc(45)
    41 : Stone Cages acc(41) acc(42) recred(42) recred(48)
    44 : Fossilize hlddur(44) hlddur(45) acc(45) acc(48)
    47 : Super Speed runspd(47) runspd(48)
    49 : Ice Sword dam(49) dam(50) dam(50) acc(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)

    hows this? i think its alright.
  6. Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Stone Armor
    Secondary Powers - Support : Ice Melee

    01 : Frozen Fists dam(01)
    01 : Rock Armor defbuf(01) defbuf(3) defbuf(5) endred(15) endred(40) endred(43)
    02 : Earth's Embrace hel(02) hel(3) hel(5) recred(13) recred(46)
    04 : Stone Skin damres(04)
    06 : Mud Pots tntdur(06) tntdur(7) endred(7) endred(36) endred(50)
    08 : Rooted hel(08) hel(9) hel(9) endred(37)
    10 : Taunt tntdur(10) tntdur(11) tntdur(11)
    12 : Recall Friend inttim(12) inttim(13)
    14 : Teleport endred(14) endred(15) endred(37)
    16 : Swift runspd(16) runspd(17) runspd(17)
    18 : Health hel(18) hel(19) hel(19)
    20 : Ice Patch recred(20) recred(21) recred(21) endred(34) endred(46)
    22 : Stamina endrec(22) endrec(23) endrec(23)
    24 : Brimstone Armor damres(24) damres(25) damres(25) endred(40)
    26 : Crystal Armor defbuf(26) defbuf(27) defbuf(27) endred(37) endred(43)
    28 : Freezing Touch dam(28) dam(29) hlddur(29) acc(31)
    30 : Mineral Armor defbuf(30) defbuf(31) defbuf(31) endred(40) endred(43)
    32 : Granite Armor damres(32) damres(33) damres(33) defbuf(33) defbuf(34) defbuf(34)
    35 : Frost dam(35) dam(36) acc(36) conrng(39)
    38 : Build Up recred(38) recred(39) recred(39)
    41 : Block of Ice hlddur(41) hlddur(42) acc(42) recred(42)
    44 : Ice Blast dam(44) dam(45) dam(45) acc(45) acc(46)
    47 : Ice Storm dam(47) dam(48) slw(48) slw(48)
    49 : Maneuvers defbuf(49) defbuf(50) endred(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  7. wow. very nice advice there, i think ill go and start it again from scratch and see what happens!
  8. hmm, arighty then.. lets see what i can come up with here..

    forces of nature; powers are in order as follows:

    ice bolt: minor damage, foe -SPD - RCHG

    fire imps: you summon 1, 2 or three fire imps depending on your level. the first upgrade gives them incinerate and second fire sword.

    lightning bolt: high damage, foe -END

    refreshing breeze: upgrades a targetted henchmen with a new power.

    fire ball: AoE, moderate damage (DoT)

    charged sentinal: you summon 1 or 2 charged sentinals depending on your level. they use charged bolts and short citcuit as basic power, and a natural aura which slowly drains an enemies endurance. the first upgrade gives them ball lightning and the second tesla cage.

    natural instincs: when this power is activated, the targetted henchman and all others of its type are given a damage boost of 75% and accuracy boost of 60%, but your defence is reduced by 50% and endurence completely drained, leaving you vulnerable to attack.

    natures fury: you summon a large tornado filled with natures fury to fight for you. natures fury has the powers gale and freesing rain as its basic power. with the first upgrade, it gains hurricane and the second upgrade it gains the power lightning storm. natures fury has a natural resistence to knockback/down/up, sleep, hold, disorient and all forms of debuffing has a 130% defence debuff vs toxic damage.

    nature shift: upgrades a targetted henchmen with a new power.



    hmm.... what else? i just dont know.. oh how about this!



    daemons; powers are in order as follows:

    fire blast: moderate damage (DoT)

    demonite: you summon 1, 2 or three demonites depending on your level. the first upgrade gives them the added power burning claw, the second upgrade gives them the added power fire breath.

    fire sword: moderate damage (DoT)

    pain: upgraded a targetted henchmen with a new power.

    fire ball: AoE, moderate damage (DoT)

    daemon: you summon 1 or 2 daemons to fight for you. daemons have wings so have the ability to fly and cause knockback to all foes within their range. the first upgrade gives them fire sword, the second upgrade gives them fire sword circle.

    suffering: you imbune your targetted henchmen to have to ability to do more damage the less health the other henchmen and you have. if another henchmen died, then the imbuned henchmen will be able to do double damage, if another died, triple damage and so on. this power wears off after 25 seconds.

    lord daemon: you sacrifice all of your henchmen to summon this lord daemon. there is a reason why the other henchmen were sacrificed in order to summon this single henchmen, and here it is. the lord daemon has a base resistence of 150% against all damage types accept for psyonics and a base defence of 200% against all types of damage accept for psyonics. they are immune to fear, sleep, slow, knockback/up/down and immobilisation. they have the powers incinerate, greater fire sword, healing flames, rise of the phoenix and breath of fire. with the first upgrade they get combustion and with the second upgrade they get firey embrace. while this henchmen is summoned, you will be unable to summon any other daemons. if you try to summon another, then the lord daemon shall be defeated and the henchmen you summoned will be summoned.

    anger: this upgrade gives a targetted henchmen a new power.




    and how about..




    freaks; the mutants who dont make it, the ones who were made to live on the streets by their own parents because they were abnormal.. but you were nice to them.. they will do whatever you want, even if it cost them their lives...

    hand gun: minor damage, foe stun

    beginner: this is a mutant that is just learning their powers. you can summon 1, 2 or three of these depending on your level. the first upgrade power gives them haymaker, the second gives them ice blast. their begining powers are ice bolt and jab.

    submachine gun: moderate damage (DoT), for -DEF

    reveal: you reveal a new power to a targetted henchmen, giving them a new power to play with.

    buckshot: Cone, high damage, foe KB, foe -DEF

    graduate: this mutant has learnt alot of power potential, lets see what they can do. you can summon 1 or 2 of these depending on your level. the first upgrade gives them spectral wounds and the second upgrade gives them spine burst. their original powers are blind and barb swipe.

    toxin: you inject a toxin into one of your henchmen, which speeds up their mutation turning them it a mish-mash of special abilities. when this is injected into them, they gain 2 powers from any poweset from any archetype in city of villains/heroes and have a damage and defence boost of 250%, the power lasts for 1 minute. when it wares off the henchmen is left stunned and with half of the health and endurence they had before the effect worn off.

    educated: this is a mutant that knowns what they are capable of, and they are completely under your control. you can only have one of these at a time. with the first upgrade they get nova, with the second upgrade they get advanced force field, which gives the same boost in defence as personal force field but allows them to attack their enemy from within it. their original powers are power burst and power blast, with force bolt and detension field. an educated mutant is resistent to confuse, fear, stun and sleep. they have a 50% base resistence against all types of damage and 40% base defence against all types of damage.

    enlightenment: you manage to enlighten a targetted henchmen into learning a new power.




    i think thats all ive got for right now. would love to see all of the powersets of masterminds in this thread, all looks great!
  9. CBeet

    Thugs???

    [ QUOTE ]
    Just wondering what people think about the new set coming out...personally i'm hoping for a hellions/freaks type look (will be bleeped off its just family look-a-likes)..

    Also what types of attacks in the primary do you think would fit- (melee/pistols?)

    Another note, I do think that they should have introduced another secondary to go with it because i’m not sure if any current ones fit too well for concept purposes.

    Although I will be rolling a thug/bubbles MM when I7 hits

    [/ QUOTE ]

    thuggables?
  10. whats crushing field like? ive been thinking of getting it but only if i know how it plays
  11. alright alright... ive tweaked it a bit more then, hope ya like it.. its now put with the current build on my tank who is level 14 so dont say anything, at all, about the travel power problem!

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Stone Armor
    Secondary Powers - Support : Ice Melee

    01 : Frozen Fists acc(01) dam(11)
    01 : Rock Armor defbuf(01) defbuf(3) defbuf(3) endred(9) endred(40) endred(43)
    02 : Earth's Embrace hel(02) hel(5) hel(5) recred(37)
    04 : Taunt tntdur(04) tntdur(36) recred(37)
    06 : Mud Pots endred(06) endred(7) endred(7) tntdur(9)
    08 : Rooted endred(08) endred(11) hel(15) hel(34)
    10 : Frost dam(10) acc(46) conrng(46)
    12 : Brimstone Armor damres(12) damres(13) damres(13) endred(17) endred(39) endred(39)
    14 : Recall Friend inttim(14) inttim(15)
    16 : Teleport endred(16) endred(17) endred(43)
    18 : Crystal Armor defbuf(18) defbuf(19) defbuf(19) endred(31) endred(40) endred(43)
    20 : Swift runspd(20) runspd(21) runspd(21)
    22 : Health hel(22) hel(23) hel(23)
    24 : Stamina endrec(24) endrec(25) endrec(25)
    26 : Mineral Armor defbuf(26) defbuf(27) defbuf(27) endred(29) endred(42) endred(46)
    28 : Ice Patch recred(28) recred(29) endred(37)
    30 : Build Up Empty(30) Empty(31) Empty(31)
    32 : Granite Armor damres(32) damres(33) damres(33) defbuf(33) defbuf(34) defbuf(34)
    35 : Hasten recred(35) recred(36) recred(36)
    38 : Greater Ice Sword dam(38) dam(39) dam(40) acc(45)
    41 : Stone Cages acc(41) acc(42) recred(42) recred(48)
    44 : Fossilize hlddur(44) hlddur(45) acc(45) acc(48)
    47 : Super Speed runspd(47) runspd(48)
    49 : Ice Sword dam(49) dam(50) dam(50) acc(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  12. hey lady darkforce, ive made a grav/ff controller, how do they play in the later level? btw, his name is the red dot, and trust me, he looks like it
  13. [ QUOTE ]
    First thing you probably need to decide is if you want to go perma-granite or not. If you do go the GA route I suspect that without hasten, with few atacks and no recred in taunt you might struggle to do damage or hold aggro. If you decide to use the other armours I think you will struggle to be able to take a hit or herd a room full of bosses. Ice patch would help a lot but you left that to level 49.

    Frozen aura might be a bit pointless if you are running mud pots at the same time. There are also a few slotting suggestions I would make (like how many heals to put into rooted or how many endred in each armour) but I think your powers need to be tweaked a bit first and then we can give some advice on slots.

    [/ QUOTE ]

    aright, firstly i would like to say that i dont want to be perma-granite, only use it if its needed (large groups, AV, panic button ect.) and now, the tweaked version..

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Stone Armor
    Secondary Powers - Support : Ice Melee

    01 : Frozen Fists acc(01) dam(11)
    01 : Rock Armor defbuf(01) defbuf(3) defbuf(3) endred(9) endred(40) endred(43)
    02 : Earth's Embrace hel(02) hel(5) hel(5) recred(36) recred(37) recred(37)
    04 : Taunt tntdur(04) recred(45)
    06 : Mud Pots endred(06) endred(7) endred(7) tntdur(9)
    08 : Rooted endred(08) endred(11) hel(15) hel(34)
    10 : Recall Friend inttim(10)
    12 : Brimstone Armor damres(12) damres(13) damres(13) endred(15) endred(40) endred(43)
    14 : Teleport endred(14) endred(46) rng(46)
    16 : Hasten recred(16) recred(17) recred(17)
    18 : Crystal Armor defbuf(18) defbuf(19) defbuf(19) endred(31) endred(40) endred(43)
    20 : Swift runspd(20) runspd(21) runspd(21)
    22 : Health hel(22) hel(23) hel(23)
    24 : Stamina endrec(24) endrec(25) endrec(25)
    26 : Mineral Armor defbuf(26) defbuf(27) defbuf(27) endred(29) endred(42) endred(46)
    28 : Ice Patch recred(28) recred(29) endred(37)
    30 : Stone Skin damres(30) damres(31) damres(31)
    32 : Granite Armor damres(32) damres(33) damres(33) defbuf(33) defbuf(34) defbuf(34)
    35 : Greater Ice Sword dam(35) dam(36) recred(36)
    38 : Frost dam(38) dam(39) acc(39) recred(39)
    41 : Conserve Power recred(41) recred(42) recred(42)
    44 : Laser Beam Eyes dam(44) dam(45) acc(45)
    47 : Energy Torrent acc(47) acc(48) dam(48) recred(48)
    49 : Ice Sword dam(49) dam(50) dam(50) acc(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  14. i accept your challenge if you accept me accepting your challenge!

    if i am accepted, then ill the "to the end" fighter, who would rather die and gather loads of debt then have the entire team die but them live. i dont know about the build if im accepted, but im sure about this, i wont let you down!
  15. righty, i am goint to post a build for my character salvager who is stone/ice, all i want to do is be able to take hits and still be standing, i want to be able to herd a room with bosses, i wanna be able to take the brunt of an AV attack ect. but i also want to hit back, heres what ive come up with but comments on how it could be tweaked to being able to take a hit and deal it would be greatly appreciated.

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Stone Armor
    Secondary Powers - Support : Ice Melee

    01 : Frozen Fists acc(01) dam(11)
    01 : Rock Armor defbuf(01) defbuf(3) defbuf(3) endred(9) endred(40) endred(43)
    02 : Earth's Embrace hel(02) hel(5) hel(5) recred(36) recred(37) recred(37)
    04 : Taunt tntdur(04)
    06 : Mud Pots endred(06) endred(7) endred(7) tntdur(9)
    08 : Rooted endred(08) endred(11) endred(15) hel(34)
    10 : Recall Friend inttim(10)
    12 : Brimstone Armor damres(12) damres(13) damres(13) endred(15) endred(40) endred(43)
    14 : Teleport endred(14) endred(46)
    16 : Build Up recred(16) recred(17) recred(17)
    18 : Crystal Armor defbuf(18) defbuf(19) defbuf(19) endred(31) endred(40) endred(43)
    20 : Swift runspd(20) runspd(21) runspd(21)
    22 : Health hel(22) hel(23) hel(23)
    24 : Stamina endrec(24) endrec(25) endrec(25)
    26 : Mineral Armor defbuf(26) defbuf(27) defbuf(27) endred(29) endred(42) endred(46)
    28 : Freezing Touch acc(28) acc(29) hlddur(37)
    30 : Stone Skin damres(30) damres(31) damres(31)
    32 : Granite Armor damres(32) damres(33) damres(33) defbuf(33) defbuf(34) defbuf(34)
    35 : Greater Ice Sword dam(35) dam(36) recred(36)
    38 : Frozen Aura endred(38) endred(39) endred(39) acc(39) acc(46)
    41 : Conserve Power recred(41) recred(42) recred(42)
    44 : Laser Beam Eyes dam(44) dam(45) acc(45) recred(45)
    47 : Energy Torrent acc(47) acc(48) dam(48) recred(48)
    49 : Ice Patch recred(49) recred(50) recred(50) endred(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  16. now, i know alot of people are gonna hit my for doing this.. but ive made a character on the basis of being able to go anywhere they wanted fast and to help other people get there aswell, think a taxibot for themself..

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Scrapper
    Primary Powers - Ranged : Dark Melee
    Secondary Powers - Support : Regeneration

    01 : Fast Healing hel(01) hel(11) hel(40)
    01 : Smite dam(01) dam(3) dam(9) acc(15) acc(34) recred(34)
    02 : Shadow Maul dam(02) dam(3) dam(5) acc(13) acc(31) recred(34)
    04 : Reconstruction hel(04) hel(5) hel(9) recred(46)
    06 : Hasten recred(06) recred(7) recred(7)
    08 : Recall Friend inttim(08) inttim(11) inttim(45)
    10 : Air Superiority acc(10)
    12 : Combat Jumping defbuf(12) defbuf(13) jmp(46)
    14 : Super Jump jmp(14) jmp(15) endred(23)
    16 : Fly fltspd(16) endred(17) endred(17)
    18 : Teleport endred(18) endred(19) rng(19)
    20 : Super Speed runspd(20) endred(21) endred(21)
    22 : Acrobatics endred(22) endred(23)
    24 : Team Teleport endred(24) endred(25) endred(25) rng(43) rng(43)
    26 : Siphon Life dam(26) dam(27) hel(27) hel(42) hel(43)
    28 : Dull Pain hel(28) hel(29) recred(29)
    30 : Instant Healing hel(30) hel(31) hel(31) recred(37)
    32 : Soul Drain dam(32) thtbuf(33) thtbuf(33) thtbuf(33)
    35 : Revive recred(35) recred(36) recred(36) hel(36) hel(37) hel(37)
    38 : Moment of Glory damres(38) damres(39) defbuf(39) defbuf(39) recred(40) recred(40)
    41 : Group Fly fltspd(41) endred(42) endred(42)
    44 : Petrifying Gaze hlddur(44) hlddur(45) hlddur(45) acc(46)
    47 : Dark Blast dam(47) dam(48) dam(48) acc(48)
    49 : Tenebrous Tentacles acc(49) acc(50) immdur(50) immdur(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)

    indeed, attacks a plenty. comments?
  17. personally ive gone for fire/energy, good damage, stuns, pets, knockback, DoT which nobody likes. does anybody know if power boost effects fire imps?
  18. [ QUOTE ]
    Nearly one-hundred views and not a single response?

    Come on guys, even a "you suck!" would placate my need for attention.

    [/ QUOTE ]

    ok, you suck!

    but seriously, i liked it, good work.
  19. CBeet

    Statesman Wall

    and i thought one was enough

    good work there, if its your first time then well done, if you have done it before, experience has paid off

    me likes.
  20. when i hit domination, everyone on the rogue islands know about it. my enemies end up taking a little rest, on the floor, with arms on the other side of the room.. i think ill go and make another dominator. fire/energy anybody?
  21. tips for being a good controller..

    mass confusion + rikti monkey group FtW!!!!!

    ahem. what i mean is.. oh look a butterfly! *jumps out the window*
  22. CBeet

    Fire/Storm

    fire/storm you say? hmm.. cant say ive seen any, but sounds like an interesting build..
  23. CBeet

    Chainfist

    wow cool. its dark, interesting and villainous, me likes