CBeet

Legend
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  1. CBeet

    my collection

    Howdy doody, Energy Aura would be the same for a Scrapper as it is for a Brute, just to close that idea up. And now, for a new one! Tank primary and secondary!

    Undead Armour and Undead Melee;

    Undead Armour:

    Bone Armour: The basic s/l defence shield, the animation would show bones coming from various parts and plates of bones on the chest/an arm/a leg.

    Dead Feeling: Auto +res smashing/lethal/toxic

    Embalm: Self heal, heals and same as Healing Flames from Firey Aura, has the same recharge. The animation would be similar to Healing Flames, accept instead of fire it's a green mist with flies, after activation you have a slight green glow to you and a small amount of flies will swarm around you.

    Flesh Armour: Your undead flesh protects you from the elements, and other things. This is a toggle power which gives +res fire/cold/toxic and a small +def melee. The animation would be small bulges of rotten flesh, which looks similar to the Vahzilok zombies.

    Dead Weight: Your body is dead weight to most effects. This is your mez protection, it protects against knockback, hold, sleep, fear and disorient. The animation of this would be a slight green mist around you and a small amount of flies swarming around you.

    Rotting Armour: Your rotting body helps you against various types of attacks, and attracks some unwanted guests. This is your energy/negative protection and your taunt aura. The animation would be a large amount of flies around you, which cause minor DoT to all enemies around and a small amount of -rech -spd, like the DE Swarms.

    Undead Instincts: You gain the natural instincts that the undead have, these include finding enemies and ignoring pain. This is a +res all toggle, the animation is a slight green mist around you and your standing still position is the same as the Zombies from the Necromancy primary for Masterminds. This also gives a very small +dam to your attacks.

    Undead Hunger: This is a click power which heals your health and endurance. It only works on defeated enemies within melee range of you, and each one heals only 10%, but as an after effect a small PBAoE attack is released for each defeated enemy. For example, if there's 3 defeated enemies around you, then 30% of your health and 30% of your endurance will restored, and all enemies around you will be hurt with minor damage but three times, due to thee three defeated enemies. The recharge is very long.

    Zombify: You become a full member of the living dead for three minutes. Your resistance to damage, accuracy and damage output is increased greatly, but your movement speed is decreased and your ability to use travel powers it taken away. When this is in use, you cannot use any resistance or defence toggles accept for Dead Weight. Think of this as a cross between Granite Armour and Rage but only lasts for three minutes. Very long recharge.

    That is the idea for Undead Armour, I shall post Undead Melee at another time. Any and all feedback is welcome.
  2. Wow, sounds great

    More! Encore!
  3. Somewhere in the Rogue Isles, 8pm 15th of December 2006

    The hallways of the abandoned buildings echoed every sound made by Efranof, as he sat infront of a TV, beer in one hand and a half eaten pizza slice in the other. The shadows in the room, which were created by the light of the television, danced on the walls making strange shapes and odd pictures.

    The shadow of Efranof himself never changed, even as he got out of the seat to get another beet, his shadow remained.. He began to fall asleep, when a warped voice came from behind him, whispering "You will return.." and at which point, Efranof fled his current home, with blood stained sword in hand.

    He reached a small boat on the coast in Port Oakes, it had a few crates full of weapons which shown something villainous was going on recently, but Efranof stole the boat and headed to Paragon City. He was stopped by Longbow, where he handed over the weapons; "I confiscated them, hence why I am coming strait from the Isles, here's my hero lisence to show I aint a villain.." Ef bellowed out across the waves, trying to make himself seem innocent enough.

    He had reached Talos Island, nobody was on the streets accept for the odd Tsoo ninja, trying to get into a building to steal some sort of artifact. As he made his way up the ramp to get on a train to Steel Canyon, a warped voice said from behind his shoulder "You will return you will not resist you will return you will return now.."

    Efranof jumped down onto the street and ran, shadows of buildings and cars seemed to follow him through the night to his final destination. He arrived at the entrance to Pocket D, where he entered, and waited out the night, trying to figure out what was going on.. And he did..
  4. My mind goes 'Hrmm..' then I just carry on with what I'm doing.
  5. Sounds like fun. I've thought of a way the Warburg one could be won, whichever side gets each warburg rocket and uses them all in a specific place so the judges can see they have them, if they were a hero or villain then that side wins.

    I would take part in this definatly, but if this on the test I may be spoilt for choice.. Blaster, Tank, Mastermind or Brute.. Hmm..
  6. CBeet

    my collection

    [ QUOTE ]
    i....want....your....brain!!!!!!!!!!!

    [/ QUOTE ]

    What brain?

    The next idea in this thought-a-thon I had is for new scrapper primary and secondary powers, which are Energy Melee and Energy Armour I'll be swapping powers around, adding some and taking some out. This post is for Energy Melee. The base build for it will be from the Brute primary, but changes will be made.

    Barrage: Same as the Brute version.

    Energy Punch: Same as the Brute version.

    Whirling Hands: Same as the Brute version.

    Bone Smasher: Same as the Brute version.

    Build Up: Same as any version.

    Power Challenge: Single target taunt power, same as other scrapper taunts.

    Energy Siphon: You drain the energy of your foe, replenishing your own. This is a moderate damage single target foe -end self +end, needs an accuracy check. Think Siphon Life, but with indurence instead of health.

    Power Throw: Almost exactly the same as Power Thrust from Energy Manipulation, accept it does moderate damage and has a small chance to hit the person behind the target aswell, short recharge.

    Total Focus: Same as the Brute version.


    The look for the energy aura on the hands could be a different colour, because I think it would be cool if they were white, like the Chi Blasts from the signature hero whose name escapes me at this point of time.
  7. CBeet

    my collection

    Metal Armour:

    Iron Plating: This is the basic +def smashing/lethal toggle, the animation would be a few plates of metal on your chest, legs and arms.

    Iron Will: The basic auto +res to smashing/lethal, gives a small resistance to slow and -speed.

    Shrapnel: You release shrapnel around yourself, this is the taunt aura which does minor damage a second, it looks like you constantly have caltrops around you.

    Iron Shield: A toggle power which gives a good +def against melee and a small +def against ranged. The animation is something that looks like a shield on each arm, gives you a small resistance against slow.

    Reinforcement: Self +health, same as Dull Pain/Hoarfrost.

    Steel Plating: Small levitating plates of steel float near your arms, legs and torso, this is your mez protection like Wet Ice or Rooted. This gives you a high +def smashing/lethal and a small +def melee and range, debuffs you with a small -acc.

    Magnetic Plating: +Def to energy/negative energy attacks, small +def +res against smashing/lethal. The animation shows small circles of glowing metal floating around your body.

    Metallurgy: An auto power that gives you +res against fire and cold damage, this power only works if you have another defence toggle on.

    Metal Golem: You cover your body in various metals, turning you into a marrive metal golem. You have a huge +res +def against smashing and lethal, but only a moderate +def against fire, cold, energy and negative energy attacks. This would looks like the Slag Golems in CoV, but only bigger and a more metallic look. You cannot use any other defensive toggles when this is on, just like Granite Armour.


    That is my basic thought on the metal/metal tank, any and all comments are welcome.
  8. CBeet

    my collection

    Alot of suggestions for new tank primary/secondary powersets are about a metal melee/armour sets, so here are my new thoughts of how it could work and how it could look. First off, Metal Melee;

    Copper Jab: Same animation as the power Jab from superstrength, accept you get the 'block of something' look that powers like Frozen Fists/Stone Fist. The block would be a copper colour and the sound effect would be like metal hitting metal. The damage would be the same as Jab, smashing damage.

    Copper Gauntlet: This has the same animation as Punch, and has the same block effect but it covers the entire arm. The damage would be the same as Punch, smashing damage.

    Iron Mallet: You create a large mallet which looks like the stone mallet, but it's all metallic and iron looking, sound effect it the same as metal against metal. The damage and animation would be the same as Heavy Mallet, smashing and lethal damage.

    Taunt: Same as the other tank taunt.

    Build Up: Same as the other build ups.

    Scissor Hands: The animation would be large iron blades replacing your hands and you slashing the enemy from left to right, like the power Flashing Steel from the katana powerset. Damage would be the same as Stone Mallet, lethal damage with small DoT afterwards.

    Caltrops: Same as the power from Devices, this acts as the AoE aggro power from the secondary AKA Hand Clap or Fault.

    Steel Smash: The same block effect on the hands, but it's a steelish colour, same metallic noise as before. The animation would be similar to Haymaker, and the damage the same as Bone Smasher. When this hits, it sends out a small AoE knockdown which does no damage, it has a small chance to stun.

    Steel Slam: Same block effect, but it takes up both of your arms entirely. Same animation as Total Focus, it has the same damage as it aswell. This also has a small AoE knockdown with a small chance to stun, but the chance it higher than Steel Smash.

    That is the basic idea for a metal melee powerset, in the next power will be Metal Armour
  9. CBeet

    my collection

    [ QUOTE ]
    One quible, in the Villain Epic story arc, you say mayhem, do you mean that or do you just mean instanced parts of the zones?


    [/ QUOTE ]

    I mean it in the way that most of the items of scenery would be descructable, like a Mayhem Mission.

    I have a few more ideas aswell (one of them I think I may have already come up with and posted, but I can't remember if I have and I can't be bothered to go look) and the ideas are; new epic archtype, new set of powersets for tanks and a new scrapper powersets.


    Epic Archtype;

    Primary: Expertise;

    First Aid Basics: A minor single target heal with a secondary effect which gives the player you heal and ability to heal one other person. So if your player A and you heal player B, player B can then heal player C once; Single target heal, short recharge, special effect.

    Study technique: You study the technique of an enemy, giving you +acc +def against that enemy for a short duration, this buff only effects yourself and not others. When you use this power against one enemy of a villain group, like, a Freak Buckshot, you receive the buff only against a Freak Buckshot, and not a Tank Smasher/other of the faction; player buff +special, medium duration long recharge.

    Melee Combat Knowkledge: When activated, you understand several forms of melee combat so gain +def +res against melee attacks, this also applies to any allies within melee range of yourself; PBAoE +def +res against melee buff.

    Element Understanding: When activated, you understand the feeling and movement of the elements, so gain +def +res against fire and cold damage, this also applies to any allies within melee range; PBAoE +def +res against fire and cold.

    First Aid Knowledge: A moderate single target heal, when it is used the target that is healed gains the ability to heal one more person, just like First Aid Basics; moderate heal, medium recharge +special.

    Placate: You placate a single foe, this works in the same way as the stalker equivelent, accept it doesn't give you the ability to do a critical strike.

    Battle Plans: PBAoE click which gives all who stay within range +damage +def +speed, the range is 5 yards; click PBAoE ally buff +dmg +def +spd.

    Quick Response: For three minutes, an ally is buffed with +damage and +acc, but if the ally goes under half their health the buff changes to +def +res; Click, ally buff +damage +acc/+def +res +special.

    Pressure Point Knowledge: A PBAoE ally buff which gives them a high +damage against human enemies, which means it would not work against Hydra, DE, Rikti, any robots, Freakshow or Rularuu. This power also gives everybody a small chance to get a critical hit with their attacks, due to their new knowledge of where to hit with their attacks; PBAoE ally buff +damage +special.

    Ranged Combat Knowledge: When activated, you understand several forms of ranged combat so gain +def +res against ranged attacks, this also applies to any allies within melee range of yourself; PBAoE +def +res against ranged buff.

    Limit Knowledge: You learn your limits of combat and assistance, this helps you learn how to increase your good traits and lower your bad traits, this also effect all allies within melee range. This power makes any buffs applied to your or others be more effects, and all debuffs do not effect you or others as much as they would have; PBAoE ally buff +special.

    First Aid Expert: A superior single target heal, which differs to the other two. When you heal the ally, it also heals others around him for a minor amount of health, making this an AoE heal; Single target superior heal with minor AoE heal after effect.

    Learn Secrets: You learn the secrets of a villain faction, causes them to become less effective against you and for you to become more effective against them; PBAoE ally +damage +def buff, villain faction -damage -accuracy debuff for 3 minutes.

    Knowledge Is Power: You discover the secrets behind your enemies, and your allies. This gives your allies the ability to fight more effectively and for longer periods of time; PBAoE ally +recharge +regen +recovery +damage +secondary effects buff.


    The secondary would be a choice between Claws, Broadsword, Battle Axe and War Mace.

    The power which would be used as a travel power would be a mixture between superspeed and teleport. The power would increase your run speed to that of the same speed as fully slotted fly, but you would be unable to jump. When you press spacebar, you would teleport forward a short distance but you wouldn't be hovering, instead you would carry on running without stopping. The enhancements it would take are endurance reduction, run speed and range.

    I will post the other ideas SOON!
  10. Haha, had a good laugh at that one FG, very nice.
  11. 20th sounds good to me, see ya there
  12. I wont be able to come on on Christmas day, but Christmas eve would be alright. Expect Efranof or commander beet.

    Oh god, Efranof at a Christmas party..
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I have tryed looking for an answer but can't seem find it, so here goes.....

    .....What do you do exectly at this roleplay meeting?
    As I do a bit of roleplay with Throny.

    [/ QUOTE ]

    You err.. Roleplay.

    [/ QUOTE ]

    Do you team up and do missions? or just stand there and talk?

    [/ QUOTE ]

    Either, just do what ya want really
  14. [ QUOTE ]
    I have tryed looking for an answer but can't seem find it, so here goes.....

    .....What do you do exectly at this roleplay meeting?
    As I do a bit of roleplay with Throny.

    [/ QUOTE ]

    You err.. Roleplay.
  15. CBeet

    Grudge Match!

    I got a scrapper and a tank aroundish 30, when shall we fight?
  16. CBeet

    my collection

    New idea for a storyarc involving Rikti, Devouring Earth, Circle of Thorns and Nemesis and a few others.. It would start with the contact asking you to defeat 50 Devouring Earth. Once they are defeated, you would get the same mission again. After the mission has been done 3 times, you get a clue saying something along the lines of "The last Devouring Earth you defeated had what looked like plasma burns similar to what the Rikti use."

    After that, another mission asking for you to defeat 50 Rikti starts. Once completed, you get another clue which says something like "The last Rikti you defeated had a wound in it's leg which looked like a bite had been taken out of it. Tests had been done on some ooze found around the wounds and the results were that it was Devouring Earth saliva."

    From there, reports of a fight on a nearby island is taking place between Rikti and Devouring Earth. In the mission, you have to defeat all of the enemies and save 5 people caught in the fight (two spawns of Rikti and DE doing the mock fights with a civilian in the middle). Once they are all saved, you will get another mission afterwards asking you to scout out the Hollows because of reports of Devouring Earth being seen there. You will be asked to check out 5 points where you click on a rock or something, but after the third the screen goes completely black for 5 seconds then you start to zone into a mission.

    When you have zoned in, you are falling down a hole similar to the tunnels in the Eden Trial. Once you have landed (half falling damage, but a 50% for stun) you are in a very large cave which has large amounts of Minions of Igneous bosses scattered about, but each would be of even level to yourself. All you have to do is find the exit to the cave (which would be a tunnel coming out of the side leading to a rock door that comes out near the third check-point) then finish the patrol mission. You can stay in the cave if you want, but once you have exited you cannot get back in. I think this would help for people who wants the MoI bosses badge but find it hard to find them.

    Once the hunt is finished, you tell the contact about the cave. You will be asked to hunt 30 MoI next to find out why that happened. Once done, you will get a clue saying something like "One of the Minions of Igneous had a large thorn stuck in it's shoulder, the thorn has been confirmed to be from a Devouring Earth."

    When you call the contact back, you will be asked to help out a town just outside of Paragon which is having problems with the Circle of Thorns and Nemesis, which is they are fighting each other in the streets. Once there, you have to save 10 civilians from the fighting, aswell as defeat all of the Circle of Thorns and Nemesis.

    Once they are defeated, your contact will have news about another town outside of Paragon which has Nemesis, Rikti and Circle of Thorns fighting on the streets there. The objective is save the 15 civilians and defeat all of the enemies. While fighting, there is a single Council mech somewhere in the city which will give you a clue about why was there a council mech there and why wasn't it fighting/being attacked?

    The next mission is to defeat 70 Council, once done you will get a clue about the council soldier saying the name of a town just outside Paragon. The mission which starts strait away is a timed where you have to stop a small war start between Rikti, Nemesis, Circle of Thorns and Devouring Earth in the small town just outside Paragon. In each corner would be tight spawns of each faction and a few in the middle already fighting. Once you have completed the mission (or not, as the case may be), you will get a clue saying about how reports of a dark green aircraft with a Council logo on the underside were put in minutes before the villain factions shown up.

    When you phone the contact again, you will get a large ambush of Council. Once done, the next mission you will get would be five scout Council bases, after the fifth you will get a clue which says something like "One of the Council Soldiers said something about an attack on Paragon City." From there, you get a new mission which asks you to protect the city from threat.

    The mission would be very unique, in that it would be bigger then most of the zones. It would take place in the space between the zones, where small armies of Council are building up getting ready to invade Paragon City.

    The mission would be split into three parts, which is shown by this picture. Each part would be a mission as itself, and be filled with large spawns of closely packed Council, with the odd named boss or EB here and there. In the third one would be the main boss, which would stand in the middle. The boss would be the completed Mega Mech from the Hess TF, showing as a GM and a base level of 45.

    When all three missions have been completed, the conclusion would be that The Center had been controlling the factions without them knowing, puting them against each other to distract the heroes from what was happening between the city zones.


    That is my idea for now, any and all thoughts of it are welcome as usual
  17. CBeet

    Stereotyping?

    [Removed - Bridger]

    Secondly, I agree with Thunderbolt.

    Thirdly, this is what I have to say about this topic. It's a game, if somebody wants to play in a different way to you, or how somebody told you they should play, then just let them.
  18. Closest I have to that level is my level 33 tank salvager, so if you want a challenge I'll gladly duel you.
  19. [ QUOTE ]
    Next ones, and I'm unsure about the level required for this zone, I vaguely remember being there this level, but I may be remembering wrong.
    LEVEL TWENTY-NINE
    LEVEL THIRTY

    [/ QUOTE ]

    30+

    Oh, and I know where all of these places are so far.. I'm currently scared for my mental health.
  20. CBeet

    Quiz

    I, am the GRIM REAPER! MUAHAHAHAHAHAHAHAHAHA!!

    The Grim Reaper (Billy and Mandy)

    60%

    Cartman

    40%

    Bugs Bunny

    40%

    Homer Simpson

    40%

    Leela

    20%

    Speedy Gonzales

    20%
  21. Wow, really really cool mate, loving the way your showing Nova Violet's personality.