CBeet

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  1. CBeet

    The Nomads

    Post deleted by Efranof
  2. I like the replacement for Smoke Grenade plus changes to CD/AT, making them both more useful during combat to make up for not having Buildup.

    Everything else isn't needed, imho. Can lay mines fine as it is without them all going off without a single hit (the trick is to put them where the enemy stops ).
  3. CBeet

    The Nomads

    I really like this idea and I think I've got a char who can fit in here. He's a wizard who has almost infinite control over nearly everything, but he doesn't feel very useful around normal heroes who try to do things the long way around (why go to here to find out this to get this thing from somewhere else when I can just teleport it here in 20 minutes?). Not 100% sure if he's the right material for this, but I think he'd fit in.

    PS. Sorry Shadower/Drade.
  4. I completely agree with this.

    I've worked around this problem with one char (Darvek) by giving him a Dr Jekell and Mr Hyde personality, where if he's not at home or in PD, he's a complete and utter monster, a killing machine with no pity, but while at home or in PD he will be a human being with emotions (he doesn't like to show them that often though).

    With Spruk though, I have this problem. He's supposed to be sick and twisted, physically and mentally, a true evil villain but I rarely get to RP him as he should be, due to either not given the chance or not actually having the heart to.
  5. CBeet

    The Bounty

    (( Just came on to post up about a bounty now on one of my chars then thought about all these threads where you can accumulate IC info, so here's The Bounty. Post up information about any characters you have which may have a bounty on their head in Paragon City or the Rogue Isles ))

    4PM, Saturday 5th Jan, a Longbow officer in disguise makes his way around the Rogue Isles putting up posters in alleyways and on street corners. The poster reads;

    Lord Darvek Wanted
    Dead or Alive


    *a frontal shot of Darvek in full armour running towards who or whatever took the picture underneath*

    Lord Darvek Wanted
    Dead or Alive
    $2,000,000
    Take him to a nearby Longbow base to claim your reward, no questions asked, no actions taken



    The posters are put up in Cap Au Diable, Sharkhead Isle, St Martial and Port Oakes

    ----------------------------------------------

    On Hero side, the information to capture Darvek and receive the reward can be found on most Longbow and PPD databases and places of information, plus a list of crimes he has commited which include mass murder, destruction of government property and trespassing.

    (( Catch me at @Beet if your char is interested to try and find Darv or you want to ask any questions ))
  6. I hope you had (and are still having!) an awesome Christmas!
  7. Linky worky, goody piccy.




    Tis a good picture, you have some good photoshop skills
  8. (( Even if I don't get in, I may have a char you could try and go after. Lord Darvek is a demon of sorts, plus he's easy to find if you know how, it's just catching him which would be the problem ))
  9. (( Cool I'm in, got a char called Pranks, DB/Nin stalker. My idea for him is to be a scout, looking for the target/s before trying to deliver a deadly/crippling attack ))
  10. (( Does the character need to be of a certain level to join? ))
  11. All your stuff really is amazing, such a smooth feel to the pictures but gives it's point so well.
  12. [ QUOTE ]

    blasters... Overpowered !!!!...

    [/ QUOTE ]

    ...

    I REALLY want to see some evidence of this, especially in the PvP zones. I'd love to take down Brutes/Dominators/Masterminds some day, well, at least some that know what they're doing

    As for Regens, if they know what they're doing then they are practically invulnerable against anything except for Corruptors/Defenders/Controllers/Masterminds. I've rarely seen anything other than one of those take down a good Regen.

    The key thing is though, that only the experienced/veteran PvPers can really take full advantage of their powers. If they don't have the knowledge of how to play a Mastermind or a Regen, they could be taken down easily. So I semi-agree with you in the way that Regens are overpowered, because they are under the right circumstances (non-debuffing char, Regen scrapper that knows what he/she is doing) but Blasters, overpowered? Hehe, right
  13. CBeet

    Blackout!!!!

    Beet was hard at work trying to work out a way to neutralize a recent and updated group of Paragon Protectors when the supercomputer shut off, restarting itself. Beet sighed, leaning on the desk, creating a new program in his head which tells him to save what he's doing every 30 seconds..
  14. CBeet

    my collection

    A copy of the current temp flashbangs would work aswell.

    At the risk of repeating myself, new AT/EpicAT, Commander.

    Description: The Commander is there to take control of a situation, to aid allies in battle but still fight on the front lines. The Commander is able to keep himself alive, but if worst comes to worst, he will have to rely on teammates for help.

    Hit Points: Medium
    Damage: Medium
    Primary: Buff
    Secondary: Melee

    Inherit ability; Battle Drive: The Commander's main job is to keep the battle in the team's favour, even if the odds are against them. To do this, the Commander's resilience and will to fight increases the worst a fight looks. When you or your team mate's health decreases, your Defence, Resistance, Damage and Accuracy increases. For each % of overall health goes down, you gain 1% of each self buff, making you fight on for victory. If a team member dies, however, you will loose 5% from each field due to the feeling of loss for your comrade.

    Primary Powersets:

    Martial Arts (same as Scrapper, with AoE taunt)
    Dark Melee (same as Scrapper, with AoE taunt)
    Super Strength (same as Tanker)
    Fire Melee (same as Tanker)
    Energy Melee (same as Tanker)
    Katana (same as Scrapper, with AoE taunt)
    Broadsword (same as Scrapper, with AoE taunt)

    Secondary Powersets:

    Empathy (same as Defender)
    Forcefield (same as Defender)
    Sonic Resonance (same as Defender)
    Kinetics (same as Defender)
    Storm Summoning (same as Defender)
    Commanding Presence (will explain soon)

    Scales:

    The melee damage will be on par with Tankers and the buffs/debuffs on par with Controllers. The hitpoints would be between Blasters and Scrappers.


    Commanding Presence: This powerset would be similar to the earlier set I suggested for Masterminds called Commandment, and would have powers similar to it, something like this;

    Incoming: PBAoE buff, +def(ranged(10%) AoE(10%)), 15 sec duration, 45 second recharge.

    Prepare Yourselves: PBAoE buff, +damage(20%) +def(melee(10%), 15 sec duration, 45 second recharge.

    Look out!: ST buff, +def(all but psi(15%), +res(all but psi(20%), 30 second duration, 60 second recharge.

    Never surrender: ST ressurect, +res(all mez but fear), 30 sec duration, 180 second recharge.

    Battlecry: PBAoE buff, +tohit(18%), +recharge(57%), 30 sec duration, 120 second recharge.

    Those are all I can think of right now, but you get the idea.

    This is the basic idea of the AT, any and all comments are welcome.
  15. CBeet

    IC rumours

    There are three versions of the same rumor spreading around the PPD in Independence Port about a recent minor warehouse fire. All that is known is that the fire was not an accident and that the charred remains of two hands were found. The rumours are;

    The Family were making a deal there with a well known figure, then needed to dispose of evidence of what happened there.

    A hero had a show-down with a villain and it ended with the villain cutting off the hero's hands then setting the warehouse of fire, in hope to kill the hero.

    There's a new villain on the loose and this is just the beginning of a new, very large crime wave.

    (( Parts of each of the rumors are true, it's which parts which nobody can figure out ))
  16. I have mixed feelings about this. I like it, because of the buffs to some of the sets which, imho, are lacking somewhat BUT I don't like the 'nerfs' to Fire and Ice. I think the DPS of Fire and Ice should be the target DPS of all sets, mainly because they're Blasters, they are supposed to do large amounts of damage over a range but also handle themselves if the enemy gets too close.

    I think they should be focusing on Assault Rifle, Electricity, Energy.. All the ranged sets other than Fire and Ice, to try and bring them all to that level.

    About the new Blaster inherit power, what on Earth? The work being put into it is appreciated but.. Sorry, Devs, but I don't think it will work or be much of an improvement on the current Defiance. Perhaps just try and fix the current Defiance so it goes up faster, increase the Blaster damage cap and make Defiance go up to the cap, something like that.

    Edit: Just looking at the Defender secondaries, if this goes ahead then Dark Blast/Gloom will be nerfed like Fire and Ice blast tier 2 attacks.
  17. CBeet

    Vigilance?!?

    I still think it's just an icon with a description without anything actually happening data wise

    "Just say it does something and put a little symbol in, they'll never know.."
  18. CBeet

    Vigilance?!?

    Never noticed it, never needed it.

    It's completely and utterly useless and that's that, sorry
  19. CBeet

    my collection

    Was looking through the devices powers when I realised something, there's actually 9 powers in it instead of 8! Why oh why did I miss out Smoke Grenade.. Then I remembered, it's just about completely and utterly useless. Everyone I've seen with it have either respecced it out or are going to and everyone I know thinks it's useless aswell. So, started brainstorming over it and have come up with a list of replacements and tweaks for it;

    Replacements:

    Flashbang Grenade: You throw a flashbang grenade at the enemy, lowing their perception, tohit(6%) and defence(12%). It would have the same effects as the Smoke Grenade, but also have defence and maybe higher numbers with the tohit (but not much higher)

    Bolas: Similar to the ones Batman has, it's a piece of rope with weighted balls on the end which are used to tie up animals/people's legs. This could be an immobolisation(7 secs) and knockdown power with -fly -jump and -speed. Perhaps make it a cone where you throw several of them, so that it doesn't make Web Grenade completely obsolete.

    Robotic Grabber: You throw a robotic grabber/tentacle/something which wraps itself around the enemy and holds them in place, basically a ST hold(6 secs) with no secondary effects. Think of it like those robotic tentacled grenades Gear used from the Static Shock animated series

    Power Gauntlet: An ST attack like Energy Punch, but with an animation between Energy Punch and Charged Brawl, with the energy glow and electric buzz

    Fireworks: You fire off a large amount of small rockets which explode in a firework display around the enemies. A cone minor damage (lethal), -perc -tohit -def, chance for fear(5%)

    Tweaks:

    Make the -perception stack, but not the -tohit. This way you will not need Superspeed or Cloaking Device to get by enemies invisibly. This could also mean you can drop CD for it or get an alternate travel power, it could also help Devices blaster in PvP, where some see them as lacking.

    Add extra effects to it, like a 20% chance for Placate and 20% chance for Confuse, this would make it better to use other than before a battle so you can stealth a mission. If these extra effects are added, it could be the difference between XP and Debt for a blaster.

    Up the -tohit a little, not much, just to 5% or 6%. Not so much that it's going to break the game, but enough that you notice the difference in battle.


    Any and all comments welcome.
  20. CBeet

    my collection

    [ QUOTE ]
    Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.


    though thtll be more of a attack really wouldnt it,

    [/ QUOTE ]

    Would be a toggle which lets you jump long distances, it's just every time you land you let out a shockwave type effect. I would expect this from heroes such as The Incredible Hulk or Superman.

    I agree though, it does sound a little like an attack. Perhaps it could be two toggles instead, one just makes you jump further and the other would give the added effects, thus making it take more endurance (the toggle with effect should only be able to be activated when the main travel toggle is on though).
  21. CBeet

    my collection

    Travel Power Alternations:
    The idea is, each travel power have 2 or 3 different alternations of it. It would be a change in animation and effect, buy essentially keep it the same. Below I'll list two variations for each travel power.

    Superspeed:

    Skate: You run slightly bent forward, legs kicking back a little as if ice skating. It would be a little faster unslotted than normal SS, but you would go on a little bit if you stopped like in the Peacebringer's fly.

    Charge: Same animation as now, just with small ground breaking footsteps instead of the yellow streak. It would be a little slower unslotted than Superspeed, but if you turn it off while moving you will cause a PBAoE knockback in the direction you were moving.

    Teleport:

    Dig: You would jumps in the air and dig into the ground. This would have a longer animation time (about 3 seconds) but it applies a PBAoE -speed -recharge effect where you teleport from and where you teleport to. You can also only teleport against the ground and not on water

    Hyperspeed: You start out with the opening animation for Whirlwind, then you disappear in a cloud of dust shaped like your hero and have a streak of superspeed like colours to where you teleported to. This power would still be a teleport, but seem like you just ran incredibly fast and appeared there. This would have a slightly longer base range than normal Teleport, but cost a little more endurance.

    fly:

    Disc: A small disk (maybe metal, maybe a previously chosen flying symbol/device) flies to you from nowhere and you jump on it, using it to fly from one place to another. This power is as fast as Fly but gives a Hover like defence bonus, it does however lower your protection against Knockback and if a knockback effect happens to you, there's a 50% chance you'll get a -fly effect for 3 seconds.

    Jets: Various small jets come out of your body (two on the bottom of your feet, two from your hands and two from your back?) and propell you. This could have problems with clipping, but I think it's worth it for the people with technology heroes that the Jet Boots don't suit. This power would have a slightly faster base flight speed, but with a high drag effect like the Peacebringer fly and slightly higher endurance cost

    Superjump:

    Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.

    High Agility: This version gives a +Def(4%, enhanceable) and +Tohit(3.5%, unenhanceable) bonus but lowers your base jump distance and height by 20%


    Either Veteren Rewards or reaching a certain level(maybe 25) would unlock these. Any and all comments are welcome.
  22. CBeet

    Random Posts

    They're all great! Love 'em!
  23. You know your scrapper is god-like when...

    You run out of enemies

    You somehow miss with Focus and break a War Wall

    You can attack villains in the RWZ

    You only have two toggles, 'Ki.. *ahem* Arrest everything slowly' and '*Arrest* everything quickly'

    You don't NEED a secondary to defeat enemies

    OR a primary

    OR epics, just Brawl