BunnyAnomaly

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  1. Just got the same problem again...
  2. BunnyAnomaly

    Best aoe dmg

    Yep should have added not multiplied for my values of x and y

    My initial 2D/3D was there to illustrate that Rage provides different multiples to D's damage value.
  3. BunnyAnomaly

    Best aoe dmg

    Quote:
    Originally Posted by Bill Z Bubba View Post
    So you're going to argue against my analogy when you aren't even aware of what the variables I used stood for and then state that I'm correct anyway?

    Ok.

    For the record, if you take the time to go through my posts, you'll see what those variables actually mean.

    But I'll save you the time.

    A is super strength.
    B is claws.
    C is fiery aura.
    D in this case, is pyre mastery.

    B + C + D is greater than A + C + D as the last post has shown.
    Actually those are what I deduced. You are wrong.

    These numbers are variables, expressed in terms of damage.

    D is not applied evenly on either side, because D is amplified by Rage on one side by Build Up on the other.

    Assuming B + C > A + C, adding D would to both sides would hold your statement true. But your set up is incorrect.

    You would be best expressing this as:

    B + C + xD vs A + C + y*D.

    The statement only holds true when x is greater than or equal to y.

    Now you need to consider what values x & y truly have. I will use arbitray numbers here so that it may be illustratively demonstrated.

    x = 1.95*(damage modifiers*probability of damage modifiers in place)*Rage. 1.95 is the enhancement due to slotting, and Rage is quite self explanatory.

    y = 1.95*(damage modifiers*probability of damage modifiers in place)*Rage. Once again, same explanation.

    Because the same base, D, is used, the 1.95 and Rage component can be removed in a direct comparison. That leaves the damage modifiers*probability in place.

    Once more, arbitrarily, let's say you have 300% recharge, which gives you approximately 10 seconds of uptime and 30 seconds of recharge for build up. Therefore your probability is .333 (10/30). If the damage boost is 80%, then you are left with 0.266, or a 26% enhancement in D.

    Now, consider you have ra,ge with 300% recharge, which gives you permanent rage + 66% of the time double stacked rage. You would also have 5/3 rage crashes per 240 seconds. This would leave you with approximately 132% bonus damage for 223 seconds and 0 damage output for 17 seconds.

    y > x. Hence, the original logical equation you have written is false, and your justification is flawed.
  4. BunnyAnomaly

    Best aoe dmg

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Prove it. My numbers haven't been wrong once in this thread.

    The only thing up to question is whether foot stomp's large radius is as much a boon as some believe it to be.

    Your hope that my math is wrong means nothing here.
    It is wrong. And quite clearly so (at least to me, and I would assume anyone that has done beyond 10th grade algebra and knows that a variable on either side of the equation must be the same, else you should use a different symbol).

    I demonstrated that already. You are not adding an equal number each time you add powers into the equation and hence you cannot be adding D to both side. Therefore your reasoning is flat out wrong.

    Again - you may be right with your damage numbers (which I never disputed), but that is by coincidence, not anything to do with your algebraic manipulation which is incorrect.
  5. BunnyAnomaly

    Best aoe dmg

    Not sure what you are trying to show. My post was correct, your algebra was wrong.

    Edit: To make it clearer, your reasoning is false. Your conclusion may be correct, however, but that is just a matter of coincidence.
  6. BunnyAnomaly

    Best aoe dmg

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Math ain't hard, folks.

    I'm dealing with A and B and B > A
    If I add C to both, B+C > A+C
    If I add D to both, B+C+D > A+C+D

    This isn't rocket surgery.
    Unfortunately what you describe isn't the case here. I may be coming in this one too late to read everything completely so I do apologise if that's what is happening. However:

    Let's say #2 is correct: B+C > A+C
    If you add D to both groups, then what you have written is true.
    However, you are not adding D to both groups. You are adding D in unequal amounts to both groups.

    B+C+2D may not be greater than A+C+3D

    Double Stacked Rage adds more of D to a SS Brute than it does by adding D to a non-SS Brute. This continues to apply for any and every power you add to the mix. The further you go, the more SS gets out of it, because they both have the same base (D) but SS has a higher damage multiplier.

    Given the duration of the attack chain, and it will be highly recharge dependant, additional powers shared by the two parties will favour SS.
  7. Quote:
    Originally Posted by DrMike2000 View Post
    Do take Tough, don't take Cloak of Fear.
    What's the reasoning for no Cloak of Fear?
  8. With WP soft capped, Alphas don't mean anything.

    Both sets are fantastic, and with enough IOs will only go down under very specific circumstances that are different to one another.
  9. BunnyAnomaly

    My Epic FM/SD

    I like how this is double posted and in your other thread I made suggestions that you scoffed at... and now have included into your build.

    Like AaO which you originally put at 38th level and I suggested you should put in much earlier. But no you argued against that and now have put it in anyway, after the same rudeness.

    No wonder people don't want to help you any further.
  10. Same problem here, using iinet in Australia. Quite frustrating because I just chose a timed mission at the very end of an arc!
  11. BunnyAnomaly

    My Epic FM/SD

    Your build shows them at 50, so you should set them to 25 instead so that you are clear about what you are doing. AaO is still critical in my eyes.

    In the end I think you are paying too much for that build.
  12. BunnyAnomaly

    My Epic FM/SD

    I assume you aren't examplaring below 47 ever?

    Set bonuses are all at 50. You stop having permanent Active Defence so you are going to be held/stunned/etc. and useless. You also have AaO at38?

    Not sure how epic any of that build is.
  13. BunnyAnomaly

    Lightning Rod

    I haven't noticed the damage decrease at all. The numbers appear even across all enemies...

    Edit: Tested it then. It seems that there's additional energy damage on those who are close to the center. I wish I could find where that is shown on mid's, the pets seem to all have the same radius so I can't be sure.
  14. People talk about ROF/Tar Patch and how good it is. But /Dark is just such an incredible set that special mention must go to practically half the powers

    Fearsome Stare has to be one of the very best powers in the whole game.
  15. Quote:
    Originally Posted by je_saist View Post
    Yes. Resist Energies gives you 25% resistance to end-drain effects.

    It is available at level 12 on Tanks.
    Have you EVER been right?

    I mean really... EVER?

    It just shocks me that out of so many attempts you haven't gotten it right just by pure chance. The odds are surely in your favour that at some stage you will get there.

    Best option to save yourself from drains is getting to the soft cap for defence. Unfortunately super stunners will still be a hassle, the rez is auto-hit and the aura seems to hit my SD scrapper frequently enough and she is soft capped too.
  16. Quote:
    Originally Posted by Tidbit Jr. View Post
    I was taking a guess at the opinions about it. Personally, I am okay with slow fly speed.

    Yet at the same time, it feels like they're taking away something, even if it is a bug.
    It's not like a slower run speed is going to ruin the game for anyone, but the game is about having fun and I don't see how a change such as reducing its speed is that at all.
  17. Slower movement sure sounds like more fun to me!
  18. BunnyAnomaly

    Why?

    Quote:
    Originally Posted by Grouchybeast View Post
    My theory is that some of it is people crafting from drops, who haven't really thought through the various components of the process and so are viewing the dropped salvage and recipes as 'free', rather than considering the inf lost by not simply selling them. But, yeah, it's odd. I've picked up some extraordinary bargains buying crafted IOs, especially at lower levels.

    ETA: Or, good point from Uberguy. I usually squirrel away IOs I've taken out in respecs, so I didn't think of that one.
    It's not really odd except when you try to take a classical approach to it. This game bucks that kind of thinking. Inf in this game is almost meaningless. If I lost my entire wealth I could have it back in a week if I was dedicated to it. In fact, it would give me something to strive for so it might just be fun.

    It's just for some people easier not to worry about the finer details about what is worth what when the difference of 1 million inf is absolutely meaningless.
  19. Fast Healing doesn't need the extra Heal IO. 1 slot for 1 hp/sec regen is a poor trade.

    Likewise the Heal IO in HPT gives you 10 hp total. Again I think you can find a better choice for a slot.

    QR doesn't need 3 either. You're getting 3.8 endurance/second right now. Take one out and you lose a measly 0.08/second recovery.

    That's three slots you've "saved" now.

    I'd also probably take a slot out of Whirling Hands, the damage/recharge. If you look at the numbers it also gives you exceedingly little (a fraction of damage because ED is hit before you even put the slot in, and less than 1 hp/sec regen).

    That's 4 slots you can put elsewhere or build a nice set out of.

    Oh, lastly, get Combat Jumping! Global Recharge and a lot of defence. I'm assuming your Ice APP is for the set bonuses but Combat Jumping alone will soft cap your defences. MUCH better than any sets you get, plus it opens up an extra option there at 49.

    Just to show you what I did:

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!
  20. Quote:
    Originally Posted by Enyalios View Post
    But this is like Russia where the President is the lesser position until Putin wants it back and then he'll re-arrange the constitution again, right?


    Seriously though avoid market PvP against experienced opponents until you have some inf you're willing to lose. I'm very good at doing what I call "sucker profiting" someone and then dumping the niche on them while still leaving lowball support bids up. When they get sick of making sub-par profits they usually dump crap they expected to sell at 20M per IO at whatever high bid is....and then I'm there to buy their stock and relist it to make the 20M. If you know how much volume is above your listing prices you know when someone is undercutting you and can strike with precision to drive them off (or you can make them think they're going to make inf and take some of theirs....up to you).
    I find it funny when someone says something like this. Unless you have some real power to manipulate the market (such as market monopoly) you are just the same as anyone else.

    When there are two people vying for a niche it will depend upon the velocity of transactions to see whether or not anything will happen. If the velocity is low, then the willingness to buy will remain constant, but your seller surplus will decrease until it reaches 0. No-one is winning at this point, not Mr/Mrs Experiences Market PVPer because you can't do anything about it. All you can do is find another niche (realistically you should be working 5-10 of them at a time) and let the seller surplus grow again before returning.
  21. It's a discussion forum so people are here to discuss it. If you don't like people having a discussion on the topic at hand then maybe you need to reconsider why you are here.

    People can contribute with their own valuation of the good and there is no right or wrong answer. The good has a utility different to each person.
  22. This is my current i19 build if you'd like to compare.

    I intend to get the PVP 3% IO and put that into Deflection, but until then I'll just have a resist or something as a place filler.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
    Level 1: Deflection -- HO:Enzym(A), HO:Enzym(3), ResDam-I(3), S'fstPrt-ResDam/Def+(5), LkGmblr-Rchg+(43)
    Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
    Level 4: Battle Agility -- HO:Enzym(A), HO:Enzym(5)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(13)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
    Level 20: Weave -- HO:Enzym(A), HO:Enzym(21)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: True Grit -- Heal-I(A), Heal-I(27)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Hover -- LkGmblr-Rchg+(A)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
    Level 47: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50), Heal-I(50)
    Level 49: Fly -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  23. PPPs definitely do critical because my scrapper has the Mu pool for concept. Both Ball Lightning and Mu Bolts crit with what feels like the same frequency as all my other attacks.

    Ball Lightning:
    18.77 + 4*11.26 = 63.81.
    Those numbers taken from in-game, not Mid's or RedTomax.

    RedTomax puts Fireball at:
    12.51 smashing + 43.59 fire + .8*3*6.26 = 71.124

    With crits, however, the numbers change. Ball Lightning gets it's entire damage multipled out, while Fireball loses the ticks of damage.

    Ball Lightning with 5% crit:
    67

    Fireball with 5% crit:
    73.939

    Ball Lightning with 10% crit:
    70.191

    Fireball with 10% crit:
    76.907

    The damage is very, very close, but slightly in favour of Fire. What little gap there is closes with crits because Fireball doesn't benefit as much from them as Ball Lightning. Ultimately with 100% damage enhancement, doing 15 more damage is really meaningless to me.

    FYI: Mu Bolts and Fire Blast have the same damage scale, however Fire Blast has an 80% chance of an additional ~25 damage. This extra damage is not increased by criticals.