... sometimes I miss the rep system because that last post deserves all the negative rep powers in the world. I don't think I've seen such a clueless and rubbish post since the claim that NCSoft had lessened the amount of hardware allocated to host City of Heroes.
From what we know of the incarnate system, it's additive to additional characters. Incarnate powers are not replacing enhancement slots, or are incarnate enhancements replacing training, dual, single, hamidon, or invention enhancements. The Incarnate system, as far as we know, will be a completely separate system.
Moon zone. Really?
Isn't it about time this dead horse got put out to pasture?
Yes. Some missions do take place on a moon base.
Now actually try to come up with a way to represent a moonbase in such a way that it fits into the current engine with no modifications. Now try to come up with a good explanation on what this has to do with Positron's job. He's not an artist.
You know, everytime the developers do
interesting groups, somebody eventually complains. Rularuu, Malta, Carnies, Devouring Earth, and Arachnos all have unique abilities to their groups, yet most players don't want to run content that pits players against these groups. The new Syndicate, Detroyers, Pratorian Police, and Resistance mobs fit into this as well. New, unique, and interesting... yet a lot of players complain about the capabilities these mobs have.
So, not that I'm sorry for saying this, but the impression I get is that players demanding another
"unique" enemy group, don't actually want a
"unique" or
"interesting" enemy group. The impression is these players want another enemy group that is like the Freakshow or 5th Column / Council. Easy to farm with non-unique attacks.
Uh huh.
Do you even know why Jetpack costume pieces aren't in the game? Here's a hint. Go create a huge character and a really tiny character. Give them both a jet pack recipe and go make it.
Activate the jet-pack.
Notice anything? Say, maybe the jetpack is the same size on both avatars and that it's not actually connected to the body?
Fact is, the entire reason backpacks and other such items are not in the game is because implementing a scalable add-on object requires time and resources. This is something that, if ever implemented, would need to handled by the engine guys, and by the art guys.
Positron doesn't enter into this equation either.
Last I checked this was what Castle, Sunstorm, and Synapse did. What does Positron have to do with new power-sets, other than raising his hand when the entire dev team gets together for a yay / nay session?
Again. What does this have to do with Positron?
Okay. Fine. You've got an axe to grind here. Fine, it's obvious that you don't understand basic game design, much less the game at all. It's also clear you don't have any sort of grasp over what each developer does. There's also the problem that your post is severely out of date if you were going for a comment on Positron as Lead Designer.
For reference, here's what a lead designer does:
Almost all of the examples you used are either tech limited, such as the moon-base, backpacks; or time and resource limited, such as everything else.
Also, bonus negative rep for not not reading
post #5. This is about what the
Character Positron would say.