Buckaroobill2222

Citizen
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    That's actually something interesting that comes up a lot here in City of Heroes - powers are not balanced against each other, they are balanced in regards to the powerset they appear in, but the different powersets are then balanced against each other as monolithic packs. This means that having one power have an identical type of effect as another, but with a much greater potency (Revive vs. Resurgence, for instance) is completely workable, so long as the sets they appear in make up for this difference.

    This isn't really a good thing in a completely free-form power selection system, because it is, technically, possible to grab only the useful powers off the list, meaning that either all powers have to be equally proficient, or they have to be locked together somehow, defeating the purpose. Anything less, and you have a small selection of "right" ways to build and a large selection of "wrong" ones, which REALLY defeats the purpose.
    Oh for sure, I totally agree. Good example that I like to use in COH is a Fire/Therm corruptor and Fire/therm Blaster. I challenged a good friend of mine, both same level, me with a Corr, him with a blaster.

    He mopped the floor with me... every round...

    we had the same basic attacks, but... hey... Blasters beat corruptors most of the time (at least in my experience)

    I guess what I meant to say was that archetypes are balanced in what they can and cant do. I think I am making sense with that.

    In CO, I think that it much more important to pick a theme, and play within that theme. One thing that can turn people off is that there is no real guidance (official that is) on how to build A tanker, or a blaster, or a scrapper...So people tend to pick powers based on what they think will fit, and sadly, they end up picking similar powers so the play style is nearly identical, and they get the "meh" feeling.

    I have played COH for about 3 years, and I love it. It has had the time to get the balancing, the content, etc that one would expect. I expect CO to eventually get the same. I do not compare it to COH, because really, there is no comparison. They are both good games. One simply has more time under the hood than the other.

    I can enjoy both games I think, and when DCUO comes out, I may play that one as well. Same with STO and SW:TOR.

    Anywho, got off the tangent there. COH is comfortable because it guides you into a Niche. You that playing blueside, if you want a tank, you make a tanker, if you want DPS, make a scrapper, etc..

    CO does not give people that, and to some, it simply gets to time consuming to make and remake characters that can be everything. Sadly, that lessens their play experience.

    as far as the supposed content gap, I have not seen it. level 32 and still have missions to do that are within my range.
  2. Power sets are nice for a number of reasons, such as the fact that they are very balanced, both internally and externally, and they tend to allow people to pick a theme and stick with it, which is also nice.

    CO, on the other hand does have its share of FOTM builds, and for people that want to play them, go for it. My main in CO is a dual blade/archery mix. Thats it, and he can hold his own just fine.

    I disagree with an earlier posters comments about combat all feeling the same. With the above character, I use archery to whittle down groups, then head in for my big melee attacks, I have a Sorc character that plays totally different, a Might character that plays totally different, and a TK character that plays totally different.

    If you make a number of characters, and end up choosing close to the same powers, then of course, things will play the same. Not saying that this is the case, but that is what I took from the post.

    CO has a long way to go, this is true. One thing that I can say, is that it WILL increase the competition factor amongst the devs here at COH, and, the result will be TWO good superhero games for people to play.

    CO has already made great strides in improving teaming, there a few more bugs to tweak, but it is head an shoulders above what it was at launch. Content is going to start coming in at a rapid rate, and new powerset options will also begin hitting the streets.

    COH, finally gave players tintable powers, thanks in large part to that being in CO methinks, they are doing more with powersets, and, they are about to launch the single biggest update since COV.

    Its an exciting time to play superhero games. You can hate Champs online, or you can hate COH, and there are plenty of people over on the CO boards that gripe about COH for various reasons as well. And both groups have their valid points.

    To me, I enjoy the level of competition that the Devs are in now, and I am excited about where it can take BOTH games.