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Posts
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Quote:Traps hand down if you want to do both! Cold is great, but lacks the offense traps bring. Rad is nice if you like to wait for the toggles :P Solo you won't be sorry and with what traps brings you'll never be lacking for an invite!This is a short and sweet request, I'm reading the various guides in the sticky but I'm still up in the air about I want my Corrupter to become.
Little background I'm several year vet who's been playing since day one but subscribing in 3-month chunks every year or so. I've gotten to 50 on four characters and am working on 5 and 6 (Which I left at 47 and 40 back during Issue 15) and among my other Alt's I realize I have no Corruptors in any of my twenty slots on Virtue.
Dropping a failed Brute build I have a slot free and know I want to have a Dark something Corrupter. My poor Issue 1 Dark/Empathy Defender brings back found memories of street sweeping and playing heal bot for teams but since then I've sworn of Defenders because of how sad it made me to have to solo with him. But I like Defenders so lets give Corruptors a try.
What I am looking for in essence is a Corruptor secondary that will support soloing but teams will be happy to have around. Storm is right out because I have it on two other characters and don't want a third with Storm.
Right now I'm deciding between Dark, Cold and Radiation with the fourth spot being given to anyone who wants to sell me on traps or Thermal. I've very leery of having to shield everyone even if the shields last four minutes and it's not a bad as trying to keep up Clear mind on everyone and how little those shields benefit me. But make a good enough argument and maybe you can sell me.
So there's my challenge to you, sell me on how great your secondary is
FYI, traps is not slow if you build for recharge. You can softcap and have perma hasten both. I do speed teams on mine all the time and never hear "you're to slow"!
Edit: BTW, if you want to solo a GM go rad. AV you're fine. -
I'll take traps over FF any day, not even close! Cold is prolly better on teams. Most mature builds don't need FFs buffs to get over soft cap. FF needs some more dev love to make it viable.
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My archery/fire blaster is perma hasten with 28 ranged and about the same for S/L defense. I'm pretty happy with it solo, on teams I rarely have any problems. I have Nerve in my alpha as of now, but may change it to Muscular. Dead things don't hit back
Edit: BTW, it wasn't cheap! -
Another vote here for cold. I like rad, but hate having to turn the toggles on. On speed teams there's no comparison. I also have 3 achilles heel slotted in my earth/cold, it's a beast!
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Quote:This is a very common thing for traps, it's nothing new to those who've played the set. The good news is that the recharge is fast so you can pretty much recast as needed (mine is perma hasten so). The biggest problem I have with FFG (at least at higher levels) is that even though you can soft cap yourself, FFG doesn't benefit from this, which can really hurt you when it comes to AoE and KB attacks.Ive been working on my Traps/Dual pistol defender and am close to hitting 50. I wanted to see if anyone else noticed that your force field tends to be slow keeping up with you or recognizing that you have moved. Sometimes it takes up to 5 seconds before it moves to catch up to you. Im moving around with hover at max flight for a defender at 97% enhancement. When im laying traps and supporting my local tank/brute, the last thing I want is my defense to drop right before I move in to help. It has gotten me killed consistantly dropping from 35% defense to 9%. Anyone else notice this problem?
I guess that's the trade we make for being an FF with no debuffs vs. a traps set with great debuffs. I'd rather have a traps over FF any day when it comes down to it. -
Leo, you're such a nerd
I love all the nerds that make it easy for me! You guys are my cheat help!
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As most of the old farts on here will tell you, post a build first, then ask for help. Most don't like when new people come in with a very low post count, and no effort, and ask for the good stuff. I'm not that hard core, so I'll put this up since some have broken the unwriten law already
In the future please make the attempt first.
It's not real cheap build with prices as they are these days, but it's been working very well for me.
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Edit: BTW, web nade and elec fence are golden for keeping AVs at range when used together. Caltrops are over rated for my play style. -
I've run this on 3 of my characters so far, and yes I've died a few times.
The first was my archery/fire blaster (I died once), but it's a perma hasten build with almost no defense and no mez protection at all. I spammed ring of fire on the big H to keep him at range. Done deal. My tray was filled with all lucks except 3 BFs and 3 greens.
Did it on my earth/cold @ -1/8, not hard.
Traps/sonic, again, not hard.
I'll admit I made all my runs on -1, but with the amount of characters I have that I want the slot on, it's fastest way I'll get it done.
I haven't read the whole thread, but I've caught a few things from the first pages, this is the intro to the new end game, so please, keep in mind it shouldn't be easy. -
Stay away from Atlas on Freedon :P
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Quote:Since I haven't tried to respec a character that has Vig or Resist status I can only guess that you may have to fully cross over to have access the epic pool, other than that it's prolly a bug.I brought my villain toon over to hero side at level 25 before completing a patron's arc. Now he's level 47 and don't have access to epic pool powers either. There is no arc for epic pool powers and yet he can't access it. Is this a bug?
I'm sure someone who knows for sure will be along. -
No doubt. I'm having a hard time making up my mind about the alpha on my defenders, so many ways to go.
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Quote:Wouldn't "teaming alone" imply me, myself and ISo a buddy and I are working on two emp/sonics to run together, primarily teaming alone so we can buff each other to crazy levels. I'm getting ready to plan the builds and I'm wondering if there is really much of a point in going for IO set bonuses.
With Fort, Adrenaline Boost, the auras, tactics, assault, maneuvers, and hasten is there really that much more benefit we can gain from IO sets? If so, what do yall think we should shoot for? I haven't looked at the numbers yet, but I'm guessing we'll need a little bit of global recharge to make hasten perma, but it can't be that much.
As always, thoughts, comments, and suggestions greatly appreciated!J/K
I'm guessing you're both taking the fighting pool to get to cap.
Anyway, have you taken into consideration defense debuffs. This falls under what you'll be fighting as a duo.
Once you aggro all the stuff you'll be fighting how you gonna herd or hold them?
Using sleeps from sonic is fine if ya wanna play it single target defeat. Personally on that setup I'd rather go for Web Env from Mace mastery and spam those fockers with dual howls. As a bonus you could take Scorpion Shield as well.
I'd go for recharge, defense and damage bonuses
Just an idea. -
Quote:I like to watchDon't you mean:
Make like a Fool and run away from this thread!
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I'm gonna post a few builds for my I19 Traps/Sonic. Please make any suggestions you feel would improve them. Here's what I want to know, which would you prefer of the two. I'm fairly happy with both, but I'm wondering which epic would be better given the 5% chance to hit that's always there. I lean toward Mace, but I could be overlooking something.
I'm getting tired of looking at Mids with all the builds I'm having to reroll. :P
Edit: I failed to mention that even if the FFG is defeated I'd still be over S/L softcap. Heh, after thinking about that I'm pretty sure the way I'm going.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Kirsten: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
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Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(46)
Level 1: Shriek Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 2: Scream Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(21)
Level 6: Triage Beacon Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(27)
Level 8: Acid Mortar Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), AnWeak-Acc/Rchg(11), AnWeak-DefDeb/EndRdx/Rchg(17)
Level 10: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 12: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(13), DefBuff-I(13)
Level 14: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15)
Level 16: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 18: Poison Trap Lock-%Hold(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(37), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 20: Shout Apoc-Dmg(A), Apoc-Dmg/Rchg(21), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(39), Apoc-Dam%(42)
Level 22: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(48), Cloud-%Dam(50)
Level 24: Amplify RechRdx-I(A)
Level 26: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(31)
Level 28: Trip Mine Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Super Speed Zephyr-ResKB(A)
Level 38: Assault EndRdx-I(A), EndRdx-I(39)
Level 41: Vengeance LkGmblr-Rchg+(A)
Level 44: Thunder Strike Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(48)
Level 47: Charged Armor Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Power Sink RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(36), Mrcl-Rcvry+(50)
Level 1: Stamina EndMod-I(A), P'Shift-EndMod(25), P'Shift-End%(42)
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Science Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
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Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(25), Enf'dOp-Acc/Immob/Rchg(27), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37)
Level 1: Shriek Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(33)
Level 2: Triage Beacon Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(36)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(33)
Level 6: Acid Mortar Achilles-ResDeb%(A), AnWeak-Acc/Rchg(7), AnWeak-Acc/DefDeb(7), ShldBrk-Acc/Rchg(15), ShldBrk-DefDeb(29)
Level 8: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(9), DefBuff-I(9)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Poison Trap Lock-%Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/Rchg(43)
Level 14: Super Speed Zephyr-ResKB(A), Zephyr-Travel(37)
Level 16: Shout Apoc-Dam%(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(34), Apoc-Dmg(48)
Level 18: Scream Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Build%(34)
Level 20: Super Jump Jump-I(A)
Level 22: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/Rchg(23), Cloud-Acc/ToHitDeb(23), Cloud-%Dam(31), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/EndRdx/Rchg(40)
Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(36)
Level 26: Assault EndRdx-I(A), EndRdx-I(27)
Level 28: Vengeance LkGmblr-Rchg+(A)
Level 30: Boxing Acc-I(A)
Level 32: Trip Mine Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(43), Oblit-Acc/Rchg(45)
Level 35: Tough S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42)
Level 38: Weave LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), Krma-ResKB(39)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Hold%(46), GravAnch-Immob/EndRdx(48)
Level 47: Combat Jumping LkGmblr-Def(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(50)
Level 49: Amplify RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Heal(A), Mrcl-Rcvry+(43), Numna-Regen/Rcvry+(50)
Level 1: Stamina EndMod-I(A), P'Shift-EndMod(45), P'Shift-End%(46)
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Quote:Point taken on Mr. Poo, I'm pulling the acc/rchrg recharge out for the proc.One other point or two:
Adding some Resistance to Rocky's already high resistance helps his survival. This is one place where the pet "Chance for Resistance" procs really shine. Added to the Ice Shields, and Rocky should be nearly unkillable.
Personally, I like to add some damage into Fossilize -- you may actually have to kill something, you know, with damage, sometime. One way to do it is to add two slots with an Acc/Dam Hami-O and a common Damage. There are lots of other ways, but it depends on whether you can spare the slots, how often you use the power and the kind of teams you play on.
I also moved 2 slots from Earth's Embrace and slotted it as in Deacon's thread.
With those extra slots I'll go with the suggested in Fossilize.
I also moved a slot back into VG so I can put the Lockdown proc back in.
I generally team on most of my support characters so doing damage is kinda low on my list, especially with Earth, which is not a set I'd be looking at if I were thinking damage, but it never hurts.
My question is on Deacon's build, are you just going to be using one slot for Health and Stamina? I know you're only going to have about a 10 second down time on Heatloss, just wondering.
Thanks guys.
Anyway this is a revised build.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(21), HO:Nucle(23), Dmg-I(40)
Level 1: Infrigidate HO:Lyso(A), HO:Lyso(43), Achilles-ResDeb%(50)
Level 2: Stone Cages GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Hold%(7), GravAnch-Immob/EndRdx(9)
Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(40)
Level 6: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def(11), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(37)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 12: Stalagmites Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(19)
Level 14: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 16: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Earthquake HO:Lyso(A), Achilles-ResDeb%(19)
Level 20: Arctic Fog RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed Zephyr-ResKB(A)
Level 28: Volcanic Gasses UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(34), Lock-%Hold(40)
Level 30: Benumb Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Animate Stone ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Sleet Achilles-ResDeb%(A), Posi-Dam%(36), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(48)
Level 38: Heat Loss P'Shift-Acc/Rchg(A), Efficacy-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 41: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Earth's Embrace Dct'dW-Heal/Rchg(A), Dct'dW-Heal(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A)
Level 1: Stamina EndMod-I(A)
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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|D|
|-------------------------------------------------------------------| -
My thanks to Ketch for the help in my early earth days.
After having paired both sets for several months I've changed a few power choices and slotting as well.
Overall I find Quicksand pretty much usless, and Earthquake is only taken for the proc. Sleet is gonna be up so fast it does the job of both.
Anyway, check out my latest build for I19.
Edit: Bah, not the latest build, the only thing that really changes is the franken slotting of Heatloss though, Perf shift acc/rchg, end/acc/rchg and Eff adapt acc/rchg.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 1: Infrigidate HO:Lyso(A), HO:Lyso(7), Achilles-ResDeb%(43)
Level 2: Stone Cages GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(34)
Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(40)
Level 6: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Dmg/Rchg(48)
Level 10: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Stalagmites Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(19)
Level 14: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 16: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Earthquake HO:Lyso(A), Achilles-ResDeb%(19)
Level 20: Arctic Fog RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(43)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed Zephyr-ResKB(A)
Level 28: Volcanic Gasses UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(34)
Level 30: Benumb Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(34)
Level 35: Sleet Achilles-ResDeb%(A), ShldBrk-DefDeb/EndRdx/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(37)
Level 38: Heat Loss Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Earth's Embrace Heal-I(A), Heal-I(50), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 1: Stamina P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(40)
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
They would call me father and the light that guides them!
Sometimes they'd ask, why the frick did you me give that useless power you moron, and WTF with my slotting!!!! -
Quote:No offence, but telling me about an epic we're already familiar with doesn't help me with the primary and secondary sets I asked about .No Forge: You do an extreme disservice to any team you join by not having this power.
Also I believe it should be a crime to pass on Seismic Smash no matter what kind of character you are. However the ability to stack Hold Mag with another attack that is high damage to boot should be a no brainer for any Controller.
If you can tell me what powers I should drop in order to fit your picks in would be something else.
Btw, this is a controller, it doesn't, and shouldn't have to take every buff in the secondary to make it viable, the primary is gonna be the main focus. -
Hmm, I know you guru numbers peoples have something to say, tell me it sucks and why
I have no clue!
-
I must say, that for me, it was the performance/price/power draw that really made me take notice with the new AMDs. Less power, more FPS on something that's near a 5870, no brainer IMO.
You have to keep in mind that these are replacements for the 5770 and 5830. Next month will cover the 5850/5870 cards and maybe the 5970. Heck, they run cooler than the current generation, why wouldn't there be a 6990!
I look forward to running CoX UM maxed @1920 X 1080 for $240
I have nothing against Nvidia, I'm no fan boy of either, but like Je_Saint said, if they don't get their Sh*t together they're not for long.
Edited for spelling.............. What can I say, it's Friday -
AMD has just released two mid ranged cards, the 6850 and 6870.
I orderd my 6870 last night before the first batch of Asus ran out
Happy review reading!
http://www.amd.com/us/products/deskt...n-hd-6000.aspx -
To be honest the build isn't for me, so I went for recharge. Also I was trying to keep the build fairly inexpensive.
Point taken on the fitness pool, I'm gonna fit it in.
Thanks Gabe.
Check this one out. I'm gonna miss tactics on it though.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Tesla Cage BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 1: Warmth Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(40)
Level 2: Chain Fences Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(37)
Level 4: Thermal Shield ResDam-I(A), ResDam-I(5)
Level 6: Jolting Chain Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 8: Conductive Aura Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(31)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 14: Cauterize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(31), Dct'dW-Rchg(37)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 18: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 20: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(45)
Level 22: Static Field FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(23), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(40)
Level 24: Super Speed Zephyr-ResKB(A)
Level 26: Paralyzing Blast UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(37)
Level 28: Plasma Shield ResDam-I(A), ResDam-I(29)
Level 30: Thaw RechRdx-I(A)
Level 32: Synaptic Overload CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(34)
Level 35: Heat Exhaustion Acc-I(A), RechRdx-I(36)
Level 38: Gremlins ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41: Melt Armor Achilles-ResDeb%(A), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-Acc/Rchg(42), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 44: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 47: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 1: Stamina P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(29)
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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I haven't played either of these sets so I'm gonna post this and hopefully you folks can help me out.
I'm not sure about a few powers such as Chain Fences/Jolting Chain as far as if I should slot for damage or -end?
Is my slotting of the shields gonna be a problem?
Don't pay attention to when my powers and slots are taken, I'll fiix that later
Anything else that needs mentioning please do so, thanks.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Tesla Cage BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(11), BasGaze-EndRdx/Rchg/Hold(42)
Level 1: Warmth Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(31)
Level 2: Chain Fences Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(15), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23)
Level 4: Thermal Shield ResDam-I(A), ResDam-I(5), S'fstPrt-ResDam/Def+(42)
Level 6: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), Krma-ResKB(11)
Level 8: Jolting Chain Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(45)
Level 10: Cauterize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(43)
Level 12: Conductive Aura P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(13), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Acc/Rchg(36)
Level 14: Static Field FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(37), FtnHyp-Plct%(37)
Level 16: Plasma Shield ResDam-I(A), ResDam-I(39)
Level 18: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(31)
Level 20: Paralyzing Blast UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(45), UbrkCons-Dam%(45)
Level 22: Thaw RechRdx-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 26: Vengeance LkGmblr-Rchg+(A)
Level 28: Synaptic Overload CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(48), CoPers-Conf%(48)
Level 30: Super Speed Zephyr-ResKB(A)
Level 32: Gremlins ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Heat Exhaustion RechRdx-I(A), Acc-I(36)
Level 38: Melt Armor Achilles-ResDeb%(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/EndRdx/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), Zephyr-ResKB(43)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Earth's Embrace Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), Mrcl-Heal/Rchg(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 1: Stamina P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(40)
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