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Posts
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On my 12 DB/Inv scrapper, I was going to the hosp for every single group except 3 minions. And on my 50 blaster, I got sent to the hosp a couple times by Boss + Lieut group.
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Also:
Shattered Psyche #459601 by K'aji
was mentioned in the MA Arc Finder that it was a last minute submission. -
And a few days behind on posting this one, but better late than never with
Arena #456200 by @FredrikSvanberg
The Hero's Fall From Grace: In this arc, the Arena challenge is between Pohsyb and Castle, and it's actually a gladiator tournament held in the Rogue Isles. And it also happens to be Castle's secret ambition, greater than just about anything else in his life. So much so that over the course of this arc, he leaves his wife and Paragon City itself for the game. Though he does have yet another change of heart at the very end, making it a kind of prequel as he mentions retiring and training new heroes, which he does in Peregrine Island.
The Arc as an Arc: This arc was really fun to play, I enjoyed it from beginning to end. There's a lot of touches that show a good knowledge of game lore, as well as a lot of inside jokes, and just a lot of stuff packed in there to keep things interesting. The only problem I had with it is that most of the arc is fairly straightforward story with some comic relief thrown in, the ending gets very lyrical with Castle and Amanda Vines. It's not too obtrusive as some of it is in busy texts and at the end of mission dialog, but it felt like a different tone than the rest of the arc. Not bad, just not my taste.
Good luck in the contest! Tweets below as usual.
#CoHMA Playing Arena # 456200 by @ FredrikSvanberg from the third Aeon Challenge
#CoHMA Contact is Amanda Vines, star reporter for WSDPR.
#CoHMA M1: Amanda Vines is reporting live from an Arena Gladiatorial Championship (with some nice game savvy touches). I'm a security guard?
#CoHMA M1: Some cyborgs have crashed the match between Castle and Pohsyb, guess this is my part of the job.
#CoHMA M1: I often forget to check this important fact until I realize I've misunderstood my role. This is a villainous arc.
#CoHMA M1: Got Amanda Vines trying to get in my way, and B4nKbUsTah causing trouble claims he was hired by Pohsyb.
#CoHMA M1: Some interesting VIPs hanging around to officiate, like Arbiter Sands.
#CoHMA M1: Interesting look for Pohsyb, all VIPs rescued, let's see what's next!
#CoHMA M2: Pohsyb wasn't penalized for his attempt at disruption, and the main event goes on as planned.
#CoHMA M2: And Vines has some interesting (though unimportant) busy text of her daydreaming about her lovelife.
#CoHMA M2: I'm also receiving mysterious orders through mission begin clues, I'm to get to Castle disguised as one of Pohsyb's gladiators.
#CoHMA M2: Pohsyb's and Castle's gladiators seem to be pretty evenly matched. Rare for most arc battles (white drones vs. black warwolves)
#CoHMA M2: Castle refused my bribe, so I invalidated the match by changing the rules and attacking the players. Match is rescheduled.
#CoHMA M3: After his beating, Castle might be more inclined to make a deal, and I find out the real deal is to get Natasha Vines out of jail
#CoHMA M3: Castle agreed to listen to me. Tried to get Krylov to reveal Pohsyb's weakness but then they both turned on me.
#CoHMA M3: Heh, Pohsyb's weakness? Agoraphobia. Why do you think he stays in his box?
#CoHMA M4: The re-match is ready to start but Castle is... at the Zig, trying to quell a breakout. But he also moved Ms. Vines like we asked
#CoHMA M4: And Arachnos spy Vines relation to WSPDR Vines? She's her mother!
#CoHMA M5: Turns out Castle was seduced by Vines's mother, and is currently being seduced by Vines herself. And want to meet with me tonight
#CoHMA M5: And mission begin clue already hints at strife in their relationship (Castle + Vines)
#CoHMA M5: And Castle has a re-change of heart, deciding to go back to Paragon City and claim he was mind-controlled. They always buy that.
#CoHMA M5: Several things at the end started to get overly lyrical, but it was a nice change of pace. Overall a great arc. -
Thanks, I had forgotten about that part, that did happen in one case last year too.
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Nominations are now closed
Voting thread will be posted no later than November 22nd, and probably sooner.
It's time once again for the second annual Player's Choice Awards. For those of you who are disappointed with some of the exclusions of the Dev awards, these Architect Awards are from the players and by the players. There are some changes from last year, and hopefully they are all positive ones. As usual, this is the thread to nominate arcs of others, rather than try to promote your own arcs. Choose any categories you want to nominate an arc for, or choose arcs for all of them. Spread the word! Feel free to use the link http://tinyurl.com/2010PlayersChoice to this thread.
Rules for Nominations
- You may nominate an arc for any or all categories.
- The following arcs are prohibited from nominations: your own arcs, Dev Choice, Hall of Fame, any arc published before 10/1/09 (arc ID# below 335000).
- You may, as your nomination, second someone's previous nomination. This will move the arc ahead to the voting round. Nominations beyond a second are unnecessary.
- If you nominate an arc, and it becomes a Dev Choice, that nomination will be removed and you may nominate a different arc in its place.
- An arc will only be allowed in one category. If there is any question as to which category an arc should be placed, it will be decided by the judges.
- This thread will be open for nominations until November 15.
- I reserve the right to adjust these rules should any questions arise.
Categories
This year's categories are as follows:- Best Arc - Villainous or Rogue
- Best Arc - Heroic or Vigilante
- Best Arc - Comedy
- Best Short Arc: 1 - 3 missions
- Best Lowbie Arc: designed for levels 20 or lower
- Best Original Group Design
Judging
Each category will be narrowed down to five arcs by the following guidelines:- All arcs with a seconded nomination
- The remaining arcs will be looked at by at least two judges to decide which arcs will move on to the voting round.
- If there are more than five arcs with seconded nominations, those arcs will be narrowed down to five by the judges.
- Judges are not excluded from nominations, but will not be judging a category with their own arc in it.
- This years judges are: Bubbawheat, Wrong Number, Eva Destruction, FredrikSvanberg, MrCaptainMan, ArrowRose, Airhead, and GlaziusF.
Prizes
- A voting thread will be posted no later than November 22nd
- Votes will be collected through December 13th, winners will be announced shortly thereafter.
- Each category winner will receive 200 million inf sent to them through global e-mail
- A costume code of their choice
- And a special forum title.
- They will have 30 days to claim their prizes.
Current list of nominations:
Best Arc - Villainous or Rogue
Seconded *Fear and Loathing on Striga Isle #350522 by @FredrikSvanberg
Seconded *Unfair Trade #373846 by @Lazarus
The Do-It-Yourself Doom Army Project #410418 by @Twoflower
The End of Saturday Morning #391934 by @Zamuel
Until the End of the World #431270 by @Archdemon aka Eva Destruction
Best Arc - Heroic or Vigilante
Seconded *In Pursuit of Liberty #344916 by @Gypsy Rose
Seconded *Made to Wave the Flag #384776 by @LaserJesus
Dhahabu Kingdom and the Indelible Curse of Hate #367872 by @Zamuel
The Golden Age Secret of the Paragon Society #344596 by @Wrong Number
Legacy of a Rogue #459586 by @Night-Girl aka Liquid
Task Force Mutternacht #349522 by @twelfth
Damage Limitation #447945 by @AP
Best Arc - Comedy
Seconded *Drakule vs. The Werewolf Bikers From Hell #340316 by @LaserJesus
Seconded *The Ms. Manners Task Force #416951 by @Wrong Number
Seconded *Outbroken #379017 by @Aehaed
Seconded *Captain Skylark Shadowfancy and the Tomorrownauts of Today! #337333 by @The Cheshire Cat
The Ghastly Secret Of Dreams #386861 by @Clave Dark 5
Pirate War: Rum Soaked Shores Arc ID # 449092 by Witty Librarian
Too Clever by Half #378944 by @Samuraiko aka Dark Respite
Best Short Arc: 1 - 3 missions
Seconded *Storming Citadel #379488 by @MrCaptainMan
"Hack" #403410 by @Cai Background thread
By Any Other Name #398110 @Fetch
Murders in the RWZ Morgue #452144 by @FredrikSvanberg
Best Lowbie Arc: designed for levels 20 or lower
Seconded *A Hero in Need...is a Friend Indeed! #375018 by @Wrong Number
Seconded *Holding Down the Fort #379065 by @LaserJesus
Seconded *Talos Vice #338380 by @PW
Past Echoes of Tomorrow #379399 by @Equation aka Arbiter Fabulous
Damage Limitation #447945 by @AP
Best Original Group Design
Seconded *Against the Wickerwork Khan #346904 by @Clave Dark 5
Seconded *The Golden Age Secret of the Paragon Society #344596 by @Wrong Number
Seconded *The Crush from The Vengeful Heart #454861 by @Jinkobi
Dhahabu Kingdom and the Unfathomable Nightmare of Sand #453511 by @Zamuel
Evolve or Die #411446 by @FredrikSvanberg -
Got a little bit ahead of me, the tweets aren't the whole review, here's
The Sinister Song #454892 by @Ashcraft
The Hero and Player's Fall From Grace: In this arc, your contact Psy-Clipse has been tracking down a friend of hers who has become more creature than man. She recruits you for the final leg of her long-time quest to rid the world of this percieved monster. This arc definitely takes your hero to a dark place as you blow up an entire television station in hopes of saving the entire country, and you do end up killing the doctor/creature who plays somewhat sympathetic. But it doesn't seem like it takes much convincing, or evidence for that matter, to help blow up the WSDPR building, and she even blames you for it at the end. I get the feeling you're going for a Moby Dick vibe here, where the hunt for this creature she once knew has driven her mad, but I never felt much of a madness vibe from her. It's not something I can put my finger on, I just didn't feel it.
The Arc as an Arc: I enjoyed playing this arc, it wasn't too difficult even though there was a lot of Psi damage and I was playing a tank with no psi protection - yet never had to hosp. The enemies looked pretty good, but if you have room you might want to add one or two more for extra variety. Or vary the color scheme slightly on the ones you do have, maybe just a little something to make one stand out more. As for the WSDPR popup, I probably just misread it.
Good luck in the contest, tweets below as usual.
#CoHMA Playing The Sinister Song # 454892 by @ Ashcraft from the third Aeon Challenge.
#CoHMA Contact is Psy-Clipse, who used to be a prominent hero.
#CoHMA M1: Psy-Clipse is a psychic hero who left to track down some... creature. And also posits that I read minds too, for some reason.
#CoHMA M1: Psy-Clipse has tracked the creature to a tunnel with only two exits. She takes one, I take the other, and... is this Bugs Bunny?
#CoHMA M1: Snakes, why did it have to be snakes... actually I haven't played lowbie villains so I haven't seen snakes in a while.
#CoHMA M1: I see a box I can't use yet filled with somebody's stuff.
#CoHMA M1: The box is full of cables from the PTS in Cap.
#CoHMA M1: The Evil Creature? was Psi-based and wearing a doctor's coat. Very odd looking.
#CoHMA M2: This isn't bad per se, but personally psychic mumbo jumbo power levels posturing just bugs me.
#CoHMA M2: The Creature is heading towards a powerful psychic who has powerful psychic toys that we can't let him have. Time to head him off
#CoHMA M2: Lots of boxes, all different. some numbers, red crystals, and a geodesic dome.
#CoHMA M2: Not the Bioneural Psychic Capacitor Array!
#CoHMA M3: The BnPCA amplifies psychic power, but it turns out he's not using it on himself, but he's off to collect it from Widow trainees.
#CoHMA M3: I'm thinking a fire tank was not the best idea to bring on an arc with so much psi damage in it.
#CoHMA M3: Destroyed the thingy, contact suspects that the creature may be reading her mind... more to come later...
#CoHMA Continuing The Sinister Song # 454892 by @ Ashcraft
#CoHMA M3: Worried about her thoughts being read, contact debriefs me in a flash of images, but then continues talking normally for nxt mish
#CoHMA M4 (I meant): The stolen psychic energy could be enough to destroy the Rogue Isles, so we must destroy WSDPR (w/machine) first.
#CoHMA M4: I don't have to place the bombs, I just need to destroy some shielding so Psy can bomb it.
#CoHMA M4: Though I'm not sure how she knows all this, I suppose "it's a psychic thing" applies here.
#CoHMA M4: It's the big WSDPR map, and popup says shield generators are on top of the building. Wonder if it really works that way.
#CoHMA M4: Nope, first shield generator (nice big Rikti one) is right out front.
#CoHMA M4: Arachnos? What are they doing here?
#CoHMA M4: Whoa! Hello Deathsurge! Oh, I see now, this is supposed to be like the section of Cap. Could use a little more dialog though.
#CoHMA M4: Took a little while to find, but got all the generators... and that was all that was on the map. Too quiet if you ask me.
#CoHMA M5: I'm kind of feeling like Psy-Clipse's puppet rather than a Vigilante.
#CoHMA M5: The WSDPR explosion pegged me as a villain, and knocked out the Rogue Isle's Hosp transport system, so we can kill Psy's nemesis.
#CoHMA M5: In a Council mech factory with custom Security Guards hanging around. -
I think it looks great, especially the steam and sparks auras. I could really use those, and the tech cape looks great too. Heck, it all looks great, and at least we get two of them for free: fireflies and the snowflakes I imagine were the original Natural auras?
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Gant Hoxey. Yes, I did watch that movie, I imagine few others here have.
The main character from Oldboy. -
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I got an auto-reply Out of Office e-mail a few hours later saying mine was successfully submitted.
A Clone of Your Own? #453091 -
Wow, I can't believe so many people can't read the original post.
Step 1: Critique Someone Else's Arc From This Thread
Step 2: Post one of your arcs for critique.
If step 1 never happens, then nobody's arc gets critiqued. -
Plans on adding Rogue/Vigilante arcs? Or just put them in Hero/Villain categories for now with an extra note for alignment?
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Tales from the "Blappy and Kids!" show
The Blappy and Kids show: Behind the Costume
(or Inside the Costume)
Revenge of a kid's show sidekick -
Trying to get through the requests before the deadline, but also need to work on my submission. Got one more done anyway with
When Madness Reigns Over Reason #452196 by @MrsAlphaOne
The Player's Redemption: In this arc you play a villain hired by Dr. Engelbracht, your contact, who is working for the 5th column to create human/animal hybrid super soldiers. He hires you, and apparently pays very well as you seem to complain about the jobs several times, as well as it being mentioned that the pay is pretty much the only reason you are doing these jobs. And the jobs start out as mundane villainous errands: stealing chemicals, stealing lab animals and kidnapping their vets. But through it all you keep running into High Hope who warns you of your contact's evil plans. And through these couple interactions, you care enough about his well being that when your contact wants to frame him to get him off the case, you decide to steal the planted evidence, and when your contact decides he needs babies to continue his research, that's where he crosses the line and needs to be dealt with regardless of how much he promises to pay. It's good in theory, but getting there felt rather convoluted at times.
The Arc as an Arc: Most of the arc is pretty solid, gameplay wise, although I think the animal-hybrid group could use some more members. I saw tons of male and female cheetahs, but only one of each sex of wolves. I would suggest one or two more pairs of minions, and possibly one more pair of lieuts (they don't have to be pairs, or you could have one sex be a minion and the other a lieut, but the way they're described, it makes sense to see matched pairs) I had some problems starting with the contact's accent. This isn't a comedy arc, but his accent comes off as being very comical rather than flavorful, it could be toned down quite a bit. Also in the fourth mission. Your contact is able to send a robot who can plant evidence and hide out as a robot, but can't make his way back home. And when I go to retrieve the robot (as well as destroy it and find and destroy the planted evidence since I like High Hope now) I find the planted evidence in the trash can. This mission feels like a total waste of time. And the plot of the final mission just seems so over the top evil that it's almost comical.
I hope this helps, good luck in the contest. As usual, tweets below.
#CoHMA Running When Madness Reigns Over Reason # 452196 by @ MrsAlphaOne from the Third Aeon Challenge
#CoHMA Mission descriptions warns of AVs, Extreme AVs, Extreme Bosses, and enemies with custom powers. Could be bad...
#CoHMA M1: contact has a very interesting accent, quite similar to one of my villains in my Aeon challenge arc.
#CoHMA M1: My German scientist contact is asking me to do three small tasks for him, the first is a pickup from Crey and frame Longbow too.
#CoHMA M1: Hopefully, the next two missions aren't also these same types of things.
#CoHMA M1: Ouch, he yells at me for his busy text. Hopefully the pay is very good. I'm not some two bit villain.
#CoHMA M1: I also have to destroy the security computers, which seems to generate an awful lot of talk about seeing the Countess and Hopkins
#CoHMA M1: I have a feeling that I'm collecting stuff for this doctor to betray me at the end.
#CoHMA M2: Now I'm off to an exotic zoo to capture 3 zookeepers, and ze zree animal zat are zere.
#CoHMA M2: Uh oh, the crates carrying the cages with the animals don't have any airholes!
#CoHMA M2: High Hope warns me about my contact, but he pays good so who cares. Also clue claims the crated DO have breathing holes.
#CoHMA M2: And the vet techs and doctor call me monster as I lead them out the door.
#CoHMA Continuing When Madness Reigns Over Reason # 452196 by @ MrsAlphaOne
#CoHMA Quick recap: My contact Dr. Engelbracht with thick mad German scientist accent has had me collect some chemicals, animals, and vets.
#CoHMA M3: Animals + Chemicals + contact = escaped mutant hybrids in the sewers. Time to play cleanup.
#CoHMA M3: For some reason all I'm getting is a bunch of Cheetahs, and one wolf. Wonder how many variations I'm not seeing.
#CoHMA M3: Ran into High Hope (Vigilante investigator) who gave me his cell number and ran off.
#CoHMA M4: Now my contact and I part ways. He has a transformer, err, transforming robot who planted evidence against High Hope.
#CoHMA M4: My contact's plan: I retrieve the robot. My plan: I destroy the robot, the false evidence, and warn High Hope.
#CoHMA M4: Seems really convoluted. I destroyed the briefcase robot, picked the planted evidence from the trash and kept it for blackmail.
#CoHMA M5: And just when I thought things were getting a little odd, the line that the Dr. crosses is attacking a hosp and stealing babies!!
#CoHMA M5: And even though I'm not doing the hosp job, I'm in the Mayhem Hospital to stop the 5th and save the babies!!
#CoHMA M5: Uh oh, I think I see an attempt at a German swearword (could be accurate, been a long time since I looked it up) from the 5th.
#CoHMA M5: Uh oh x2: "Clear the Surrounding Area" sounds like a defeat all... on the Mayhem Hospital map
#CoHMA M5: Luckily the defeat all didn't require backtracking (or was something other than defeat all) and I saved the babies!! -
Quote:(entire quote continues below, just snipped so the whole thing's not in the box)Review done as part of the CoHMR Aggregator project.
@GlaziusF
Running this on a high-40s DBlade/Fire brute, +1 x2 with bosses on.
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Havent run the official clone stuff for a while but it doesnt seem like this is referencing it. Good enough.
Not sure if my contact should be saying he stole from me as one of the first things.
Also the mission seems to be to retrieve Dr. Vazhiloks research, rather than my contacts, as the briefing indicates. At least I think thats what its indicating. Its a bit unclear. Have you considered colors?
The Freaks have been experimenting with cloning technology, and turned out three clones with random powers and slightly off appearances, though Id focus more on how theyre made of some weird substances.
Theyre supposed to be the product of Freakshow beerslam experimentation, right? Somehow theyve gotten a hold of Dr. Vahziloks notes, and...
Hang on. Is my contact unstuck in time or something? It seems like in his briefing the mission he described me as doing long ago is the one he just sent me on.
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So now Im going to go enforce the copyright on myself.
I find some master Freak doctor, apparently the man behind everything. He has a self-rez so he says his death line twice, but he doesnt seem like a stock mob. You should probably peel off the rez.
The lab station and maybe the clone pod (couldnt check before my friendly clones blew it away) have a standard description, which could stand to be customized for the situation at hand.
Apparently Im not interested in keeping any of this research for myself...
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Or suffering it to exist, as the next mission is going off-script to backstab my contact.
Hmm. The variant naming of the Banished Pantheon seems a bit off. Are you already using the lowercase-l for uppercase-I trick? You might want to use variant adjectives: decrepit, rotting, decayed, ossified, etc.
Also checking Dr. Mephits description, it seems like character-specific variables such as $name dont actually get replaced when theyre in names.
I am apparently holding his notes for ransom from himself. Little worried about how this map looks pretty much empty. I expect shenanigans.
Oh! The Freaks are making another play at this place. The bosss description should probably reflect this, rather than being a replay of his earlier one.
Ah. Thats why this place looks so different from a normal sewer level, its the Vahz lab. The last room doesnt show up on the automap.
For kicks I decide not to wreck the docs notes and see what happens. I loop around to a perfect clone, though unlike me hes vulnerable to my knockaround. Also the Crey show up and try to wreck both of us. (theres a linebreak in the middle of their $hisher line, just for reference)
Welp, looks like this missions not over until I destroy the file cabinet and see what happens next.
What happens is that Freaks run in for an ambush when its halfway down... but the doc just stands there. Mission completes and he doesnt even go ballistic. Aw.
And then it ends... talking like this is the end of clones, somehow.
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Storyline - ***. There are a couple things dragging this down. First is the introduction of my contact as someone Ive worked with before, even though he doesnt appear in-game anywhere. I can appreciate wanting to create an excuse for the clones, but honestly, the Rogue Isles is lousy with crazy mad scientists pursuing their own inventions. Itd probably make more sense to leave the doc alive at the end if he was just some random dude instead of someone I worked with in the past and who betrayed whatever little trust I had in him.
Second, though I dont want to make too strict of a comparison with the official clone arc (as it uses tools we dont have access to), my characters immediate EXTERMINATUS stance on the clones seems a little too extreme. Clones have uses, including being distractions or perhaps test subjects. Its never really explained well why were so bent on wiping them out, other than perhaps extreme paranoia or vindictiveness.
Design - ***. Sewers, sewers, sewers. Actually Im only mentioning this to note it, I dont believe it registered let alone bothered me while I was playing the arc. I cant think of many other times Ive actually seen a sewer map in the Mission Architect, and they may be a little annoying, but theyve just got chokepoints rather than the crampathons of the blue/crystal caves. If you wanted you could probably have the master Freak hole up in an abandoned warehouse, or move him to the Vahz lab and put my contact in a more conventional one.
But the last mission disappoints for a couple of reasons. First, though you cant help it, is that I was running this on a character with no build up and an armor set, which made my clone less of a challenge than the random-power types earlier, which popped Aim, Build Up, or both, and often had two damage sets aimed at me. Second, its mostly empty. There dont seem to have been any actual random spawns. Usually I take this as a hint that something crazys going to happen down the line, but nope. The arc just came to an end on a large, empty map with plenty of dead space. I didnt even get to throw down with my contact, which I was sure would somehow happen.
Not that Id necessarily want it to happen? But he cons as elite boss, so I was expecting something to happen that would get him into combat. I forget if civilians just work that way automatically.
Gameplay - ****. One thing about the sewers: theyre pretty straightforward. No way to miss very much. The single custom boss was a decent rumble, and some of the random doppelgangs were a little challenging but thats what you get with randoms.
Detail - ***. The destructibles I remembered to check had generic descriptions - no big deal, but look into it - and the custom Freak should probably have a different description the second time around since Ive seen him once already.
You definitely need to retool the initial briefing. My contact talks about the work we did in the long past, and then describes what the Freaks just did to him in the immediate past. Theres no linebreak or anything between the two, and since English doesnt really have different past tenses they melt and run together into a single event, which probably isnt what you wanted.
Overall - ***. A story that forces my hand a bit much, introduces a pretty superfluous connection, and ends on a special but largely empty map.
Aeon Challenge Special Comment - Judging by the alignment Im guessing this arc was supposed to be about a villain turning rogue. It doesnt really work in that sense.
Rogues are kind of an oddball alignment, I admit. Your big comic-book example of the alignment is, say, Catwoman, but she doesnt really fit the in-game idea of someone dreaming of riches and fame who does good things for bad reasons. Comic-book rogues are villains who arent twisted enough they they wont work with the heroes, or vice-versa, on occasion. That dreaming of riches and fame type of fictional character is more along the lines of Han Solo, who is what youd call a rogue by affiliation: he was hired by the Rebellion but in the end came back to save Luke less because he wanted to fight the Empire than because hed befriended Luke during the journey.
Rogue alignment choices on the tip missions arent really clear most of the time. But the commonality between Catwoman (when she acted like a rogue) and Han Solo isnt just that they occasionally did good things, but they they did them in public, or at least in front of heroes.
The supposed good action in this arc is executing all the clones, but for reasons Ive explained it doesnt exactly come off as anything more than a practical consideration: this is somebody whos going to have the power to mess with my plans, lets make sure that doesnt happen. But even if this was actually a good thing to do, its done pretty much in secret.
The story of a villain getting redeemed is, at least in game terms, the story of someone who decided to do good things for a payoff in cash or acclaim, and then kept doing them without getting paid. This arc doesnt seem to have a payoff, and it doesnt even work as an internal transformation because wiping out the clones isnt presented as a moral choice. -
Thanks for the notes. Other people have mentioned the first mission descriptions as being troublesome (and the contact used to be Dr. Vahz) I just haven't had time to work it out yet, but it's nice to have suggestions on a better direction to go. I've also been meaning to get the last mission out of the sewers after the contact change, and he *is* supposed to betray, but it's not working. Have to figure out what the problem is. Oh and the rez is because he's a Freak, they're kind of known for that even though he's a custom Freak.
I also think it's amusing that I get called out for "forcing the player's hand" which is something that I've seen as a negative a couple times in other's arcs. Do as I say, don't do as I do I suppose. -
Feel free to use my thread. Many if not all of the ones I already reviewed have been updated since.
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Just adding my feelings on the subject.
Epics: 7
Pools: 9
Epic ATs: 5 -
Low quality styrofoam, dull pumpkin carving saw, and no stencils to work from, but here's what I managed to carve out. Will have to figure out best way to get lit shots over the weekend maybe.
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I don't understand the significance of this either. Are they trying to make the robot differentiate between the amount of pain inflicted on a "punch" to the stomach vs. a "punch" to the shin or to the head? What about the difference between the pain threshold of an adult vs. a child? What about two people who are very similar that have very different pain thresholds?
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I've done exactly that before, with the intent of chronicling my progress, posting what I have done and how I have done it, but I lost interest before going very far with it and have since unpublished it. As long as you have everything up front in the description I say go for it.
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My problem is: I can never catch up with my list of arcs that I want to play. I've got over 10 right now that I want to play, and by the time I finish those, there will probably be more. The only times I've replayed arcs is by request.
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I've also seen them at Target and small ones at Dollar Tree.