Bubbawheat

Ms. Exalted 2011
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  1. Bubbawheat

    Hero tips

    Hero tip: Never carry a bulky wallet, it affects your aerodynamics.

    Hero tip: Always wear clean underwear

    Hero tip: tear-a-way capes, you'll thank me later.

    Hero tip: Spend the extra on the velvet-lined mask, it's worth it.
  2. Bubbawheat

    Feral Kat artz!

    Quote:
    Originally Posted by Caemgen View Post
    Very cool piece... I love that they didn't over-zombify her.
    Don't you know the comic book zombie rules? (forgive me if I'm wrong on this, I never read Marvel Zombies at all) Male zombies are very emaciated/rotted/gory, female zombies have slightly green-tinted skin, some blood around their mouths, occasionally rotted arms or legs, usually shins/lower arms/hands/feet, and completely intact torsos and faces.
  3. Graphs!

    April votes


    Total points


    By the way, really looking forward to posting the pieces anonymously for May, and eliminations in June. Things are starting to get exciting!
  4. Voting is closed, the results are in. The winner for this month is: Lousy Day! Congratulations!

    Full results - hopefully correct this time.

    1st: Lousy Day
    2nd: Liz
    3rd: Christopher Robin
    4th: Defiance Jones
    5th: Battlewraith
    6th (tie): Darth Delicious
    6th (tie): Tartyrsause



    Points standings

    Christopher Robin: 79 points
    Battlewraith: 67 points
    Defiance Jones: 62 points
    Lousy Day: 59 points
    Henri: 57 points
    Darth Delicious: 54 points
    Tartyrsause: 54 points
    Airhead: 48 points
    Techbot Alpha: 34 points
    Liz: 21 points

  5. Reminder: Only one more day to vote until the deadline!
  6. Bubbawheat

    PW's war journal

    You could always slot your Lore slot, but never summon them - for the Incarnate shift.
  7. Yet another update, finally decided to try my own hand at planning a build. I'm not sure how well I did on this try. It seems to do several things moderately well, there's some good +damage, +recharge, and a bit of +melee defense and +Psi def/res too. I think this is a good start, and I'm already maybe 1/3 of the way there as far as what I currently have. Am open to suggestions on how to tweak this, or if there's anything I'm overlooking that would be a great help.


    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Burnt Matchstick: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(50), Sciroc-Dam%(50)
    Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
    Level 2: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), ImpArm-ResPsi(11)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
    Level 6: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
    Level 10: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(36)
    Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- ImpArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), ImpArm-ResDam(48), ImpArm-ResPsi(50)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
    Level 20: Build Up -- Empty(A)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Super Speed -- Zephyr-ResKB(A), Winter-ResSlow(31)
    Level 26: Fiery Embrace -- Empty(A)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
    Level 30: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 32: Rise of the Phoenix -- Empty(A)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Rchg/Hold(42)
    Level 44: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45)
    Level 47: Fire Ball -- Empty(A)
    Level 49: Weave -- DefBuff-I(A)
    Level 50: Cardiac Partial Core Revamp
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Partial Radial Conversion
    Level 50: Warworks Partial Core Improved Ally
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), EndMod-I(27)
  8. Build update and bump so I can find this easier. Current plan is to fully slot everything that's not changing, that way respeccing will be much easier. Definitely giving up [Breath of Fire] and [Temperature Protection] to pick up [Weave] and... not sure.

    Also wondering if it's much of a difference for [Healing Flames] to be slotted with 5 Doctored Wounds and a heal instead of heal/end to get that extra little bit of healing instead of 1.26% Psi resist. Suppose maybe every little bit of Psi resist helps? Where an extra 10-20 points of healing might not? Especially if I go at least 2x Crushing Impacts and at least 1x Impervium Armors?


    Current in-game build pulled from Titan Sentinel:
    Code:
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    |A023|
  9. The top 3 are safe no matter what. If everyone uses their safety net, then no one gets eliminated.

    This will of course change to 2 and then 1 as the field gets narrowed down. And some months may eliminate more than 1 if needed.
  10. Turning to my wife as usual for her picks:

    1) Lousy Day
    2) Liz
    3) BattleWraith

    PS. I think it's funny that shortly after Frozen Death changed his forum name to his dA name that we get someone else that goes by two names.
  11. I've decided to allow Liz into the competition. If I had stuck by the rules I had set up from day one, there would be 2 entries total this month. DD missed January, Lousy Day missed March, Tartyr and Defiance Jones were past the deadline. Things change over the course of several months, so the rules have to adjust as well. I've always envisioned this as a friendly competition, and I like to see as much art come in as possible. Anyone joining this late will be at a *severe* points deficit, and will have to rely on submitting a top 3 piece to be safe from elimination, everyone who has been participating has at least one "safety net" in place, and can stretch that out if they play their cards right. Next month should be interesting, and things should get very interesting come June.

    I will say, however, that once eliminations are involved, I promise to be very strict on the rules. So, if you see any problems with them that I may have missed, be sure to let me know.
  12. Quote:
    Originally Posted by Zamuel View Post
    You use a blue and white title screen with white text. I'd argue you should wary about overlapping the white on white so that it's easier to read. Otherwise the pacing and camera work seems good.
    Quote:
    Originally Posted by Clave_Dark_5 View Post
    The only possible gripe I can pull for the video is that it appears you used some of your footage twice. Seems to me a video like this is "words to listen to while I also show you some pretty pictures", so there should have therefore been different "pretty pictures" all through.

    Otherwise, well done.
    Thanks, I attribute both of those to impatience. The title text was good, then I adjused it, and thought I adjusted it back, but didn't double check it. And I opted to use repeated video in two spots instead of going through the arc again to get more footage (or cut the audio even more in that section). I think I have also been improving my plan for these as I go. Though the plans for trailers are different than the ones for reviews, and I don't have any reviews on the agenda at the moment.
  13. Unfortunately they hit a bug and postponed the merger for a bit. But hopefully it will be much sooner than the end of summer still, and I look forward to teaming up with some EU mates. There will probably be at least two new Burnt Matchsticks as well.
  14. And as promised, the latest episode of On Your M-Arc is live! #7 The Rise and Demise or Otherwise of Tekna Logik #402506 by @Coolio

    As usual, I'd love to hear comments about the video. What's your favorite part? What do you think I can still improve on. Personally, my favorite part is the patrols montage, and I think I'm getting better at the speaking part of this every time. I also edited the heck out of the audio this time, the original audio was 11:30 mins, and it's been cut down to 6:43. It's a little choppy in some places, but I think I did a passable job.
  15. Enemies will downgrade their level range, but they will not upgrade their level range. I don't know the exact level ranges, but let's say Gold Brickers are levels 10-30, and Malta is 40-50, you can force your level range to be level 20-30. The Gold Brickers will be in range, and Malta will be dropped down to the level range. If you made your level range 30-40, then the Gold Brickers would only be level 30.

    Of course, Malta are already difficult at level 50, and they are even more difficult at level 20 where you don't have as many power to be able to deal with them.
  16. Bubbawheat

    LFG does it work

    My experience with it. I haven't tried Freedom, but it think Freedom and Virtue are the only servers where you could actually use the LFG with mixed results. I've used it a couple times successfully, but I also had to sell the heck out of it in global chat channels, which is practically the same as forming my own group, except I had no idea how many members I had at any given time.
  17. Quote:
    Originally Posted by Electric-Knight View Post
    I wasn't around for the in-game chats...
    No one asked about Power Customization and when we might see the first passes at the Power Pools and/or Epic Pools (and/or Epic ATs)?
    Shame on y'all!
    C'mon!
    It was asked, they did not choose it as one they answered.
  18. Quote:
    Originally Posted by Ironblade View Post
    Because it's regarded as 'cheating' and outside of the spirit of the question. It's like having 3 wishes. You're not allowed to wish for more wishes.
    In the original story of Aladdin, he had as many wishes as he wanted, it's only later adaptations that placed the 3 wish restriction to make it more dramatic.
  19. Quote:
    Originally Posted by Beastyle View Post
    It is quite literally pages long. You have to be very specific with genies, y'know.
    It's nice to know I'm not the only one that's thought this way. In short terms, mine would be shapeshifting. In long terms, I have actually thought this out - years and years ago mind you - and I'm sure it would have been pages long as I worked it out to try and avoid any possible loopholes.
  20. Quote:
    Originally Posted by ChristopherRobin View Post
    ...and?
    I haven't decided the other part of it. I'm waiting to see any more discussion on it, and what others think. I will currently leave her in the voting at the moment. Worst case scenario is that some people's point totals would potentially be skewed by 1-2 points.
  21. Bubbawheat

    May FArt Battle

    The anonymous theme has two parts to it. Part 1 is the artist being anonymous - I'm suggesting trying different styles, and I would suggest leaving the signature off the submitted piece (you can sign it and place it on your dA page *after* voting is over, of course). But aside from submitting to me so I can post it without the artist's name, there are no other *requirements* for the artist anonymity.


    Part 2, the anonymous theme within the piece is completely up to your discretion on how to interpret it. Using the fact that almost every hero and villain is in costume which creates its own sort of anonymity is a perfectly valid concept that fits with the theme.
  22. Sounds good to me, these current late-comers will be docked 5 points. And remember, starting in June, you can use 15 points to submit past the deadline.
  23. The 7th year anniversary is making me feel quite generous. I'll allow it. But come June, no more Mr. Nice Guy!
  24. U-stream highlights

    STEAMPUNK BOOSTER:

    cog/bits aura

    Steampunk BACKPACKS - and they're animated (showed pic)

    Steampunk rifle (showed pic)

    animated victorian decor aura - victorian designs that move (showed pic)

    new face technology - for more detailed faces. (showed pic)

    Steampunk mechanical wings (showed concept art)

    Travel power - Steam jump (showed video)

    Oil geyser costume change emote

    due June 1

    Server Merge:

    Passport badge will not be re-activated at launch, but there will likely be a way to gain it at some point in time.

    Account reactivation and a global rename token will happen.

    all trial account global names will be renamed to "trial####"

    May's closed beta is *not* issue 21 - new trials will be 20.5
  25. It was a long day on Striga Isle. Selena never liked zombies much, let alone gun-toting zombies. But they weren't the real threat. The Warriors, specifically Heracles. In her mind, his name wasn't very fitting. He may be strong, but Heracles wouldn't show his strength by lifting a ring off an old woman.

    Into the warehouse she went, arrows and ice flying fast and furious. Selena could only run so fast, so she could only rely on the cold she could create to keep the Warriors and their weapons away from her skull. Later, her friends would call her a fool to take on a mission like this alone, but the element of surprise was on her side. She brushed a stray hair away from her face. Her hair buns were usually held tight, but under the sweat and stress of battle they had come loose. It was only a matter of time before she got to the back of this warehouse and the one man she was truly looking for.

    He was larger than she expected, and hit her fast like a ton of bricks. But instead of crumpling to the floor, she tucked into a roll and used her sturdy longbow to spring herself away a safe distance and immediately fire off a glue arrow. It didn't slow him much, but enough for her to stay a few steps ahead as she fired arrow after arrow, ice blast after ice bolt. She just needed to stay one step ahead... until... until... was he even slowing down? She was partly in awe of his pure strength, but then she noticed him stumble. It was only slight, and he recovered quickly. But she saw it. At that moment she knew the day would be hers.

    And after what seemed like hours, all the blood and sweat, arrows and ice, Cerulean Archer proved victorious. She easily found the small ring, what seemed like just a trinket. A precious little circle that meant so much to one woman, but was just another paycheck to Heracles. But not anymore. He would remember that ring, his defeat. And so would Selina.