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Posts
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Joined
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Quote:This is great to see, I've played almost all of these arcs and they are very good. I even made a trailer for Hero in Need.111022 - Doctor Geist and the Scientific Method
375018 - A Hero in Need...is a Friend Indeed!
337333 - Captain Skylark Shadowfancy and the Tomorrownauts of Today!
398110 - By Any Other Name
404549 - The Do-It-Yourself Casino Heist Project
(Congrats to the players who's work got featured!) -
I'm not going to *require* that the trailer submissions have to have things you can do in-game. But I will point out that if it wins, it may have to be adjusted to something that *can* be accomplished in-game.
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Just picked up a great commission from Camille Thompson here on the forums, or mvmarcz on deviantArt from a great bust sale. Very quick turnaround, and very happy with it. (click for larger version)
from this costume on my blaster on Virtue.
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Quote:Examples 1 & 2 - if you're knocking them down/back, even though they're out of the aura range, they're also not causing damage, and when they get back up they'll be doing ranged damage which is less than melee damage.If you knock an entire group of enemies out of an Invuln character's Invincibility radius and the enemies that were shooting at him from across the room can hit him now....you have just made that character take damage he probably wouldn't have before.
Similarly, if you knock a whole group out of a WP character's RttC and his regen suddenly can't keep up with the incoming damage....you've just put that character in danger of defeat that he was not in before.
Another one: Dark Regeneration has a long animation. If you knock all of a Dark Armor character's targets away from him before it finishes he gets no heal. Since most DA players wait as long as possible to use Dark Regen, there's a good chance you just got that person killed, when he would have been fine had you NOT used knockback.
Example 3 - that's one power in one powerset and the chances of knockback happening at the exact moment to disrupt that one power are very slim and not a good example to use to try and prove your point. -
I'm totally lacking energy and motivation to contribute lately, especially as the remaining artists continue to bring their "A" game. But I thought I'd try my hand at the trailer writing process, as I've made a few trailers. This is a poster made by Soul Storm on the forums and Muessig on deviant Art for my Matchstick Women arc (FYI, AE arc poster/trailer is perfectly acceptable, since it's still CoH)
Close up of a fire.
Slow pan out.
VO: "Fire... capable of great power...
Flash-quick-cut to battle scene with custom group in outdoor setting.
Flash-cut back to fire.
VO: great strength...
Flash-cut to a Matchstick woman boss doing an emote/power animation denoting strength.
Flash-cut back to fire - a masked face can now be seen within the fire.
VO: and great destruction...
Flash-cut to an establishing shot of the burning building map.
Flash-cut back to Emily - main character of the arc.
Slow circle pan around Emily
VO: Emily Metzer - A fire user, scarred by her abilities, she leads a group set out to teach and care for other women fire users, so they don't end up like her.
Fade to a group of Matchstick Women all using the power Warmth.
VO: But something has changed in her. Women are being forced to join Emily's cult.
Fade to a woman in a fire cage surrounded by Matchstick Women.
Pan left-to-right.
Fade out to black.
VO: And maybe... something worse.
Fade in on demon roaring.
Fade to black.
Fade in to title.
Matchstick Women #3369
by @Bubbawheat
note - your entry can be in screenplay format, prose format, or outline format. -
Just checked dA and saw it too... and realized I should jump in on it too. Note forthcoming.
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I wish this had been on Liberty, I could have brought my character Ghoulish - wouldn't want to bring her if I couldn't get her to 25 to "complete" her name. But here's a pic to share.
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Nice stuff (though I'm not sure how this falls under the avoiding price points on the forums - if this is the results of a sale, then it *might* be ok. But if it's in preparation of a sale, then it probably isn't ok)
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Quote:Except there's a couple times where you can end up killing people, depending on which option you choose.Heads up. Nobody said that the Resistance were the good guys. In fact, you will find they are just as bad as the Power Loyalists. Really, the best option you got for being nice is the Responsible Loyalists, and that is interesting and sad at the same time. I think its closer to how a war between two sides would be fought than the red v blue that we currently have, excluding some of the high level red mish.
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Way to bring it this month! Can't wait to see how the trailer might play out.
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Hall of Fame is awarded by the players, not the devs. It just shows that the majority of AE players are playing the same farms and rating them 5 stars if they do what they're supposed to - which is give XP - which is not hard to do. Meanwhile the minority of AE players play whatever story they happen to find, and rate it based on how they feel it should be rated, which for a good arc could be anywhere between 3 and 5 stars. Anything less than 5 moves the arc farther away from being Hall of Fame.
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I've been told that Matchstick Women #3369 is kinda dark.
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Quote:You should also realize that a fair number of pre-formed groups were failing during that first week, and I'm sure most random pick up groups would be breeezey peezy now. It doesn't so much have to do with the queue, rather the fact that the trials were new, and no one was +2 or +3.
During that first week or so that the I trials were opened.. I played on mostly Queue pugs and it was absolute hell. Very rarely did we finish and it was frustrating to continually fail. Now when running the same trials on a group that was established via broadcast or globals and ... breeezey peezy with slim chance of failure. -
Quote:It includes wait times of full leagues entering the queue - which have a wait time of less than a minute, to use my wording. 20 pre-formed leagues with a wait time of practically zero plus 1 person waiting for 100 minutes creates an "average wait time" of about 5 mins.What does the wait time even mean? It doesn't seem to signify anything. That's one of the frustrating parts of the queue: when you've waited 5 or 10 multiples of the "average wait time", it's meaningless.
--NT
Quote:But I think your point about seeing the number of players in the queue is dead on. I would go further, and say that we need to see the names of those in the queue, what trial they're waiting for, what ATs they are, and so on. Basically, there should be a team search window for people who are in the LFG queue. -
I've only tried the queue once post 20.5. I was in there for about half an hour while marketing, crafting, chatting, and tabbing out. Then I decided to actually go do something - run some tips. Had to figure out why the door wasn't working, because I forgot I was still in the queue. This was on Pinnacle.
I totally agree that the queue needs 2 things, and can use 1 more.
1. We *need* to see how many people are in the queue. There is no real way around this, if you can see how many people are in the queue, more people will use it. period. Even if the number is 0, you enter it and it goes to 1, and you can see how long it takes for it to go to 2, etc.
2. Wait times of less than 1 minute *need* to be removed from the average.
3. Players should be able to enter missions while queued. -
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Quote:Good question. As long as you have a finished draft of your trailer idea and the fully finished poster, it will be accepted as an early bird, and I won't prohibit tweaking/fleshing out the written portion, though if there is a complete re-write after the deadline, it will negate the early bird points. If you make edits to your trailer outline, please make them before the early bird deadline, or make a new post after the early bird deadline so I can judge how much changes.
I has another question... this time regarding the deadlines.
For the Early Bird point it's July 15th and the regular deadline is July 26th.
Now there are two pieces (which in the end belong together) to enter. One written part and one art part.
Is the deadline for the EB-point for the art part aswell as the written part?
Or is it for the art part only? And can the desciption of a possible trailer be entered till the regular deadline?
This ís an Art battle afterall.
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I also thought they said the new tutorial would be from level 1-20, not just a level 1 tutorial.
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I'll go ahead and resubmit, since I still haven't gotten my latest arc up to snuff yet.
Matchstick Women #3369 -
Question: At the end of the month, does only the best of the four arcs played have a chance at getting a Dev's Choice, or do all four (or five on some months) arcs have a chance to become Dev's Choice based on their own merit - so anywhere from 0 to 5 arcs each month could become a Dev's Choice?
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This is one of my favorite arcs. The dialog alone makes this an absolute blast to play, and as a 2 mission arc, it's a great example of an excellent short arc. There needs to be more short Dev's Choice arcs.
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here you go. There are no real conventions, it varies from author to author. The only ones I kind of see are blue is often used for optional objectives, and red is used for warnings - like AV warnings.
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He quite possibly still has his standard game account, but he's no longer a dev.
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Forgot to mention this last month, but for May and June, Liz donated her 10 million inf prize to the final winner's pot. So it's now up to 70 million to the final winner.
And Amerikatt just donated another 30 million to bring the total to 100 million for the final winner.
*ahem* I mean, donated 30 million fish sticks and a year's worth of mice-a-roni.
Though I'd also like to mention that I'm not asking for any more donations. Draggynn initially offered more of a prize, but I wanted to keep it somewhat small. 100 mil's not overly large, and it's a nice round number to keep it at. -
I agree that 12 issues is too short, and 100 issues is too many to count as a "year". Maybe 52 could be a good number, where each issue more or less represents one week of comic time.