Brynstar

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  1. Quote:
    Originally Posted by Xandez View Post
    Yes but if i want to get JL and same time keep fireball in my Elec/SD/Blaze, i will have to skip something and... so its down to weave, hasten or buildup really. Dont want to lose softcap so down to hasten and buildup and maybe its time for buildup to go... dunno.

    Does it affect to LR & SC btw?

    Reading Umbrals comment kinda opened my eyes, since i've always thought buildup is one of the "nonskippables". And maybe it is, but im not so sure anymore
    (heh).
    Umbral's post is in relation to BU affects on DPS. A Elec/Shield is all about AoE burst dmg. You will be giving up around 200 dmg per target (at 50) if you don't use BU first, Or 400 per target if you use LR and SC. Also BU has the same recharge as LR and SC which brings it up everytime they come up.

    Your best bet is to keep BU and six slot with Gaussian's set for the %2.5 to all positions IMO.
  2. The "old" winter mish doesn't give the option of getting candy canes this year. Not sure if this is intentional or a bug, but I think it's a bad idea. Having to have several teams to get a descent amount of candy canes is a pain. I don't see any reason why you can't get them for the old mish and the new GM event. With so many items up for grabs via CCs I don't think the ways to obtain them is enough.
  3. Brynstar

    Any QA Left?

    The Devs really seem to have a "Damned if you do, Damned if you don't" kinda job. They get complaints from players about they are slow in bringing out new content, then after they release it and there are bugs or issues, they get chastised for not taking the proper time test it. o.O
  4. Brynstar

    Any QA Left?

    One thing to consider is that i16 changed quite a few core systems in CoH (SSK and mish diff) and these changes were bound to create unforseen bugs and issues.

    It doesn't surprise me at all that the months following i16 will have a higher than average # of bugs than we're normally accustomed to.

    Growing pains that's all!!!
  5. Quote:
    Originally Posted by beyeajus74018 View Post
    think that's brutal? Try BS/SD. I never rolled a hero again! XD

    EDIT: just remembered I am in fact trying a scrapper again 3 or 4 months later. claws/regen, much better end-wise.
    Why would Shield defense be more end intensive than /SR? the 3 common toggles from shields cost less than the 3 from /SR. If you add in Grant Cover they both cost the same end per second.
  6. Quote:
    Originally Posted by Laevateinn View Post
    Put a Miracle unique in Health. If you go this route I'd change your Health slotting to 3x Numina's, Miracle unique, Miracle: Heal, Regen Tissue unique so that you get another 2.5% recovery.

    Also, if you decide to abandon softcapping AoE def I'd get rid of the Scirocco's and put 5 Crushing Impacts there for the recharge and HP, and take out the 5th slot in OwtS too.
    Crushing Impact is a ST melee it can't be slotted into Jacob's Ladder.

    I would slot the second Membrane.
  7. Quote:
    Originally Posted by Turgenev View Post
    The DJs typically reward you for time spent, logged off, in a given area. Patroller is the catch-all for all the non-DJ zones. Sorry, but you can't compare the act of "logging off" pretty much anywhere as being more difficult than getting an explore badge.

    One is a positive action executed the game. The other is an action you take when leaving the game.


    I was waiting for this argument. Yep, it's different, because you're bringing your character into the game during a time window. Again, it's a positive action, not a negative one. You're there to (supposedly) celebrate the game's anniversary, so they gave you a badge to say "yeah, you were there, here's your cookie".

    Personally, I feel the anniversary badges should be tabulated differently, but it's still consistent with the "do in-game action X, get in-game reward Y".



    Rational, within the confines of the design of the game. I don't expect to have to take my hero biannually for dental exams, or to pay taxes, or to eat regularly.

    But there's a difference when you say "this person has FIFTEEN JOBS AT THE SAME TIME." Tell me that doesn't make you go "whuh?" a little bit when you hear it.



    What you're not "getting" is that I have no problem with having a Day Job. What you're not "getting" is that I have a problem with having more than ONE day job at a time. My argument is to have each DJ overwrite the previous one. My method in no way restricts your creative desire to have a particular role. If anything, it CERTIFIES it and encourages consistency.

    There is no reason why you shouldn't support my idea, unless you just want more badges. And that's what my suggested alternative addresses: Because the badges accrue for the score of DJs and accolades, the goal here is to "get them all" - which means you're regularly and actively electing to stay "logged out" of a toon to acquire them. My alternative ameliorates that significantly while still keeping the spirit of the intention alive and well.



    Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.
    So since it's an "action" you take when leaving the game it isn't a reward for doing "nothing". The fastest way to get the badge is not to play that toon for 21 days straight, but it's not the only way. You can play your toon every day and log in the right space (sometimes going a zone or 2) and get the badge in a longer period of time.

    What is a "negative" action anyway? Post day job toons progress aren't reversed in any way. You don't have to get the day jobs to finish any part of the game. Badges are purely optional.

    I said this earlier in this thread and i'll say it again. The badge doesn't mean you still have that day job it means you did have it at some point and got a badge for doing it for a certain amount of time. So having 15 badges doesn't mean you have 15 jobs it means you have done that many jobs throughout your career. Just like some people are in the military then go on to work in a lab, and later on end up being a professor ect ect. The renewing temp power is what shows that it is your current job.


    So the proof of where a toon has payed his dues (the day job badge) should be his/hers to keep and shouldn't be "overwritten". That's a perfect reason I shouldn't support your idea. It's like telling a professor he can't keep his degree because he going to stop teaching, or telling a soldier he can't have his medal of honor if he leaves the military.
  8. Quote:
    Originally Posted by Turgenev View Post
    Actually, I felt my breakdown was pretty simple and sensible. A "badge" for "doing nothing" is unprecedented in the Badge system previous to Day Jobs. For every badge before this, it was a "positive" experience in COH: You took down 200 Toxic Tarantulas; you healed a billion points of damage; you fought the AVs/Heroes in Recluse's Victory; you maintained your presence in-game for the anniversaries.
    Day jobs are not a badge for doing "nothing". You have to take your toon to a certain area every time you log out or you won't get the badge, which is no different (or easier) than getting an explore badge or reading a plaque.

    Quote:
    Originally Posted by Turgenev View Post
    The Day Job badges reward you for not playing your character for X days. You can thematically argue any number of angles, but that's the gist of it. "Here's a reward for parking your toon for three weeks."
    And that is any different than "log in your toon in april"??

    Quote:
    Originally Posted by Turgenev View Post
    I get the point of them: When your character is "not being a hero/villain", they're doing something during the day, and there should be a return for that. Yay, I back that, rock on. Let's get the temp powers to indicate where you logged off. Let's earn a title if you log out for X days in that area.

    But don't let the badges accrue. Have them replace one another. To contradict someone's defense of the system earlier, you're SERIOUSLY stretching the bounds of rational explanation to have someone who's a mortician, a day trader, a pilot, a caregiver, a professor, a fashion designer, AND a banker.

    Yes: You can hop from one job to another. What I'm saying is, it shouldn't be as easy as by just clicking on a badge title. If you were a Mortician for a few months, and suddenly you felt like being a fashion designer, then when you log off, you do so at ICON for a few weeks. Boom, you get it, but in this case, it's a decision with a sense of consequence.

    Allowing the badges to accrue, instead of having it as one of potential "day job" badges (like how the Patron badges work), just panders mindlessly to the "must have them all" crowd. I sympathize; I'm one of them, and I have the badges to prove it. But in this case, even I look at it and say, "wow, that system just doesn't work well thematically."

    Rational explanation in a game about a city filled with people that possess super powers?? I think you put to much emphasis on it making sense. You're ok with all the other nonsense that goes into adapting a superhero world into a VG, but a guy being a mortician and then a fashion designer pushes the limits???

    It's a system in a VG that is supposed to represent a concept from superhero canon, nothing more. It's a way for people to make their toons fit a concept even more than before.

    BTW it's not a few weeks at a certain job. Time moves much faster 'in game' than in real life, so if you take that into account your toon would be there for months.
  9. Quote:
    Originally Posted by Thaumator View Post
    Earning them from playing your badge-collecting character, just like every other badge?

    But seriously, I understand the idea behind it. I really do. Hell, I even think it's kind of neat! But quite frankly, the amount of time spent NOT playing your badge-collecting character (22 day job badges x 21 days each = 462 days) is excessive.

    I motion for a 10 day maximum. That's still 220 days of not playing to get 22 badges
    462 days seems like a lot but when you look at the long term goal of being a badge hunter it really isn't. Since day jobs were introduced how many additional DJ badges have been added, if any? The premise of having places to log your toon puts a real limit on the max number there will ever be. Once a badge collector hits all those it may be some time before anymore are added. GR might add a few and they might come up with a few more, but the uniqueness of the badge and how they are obtained, limits them being added.

    I know quite a few of the top badge collectors on Justice and they only have a few day jobs left to get, and once they do it's not like every issue will add 5 or 10 new ones for them to get.

    When you compare the time it takes to get all the DJ badges to the total time the top collectors have spent getting the rest of them, and that the total is not likely to grow very quickly it doesn't seem like such a task. IMHO!!
  10. Quote:
    Originally Posted by Turgenev View Post
    This, basically.

    I hate the idea of a badge that rewards you for doing nothing. It's antithetical to all previous badges.

    That, and the concept behind them is skewed wrong. "I can have fifteen day jobs? REALLY?" C'mon. The better, in-theme way to implement this would be to keep the original timer, 21 days, or heck, make it 30 or 60 days, and you pick one job at a time. It overwrites previous jobs like the Patron badges do. That way, you can't be a Mortician, Caregiver, City Official AND a Day Trader; you pick one job, and stay with it.

    Accrue the side powers and let them stack normally, that's fine; but day jobs make for a crappy excuse for a badge that rewards you for time NOT spent in a game, alts or not.
    The badges don't mean they are jobs that you have at the same time. They are jobs that you have done for a certain amount of time. Just like Peter Parker was a student, then a Photographer, a teacher, an Avenger ect ect...

    The bonuses the jobs give you is the perk for having that job currently. The badge is to show that you held that job for a certain amount of time and earned that honor. Just like having a "Purple Heart" doesn't mean you are still in the military.

    Having multiple temp effects can even be justified. My hero spends 3 day a week teaching(professor), 2 days doing SG paperwork (monitor duty), and the rest at the hospital (caregiver).

    BTW the concept of Day jobs is what your toon is doing when he's not being a hero/villain, so it only makes sense that it accrues when you're NOT playing. If your toon is a badger then day jobs are great because you can work on getting badges when you are playing and you're working on them when your not. What can be better than that???
  11. As has been stated numerous times before it's not fair to compare single powers against each other you have to compare the sets as a whole to one another. You shouldn't look at EF and SD against each other for effects.

    Being an ally based toggle and having built in mezz protection in the set, makes it so on a team SD will provide more -res than EF will. If EF's anchor is killed early in the fight or you are mezzed then it does nothing. SD's anchor should usually last from the very beginning of the fight to the very last enemy in the group and be knocked off much less due to Mezz, also don't foget that SD won't generate the aggro that EF will.

    Another thing to consider is that SD is a fire and forget toggle. it doesn't need to be re-applied each spawn, giving you the freedom of doing something else at the beginning of each battle.
  12. Quote:
    Originally Posted by DSorrow View Post
    Endurance problems are one thing why I don't really enjoy my Sonic defender. The second thing is the lackluster tier 9 power. I feel Sonic Disruption should cost less End than Enervating Field from Rad because SD only does -Res whereas ER does both -Res and -Dmg.

    Other than that the only real qualm with Sonic is that Sonic Siphon is single target...
    Lackluster tier 9???? Liquefy is an awesome power. it's like Earthquake on Steroids. It has awesome IO options. It is a huge debuff and a control power rolled into one (not to mention doing more damage than Repulsion bomb). It can also be cast from behind cover.
  13. I don't know why you have such a problem with Stone Spears the damage is exactly the same all most of the other tier 1 ranged attacks from the other sets. It actually does more damage than flares or psi dart. It's a pretty good attack.

    Tremor is a mixed bag. the damage is right for the recharge/end cost and it has better mitigation than say Whirling hands, but the animation does make it less desirable.
  14. If you team a lot Darkest night is your best bet. Not only is it personal mitigation the debuffs help the whole team.

    Also remember that OwtS is pretty good without any slotting, but DN will need some slots to be most effective.
  15. Quote:
    Originally Posted by ShadowsBetween View Post
    As far as I know, Dark Servant can't take the Recharge Pet set because it doesn't have powers that do any actual damage. It might have one power with a very, very small DoT component. Otherwise, it's a Dark Miasma Defender you can keep in your pocket until you need it. At the moment, the only other power that's available to MMs that might use the Recharge set is Seeker Drones, and they're really more like Fire and Forget missiles than pets. As for the main MM pets, the pets themselves no longer benefit from Recharge upgrades of *any* kind, so all the Recharge set on Zombies would do is allow you to summon them more often. Though I will admit, that could be useful for the suicidal Arsonist and Rambo the Medic. Unless you're just looking for something else to Frankenslot on pets. (I tend to use full sets or none at all, so I know very little about that particular subject.)

    The Servant has 2 powers that do damage (Teneb tent and chill of the night), but he can't be slotted for damage so it doesn't accept pet damage or recharge intensive IO sets.
  16. Brynstar

    Disappointed

    Quote:
    Originally Posted by Coyote_Seven View Post
    How is the debate pointless? Just because you said so?

    By your own reckinong, your opinion here is as pompous as everyone else's.

    As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of.

    It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!).
    I'm sorry but I have to disagree with you and the education system agrees with me. If it wasn't a form of art, then art schools wouldn't have animation and video game design departments.

    You say it took a long time for cinema to be considered artform?? Who decided and When?? Some self appointed art society?? Who made them the authority??

    Why would you consider animated films art but not animation in video games? They are both computer generated expressions of an idea or concept. Why the segregation?
  17. Quote:
    Originally Posted by Siolfir View Post
    Personally, I discount Shields as a top tier set since I don't feel like spending more on a Shields Brute than on all of my other characters combined in order to get it from what I consider "worst survivability evar" to near best. Sure, if you spend enough inf to provide +25% defense to all 3 positions and perma-Hasten-level recharge so you have enough defense debuff resistance to hold onto that softcap you'll do okay, but when a Willpower with Tough and Weave, using 4 Reactive Armors in the resistance toggles and ED-limited defense slotting in the defense toggles can get the same or better survivability it seems a complete and total waste of inf.
    Except people don't take /Shield because they want survivability. They take it because they can get near Willpower survivability with a +dmg aura and Shield Charge, not to mention a better taunt aura for better aggro management.

    It would be better to compare the sets to each other based on what they are intended for. For instance. compare elec and dark because they are both exotic type armors with some extra dmg. or shields and fire because they offensive type sets that give up direct mitigation for indirect (extra dmg).
  18. Not having to redraw would be a big improvement. Not to mention I would love to see one of the ranged AoEs swapped out for Whirling Mace. The enemy banes use it and it never made much sense to me for a mostly melee AT to have 2 ranged AoEs.
  19. Brynstar

    Power Boost

    It will also increase the stun duration from Dreadful Wail and Total Focus, and don't forget how nice it is with Aid other. Lots of uses for a blaster.
  20. It's an old bug with Petrifying gaze that carried over to the lich. At some point (CoH beta maybe) Pet gaze had a defense debuff component. They didn't remove it from the power they just turned off the effect (like how protector bots had dispersion bubble, and the commando had auto turret). The flag for defense debuff remained and it was only until recently that they fixed this (sometime between I15 and I16).
  21. Brynstar

    AoE Scrapping...

    Quote:
    Originally Posted by StratoNexus View Post
    Go fight Vahz, Snakes, and Arachnoids.


    That is like saying Blaze does a little bit more damage than Barb Swipe.

    I have a lvl 50 Fiery Tanker, a mid 40s Fiery scrapper, and a level 29 /Elec scrapper. My experience so far tells me that from 1-30, Fiery is more survivable, does better damage, and is better with endurance use (I know /Elec will win on End use once I make it to level 35).

    Electric Armor may mature better than I expect in the late 30s and beyond, but so far, my money goes to Fiery Aura, but I still like and enjoy my Electric Armor scrapper so far.
    Did you just call out an enemy group that ends at 20 and 2 that you don't even fight in heroes??? Toxic damage is rarely encountered in heroes and they are never very hard hitting...... And elec armor has toxic resistance in it's tier 9.

    /Fire will have a better early game but /Elec is superior in the late game when Psi dmg and end drain become more common.
  22. My Earth/Sonic controller went from 21 to 38
    My Fire/Storm controller went from 34 to 37
    My Earth/Fire dom went from 10 to 15
    My Fire/Shield Scrapper went from 35 to 38
    My DM/Will Stalker went from 15 to 19
    My Shield/WM tank went from 35 to 37
    My Thugs/Pain MM went from 42 to 44
    My Fortunata went from 41 to 43

    For a total of 38 levels........ probably my most successful DXP to date.

    Gotta admit it was a blast and Justice was hopping. The only bad things were the stuff I didn't get to do because I was already doing something else
  23. Quote:
    Originally Posted by iBones View Post
    Hmmph, i logged in Thursday night, friday during the day, saturday night, and earlier this morning, and all servers were green, and I stood around looking for a team for at least 20-30 minutes a pop, and the servers seemed bone dry.

    Just seemed odd, its too bad, this was one of my favorite games for a long time, its sad to see the lack of support to be so harsh.
    This was the exact opposite of my experience. I was on many many teams at several different times over the weekend. I did 2 ITFs, a Manticore, a Sister Psyche, 2 different 8 man villain teams running mishes in the 30s, and 5 or 6 different hero teams ranging from the mid 20s to the upper 40s. There was also a lot of stuff that I couldn't do because I was already on a team. There were 2 RWZ raids and several TFs I didn't get to participate in..... and all this on Justice.

    The global channel populations were the highest I have seen in awhile and their were several peeps that I haven't seen in a while that were on.

    The SSK system made teams easy to put together. XP for those that exemp made TFs much more attractive.

    I don't know if the population is down or not, but it may be a matter of not knowing the best way to find the teams that are out there. All the servers usually have global channels of some sort that are focused towards badging, TFs, or Raids. I get some teams from people finding me on the search, but most are from the global channels.

    Even with a small population, putting teams together isn't hard if people work to make it a community rather than a bunch of random people running around.
  24. If I remember correctly when we figured it out last year. It wasn't all night that the event would trigger only after midnight game time. If you talk to a NPC who's name starts with a certain letter (don't remember which one) they will tell you what time it is "in game". Wait until after midnight and try turning it in.
  25. Quote:
    Originally Posted by SinergyX_EU View Post
    For the medic:
    Make heal non-interuptable, just like robot and (selfheal) necro. Nothing is worse then seeing him nonstop interupted by pretty much anything that comes his way (wich is easy, he's a melee freak).
    Also, a 'true' medic on the field plays a way more defensive roll, give him less attacks (stupid handgrenade) and let him focus on what he really is.. a medic.
    The Medic's heal is not interruptable. they don't have the pool power "Aid Other" they have a power called Med kit and it is not interruptable.