Bronze Knight

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  1. Quote:
    Originally Posted by Hookecho View Post
    Holy Thread Necro......

    Just a little bit.

    I to had to look up the SSOOCS to.


  2. Speaking of Air burst if you have it 2 pices of that set slotted in say Nova and in Power of the Phoenix and then you used power bolt how will the roll for KB be made? Will it roll for the inherent and then once for eatch set bonus or do they stack?




    P.S. Heres hoping for a damage buff in I16!
  3. Server: Freedom
    Location: Fredericksburg Virginia
    ISP: Hughes Net
    Lag: Spikes, Mapserving, Outright crashing.
  4. Bronze Knight

    Wiki etiquette

    Plug away! I hadn't even heard of the pack until I stumbled across your sig. (post more) The Self Destruction, Fortune and Mission telporter fixes are the best!
  5. Well taking all this into account I have redone my build. And yes I do insist on taking the personal attacks. I don't use Web Grenade much If i need a hold Ill use Poison trap. I like the idea of useing all the damage procs in caltrops it sounds fun.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Major Skipper I'll never get all this: Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Burst
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Damage/Recharge
    • (46) Devastation - Chance of Hold
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 1: Web Grenade
    • (A) Debiliative Action - Disorient Bonus
    Level 2: Soldiers
    • (A) Soulbound Allegiance - Damage
    • (3) Soulbound Allegiance - Accuracy/Recharge
    • (3) Edict of the Master - Accuracy/Damage/Endurance
    • (5) Edict of the Master - Accuracy/Damage
    • (5) Edict of the Master - Defense Bonus
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 4: Slug
    • (A) Kinetic Crash - Damage/Knockback
    • (9) Kinetic Crash - Accuracy/Knockback
    • (9) Kinetic Crash - Recharge/Knockback
    • (40) Kinetic Crash - Recharge/Endurance
    • (42) Kinetic Crash - Damage/Endurance/Knockback
    • (48) Kinetic Crash - Accuracy/Damage/Knockback
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Analyze Weakness - Defense Debuff
    • (11) Analyze Weakness - Accuracy/Defense Debuff
    • (11) Analyze Weakness - Accuracy/Recharge
    • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (25) Analyze Weakness - Accuracy/Endurance/Recharge
    • (25) Analyze Weakness - Chance for +ToHit
    Level 12: Spec Ops
    • (A) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (13) Sovereign Right - Accuracy/Damage/Endurance
    • (13) Sovereign Right - Accuracy
    • (15) Sovereign Right - Accuracy/Damage
    • (15) Sovereign Right - Resistance Bonus
    • (23) Achilles' Heel - Chance for Res Debuff
    Level 14: Super Jump
    • (A) Jumping IO
    • (50) Jumping IO
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    Level 18: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (19) Eradication - Chance for Energy Damage
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (27) Obliteration - Chance for Smashing Damage
    • (36) Armageddon - Chance for Fire Damage
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    Level 20: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (21) Lockdown - Accuracy/Recharge
    • (21) Lockdown - Recharge/Hold
    • (27) Lockdown - Endurance/Recharge/Hold
    • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 22: Triage Beacon
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - Endurance/Recharge
    • (34) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Heal
    Level 24: Hurdle
    • (A) Jumping IO
    Level 26: Health
    • (A) Miracle - +Recovery
    Level 28: Stamina
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (29) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Endurance
    Level 30: Commando
    • (A) Blood Mandate - Accuracy/Damage
    • (31) Blood Mandate - Accuracy
    • (31) Soulbound Allegiance - Damage/Recharge
    • (31) Soulbound Allegiance - Damage/Endurance
    • (33) Achilles' Heel - Chance for Res Debuff
    • (33) Soulbound Allegiance - Chance for Build Up
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    Level 35: M30 Grenade
    • (A) Force Feedback - Damage/Knockback
    • (36) Force Feedback - Accuracy/Knockback
    • (36) Force Feedback - Recharge/Knockback
    • (42) Force Feedback - Recharge/Endurance
    • (46) Force Feedback - Damage/Endurance/Knockback
    • (48) Force Feedback - Chance for +Recharge
    Level 38: Trip Mine
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 41: Seeker Drones
    • (A) Dampened Spirits - To Hit Debuff
    • (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (45) Dampened Spirits - To Hit Debuff/Recharge
    • (46) Absolute Amazement - Stun
    • (48) Absolute Amazement - Stun/Recharge
    • (50) Absolute Amazement - Accuracy/Stun/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    ------------
    Level 1: Brawl
    • (A) Recharge Reduction IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    ------------
    Set Bonuses:
    Thunderstrike
    (Burst)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Soulbound Allegiance
    (Soldiers)
    • 16% (0.54 HP/sec) Regeneration
    Edict of the Master
    (Soldiers)
    • 4% JumpSpeed, 4% JumpHeight
    • 12 HP (1.5%) HitPoints
    • 5% Defense
    Kinetic Crash
    (Slug)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.2 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Analyze Weakness
    (Acid Mortar)
    • 10% (0.34 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    • 1.58% Resistance(Smashing,Lethal)
    Sovereign Right
    (Spec Ops)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • 10% Resistance(All)
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Numina's Convalescence
    (Triage Beacon)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Efficacy Adaptor
    (Stamina)
    • 9.04 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Blood Mandate
    (Commando)
    • 1.5% (0.03 End/sec) Recovery
    Soulbound Allegiance
    (Commando)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    Force Feedback
    (M30 Grenade)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.34 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Positron's Blast
    (Trip Mine)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Dampened Spirits
    (Seeker Drones)
    • 2% DamageBuff(All)
    • 1.8% Max End
    Absolute Amazement
    (Seeker Drones)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
  6. Is it the same for Caltrops? For example if I slot it with 6 damage procks. (yes you can do that) When dose it roll for the damage chance?
  7. The devs hate villains! What about our patron pools! THIS IS AN OUTRAGE!



    Honestly tho I thought that BS would be given to Brutes before stalkers. I see no problem with the animations for it ether they all look strong but keep in mind that they were all meant for the Legacy Broadsword which is why they look so strong.
  8. This is for PVE mostly RWZ and TF's, GR when it comes out. Its not soft caped and its not suppose to be. Slug and M30 are utility powers Burst is so I can look dam cool. Every thing else is self explanatory mostly trying to maximize the utility of my traps with some of the Procks. I could use a bit more globle recharge I think, but that's based off of my experience thus far. I don't have all this slotted in yet and so I cant be sure what I really need, if indeed I need any thing at all. Also will tactics benefit from Gaussian's Synchronized Fire-Control: Chance for build up? How dose it prock when slotted in tactics?

    Any sugestions?




    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    MS what the hell am i smoking: Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Burst
    • (A) Apocalypse - Damage
    • (5) Apocalypse - Damage/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (11) Apocalypse - Accuracy/Recharge
    • (17) Apocalypse - Damage/Endurance
    • (34) Apocalypse - Chance of Damage(Negative)
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Soldiers
    • (A) Sovereign Right - Accuracy/Damage
    • (3) Sovereign Right - Damage/Endurance
    • (3) Sovereign Right - Accuracy/Endurance
    • (9) Sovereign Right - Accuracy/Damage/Endurance
    • (11) Sovereign Right - Accuracy
    • (17) Sovereign Right - Resistance Bonus
    Level 4: Slug
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Endurance
    • (7) Devastation - Damage/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Endurance/Recharge
    • (34) Devastation - Chance of Hold
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Undermined Defenses - Defense Debuff
    • (15) Undermined Defenses - Defense Debuff/Recharge
    • (34) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (37) Undermined Defenses - Recharge/Endurance
    • (37) Undermined Defenses - Defense Debuff/Endurance
    • (37) Undermined Defenses - Recharge
    Level 12: Spec Ops
    • (A) Edict of the Master - Accuracy/Damage
    • (13) Edict of the Master - Damage/Endurance
    • (13) Edict of the Master - Accuracy/Endurance
    • (29) Edict of the Master - Accuracy/Damage/Endurance
    • (29) Edict of the Master - Damage
    • (31) Edict of the Master - Defense Bonus
    Level 14: Super Jump
    • (A) Jumping IO
    • (42) Unbounded Leap - Jumping
    • (43) Unbounded Leap - +Stealth
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Miracle - Heal
    • (19) Miracle - Heal/Recharge
    • (19) Miracle - +Recovery
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - EndMod/Recharge
    Level 22: Force Field Generator
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Recharge
    Level 24: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (25) Lockdown - Accuracy/Recharge
    • (25) Lockdown - Recharge/Hold
    • (36) Lockdown - Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (42) Lockdown - Chance for +2 Mag Hold
    Level 26: Commando
    • (A) Soulbound Allegiance - Damage
    • (27) Soulbound Allegiance - Damage/Recharge
    • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (33) Soulbound Allegiance - Accuracy/Recharge
    • (33) Soulbound Allegiance - Damage/Endurance
    • (33) Soulbound Allegiance - Chance for Build Up
    Level 28: Caltrops
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (48) Scirocco's Dervish - Chance of Damage(Lethal)
    • (48) Scirocco's Dervish - Damage/Recharge
    Level 30: Triage Beacon
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 38: M30 Grenade
    • (A) Force Feedback - Damage/Knockback
    • (39) Force Feedback - Accuracy/Knockback
    • (39) Force Feedback - Recharge/Knockback
    • (39) Force Feedback - Recharge/Endurance
    • (40) Force Feedback - Damage/Endurance/Knockback
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Seeker Drones
    • (A) Dampened Spirits - To Hit Debuff
    • (42) Dampened Spirits - To Hit Debuff/Recharge
    • (43) Dampened Spirits - Recharge/Endurance
    • (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (45) Dampened Spirits - Recharge
    • (46) Dampened Spirits - To Hit Debuff/Endurance
    Level 44: Maneuvers
    • (A) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Tactics
    • (A) To Hit Buff IO
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 5% Defense
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 4.06% Defense(Fire)
    • 4.06% Defense(Cold)
    • 3.75% Defense(Energy)
    • 3.75% Defense(Negative)
    • 13.8% Defense(Psionic)
    • 3.13% Defense(Melee)
    • 7.5% Defense(Ranged)
    • 8.13% Defense(AoE)
    • 3.6% Max End
    • 16% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 28.8% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 138.5 HP (17.3%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • MezResist(Confused) 10.3%
    • MezResist(Held) 25.7%
    • MezResist(Immobilize) 9.7%
    • MezResist(Sleep) 10.3%
    • MezResist(Stun) 10.3%
    • MezResist(Terrorized) 10.3%
    • 6.5% (0.11 End/sec) Recovery
    • 86% (2.88 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 12.5% Resistance(Lethal)
    • 12.8% Resistance(Fire)
    • 12.8% Resistance(Cold)
    • 10% Resistance(Energy)
    • 15.6% Resistance(Negative)
    • 14.4% Resistance(Toxic)
    • 11.3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Apocalypse
    (Burst)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Sovereign Right
    (Soldiers)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Devastation
    (Slug)
    • 12% (0.4 HP/sec) Regeneration
    • 18.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Undermined Defenses
    (Acid Mortar)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 12 HP (1.5%) HitPoints
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Edict of the Master
    (Spec Ops)
    • 4% JumpSpeed, 4% JumpHeight
    • 12 HP (1.5%) HitPoints
    • 2.5% Resistance(Lethal)
    • MezResist(Held) 2.2%
    • 1.26% Resistance(Toxic,Psionic)
    • 5% Defense
    Unbounded Leap
    (Super Jump)
    • 4% JumpSpeed, 4% JumpHeight
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    • 15.1 HP (1.88%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 9.04 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Soulbound Allegiance
    (Commando)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • MezResist(Held) 4.4%
    • 5% Defense(Psionic)
    Scirocco's Dervish
    (Caltrops)
    • 10% (0.34 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    Numina's Convalescence
    (Triage Beacon)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Trip Mine)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Force Feedback
    (M30 Grenade)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.34 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Dampened Spirits
    (Seeker Drones)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 2.5% Resistance(Negative)
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
  9. Bronze Knight

    Bots/merc

    Bookkeeper has it for the most part. Merks and bots are kind of the same /traps works well for eather one but I would not sugest FF Im at 23 and finding it tearably boring.
  10. Waite what?

    I hate Hardcase he ruins all the fun of the Vivacious Verandi ark.

    What your saying is that GR adds him to Hero side to try and convert Zeros to Villains?
  11. This is not the animation you are looking for move along.
  12. Looks good so far alltho as a matter of personal opinion I think attackless MM's are boring.

    Also (and this is also just my opinion) but you will get more use out of TP friend than foe because Foe will most of the time not work on boss's who are the only ones that singling out will really help you with unless of corse you solo a lot.
  13. Quote:
    Originally Posted by Dark_Respite View Post
    It's the new Mastermind Set - Undead forumites.

    Michelle
    aka
    Samuraiko/Dark_Respite
    That would be the best set ever and then you could get thermal rad to go with it.
  14. Dam the torpedoes! And that stupid rule! It needs to be completely redone from the ground up. There have been a number of threads on what to do with Serum. Some sugest totaly diffrent kind of power from what it is now but if were going to talk about it with that "Cotage rule" in effect then we need to keep somthing in mind and that is...

    Q: What originally inspired the Devs to make Serum what it is?

    A: Back in Vietnam, Desert Shield and Desert Storm and in many works of Science Fiction revolving around these events there is often a drug or cems given to the troops that was suppose to help them. Often not aproved for human use. Ether it was to contract the nerve gas/chemical weapons or as in comic books a "super solder serum" (Ala la Cpt America) but often with debilitating or lethal side effects.



    It was along this idea that serum was designed the way it was a temporary boost with a crash the only thing that doesn't make thematic sense to me is its long recharge. Other than it may kill the soldier if it was used to many times in a short amount of time. If that's the case why can't I use it on a different soldier! Any way my point is that if you want to suggest a change in Serum you need to keep in mind what the point of the power was in the first place.


    It is with this in mind that I suggest that Serum affect all my pets just like the upgrades do now. As well as its recharge be cut by 1/2 and that the crash only take 1/2 the pets End and stop End recovery for a short time.
  15. Bronze Knight

    How?

    I have gotten a Soulbound Allegiance a Apocalypse and a Performance Shifter chance for +end in the past 3 weeks on my one and only L50.
  16. Bronze Knight

    Crab Build

    Quote:
    Originally Posted by SteelB View Post
    Hi i am currently working on my Crab and was wondering what a good Build was for it. I would like to be able to tank with it

    At least give it a try man. Put some kind of build tougher with Mids or something and well work on it from there.
  17. Bronze Knight

    BLah

    This calls for a Bacon Meow-Mix Mushroom Marshmallow sandwich on Sourdough. With homefry's.
  18. Quote:
    Originally Posted by SuperTeddy View Post
    I can see it now... tooling around in my car on the way to my next mission only to be passed by every hero running with Sprint on. :P
    It wouldn't matter I would still use it ALL THE TIME!







    On a slightly related note can we at least have the little flyer that the wing raiders and longbow have?
  19. What should relly happen is you do the front flip land on the crab legs they flex down and start to spring back up as you kick them then they fully extend and send you into the back flip to the standing position.

    But well never see the anamanition for that