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Posts
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Joined
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Well DM/SD can do more DPS then FM/SD. Soul Drain and a capped AAO with running MG>smite>SL>Smite I can do 294DPS. Also with DM it as SL which is a heal fire doesn't have that. When soloing AV that heal helps a lot and speeds up my DPS because it is doing Damage too. When it comes to AV soloing DM/SD is the best and does it the fastest. Fm/SD with Aid Self kills your DPS or you can have high regen but you can get unlikely a lot more.
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Well first every one on the Team needs to use the temp power that you got in the mish before on him. Then you just beat up on him like any other AV in the game. He just has a lot of hit point so it can take some time.
This is for Blue side don't know if it is the same for Red side. -
Yes Fire/Shield is a beast with the right IO. Iggy with his has solo a Rikti Pylon in 4:18 which is 276 DPS.
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Can't wait to start running these again it as been some time from my last run
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Quote:The only power that you can skip in /SR is elude. After you hit the soft capped it is not really need. Quickness is a great power, it just doesn't make you run faster and rechrage your powers fast it is also your slow pro, so it is a must take power too.
SR pretty much requires you take 7 of the 9 powers (with Quickness and Elude looking VERY attractive)
Quote:and there's a large incentive in DB to take 8 of the 9 powers (combos). -
Quote:Originally Posted by DechsKaisonMy only point here was that at least the blaster doesn't have to chase the target for a headsplitter. Let fireball fly and move on. The argument wasn't between single target and AoE, it was between melee and ranged.
Also by the time you do get to the target and about to attack the Blaster, Controller, Defender, killed them because they have range attacks -
Quote:Well maybe because Tanks and Debuff are over kill in about 99% of the game.Maybe so, but in the playstyle described, the Scrapper left the whole team to do the mopping up, not just the Blasters. And many of those teammates (Controllers, Tankers, possibly Defenders) are more useful in setting up a new spawn for the team to pound on than a Scrapper is. If we're talking efficiency, which is the usual claimed reason for "pressing ahead of the team while they mop up," we should definitely get the resistance debuffs from Defenders and Controllers in place -- ideally before any Scrapper has launched an attack at the pre-debuffed enemy values, right, if we're being efficient?
My point is that the Scrapper running ahead and leaving others to mop up isn't about efficiency nor about better teamwork or speed -- it's about something else. Excitement? Ego? Showing off?
So let me get this you say if a Tank or a Brute leaves the group and goes into the next group get all the big attack out of the way he is a good play but a Scrapper that does this is a bad player? Because that is what your saying. -
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Quote:Thanks!! it works but I do hope they get the Dev Digest workgin soon.Zombie Man did a little work around for us until the actual Dev Digest is working again.
(Hope the link works, the links to posts are a little . . . odd.) -
I think I can make this one
I will be bringing Assassin Prey lvl 50 DB/Regen Scrapper.
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Quote:This happen just yesterday on the new TF. I was on with my DB/Regen Scrapper we go in to a room and I run to the back because we have 2 tank and I like to have fun too. So I see a group of 3(1 boss, 2 minions) I start to attack and the Tank Taunt them away from me. I was mad as hell, it was only 3 foes and I was going to kill them fast but no he had to Taunt them to go to him and slow down my killing.Originally Posted by WernerIt's very sweet. Some of them just need to realize that even squishies can handle some aggro bleed. You don't need to drop everything to save my Blaster from that minion. It's going to be annihilated in just a second anyway. Keep things moving.
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Quote:Lets see so your saying that the Scrapper should get the left over the one that run away which Range damage is best for and what the Scrapper lacks. How about we let the Blaster who is not great at taking Aggro and has great range damage take care of them.You know, sometimes the rest of the team doesn't really find mopping up the dregs exciting either. Scrappers are damage-dealers -- why can't the Controllers run off to control the new spawn, supported of course by the Defenders, and leave the Scrapper(s) to finish off the minions with superior Scrapper Damage� After all, there's no point in Controlling or Tanking a few minions if there's no point in Scrapping them, is there?
I'm just illustrating that leaving the other players to take care of business (from which you will receive exp and drops) because you can't be bothered or you are "too good for it" or you are bored comes across as just a little childish and egotistical. Meanwhile, sure, your Scrapper can engage three bosses in the next spawn, but so can a Controller that's built right, or some Defenders, or ANY Tanker.
And there's a point to controlling or tanking a new spawn, unlike the leftover minions of the old spawn, which the team really only needs to...well, to damage. And damage is a Scrapper thing. So maybe you should be the one to stay behind and mop up, if we're assigning roles to the other players. -
Well when I16 hits I will be making a Kat/Elec. Some of my Fav combos are
Fire/Fire
DM/SD
DB/Regen
DM/Fire
Fire/Regen
Kat/Regen
BS/SD
and the list could go on. -
Quote:Well I don't know what your spending 3.85 Bill on your DM/Sheild I spend about 1.5 bill and I do 294DPS.Originally Posted by Smite_Kingand still needing roughly 3.85 bill to slot out my DM/sheild for AV soloing reason.
Quote:Originally Posted by Smite_Kingma/regen at 39 *killed because of MoG nerf*
AS for what you want Fire/SR is what your looking for. -
Quote:Me, All of my toons are on Protector
I guess ill use the time to get my DM/SR scrapper's weight up on Protector. Anyone on that server BTW? -
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So I16 hit close beta today and you can look at the log in screen. Look at the Tankers Electric Armor and Looks like they replaced CP with a new power called Energize. This is across all versions... Tanker, Scrapper, Brute, and even Stalker... numbers below are for the Tanker version
Instead of a ~120% end discount like the brute version, it has a 60% end discount, but a 100% regeneration increase and a hefty heal (468 HP @ level 50 unenhanced) The end discount and regeneration buff last 30 seconds, and the power recharges in 2 minutes. Doesnt look like there's a crash or anything. No word if the recharge time is unenhanceable like SoW. -
Quote:That is the way I play. I say I run off a lot but that is if the team is good. If the team needs me I will be with the team.Now that's a great post.
Here's how I team:
Team goes from spawn to spawn. Everyone sticks pretty tightly together. Spawns are wiped out in seconds. Team moves on. I'll usually stay with this team.
Team has a tank. Tank wants to herd. I'll be on the next floor or at the other end of the map.
Team has an excess of control and debuffs. Team is completely safe at all times and destroying spawns at what they consider to be a comfortable clip. I'll be on to the next spawn as soon as the bosses are dealt with.
Team has a bunch of new players, or poor builds or on a difficulty too high for the team's ability to handle it. I'm with the team doing everything I can to keep them alive.
Yes, there is a time to stay with the team. There is a time to run off and have fun. More often than not, because this is not a difficult game with properly slotted characters of some skill level, the scrapper should be off killing whatever but close enough to get back to the team should the need arise.
Because of the people *I* generally run with (that being badgers who tend to know the game well and they know I'm a chaos bringer) I no longer have to think about it. Team's good? I'm free to kill. Things getting rough? I'm back with the team to pull them out of it or fall with them.
The scrapper that completely ignores his team is a bad scrapper. The player that constantly gripes at scrappers for doing what scrappers do best is a bad player.
Quote:Mainly I stayed out of this dicussion because you've pretty covered my position. I don't think I ever seen you state it so clearly and completely before now, which is saying a lot considering how thorough your post typically are. You've pretty much summed up my playstyle. -
Quote:Sweet!!!