BrokenPrey

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  1. BrokenPrey

    Posting builds

    Mids' is the best way to post builds. It gives all the info for you build that is need for someone to help. Also when posting you build now use phpBB/Zetaboards form.
  2. Quote:
    Originally Posted by Miladys_Knight View Post
    You'll need Hasten to double stack Active Defense for the extra defense debuff resistances (Membranes in Active Defense, Grant Cover, and Hasten are all required if you want maximum defense debuff resistance which is slightly less important for the DM/ primary but is critical for all the other primaries). If you are wanting to avoid Hasten I'd go with /SR instead of /SD.
    Not just that, but to have the ultimate DM/SD Scrapper you would want to run the attack chain of MG>Smite>SL>Smite and to run that you need 234% recharge in MG and that is really hard to get without Hasten. With being a DM/SD I don't see getting that much recharge without losing some Defense to get it. Again we are talking about the ultimate DM/SD Scrapper you could run a different chain but then it really would be the best chain to run so it wouldn't be the ultimate DM/SD
  3. Quote:
    Originally Posted by Amy_Amp View Post
    Are the PvP enhancements from defeating other players, or things in the PvP zones?
    Defeating other Players
  4. Quote:
    Originally Posted by PhiloticKnight View Post
    Because reputation on these boards is now meaningless.

    Especially positive rep. There's still a chance that negative rep might mean something however, for now...
    This but I still gave Psychoti +1
  5. Quote:
    Originally Posted by PhiloticKnight View Post
    Hey, that's the most articulate and CONSTRUCTIVE negative rep I've seen yet on these boards!
    Hehe

    Gratz on Forum Cartel BTW!!!
  6. Only got one comment so far but it was a good one.
    I16: Super-Sidekicking... 08-12-2009 05:48 PM You have no idea what PLing is and therefore should not post about it. In fact, just stop posting altogether.
  7. Quote:
    Originally Posted by Smite_King View Post
    I said i was excluding arcanatime because i can be bothered calculating that stupid thing to get the 'real' activation time....
    He knows(well I knew) he was just saying that the different is not that big even if you don't use Arcanatime. Arcanatime will just make your DPS lower not higher because you are adding more time to your attack chain. The differents of the DPS chains should be the same if you use Arcanatime time or not.
  8. Well any Scrapper would be ok but to get a better view of the Mind Controllers what are their Secondary powers?
  9. Quote:
    Originally Posted by Speed_Force View Post
    I wouldn't call that build "cheap".

    Even though it may not have purple or PvP IOs it still has 5 LotG +Recharge IOs , the Regenerative Tissue, Miracle and Nuemina Uniques and a BotZ - Knockback.

    Those nine IOs alone will set the OP back about 900 million influence.

    That along with all the rest of the IOs needed puts the final total over a Billion Influence.
    I'm with you when I think of a Cheap build it would look something more like this. It has mostly cheap IO and very few rare IO in the build. It can run the Attack chain of Incinerate/Scorch/Cremate/Scorch. Now I didn't look at the number so I don't know how long you can run the chian, so you might need to get the +recovery IOs in there. This build is not the best there is a lot of stuff I would like to do different but it is cheap and should be able to solo an AV.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(15)
    Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(5), RedFtn-Def(13), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(40)
    Level 2: Cremate -- Mako-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15)
    Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(17), Ksmt-ToHit+(34), RedFtn-Def/EndRdx/Rchg(43)
    Level 6: Combat Jumping -- DefBuff-I(A), Jump-I(46)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(43)
    Level 12: Agile -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(39)
    Level 14: Super Jump -- Jump-I(A), Jump-I(37)
    Level 16: Health -- Heal-I(A), Heal-I(34), Heal-I(37)
    Level 18: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(25)
    Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(40)
    Level 24: Quickness -- Run-I(A)
    Level 26: Incinerate -- Mako-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(27), T'Death-Dmg/Rchg(27), Mako-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(36)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(39)
    Level 30: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit(31), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33)
    Level 32: Aid Other -- Empty(A)
    Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(40)
    Level 38: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
    Level 47: Aid Self -- IntRdx-I(A), Heal-I(48), RechRdx-I(48)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  10. Quote:
    Originally Posted by TerraScorcher View Post
    ummm what new SK?
    whats happening to SK?
    Positron post

    Quote:
    I am pleased to tell you that in Issue 16: Power Spectrum we have two new features that are made to better facilitate the game experience by streamlining many processes that players spend time setting up.

    The first of these is the new difficulty settings. A lot of in-game Broadcasts are powerful characters looking for “pads” so they can artificially increase their team-size to provide more of a challenge for greater rewards. With the new difficulty settings, these players can set their team size without having to bother other players with their Broadcasts. If they want to be treated as a team of 8, even when solo, they can.

    The second feature is what we have come to call “Super-Sidekicking” but actually applies to all types of Sidekicking: Exemplaring, Lackeying, and Malefactoring as well. With this system, everyone in the team will find themselves automatically level adjusted to the level of the owner of the Mission that is currently selected. If there is no mission that is currently active, then the level is set to the leader of the Team.

    If you are below the level you are getting set to, you are automatically sidekicked up to one level below the owner’s level, just as if you had sidekicked to them. If you are above the level, then you will be lowered to the level of the owner, just as if you exemplared down.

    The players don’t need to do anything for this to happen, it all happens automatically. This means that no matter what level ranges you have in your group, you can ALWAYS play together and you can ALWAYS get XP. Yes, we are even changing the way exemplaring works so that you get XP while you are fighting at a lower level. There will be an option of having the “old way” of exemplaring, and earning extra Inf. instead, for those players who want to earn some more Inf. instead of levels.

    Gone are the days of having to play “Mentor Tetris” (as we’ve come to call it) to make sure everyone in the team is SK’ed/EX’ed to the right person so that everyone is receiving XP, or having to tell your friend that they can’t join your team because you don’t have enough people to make sure everyone is SK’ed and earning rewards.

    One of the other advantages to this system is that the level adjustments take place no matter where you are in the game. No more “My sidekick is out of range” messages. If you are about to undergo a large level shift, you will have a dialog box pop-up giving you warning and the ability to leave the team (handy if you are in combat at the time and don’t want to suddenly be fighting at a lower level). The range of levels that this dialog pops up is adjustable in the Options screen.

    Now we are aware of a couple things that this system doesn’t do so well, and we are attempting to address most of them in the coming weeks. The first of this is the fact that you lose access to powers, especially the most-recently earned ones, when you Exemplar down. We are looking into some sort of fix for this.

    Next is the fact that sometimes you just want to un-exemplar and kick some butt, especially when things look bad for the team. If you leave the team you will automatically start fighting at your superior level. This will enable you to save your team’s bacon at the cost of eating up any of the rewards they might have earned for those guys you defeat.

    Badge hunters in the closed beta have pointed out that some badges are simply favorable to get once you outlevel the content where they are given. Since Super-Sidekicking makes manipulating the levels more difficult, we’re going to re-examine the requirements on some badges, and lower them where appropriate. Mentor badge credit is still given whenever you are the Mission Owner, and someone is auto-sidekicked to you.

    Now one thing that is getting removed by this new system that is not going to be fixed is the ability to “bridge”. Bridging is the practice of sidekicking a low level character to JUST the right level to cap their XP earning on each entity defeated by the group. This was a side effect of how the Sidekicking system worked. While we have made adjustments to the Sidekicking system many times over the course of the life of the game to combat this, Super-Sidekicking eliminates bridging completely, since all rewards will be in parity.

    Before we went and removed this playstyle completely from City of Heroes we wanted to make sure we were doing the right thing. We did extensive datamines to see how many accounts were actually participating in a “bridge” team, and were surprised to see just how low of a percentage it actually was. This may be a case where it is possible that the “advertising” in /broadcasts for bridge teams actually made the practice seem more pervasive than it really was.

    With the ability to bridge removed, we should see an end to those Broadcasts, in addition to /tells to characters who are in the right level range for being a bridge. To us cutting down on annoying spam only makes your game experience better. (Which reminds me, we’ve added new features to the in-game Email system to either shut it off entirely, or only receive emails from people on your friends list and/or people in your Supergroup. Another step in the battle against annoying in-game spam.)

    With both the new difficulty levels and Super-Sidekicking, players can use the difficulty slider to increase the level of the entities in the mission so that they can earn more rewards. But this, at least, comes with the risk inherent with fighting higher level entities and larger spawns. As for low level characters missing out on accelerated leveling speeds, we are increasing the rewards they earn from level 1 to 20 (about 20% across the board) so that every player can get through the lower levels faster, not just those that know “the tricks”.

    (These changes are currently being tested in the Closed Beta for Issue 16, and may be changed/modified by the time they reach the Live servers)
  11. Quote:
    Originally Posted by Werner View Post
    The difference shouldn't be THAT big. I don't have time for a real calculation, but using Mids' average damage, Arcanatime, not including Build Up, and 100% chance to hit, I get 104 DPS for Incinerate -> Scorch -> Cremate -> Scorch, and 110 DPS for Incinerate -> Greater Fire Sword -> Cremate -> Scorch.
    I did it too and only got about a 5% differents.
  12. With Fire/SR

    Soft capped defense to Melee, Range, and AoE.
    A self heal helps but is not needed.
    A good attack chain. I would run Incinerate/Scorch/Cremate/Scorch because it is cheap.
    Need to be able to keep that attack chain going so CP is always good.
    Need some tohit for the higher Defense AVs. So put the Kismet Accuracy in there.
    If you don't get Aid Self you will want good regen.
    And Hit points around 1700 will be good, easy to get with the Accolades.
  13. BrokenPrey

    Fire/Fire Advice

    Quote:
    Same for the Numina Unique, don't put it in healing flames.
    Why? Putting it in Healing Flames is ok, because as a Fire/Fire you do hit Healing Flames a lot. As long as you are using Healing flames every 120sec it will be find. Yes it is not the best place for it but it is ok to put it in, and really you lose noting doing it and gain +def.
  14. Quote:
    Originally Posted by electric_emu View Post
    . I didn't think slotting Parry as an attack would matter, but I'll give it a try for sure.
    It does because Parry is such a low DPS attack you want to get the most out of it so it doesn't kill your DPS as much.
  15. Gratz!!! how long did some of the AV fights take?
  16. Gambler's Cut it is better DPS attack for Kat. The best DPS attack chain for kat is Golden Dragonfly>Gambler's Cut>Soaring Dragon>Gambler's Cut repeat.

    Gambler's Cut
    ACT=.924
    Dam 95%=112.7
    DPS=122

    Sting of the Wasp
    ACT=1.32
    Dam 95%=155.6
    DPS=117.8

    So just looking at both attacks Gambler's cut is the better DPS attack and it comes up a lot faster too. Also With IO you can put in some good Proc to up the Damage and put the Achilles' Heel Chance for res Debuff to make all your other attacks better.

    *ACT= AdjustedCastTime = (ROUNDUP( Casttime / 0.132)+1) * 0.132
  17. Quote:
    Originally Posted by TitanMan View Post
    yeah what is LBE and ET?
    LBE=Laser Beam Eyes
    ET=Energy Torrent
  18. Well first DB is not a gimp set, far from it. But for a good first Scrapper Kat/Wp is the way to go. With Kat you get DA which helps you a lot, not that willpower needs it . It is a good way to learn how to play Scrappers and gives nothing up at the top end of builds.
  19. Quote:
    Also, with having the Big 2 recovery IOs would you need to run the lower DPE chain of Incinerate/Scorch/Cremate/Scorch?
    With just the 2 IOs I would run the lower DPE chain but if you have Conserve Power and it recharge in a good amount of time you can for for the better attack chain.
  20. Quote:
    As you like the idea of a blade and a shield, Katana/Shield Defense might be your best bet
    Katana/Shield? You can't make a Katana/Shield Scrapper
  21. Well BS/WP can get the job done with the right build. You have Parry to soft capped you Melee Def so all you need to build for is Def and regen. Other combos can solo better some worst. Here are just some quick view on other combos.

    DM/SD-If you have the Inf like 2 bill that it is the best. It will have soft capped defense and a heal and does crazy damage. The damage is also not a common Resisted type so you can solo a lot of AVs.

    DM/Sr while doesn't do as good as damage as a Dm/SD it can get to the soft capped a lot easyer. It doesn't cost as much as DM/SD but it is still not cheap. It as the same reason as DM/SD why it is good soft capped Defense with a heal, and a damage that is not common resisted so you can solo a lot of AVs.

    Fire/SR- This is the cheap man AV solo. With Fire/SR you can get a great attack chain with little help. /SR is not hard to soft capped too. So that doesn't take a lot of inf to do. Again it is a damage that is not resisted a lot so you can solo more AVs.

    those are 3 of the best IMO, there are other that can do it too. These ones just the one I like the most.

    All can be made with Soft capped Defense, high regen and High recharge if you put the inf into the build. SJ works great too because like said CJ is used to help soft capped the defense.
  22. You can also run Incinerate/Scorch/Cremate/Scorch and only need 144% recharge in Incinerate. This chain is also the better DPE chain, but it will do about 10% less DPS but it is still up there in DPS.